OpenSCAD source code: Photo lamp cold shoe adapter for a desk lamp
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// Photo light mount for desk lamp arm | |
// Ed Nisley - KE4ZNU | |
// 2019-03 | |
/* [Layout Options] */ | |
Layout = "Build"; // [Show,Build] | |
Part = "Mount"; // [LampArm,ShoeSocket,Mount] | |
/* [Extrusion Parameters] */ | |
ThreadWidth = 0.40; | |
ThreadThick = 0.25; | |
HoleWindage = 0.2; | |
Protrusion = 0.1; | |
//----- | |
// Dimensions | |
/* [Hidden] */ | |
ID = 0; | |
OD = 1; | |
LENGTH = 2; | |
/* [Dimensions] */ | |
FrictionDisk = [4.0,16.5,11.0]; // squashed inside desk lamp arm frame | |
Divots = [4.0,9.5,0.75]; // recesses for frame alignment bumps | |
ArmLength = 30.0; // attached to disk | |
ShoeWheelOD = 32.0; // lock wheel on photo lamp | |
ShoeBase = [18.5,18.5,2.0] + [HoleWindage,HoleWindage,2*ThreadWidth]; // square base on photo lamp gimbal | |
ShoeStem = [6.3,12.0,1.5]; // top slide clearance, ID = 1/4 inch screw | |
ShoeBlock = [ShoeWheelOD,ShoeWheelOD,2*(ShoeBase.z + ShoeStem.z)]; // overall shoe block | |
NumSides = 3*4; | |
//----- | |
// Useful routines | |
function IntegerMultiple(Size,Unit) = Unit * ceil(Size / Unit); | |
module PolyCyl(Dia,Height,ForceSides=0,Center=false) { // based on nophead's polyholes | |
Sides = (ForceSides != 0) ? ForceSides : (ceil(Dia) + 2); | |
FixDia = Dia / cos(180/Sides); | |
cylinder(r=(FixDia + HoleWindage)/2,h=Height,$fn=Sides,center=Center); | |
} | |
//----- | |
// Various Parts | |
// Arm captured in disk lamp | |
module LampArm() { | |
difference() { | |
union() { | |
cylinder(d=FrictionDisk[OD],h=FrictionDisk[LENGTH],$fn=NumSides,center=true); | |
hull() | |
for (j=[-1,1]) | |
translate([0,j*(FrictionDisk[OD]/2 - FrictionDisk[LENGTH]/2),0]) { | |
rotate([0,90,0]) rotate(180/NumSides) | |
cylinder(d=FrictionDisk[LENGTH]/cos(180/NumSides),h=ArmLength/2,$fn=NumSides); | |
translate([ArmLength - FrictionDisk[LENGTH]/2,0,0]) | |
sphere(d=FrictionDisk[LENGTH],$fn=NumSides); | |
} | |
} | |
rotate(180/6) { | |
PolyCyl(FrictionDisk[ID],FrictionDisk[LENGTH] + 2*Protrusion,6,Center=true); | |
for (k=[-1,1]) | |
translate([0,0,k*(FrictionDisk[LENGTH]/2 - Divots[LENGTH]/2)]) | |
PolyCyl(Divots[OD],Divots[LENGTH] + Protrusion,6,Center=true); | |
} | |
} | |
} | |
// Basic hot shoe socket | |
module ShoeSocket() { | |
difference() { | |
union() { | |
cube(ShoeBlock,center=true); // overall blocky retainer | |
translate([-ShoeBlock.x/2,0,0]) | |
cylinder(d=ShoeBlock.x,h=ShoeBlock.z,$fn=NumSides,center=true); | |
} | |
translate([0,0,-2*ShoeBlock.z]) // screw hole throughout | |
rotate(180/6) | |
PolyCyl(ShoeStem[ID],4*ShoeBlock.z,6); | |
translate([0,0,ShoeBase.z/2]) // base slot under pillar | |
cube([ShoeBase.x,ShoeBase.y,ShoeBase.z],center=true); | |
translate([ShoeBase.x/2,0,ShoeBase.z/2]) // base slot opening | |
cube([ShoeBase.x,ShoeBase.y,ShoeBase.z],center=true); | |
translate([ShoeStem[OD]/2,0,ShoeBase.z/2 + ShoeStem[LENGTH]]) // stem slot | |
cube([2*ShoeStem[OD],ShoeStem[OD],2*ShoeStem[LENGTH]],center=true); | |
} | |
} | |
// Stick parts together | |
module Mount() { | |
rotate([90,0,0]) | |
LampArm(); | |
translate([ArmLength + ShoeBlock.x/2 - Protrusion,0,0]) | |
ShoeSocket(); | |
} | |
//----- | |
// Build things | |
if (Layout == "Build") { | |
rotate([0,90,0]) | |
translate([-(ArmLength + ShoeBlock.x),0,0]) | |
Mount(); | |
} | |
if (Layout == "Show") | |
if (Part == "LampArm") | |
LampArm(); | |
else if (Part == "ShoeSocket") | |
ShoeSocket(); | |
else if (Part == "Mount") | |
Mount(); |
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