Created
June 5, 2018 03:01
-
-
Save edom18/6bb52d6619495577b8e64624ababe15e to your computer and use it in GitHub Desktop.
マウスでカメラ操作を行うスクリプト
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class MouseCameraController : MonoBehaviour | |
{ | |
[SerializeField] | |
private float _speed = 0.1f; | |
[SerializeField] | |
private float _rotSpeed = 0.1f; | |
private Vector2 _prevMovePos; | |
private Vector2 _prevRotPos; | |
private Vector2 ZERO_VEC2 = Vector2.zero; | |
private Transform _targetCamera; | |
#if UNITY_EDITOR | |
private void Start() | |
{ | |
_targetCamera = GetComponent<Camera>().transform; | |
} | |
private void Update() | |
{ | |
if (Input.GetMouseButton(0)) | |
{ | |
Move(); | |
} | |
if (Input.GetMouseButton(1)) | |
{ | |
Rotate(); | |
} | |
if (Input.GetMouseButtonUp(0)) | |
{ | |
_prevMovePos = ZERO_VEC2; | |
} | |
if (Input.GetMouseButtonUp(1)) | |
{ | |
_prevRotPos = ZERO_VEC2; | |
} | |
} | |
private void Rotate() | |
{ | |
if (_prevRotPos == ZERO_VEC2) | |
{ | |
_prevRotPos = Input.mousePosition; | |
return; | |
} | |
Vector2 current = Input.mousePosition; | |
Vector2 vec = (current - _prevRotPos) * _rotSpeed; | |
Vector3 euler = transform.rotation.eulerAngles; | |
euler.y += vec.x; | |
euler.x -= vec.y; | |
transform.rotation = Quaternion.Euler(euler); | |
_prevRotPos = current; | |
} | |
private void Move() | |
{ | |
if (_prevMovePos == ZERO_VEC2) | |
{ | |
_prevMovePos = Input.mousePosition; | |
return; | |
} | |
Vector2 current = Input.mousePosition; | |
Vector2 speedVec = (current - _prevMovePos) * _speed; | |
Vector3 moveVec = (transform.right * speedVec.x) + (transform.up * speedVec.y); | |
_targetCamera.position += moveVec; | |
_prevMovePos = current; | |
} | |
#endif | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment