Skip to content

Instantly share code, notes, and snippets.

@eduardoleon
Last active November 12, 2019 20:41
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save eduardoleon/6998184397e52b9f14609c442029dfaf to your computer and use it in GitHub Desktop.
Save eduardoleon/6998184397e52b9f14609c442029dfaf to your computer and use it in GitHub Desktop.
#include <stdio.h>
#include <stdlib.h>
struct stack {
int state;
void *current;
struct stack *next;
};
struct graph {
int value;
int state;
struct stack *incoming;
struct stack *outgoing;
};
void create(struct stack **stack)
{
*stack = NULL;
}
void push(int state, void *value, struct stack **stack)
{
struct stack *new = malloc(sizeof (struct stack));
new->state = state;
new->current = value;
new->next = *stack;
*stack = new;
}
int pop(int *state, void **value, struct stack **stack)
{
struct stack *old = *stack;
if (!old) return 0;
if (state) *state = old->state;
if (value) *value = old->current;
*stack = old->next;
free(old);
return 1;
}
void destroy(struct stack **stack)
{
while (pop(NULL, NULL, stack));
}
void connect(struct graph *source, struct graph *target)
{
push(0, target, &source->outgoing);
push(0, source, &target->incoming);
}
void paths(struct graph *nodes, int *offsets)
{
int count, current;
while (count = *offsets++)
while (current = *offsets++, count--)
connect(nodes + current, nodes + *offsets);
}
void visit(struct stack *neighbors, struct stack **visited)
{
int state;
void *current;
struct graph *graph;
struct stack *schedule;
create(&schedule);
push(0, neighbors, &schedule);
while (pop(&state, &current, &schedule))
if (!state && current) {
neighbors = current;
graph = neighbors->current;
push(0, neighbors->next, &schedule);
if (!graph->state) {
graph->state = 1;
push(1, graph, &schedule);
push(0, graph->outgoing, &schedule);
}
}
else if (state)
push(0, current, visited);
}
void assign(struct stack *neighbors)
{
struct graph *graph;
struct stack *schedule;
create(&schedule);
push(0, neighbors, &schedule);
while (pop(NULL, &neighbors, &schedule))
if (neighbors) {
graph = neighbors->current;
push(0, neighbors->next, &schedule);
if (graph->state) {
graph->state = 0;
push(0, graph->incoming, &schedule);
printf("%d ", graph->value);
}
}
}
void kosaraju(struct stack *neighbors)
{
struct graph *graph;
struct stack *visited;
create(&visited);
visit(neighbors, &visited);
while (pop(NULL, &graph, &visited))
if (graph->state) {
graph->state = 0;
assign(graph->incoming);
printf("%d\n", graph->value);
}
}
int main()
{
struct graph graph[16];
struct stack dummy = { 0, graph, NULL };
int offsets[] = {
8, 0, 1, 2, 0, 3, 4, 0, 5, 7,
6, 0, 9, 10, 11, 12, 9, 11,
1, 1, 12,
6, 3, 5, 6, 7, 8, 6, 15,
4, 5, 13, 14, 13, 15,
1, 8, 15,
1, 10, 13,
0
};
for (int i = 0; i < 16; i++) {
graph[i].value = i;
graph[i].state = 0;
create(&graph[i].incoming);
create(&graph[i].outgoing);
}
paths(graph, offsets);
kosaraju(&dummy);
for (int i = 0; i < 16; i++) {
destroy(&graph[i].incoming);
destroy(&graph[i].outgoing);
}
}
datatype 'a node = Node of 'a * bool ref * 'a node list ref * 'a node list ref
fun node x = Node (x, ref false, ref nil, ref nil)
fun mark (Node (_, r, _, _)) = !r before r := true
fun unmark (Node (_, r, _, _)) = !r before r := false
fun value (Node (x, _, _, _)) = x
fun sources (Node (_, _, ref xs, _)) = xs
fun targets (Node (_, _, _, ref ys)) = ys
fun connect (m, n) =
let
val Node (_, _, _, ns) = m
val Node (_, _, ms, _) = n
in
ms := m :: !ms;
ns := n :: !ns
end
datatype 'a step = One of 'a | Many of 'a list
fun visit (ms, nil) = ms
| visit (ms, One m :: ss) = visit (m :: ms, ss)
| visit (ms, Many nil :: ss) = visit (ms, ss)
| visit (ms, Many (n :: ns) :: ss) =
if mark n then
visit (ms, Many ns :: ss)
else
visit (ms, Many (targets n) :: One n :: Many ns :: ss)
fun assign (xs, nil) = xs
| assign (xs, nil :: ss) = assign (xs, ss)
| assign (xs, (n :: ns) :: ss) =
if unmark n then
assign (value n :: xs, sources n :: ns :: ss)
else
assign (xs, ns :: ss)
fun assigns (xs, nil) = xs
| assigns (xs, n :: ns) =
if unmark n then
let
val x = sources n :: nil
val x = value n :: assign (nil, x)
in
assigns (x :: xs, ns)
end
else
assigns (xs, ns)
*)
fun kosaraju xs = assigns (nil, visit (nil, Many xs :: nil))
fun make (n, is, ijs) =
let
val xs = Vector.tabulate (n, node)
fun item i = Vector.sub (xs, i)
fun step (i, j) = connect (item i, item j)
fun path (i :: j :: js) = (step (i, j); path (j :: js))
| path _ = ()
in
map item is before app path ijs
end
val is = 0 :: nil
val ijs =
[0, 1, 2, 0, 3, 4, 0, 5, 7] ::
[0, 9, 10, 11, 12, 9, 11] ::
[1, 12] ::
[3, 5, 6, 7, 8, 6, 15] ::
[5, 13, 14, 13, 15] ::
[8, 15] ::
[10, 13] ::
nil
val ns = make (16, is, ijs)
val xs = kosaraju ns
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment