Created
September 24, 2019 18:29
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Simple Observer Pattern In Go
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package main | |
import ( | |
"fmt" | |
"sync" | |
) | |
type ( | |
Observable interface { | |
Add(observer Observer) | |
Notify(event interface{}) | |
Remove(event interface{}) | |
} | |
Observer interface { | |
NotifyCallback(event interface{}) | |
} | |
WatchTower struct { | |
observer sync.Map | |
} | |
Soldier struct { | |
id int | |
zone string | |
} | |
) | |
func (wt *WatchTower) Add(observer Observer) { | |
wt.observer.Store(observer, struct{}{}) | |
} | |
func (wt *WatchTower) Remove(observer Observer) { | |
wt.observer.Delete(observer) | |
} | |
func (wt *WatchTower) Notify(event interface{}) { | |
wt.observer.Range(func(key, value interface{}) bool { | |
if key == nil { | |
return false | |
} | |
key.(Observer).NotifyCallback(event) | |
return true | |
}) | |
} | |
func (s Soldier) NotifyCallback(event interface{}) { | |
if event.(string) == s.zone { | |
fmt.Printf("Soldier %d, seen an enemy on zone %s\n", s.id, event) | |
} | |
} | |
func main() { | |
watchTower := WatchTower{} | |
soldier_1 := Soldier{id: 1, zone: "B"} | |
soldier_2 := Soldier{id: 2, zone: "A"} | |
watchTower.Add(soldier_1) | |
watchTower.Add(soldier_2) | |
// Notify Zone A | |
watchTower.Notify("A") | |
// Notify Zone B | |
watchTower.Notify("B") | |
// Remove soldier 1 (No soldier on Zome B anymore) | |
watchTower.Remove(soldier_1) | |
// Notify Zone B (Enemy is free to pass here) | |
watchTower.Notify("B") | |
} |
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