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@edvakf
Last active June 24, 2019 04:21
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#control flows
#br inside block -> forward jump
#br inside loop -> backward jump
#if
ret = nil
catch(:a) do
if condition
ret = ...
throw :a # br 0
else
end
end
# または、breakできるifを定義
def _if(condition, &block)
if condition
yield block
end
end
ret = nil
_if condition do
ret = ...
break # br 0
end
# あるいは
ret,level =
_if condition do
break 返り値,0 # br 0
end
# break ret1,level-1 if level != 0 # トップレベルでは書かない
# ここで気づいたが、_ifだとelseがでてきたときに面倒そう
# 面倒だし、普通にifを使えば良さそう。ifの中のbr 0はサポートしない
#block
ret = nil
catch(:a) do
ret = ...
next # br 0
ret = ...
end
# または
ret =
while true
break 返り値 # br 0
break 返り値 # end
end
#loop
while true
ret = ...
next # br 0
ret = ...
break
end
# または
ret =
while true
next # br 0
break 返り値 # end
end
#block loop (advanced)
ret = nil
while true
ret = ...
break # br 1
ret = ...
next # br 0
end
# または
ret =
while true
break 返り値 # br 1
next # br 0
break 返り値 # end
end
# または
ret0 =
while true
ret1,level =
while true
next # br 0
break 返り値,1 # br 1
break 返り値,0 # end
end
break ret1,level-1 if level != 0
end
#block if
ret0 = nil
catch(:b) do
ret1 = nil
catch(:a) do
if condition
ret1 = ...
throw :b # br 0
ret1 = ...
throw :b # br 1
else
end
ret1 = ...
end
ret0 = ...
end
# または
ret0,level =
while true
ret1,level =
_if condition do
break 返り値,0 # br 0
break 返り値,1 # br 1
end
break ret1,level-1 if level != 0
break 返り値,0 # end
end
# next ret1,level-1 if level != 0 # トップレベルでは書かない
# または
ret0,level =
while true
ret1,level =
if condition do
break ret0の返り値,1 # br 1 (br 0はサポートしない)
end
break ret1,level-1 if level != 0
end
#loop if
ret0 = nil
while true
ret0 = ...
next # br 0
ret1 = nil
catch(:a) do
if condition
ret0 = ...
next # br 1
ret1 = ...
throw :a # br 0
else
end
end
ret = ...
break
end
# または
ret0,level =
while true
next # br 0
ret1,level =
_if condition do
break 返り値,0 # br 0
break 返り値,1 # br 1
end
next ret1,level-1 if level != 0
break 返り値,0 # end
end
# break ret1,level-1 if level != 0 # トップレベルでは書かない
class Controls
def _if(condition, then_proc, &else_block)
if condition
then_proc.call
elsif else_block
yield else_block
else
-1
end
end
def _loop(&block)
while true
depth = yield block
next if depth == 0
return depth
end
end
def _block(&block)
yield block
end
def test1
a = 1
depth = _block{
depth = _loop{
depth = _if(a == 0, ->{
a = 2
next 1 # continue
-1 # end
}){ # else
a = 3
-1 # end
}
next depth - 1 if depth > 0
-1 # end
}
next depth - 1 if depth > 0
-1 # end
}
# assert(depth = 0)
#p a
a
end
def sum(p0)
#v0 = 0
#l0 = v0
sum = 0
#v1 = 1
#l1 = v1
i = 1
depth = _block{
depth = _loop{
#v2 = l1
#v3 = p0
#v4 = v2 > v3
#if v4
if i > p0
#break 1 # br_if
next 1
end
#v5 = l0
#v6 = l1
#v7 = v5 + v6
#l0 = v7
sum = sum + i
#v8 = l1
#v9 = 1
#v10 = v8 + v9
#l1 = v10
i = i + 1
p 'hoge'
#break 0 # continue
next 0
-1
}
p 'fuga'
next depth - 1 if depth > 0
-1
}
#v11 = l0
#v11
sum
end
def fact(p0)
v0 = p0
v1 = 0
v2 = v0 == v1
v3 = nil
depth = _if(v2, ->{
v4 = 1
v3 = v4
-1
}){ # else
v5 = p0
v6 = p0
v7 = 1
v8 = v6 - v7
v9 = fact(v8)
v10 = v5 * v9
-1
}
v10
end
def test02()
v0 = nil
depth = _block{
v1 = 1
v2 = 0
v3 = v2 == 0
if v3
v0 = v1
next 0
end
v0 = v0
-1
}
end
end
c = Controls.new
#1_000.times do
#c.test1
#end
#p c.sum(10)
p c.fact(10)
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