Skip to content

Instantly share code, notes, and snippets.

@edward1986
Created June 18, 2021 16:09
Show Gist options
  • Save edward1986/e64ed2c583c96cc8d54b23dce549e838 to your computer and use it in GitHub Desktop.
Save edward1986/e64ed2c583c96cc8d54b23dce549e838 to your computer and use it in GitHub Desktop.
oNZJOqE
var Map;
Map = {
width: 990,
height: 600,
backgroundColor: 'rgba(36, 30, 225, 0.25)',
map: null,
createMap: function () {
if (this.map == null) {
this.map = document.createElement("div");
}
},
adornMap: function () {
this.map.style.position = "relative";
this.map.style.width = this.width + "px";
this.map.style.height = this.height + "px";
this.map.style.backgroundColor = this.backgroundColor;
},
initialize: function () {
this.createMap();
this.adornMap();
document.body.appendChild(this.map);
}
};
//Snake object
var Snake;
Snake = {
snakeWidth: 30,
snakeHeight: 30,
snake: [[3, 1, null, 'red'], [2, 1, null, 'black'], [1, 1, null, 'black']],
maP: null,
direct: "right",
timer: null,
createSnake: function () {
for (var i = 0; i < this.snake.length; i++) {
if (this.snake[i][2] == null) {
this.snake[i][2] = document.createElement("div");
}
this.snake[i][2].style.width = this.snakeWidth + "px";
this.snake[i][2].style.height = this.snakeHeight + "px";
this.snake[i][2].style.backgroundColor = this.snake[i][3];
this.snake[i][2].style.position = "absolute";
this.snake[i][2].style.left = this.snake[i][0] * this.snakeWidth + "px";
this.snake[i][2].style.top = this.snake[i][1] * this.snakeHeight + "px";
this.maP.appendChild(this.snake[i][2]);
}
},
move: function () {
//Snake body moves
for (var i = this.snake.length-1; i> 0; i--) {
this.snake[i][0] = this.snake[i-1][0];
this.snake[i][1] = this.snake[i-1][1];
}
//Snake head moves
switch (this.direct) {
case "left":
this.snake[0][0] -= 1;
break;
case "right":
this.snake[0][0] += 1;
break;
case "up":
this.snake[0][1] -= 1;
break;
case "down":
this.snake[0][1] += 1;
break;
}
//Prevent the snake from moving outside the map
if (this.snake[0][0]> 32) {
this.snake[0][0] = 0;
}
if (this.snake[0][0] <0) {
this.snake[0][0] = 32;
}
if (this.snake[0][1] <0) {
this.snake[0][1] = 19;
}
if (this.snake[0][1]> 19) {
this.snake[0][1] = 0;
}
//If the snake hits itself, the game is over
for (var i = 1; i <this.snake.length; i++) {
if (this.snake[0][0] == this.snake[i][0] && this.snake[0][1] == this.snake[i][1]) {
clearInterval(this.timer);
alert("Game over!");
return;
}
}
//When the snake eats food, it regenerates the food position, and the snake body becomes one section
if (this.snake[0][0] == Food.left && this.snake[0][1] == Food.top) {
Food.createFood();
this.snake.push(
[
this.snake[this.snake.length-1][0],
this.snake[this.snake.length-1][1],
null,
"black"
]
)
}
this.createSnake();
},
initialize: function () {
var that = this;
that.createSnake();
that.timer = setInterval(function () {
that.move();
}, 500)
}
};
//Food object
var Food;
Food = {
foodWidth: 30,
foodHeight: 30,
backgroundColor: "orange",
left: null,
top: null,
maP: null,
snakE: null,
food: null,
//Create food
createFood: function () {
this.randomPosition();
if (this.food == null) {
this.food = document.createElement('div');
this.food.style.width = this.foodWidth + "px";
this.food.style.height = this.foodHeight + "px";
this.food.style.backgroundColor = this.backgroundColor;
this.food.style.position = "absolute";
this.maP.appendChild(this.food);
}
this.food.style.left = this.left * this.foodWidth + "px";
this.food.style.top = this.top * this.foodHeight + "px";
},
//Randomly generate food location
randomPosition: function () {
var repeat;
do {
repeat = false;
this.left = Math.floor(Math.random() * 33);
this.top = Math.floor(Math.random() * 20);
for (var i = 0; i <this.snakE.length; i++) {
if (this.left == this.snakE[i][0] && this.top == this.snakE[i][1]) {
repeat = true;
}
}
} while (repeat)
}
};
window.addEventListener('load', function () {
Map.initialize();
Snake.maP = Map.map;
Snake.initialize();
Food.maP = Map.map;
Food.snakE = Snake.snake;
Food.createFood();
//Press the up, down, left, and right keys, the snake changes its moving direction
window.addEventListener('keyup', function (e) {
var direct = e.keyCode;
switch (direct) {
case 37:
if (Snake.direct == "right") {
return;
}
Snake.direct = "left";
break;
case 38:
if (Snake.direct == "down") {
return;
}
Snake.direct = "up";
break;
case 39:
if (Snake.direct == "left") {
return;
}
Snake.direct = "right";
break;
case 40:
if (Snake.direct == "up") {
return;
}
Snake.direct = "down";
break;
}
})
//Long press the arrow keys to accelerate the movement
var lastKey = -1;
window.addEventListener('keydown', function (e) {
if (e.keyCode == lastKey) {
switch (e.keyCode) {
case 37:
if (Snake.direct == "right") {
return;
}
Snake.direct = "left";
break;
case 38:
if (Snake.direct == "down") {
return;
}
Snake.direct = "up";
break;
case 39:
if (Snake.direct == "left") {
return;
}
Snake.direct = "right";
break;
case 40:
if (Snake.direct == "up") {
return;
}
Snake.direct = "down";
break;
}
Snake.move();
}
lastKey = e.keyCode;
})
})
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment