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Unity BuildScript for Mobile
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/*The MIT License (MIT) | |
Copyright (c) 2016 Edward Rowe (@edwardlrowe) | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in all | |
copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
SOFTWARE. | |
*/ | |
using UnityEngine; | |
using UnityEditor; | |
namespace RedBlueTools | |
{ | |
public class BuildScripts : EditorWindow | |
{ | |
const int NumDigitsPerVersionIteration = 2; | |
const string companyDisplayName = "Red Blue Games"; | |
static string companyName = companyDisplayName.ToLower().Replace(" ", null); | |
string filename = "ministackem-v" + PlayerSettings.bundleVersion; | |
string appName = "Mini Stackem"; | |
string bundleIdentifier = "com." + companyName + ".ministackem"; | |
bool isDevelopmentBuild; | |
string version = PlayerSettings.bundleVersion; | |
string savePath; | |
bool buildAndroid = true; | |
bool buildIOS; | |
bool iOSSimulationBuild = false; | |
string androidKeystorePath = PlayerSettings.Android.keystoreName; | |
string androidKeystorePassword; | |
string androidKeyAlias = PlayerSettings.Android.keyaliasName; | |
string androidKeyAliasPassword; | |
BuildType buildType; | |
public enum BuildType | |
{ | |
Development, | |
Release | |
} | |
void ConfigureBuildOptionsForBuildType(BuildType type) | |
{ | |
switch (type) { | |
case BuildType.Development: | |
isDevelopmentBuild = true; | |
break; | |
case BuildType.Release: | |
isDevelopmentBuild = false; | |
break; | |
default: | |
Debug.LogError("Unrecognized build type selected for build."); | |
return; | |
} | |
} | |
[MenuItem("Build/ExportBuild")] | |
public static void ExportBuild() | |
{ | |
EditorWindow.GetWindow<BuildScripts>("Export Builds"); | |
} | |
void OnGUI() | |
{ | |
GUILayout.Label("BuildSettings", EditorStyles.boldLabel); | |
filename = EditorGUILayout.TextField("Filename: ", filename); | |
version = EditorGUILayout.TextField("Version: ", version); | |
buildType = (BuildType)EditorGUILayout.EnumPopup("Build Type: ", buildType); | |
// Handle App Name and Bundle ID | |
appName = EditorGUILayout.TextField("App Name: ", appName); | |
bundleIdentifier = EditorGUILayout.TextField("Bundle Identifier: ", bundleIdentifier); | |
EditorGUILayout.LabelField("Platform Settings - iOS", EditorStyles.boldLabel); | |
iOSSimulationBuild = EditorGUILayout.Toggle("iOS Simulation", iOSSimulationBuild); | |
GUILayout.Label("Build Targets", EditorStyles.boldLabel); | |
buildAndroid = EditorGUILayout.Toggle("Android", buildAndroid); | |
buildIOS = EditorGUILayout.Toggle("iOS", buildIOS); | |
if (buildAndroid && buildType == BuildType.Release) { | |
EditorGUILayout.LabelField("Android Publishing Settings", EditorStyles.boldLabel); | |
bool PressedKeystore = GUILayout.Button("Locate Keystore"); | |
androidKeystorePath = EditorGUILayout.TextField("Path To Keystore: ", androidKeystorePath); | |
androidKeystorePassword = EditorGUILayout.PasswordField("Keystore Password: ", androidKeystorePassword); | |
androidKeyAlias = EditorGUILayout.TextField("Key Alias: ", androidKeyAlias); | |
androidKeyAliasPassword = EditorGUILayout.PasswordField("Key Alias Password: ", androidKeyAliasPassword); | |
if (PressedKeystore) { | |
androidKeystorePath = EditorUtility.OpenFilePanel("Open Keystore", ".", "keystore"); | |
} | |
} else { | |
// Clear out our keystore info when BuildType is development | |
androidKeystorePath = string.Empty; | |
androidKeystorePassword = string.Empty; | |
androidKeyAlias = string.Empty; | |
androidKeyAliasPassword = string.Empty; | |
} | |
bool UpdatePressed = GUILayout.Button("Update"); | |
bool BuildPressed = GUILayout.Button("Build"); | |
if (BuildPressed || UpdatePressed) { | |
try { | |
PrepareUniversalBuild(); | |
if (BuildPressed) { | |
savePath = PromptUserForSaveLocation(); | |
if (string.IsNullOrEmpty(savePath)) { | |
throw new System.ArgumentException("No save path provided"); | |
} | |
} | |
} catch (System.FormatException formatException) { | |
Debug.LogError("Error during update: " + formatException.Message); | |
return; | |
} | |
ConfigureUniversalBuildSettings(); | |
if (BuildPressed && buildIOS == false && buildAndroid == false) { | |
Debug.LogError("Tried to do build without specifying a build target."); | |
return; | |
} | |
if (buildIOS) { | |
ConfigureiOSBuildSettings(); | |
if (BuildPressed) { | |
ExportiOSBuild(); | |
} | |
} | |
if (buildAndroid) { | |
ConfigureAndroidBuildSettings(); | |
if (BuildPressed) { | |
ExportAndroidBuild(); | |
} | |
} | |
} | |
} | |
#region Field Validation | |
void ValidateAllEditorFields() | |
{ | |
ValidateStringAsFilename(filename); | |
ValidateStringAsBundleIdentifier(bundleIdentifier); | |
ValidateStringAsVersionNumber(version); | |
} | |
void ValidateStringAsFilename(string inputString) | |
{ | |
if (string.IsNullOrEmpty(inputString)) { | |
throw new System.FormatException("Filename string formatted incorrectly. Must be non-empty."); | |
} | |
} | |
void ValidateStringAsBundleIdentifier(string inputString) | |
{ | |
if (string.IsNullOrEmpty(inputString)) { | |
throw new System.FormatException("BundleIdentifier string formatted incorrectly. Must be non-empty."); | |
} | |
System.Text.RegularExpressions.Regex stringFormat = | |
new System.Text.RegularExpressions.Regex("^com\\." + companyName + "\\.[\\w\\d]+$"); | |
if (!stringFormat.IsMatch(inputString)) { | |
throw new System.FormatException("BundleIdentifier string formatted incorrectly. Must be of the regex format: " | |
+ stringFormat.ToString()); | |
} | |
} | |
void ValidateStringAsVersionNumber(string inputString) | |
{ | |
if (string.IsNullOrEmpty(inputString)) { | |
throw new System.FormatException("Version number is not a valid format. Must be non-empty"); | |
} | |
// Valid format of version number is ##.##.## or 1.12.1 | |
string numDigitsPerIterationAsChar = NumDigitsPerVersionIteration.ToString(); | |
string regexNoMoreThanXDigits = "[0-9]{1," + numDigitsPerIterationAsChar + "}"; | |
System.Text.RegularExpressions.Regex stringFormat = | |
new System.Text.RegularExpressions.Regex("^" + regexNoMoreThanXDigits + | |
"\\." + regexNoMoreThanXDigits + "\\." | |
+ regexNoMoreThanXDigits + "$"); | |
if (!stringFormat.IsMatch(inputString)) { | |
throw new System.FormatException("Version number is not a valid format." + | |
" Please match the format ##.##.##, or as a regular expression: " + stringFormat.ToString()); | |
} | |
} | |
#endregion | |
#region Build Configuration | |
void PrepareUniversalBuild() | |
{ | |
ValidateAllEditorFields(); | |
} | |
string PromptUserForSaveLocation() | |
{ | |
string path = EditorUtility.SaveFolderPanel("Choose location to save build(s)", "", ""); | |
if (string.IsNullOrEmpty(path)) { | |
return string.Empty; | |
} | |
return path; | |
} | |
void ConfigureUniversalBuildSettings() | |
{ | |
// Configure PlayerSettings that never change // | |
PlayerSettings.companyName = companyDisplayName; | |
PlayerSettings.defaultInterfaceOrientation = UIOrientation.Portrait; | |
PlayerSettings.allowedAutorotateToPortrait = true; | |
PlayerSettings.allowedAutorotateToPortraitUpsideDown = true; | |
PlayerSettings.allowedAutorotateToLandscapeLeft = false; | |
PlayerSettings.allowedAutorotateToLandscapeRight = false; | |
PlayerSettings.bundleIdentifier = bundleIdentifier; | |
PlayerSettings.bundleVersion = version; | |
PlayerSettings.productName = appName; | |
} | |
void ConfigureAndroidBuildSettings() | |
{ | |
PlayerSettings.Android.androidTVCompatibility = false; | |
PlayerSettings.Android.bundleVersionCode = ConvertVersionStringToVersionCode(version); | |
ConfigurePlatformDefinesForBuiltTarget(BuildTargetGroup.Android); | |
PlayerSettings.Android.keystoreName = androidKeystorePath; | |
PlayerSettings.Android.keystorePass = androidKeystorePassword; | |
PlayerSettings.Android.keyaliasName = androidKeyAlias; | |
PlayerSettings.Android.keyaliasPass = androidKeyAliasPassword; | |
} | |
int ConvertVersionStringToVersionCode(string inputString) | |
{ | |
// Version string must be the correct format | |
// MAJOR_VERSION . MINOR_VERSION . BUILD | |
// 4.1.1 = 4 * 10000, 1 * 100 + build = 40101 | |
string[] parsedVersion = inputString.Split('.'); | |
int maxNumIterationsInVersion = (int)Mathf.Pow(10, NumDigitsPerVersionIteration); | |
int versionOrder = 0; | |
int iteration = 0; | |
for (int i = parsedVersion.Length - 1; i >= 0; i--) { | |
int iterationValue = int.Parse(parsedVersion[i]) * (int)Mathf.Pow(maxNumIterationsInVersion, iteration); | |
versionOrder += iterationValue; | |
iteration++; | |
} | |
return versionOrder; | |
} | |
void ConfigurePlatformDefinesForBuiltTarget(BuildTargetGroup targetGroup) | |
{ | |
string defineSymbols = string.Empty; | |
// Turn off Google Play Game Services for iOS | |
if (targetGroup == BuildTargetGroup.iOS) { | |
defineSymbols="NO_GPGS"; | |
} | |
PlayerSettings.SetScriptingDefineSymbolsForGroup(targetGroup, defineSymbols); | |
} | |
void ConfigureiOSBuildSettings() | |
{ | |
if (iOSSimulationBuild) { | |
PlayerSettings.iOS.sdkVersion = iOSSdkVersion.SimulatorSDK; | |
} else { | |
PlayerSettings.iOS.sdkVersion = iOSSdkVersion.DeviceSDK; | |
} | |
ConfigurePlatformDefinesForBuiltTarget(BuildTargetGroup.iOS); | |
} | |
#endregion | |
#region Export Functions | |
void ExportAndroidBuild() | |
{ | |
BuildPipeline.BuildPlayer(GetLevelsForBuild(), savePath + "/" + filename + ".apk", BuildTarget.Android, GetBuildOptionsForBuild()); | |
} | |
void ExportiOSBuild() | |
{ | |
BuildPipeline.BuildPlayer(GetLevelsForBuild(), savePath + "/" + filename, BuildTarget.iOS, GetBuildOptionsForBuild()); | |
} | |
string[] GetLevelsForBuild() | |
{ | |
return SceneManager.GetAllPaths(); | |
} | |
BuildOptions GetBuildOptionsForBuild() | |
{ | |
BuildOptions buildOptions; | |
if (isDevelopmentBuild) { | |
buildOptions = BuildOptions.Development; | |
} else { | |
buildOptions = BuildOptions.None; | |
} | |
return buildOptions; | |
} | |
#endregion | |
} | |
} |
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