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@edwios
Created April 9, 2020 07:45
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GitIgnore file for Cocoon
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
.vscode/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
# OS generated
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
Icon?
ehthumbs.db
Thumbs.db
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
# Generic to all Unity installed
/[Aa]ssets/[Xx]R/
# Specific for project Cocoon
/[Aa]ssets/HQ_ResidentialHouse/
/Assets/Standard Assets/CrossPlatformInput/Prefabs/*
/Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/*
/Assets/Standard Assets/CrossPlatformInput/Sprites/*
/Assets/Standard Assets/Cameras/Prefabs/*
/Assets/Standard Assets/Cameras/Scripts/*
!/Assets/Standard Assets/Cameras/Scripts/*.cs
/Assets/Standard Assets/Characters/PhysicsMaterials/*
/Assets/Standard Assets/Characters/ThirdPersonCharacter/Textures/*
/Assets/Standard Assets/Characters/ThirdPersonCharacter/Materials/*
/Assets/Standard Assets/Characters/ThirdPersonCharacter/Prefabs/*
/Assets/Standard Assets/Characters/ThirdPersonCharacter/Animation/*
/Assets/Standard Assets/Characters/ThirdPersonCharacter/Animator/*
/Assets/Standard Assets/Characters/ThirdPersonCharacter/Models/*
/Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/*
/Assets/Standard Assets/Characters/RollerBall/Textures/*
/Assets/Standard Assets/Characters/RollerBall/Materials/*
/Assets/Standard Assets/Characters/RollerBall/Prefabs/*
/Assets/Standard Assets/Characters/RollerBall/Models/*
/Assets/Standard Assets/Characters/RollerBall/Scripts/*
/Assets/Standard Assets/Characters/FirstPersonCharacter/Prefabs/*
/Assets/Standard Assets/Characters/FirstPersonCharacter/Audio/*
/Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/*
/Assets/Standard Assets/Effects/DepthOfField/Resources/*
/Assets/Standard Assets/Effects/DepthOfField/Helpers/*
/Assets/Standard Assets/Effects/DepthOfField/Editor/*
/Assets/Standard Assets/Effects/AmbientOcclusion/Resources/*
/Assets/Standard Assets/Effects/AmbientOcclusion/Helpers/*
/Assets/Standard Assets/Effects/AmbientOcclusion/Editor/*
/Assets/Standard Assets/Effects/ImageEffects/Textures/*
/Assets/Standard Assets/Effects/ImageEffects/Scripts/*
/Assets/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/*
/Assets/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/*
/Assets/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/*
/Assets/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/*
/Assets/Standard Assets/Effects/TonemappingColorGrading/Resources/*
/Assets/Standard Assets/Effects/TonemappingColorGrading/Helpers/*
/Assets/Standard Assets/Effects/TonemappingColorGrading/Editor/*
/Assets/Standard Assets/Effects/Bloom/Resources/*
/Assets/Standard Assets/Effects/Bloom/Editor/*
/Assets/Standard Assets/Effects/LensAberrations/Resources/*
/Assets/Standard Assets/Effects/LensAberrations/Editor/*
/Assets/Standard Assets/Effects/Common/Editor/*
/Assets/Standard Assets/Effects/AntiAliasing/SMAA/Resources/*
/Assets/Standard Assets/Effects/AntiAliasing/SMAA/Editor/*
/Assets/Standard Assets/Effects/AntiAliasing/FXAA/Resources/*
/Assets/Standard Assets/Effects/AntiAliasing/FXAA/Editor/*
/Assets/Standard Assets/Effects/AntiAliasing/Editor/*
/Assets/Standard Assets/Effects/ScreenSpaceReflection/Resources/*
/Assets/Standard Assets/Effects/ScreenSpaceReflection/Editor/*
/Assets/Standard Assets/Utility/Prefabs/*
/Assets/Editor/CrossPlatformInput/*
/Assets/Editor/ImageEffects/*
!/Assets/**/*.cs
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