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May 5, 2021 23:43
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chip's challenge mscc (first) vs nes (second)
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LESSON 1 | |
Hints differ in case and/or spacing only | |
LESSON 2 | |
Hints differ in case and/or spacing only | |
LESSON 3 | |
Hints differ: | |
- Suction-boots for force floors. Fire boots for fire. Flippers for water. Skates for ice. | |
- MAGNET FORFORCE FLOORS.HEAT SHIELDFOR FIRE.WATER SHIELDFOR WATER.CLEATS FOR ICE. | |
LESSON 4 | |
Hints differ: | |
- The blue button controls the tanks. The green button toggles walls. Sometimes things are hidden under blocks. | |
- THE BLUE BUTTONCONTROLS THE TANKS.THE GREEN BUTTONTOGGLES WALLS.SOMETIMES THINGSARE HIDDEN UNDERBLOCKS | |
at 11, 15: | |
- [<Tile(fire)>, <Tile(ms_block_static)>] | |
- [<Tile(wall)>, <Tile(block_dirt/north)>] | |
LESSON 5 | |
Hints differ in case and/or spacing only | |
LESSON 6 | |
Hints differ in case and/or spacing only | |
LESSON 7 | |
Hints differ in case and/or spacing only | |
LESSON 8 | |
Hints differ in case and/or spacing only | |
at 1, 14: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
STRANGE MAZE | |
NUTS AND BOLTS | |
at 1, 24: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
at 15, 25: | |
- [<Tile(floor)>, <Tile(ms_block_static)>] | |
- [<Tile(floor)>] | |
at 15, 26: | |
- [<Tile(floor)>] | |
- [<Tile(floor)>, <Tile(block_dirt/north)>] | |
BRUSHFIRE | |
HUNT | |
SOUTHPOLE | |
Hints differ in case and/or spacing only | |
at 19, 25: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
TELEBLOCK | |
ELEMENTARY | |
NICE DAY | |
at 15, 14: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
DIGGER | |
LADDER | |
at 29, 1: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
BEWARE OF BUG | |
at 30, 1: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
CYPHER | |
INVINCIBLE CHAMPION | |
at 22, 20: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
DRAWN AND QUARTERED | |
at 15, 17: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
WARS | |
at 24, 22: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
TRINITY | |
at 15, 17: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
TOSSED SALAD | |
at 11, 28: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
ICEBERG | |
at 10, 25: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
TELENET | |
at 30, 1: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
OORTO GELD | |
CHCHCHIPS | |
SEEING STARS | |
at 5, 14: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
GLUT | |
at 1, 1: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
I.C. YOU | |
Hints differ: | |
- Teleport direction sequence 1st rdul 2nd lulu. | |
- TELEPORTDIRECTIONSEQUENCE1ST RDUL2ND LULU | |
PIER SEVEN | |
I SLIDE | |
at 16, 16: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
CHIPMINE | |
at 15, 13: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
FORCE SQUARE | |
at 15, 16: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
SHRINKING | |
at 14, 15: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
CELLBLOCKED | |
Hints differ: | |
- Press Ctrl+R (or choose Restart from the Level menu) to restart any level. | |
- PRESS OPTION 1TO RESTARTANY LEVEL | |
CASTLE MOAT | |
at 5, 30: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
GO WITH THE FLOW | |
at 21, 9: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
PING PONG | |
at 1, 1: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
ARCTICFLOW | |
at 1, 6: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
KNOT | |
LEMMINGS | |
at 14, 24: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
SAMPLER | |
at 13, 14: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
FLOORGASBORG | |
at 15, 13: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
THREE DOORS | |
GRAIL | |
at 17, 1: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
SPOOKS | |
at 17, 17: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
AMSTERDAM | |
at 14, 1: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
VICTIM | |
at 15, 15: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
STEAM | |
at 30, 19: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
UP THE BLOCK | |
SUICIDE | |
at 26, 11: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
NOW YOU SEE IT | |
BLOCK BUSTER | |
LOCK BLOCK | |
REFRACTION | |
at 15, 1: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
MUGGER SQUARE | |
TRAFFIC COP | |
Hints differ: | |
- Make those pesky monsters follow a path to the door trigger. | |
- MAKE THOSE PESKYMONSTERS FOLLOWA PATH TO THEDOOR TRIGGER | |
at 9, 5: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
DEEPFREEZE | |
at 15, 1: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
LOOP AROUND | |
at 14, 16: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
HIDDEN DANGER | |
SCOUNDREL | |
at 16, 1: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
BOUNCE CITY | |
at 1, 28: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
PLAYTIME | |
VANISHING ACT | |
FOUR SQUARE | |
METASTABLE TO CHAOS | |
at 19, 5: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
APARTMENT | |
JAILER | |
at 16, 16: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
TIME LAPSE | |
THE MARSH | |
BLINK | |
at 29, 21: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
MONSTER LAB | |
at 3, 19: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
PROBLEMS | |
DIGDIRT | |
at 16, 16: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
THE LAST LAUGH | |
REVERSE ALLEY | |
MORTON | |
at 14, 30: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
SPIRALS | |
at 29, 13: | |
- [<Tile(floor)>] | |
- [<Tile(thin_wall_e)>] | |
at 8, 30: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
JUMPING SWARM | |
at 30, 11: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
VORTEX | |
ROADSIGN | |
at 14, 18: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
PARANOIA | |
Hints differ: | |
- You don't need the fire boots, but they could help later on. | |
- YOU DON'T NEED THEHEAT SHIELD, BUTIT COULD HELPLATER ON. | |
KABLAM | |
CHILLER | |
DECEPTION | |
BLOCK BUSTER II | |
MISS DIRECTION | |
SLIDE STEP | |
ALPHABET SOUP | |
at 23, 23: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
PERFECT MATCH | |
Hints differ in case and/or spacing only | |
at 16, 19: | |
- [<Tile(ice)>] | |
- [<Tile(floor)>] | |
TOTALLY FAIR | |
THE PRISONER | |
FIRETRAP | |
at 29, 6: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
MIXED NUTS | |
at 6, 7: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
SKELZIE | |
at 10, 9: | |
- [<Tile(wall)>] | |
- [<Tile(floor)>] | |
at 11, 9: | |
- [<Tile(wall)>] | |
- [<Tile(floor)>] | |
at 12, 9: | |
- [<Tile(wall)>] | |
- [<Tile(floor)>] | |
at 13, 9: | |
- [<Tile(wall)>] | |
- [<Tile(floor)>] | |
at 14, 9: | |
- [<Tile(wall)>] | |
- [<Tile(floor)>] | |
at 15, 9: | |
- [<Tile(wall)>] | |
- [<Tile(floor)>] | |
at 16, 9: | |
- [<Tile(wall)>] | |
- [<Tile(floor)>] | |
at 17, 9: | |
- [<Tile(wall)>] | |
- [<Tile(floor)>] | |
at 18, 9: | |
- [<Tile(wall)>] | |
- [<Tile(floor)>] | |
at 19, 9: | |
- [<Tile(wall)>] | |
- [<Tile(floor)>] | |
at 20, 9: | |
- [<Tile(wall)>] | |
- [<Tile(floor)>] | |
at 11, 10: | |
- [<Tile(floor)>] | |
- [<Tile(wall)>] | |
at 12, 10: | |
- [<Tile(floor)>] | |
- [<Tile(wall)>] | |
at 13, 10: | |
- [<Tile(floor)>] | |
- [<Tile(wall)>] | |
at 14, 10: | |
- [<Tile(floor)>] | |
- [<Tile(wall)>] | |
at 15, 10: | |
- [<Tile(floor)>] | |
- [<Tile(wall)>] | |
at 16, 10: | |
- [<Tile(floor)>] | |
- [<Tile(wall)>] | |
at 17, 10: | |
- [<Tile(floor)>] | |
- [<Tile(wall)>] | |
at 18, 10: | |
- [<Tile(floor)>] | |
- [<Tile(wall)>] | |
at 19, 10: | |
- [<Tile(floor)>] | |
- [<Tile(wall)>] | |
at 11, 20: | |
- [<Tile(floor)>] | |
- [<Tile(wall)>] | |
...too many differences found, stopping here | |
ALL FULL | |
LOBSTER TRAP | |
TRUST ME | |
at 1, 2: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
PARTIAL POST | |
Hints differ: | |
- Block teleporters to re-route them. | |
- BLOCK TELEPORTERSTO RE-ROUTE THEM | |
at 3, 2: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
UNDERGROUND | |
PENTAGRAM | |
Hints differ: | |
- Walk the lines of this inscribed pentagram to avoid its curse. | |
- WALK THE LINES OFTHIS INSCRIBEDPENTAGRAMTO AVOID ITS CURSE | |
at 16, 15: | |
- [<Tile(thin_wall_s)>, <Tile(player1/south)>] | |
- [<Tile(thin_wall_s)>, <Tile(player1/north)>] | |
RINK | |
at 1, 1: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
BLOCK FACTORY | |
NIGHTMARE | |
at 4, 1: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
WRITERS BLOCK | |
CATACOMBS | |
MEMORY | |
at 30, 29: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
BALLS O FIRE | |
at 16, 13: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
BLOCK OUT | |
OPEN QUESTION | |
Hints differ in case and/or spacing only | |
ICE CUBE | |
at 3, 30: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
STRIPES? | |
FIREFLIES | |
POTPOURRI | |
at 17, 9: | |
- [<Tile(fire)>, <Tile(ms_block_static)>] | |
- [<Tile(wall)>] | |
FOUR PLEX | |
at 5, 25: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
SOCIALIST ACTION | |
at 24, 26: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
FORTUNE FAVOURS THE | |
TOTALLY UNFAIR | |
Hints differ: | |
- Remember sjum. | |
- REMEMBERSJUM | |
MIX UP | |
DOUBLEMAZE | |
at 1, 30: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
GOLDKEY | |
ICEDEATH | |
SHORT CIRCUIT | |
at 1, 1: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
OVERSEA DELIVERY | |
Hints differ in case and/or spacing only | |
at 11, 8: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
EENY MINY MOE | |
CORRIDOR | |
PLAYHOUSE | |
at 3, 27: | |
- [<Tile(fire)>, <Tile(ms_block_static)>] | |
- [<Tile(wall)>] | |
at 2, 28: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
TORTURECHAMBER | |
Couldn't find level EXCLUSIVE | |
CAKE WALK | |
at 16, 12: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
FORCE FIELD | |
MIND BLOCK | |
at 14, 16: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
SPECIAL | |
Hints differ in case and/or spacing only | |
FORCED ENTRY | |
BLOBNET | |
MISHMESH | |
SCAVENGER HUNT | |
at 15, 16: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
ON THE ROCKS | |
at 4, 8: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
SLO MO | |
CITYBLOCK | |
COLONY | |
at 29, 2: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
ICEHOUSE | |
BLOCK N ROLL | |
at 6, 25: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
at 21, 25: | |
- [<Tile(fire)>, <Tile(ms_block_static)>] | |
- [<Tile(wall)>] | |
at 25, 25: | |
- [<Tile(fire)>, <Tile(ms_block_static)>] | |
- [<Tile(wall)>] | |
at 29, 25: | |
- [<Tile(fire)>, <Tile(ms_block_static)>] | |
- [<Tile(wall)>] | |
at 23, 27: | |
- [<Tile(fire)>, <Tile(ms_block_static)>] | |
- [<Tile(wall)>] | |
at 27, 27: | |
- [<Tile(fire)>, <Tile(ms_block_static)>] | |
- [<Tile(wall)>] | |
at 21, 29: | |
- [<Tile(fire)>, <Tile(ms_block_static)>] | |
- [<Tile(wall)>] | |
at 25, 29: | |
- [<Tile(fire)>, <Tile(ms_block_static)>] | |
- [<Tile(wall)>] | |
at 29, 29: | |
- [<Tile(fire)>, <Tile(ms_block_static)>] | |
- [<Tile(wall)>] | |
BLOBDANCE | |
PAIN | |
at 1, 2: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] | |
YORKHOUSE | |
at 29, 1: | |
- [<Tile(floor)>, <Tile(player1/south)>] | |
- [<Tile(floor)>, <Tile(player1/north)>] |
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