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m4motoquencer_v10
# Motofader setup v10
# November 2022
# INPUTS:
# I1: [cv input]
# I4: [activity]
# I5: [gate input]
# OUTPUTS:
# O1: [pitch 1]
# O2: [pitch 2]
# O3: [pitch 3]
# O5: [cv 1]
# O6: [cv 2]
# O7: [cv 2]
# GATES:
# G1: [voice 1]
# G2: [BD]
# G3: [voice 2]
# G4: [SD]
# G5: [voice 3]
# G6: [HH]
# G7: [chord voice]
# G8: [PD]
# CONTROLLER 1:
# P1.1: [activity]
# P1.2: [morph]
# P1.3: [BD fill]
# P1.4: [BD var]
# P1.5: [SD fill]
# P1.6: [SD var]
# P1.7: [HH fill]
# P1.8: [HH var]
# P1.9: [PD fill]
# P1.10: [PD var]
# CONTROLLER 2:
# B2.1: [step 1] algoquencer
# B2.2: [step 2] algoquencer
# B2.3: [step 3] algoquencer
# B2.4: [step 4] algoquencer
# B2.5: [step 5] algoquencer
# B2.6: [step 6] algoquencer
# B2.7: [step 7] algoquencer
# B2.8: [step 8] algoquencer
# B2.9: [step 9] algoquencer
# B2.10: [step 10] algoquencer
# B2.11: [step 11] algoquencer
# B2.12: [step 12] algoquencer
# B2.13: [step 13] algoquencer
# B2.14: [step 14] algoquencer
# B2.15: [step 15] algoquencer
# B2.16: [step 15] algoquencer
# B2.17: [voice 1] select
# B2.18: [BD] select
# B2.19: [voice 1] mute
# B2.20: [BD] mute
# B2.21: [voice 2] select
# B2.22: [SD] select
# B2.23: [voice 2] mute
# B2.24: [SD] mute
# B2.25: [voice 3] select
# B2.26: [HH] select
# B2.27: [voice 3] mute
# B2.28: [HH] mute
# B2.29: [chords] select
# B2.30: [PD] select
# B2.31: [chords] mute
# B2.32: [PD] mute
# CONTROLLER 3:
# B3.1: [bar 1]
# B3.2: [bar 2]
# B3.3: [bar 3]
# B3.4: [bar 4]
# B3.5: [root]
# B3.6: [9th]
# B3.7: [pitch]
# B3.8: [gate prob]
# B3.9: [3rd]
# B3.10: [11th]
# B3.11: [repeats]
# B3.12: [gate pat]
# B3.13: [5th]
# B3.14: [13th]
# B3.15: [slew]
# B3.16: [mod cv]
# B3.17: [7th]
# B3.18: [3rd nS]
# B3.19: [tune]
# B3.20: [compose]
# B3.21: [input]
# B3.22: [REC]
# B3.23: [settings]
# B3.24: [lucky/clear]
# B3.25: [preset 1]
# B3.26: [preste 2]
# B3.27: [preset 3]
# B3.28: [preset 4]
# B3.29: [global]
# B3.30: [matrixmixer]
# B3.31: [reset]
# B3.32: [follow bar]
[p10]
[b32]
[b32]
[m4]
[m4]
# -------------------------------------------------
# Midi input and clock
# -------------------------------------------------
[droid]
ledbrightness = 0.5
m4notchpower = 0.5
[copy]
input = 0
output = _USB_MIDI1
[midiin]
channel = 6
lowestnote = 24
notegap = 1
transpose = -2V
usb = _USB_MIDI1
clock = _CLOCK
gate1 = _MIDI_GATE
midiclock = G9
pitch1 = _MIDI_CV
running = _RUN
start = _RESET_MIDI
# Enabling a different Midi channle for Keyboard Play and Sequencer from the KeyStep 37 for the chord voices
[midiin]
channel = 5
usb = _USB_MIDI1
pitch1 = _KEYBOARD_PAY_CV
gate1 = _KEYBOARD_PAY_GATE
[copy]
input = _KEYBOARD_PAY_GATE
inverted = _KEYBOARD_PAY_ON
[copy]
input = _CLOCK
output = G10
[copy]
input = _RUN
output = G11
[copy]
input = B3.31 + _RESET_MIDI
output = _RESET
[triggerdelay]
input = _CLOCK
delay = 0.05
output = _CLOCK_DLY
[algoquencer]
length = 8
repeats = 1
reset = _RESET
clock = _CLOCK_DLY
barled1 = _BAR1
barled2 = _BAR2
barled3 = _BAR3
barled4 = _BAR4
[button]
output = _FOLLOW_BARLEDS
button = B3.32
led = L3.32
negated = _FOLLOW_BARLEDS_N
[buttongroup]
value1 = 1 * _FOLLOW_BARLEDS_N
value2 = 1 * _FOLLOW_BARLEDS_N
value3 = 1 * _FOLLOW_BARLEDS_N
value4 = 1 * _FOLLOW_BARLEDS_N
minactive = 0
button1 = B3.1
button2 = B3.2
button3 = B3.3
button4 = B3.4
led1 = L3.1
led2 = L3.2
led3 = L3.3
led4 = L3.4
buttonoutput1 = _PAGE_1
buttonoutput2 = _PAGE_2
buttonoutput3 = _PAGE_3
buttonoutput4 = _PAGE_4
[buttongroup]
minactive = 0
output = _PAGE
button1 = _BAR1 * _FOLLOW_BARLEDS + _PAGE_1
button2 = _BAR2 * _FOLLOW_BARLEDS + _PAGE_2
button3 = _BAR3 * _FOLLOW_BARLEDS + _PAGE_3
button4 = _BAR4 * _FOLLOW_BARLEDS + _PAGE_4
buttonoutput1 = _PAGE_LED_1
buttonoutput2 = _PAGE_LED_2
buttonoutput3 = _PAGE_LED_3
buttonoutput4 = _PAGE_LED_4
led1 = L3.1
led2 = L3.2
led3 = L3.3
led4 = L3.4
[mixer]
input1 = _BAR1 * 0.3
input2 = _PAGE_LED_1
output = L3.1
[mixer]
input1 = _BAR2 * 0.3
input2 = _PAGE_LED_2
output = L3.2
[mixer]
input1 = _BAR3 * 0.3
input2 = _PAGE_LED_3
output = L3.3
[mixer]
input1 = _BAR4 * 0.3
input2 = _PAGE_LED_4
output = L3.4
# -------------------------------------------------
# Selects and modes
# -------------------------------------------------
# Select drum tracks
[buttongroup]
button1 = B2.18 # 0 = BD
button2 = B2.22 # 1 = SD
button3 = B2.26 # 2 = HH
button4 = B2.30 # 3 = PD
led1 = L2.18
led2 = L2.22
led3 = L2.26
led4 = L2.30
output = _SELECT_DRM
# Select melodic tracks
[buttongroup]
button1 = B2.17 # 0 = voice 1
button2 = B2.21 # 1 = BD
button3 = B2.25 # 2 = voice 2
button4 = B2.29 # 3 = SD
button5 = B3.29 # 4 = voice 3
button6 = B3.30 # 5 = HH
value1 = 0
value2 = 2
value3 = 4
value4 = 6
value5 = 8
value6 = 9
buttonpress = _SELECT_MODE_0
led1 = L2.17
led2 = L2.21
led3 = L2.25
led4 = L2.29
led5 = L3.29
led6 = L3.30
output = _SELECT
[compare]
input = _SELECT
compare = 8
ifgreater = 1
ifequal = 1
else = 0
output = _BUTTONS_OFF
[buttongroup]
minactive = 0
maxactive = 0
select = _BUTTONS_OFF
selectat = 1
button1 = B3.21
button2 = B3.22
button3 = B3.23
value1 = 0
value2 = 0
value3 = 0
led1 = L3.21
led2 = L3.22
led3 = L3.23
[buttongroup]
select = _SELECT
selectat = 3
minactive = 0
maxactive = 0
button1 = B3.5
button2 = B3.6
button3 = B3.9
button4 = B3.10
button5 = B3.13
button6 = B3.14
button7 = B3.17
led1 = L3.5
led2 = L3.6
led3 = L3.9
led4 = L3.10
led5 = L3.13
led6 = L3.14
led7 = L3.17
[buttongroup]
button1 = B3.7 + _SELECT_MODE_0 # pitch
button2 = B3.8 # gate prob
button3 = B3.11 # repeats
button4 = B3.12 # gate pattern
button5 = B3.15 # slew
button6 = B3.16 # cv filter
button7 = B3.23 # settings
led1 = L3.7
led2 = L3.8
led3 = L3.11
led4 = L3.12
led5 = L3.15
led6 = L3.16
led7 = L3.23
value1 = 0
value2 = 2
value3 = 3
value4 = 4
value5 = 10
value6 = 20
value7 = 90
output = _FADERMODE
[buttongroup]
button1 = B3.7 + _SELECT_MODE_0 # gate
button2 = B3.8 # gate
button3 = B3.11 # start/end
button4 = B3.12 # gate
button5 = B3.15 # skip
button6 = B3.16
button7 = B3.23
led1 = L3.7
led2 = L3.8
led3 = L3.11
led4 = L3.12
led5 = L3.15
led6 = L3.16
led7 = L3.23
value1 = 0
value2 = 0
value3 = 1
value4 = 3
value5 = 10
value6 = 20
value7 = 90
output = _BUTTONMODE
[compare]
input = _FADERMODE
compare = 90
ifless = _SELECT
ifequal = _SELECT + 10
output = _SELECT_MEL
[buttongroup]
button1 = B3.25
button2 = B3.26
button3 = B3.27
button4 = B3.28
led1 = _L325_A
led2 = _L326_A
led3 = _L327_A
led4 = _L328_A
buttonpress = _PRESET_LOAD
longpress = _PRESET_SAVE
output = _PRESET_SELECT
[clocktool]
clock = _PRESET_SAVE
gatelength = 2 # sec
output = _PRESET_ANIM
[lfo]
hz = 4
level = _PRESET_ANIM * -0.8
square = _PRESET_LED
[switch]
input1 = _PRESET_LED
offset = _PRESET_SELECT * 3
output1 = _L325_B
output2 = _L326_B
output3 = _L327_B
output4 = _L328_B
[copy]
input = _L325_A + _L325_B
output = L3.25
[copy]
input = _L326_A + _L326_B
output = L3.26
[copy]
input = _L327_A + _L327_B
output = L3.27
[copy]
input = _L328_A + _L328_B
output = L3.28
[copy]
input = 3V
output = _TUNINGPITCH
# -------------------------------------------------
# Chord progression
# -------------------------------------------------
[button]
select = _SELECT_MEL
selectat = 8
button = B3.24
led = L3.24
states = 2
longpress = _CLEAR_CHORDPROGRESSION
[motoquencer]
firstfader = 1
select = _SELECT_MEL
selectat = 8
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
clock = _CLOCK
reset = _RESET
cvnotches = 12
fadermode = _FADERMODE
buttonmode = _BUTTONMODE
numsteps = 4
numfaders = 4
clear = _CLEAR_CHORDPROGRESSION
cv = _ROOT
[motoquencer]
firstfader = 5
select = _SELECT_MEL
selectat = 8
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
clock = _CLOCK
reset = _RESET
cvnotches = 12
fadermode = _FADERMODE
buttonmode = _BUTTONMODE
numsteps = 4
numfaders = 4
clear = _CLEAR_CHORDPROGRESSION
cv = _DEGREE
# -------------------------------------------------
# Algoquencer, arpeggio and euclidean rhythm
# -------------------------------------------------
[button]
select = _SELECT_MEL
selectat = 9
button = B3.24
led = L3.24
states = 2
longpress = _CLEAR_SETTINGS
[faderbank]
select = _SELECT_MEL
selectat = 9
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
reset = _CLEAR_SETTINGS
resetvalue = 0
notches = 0
output1 = _ALGOQEUNCER_ACTIVITY_G
output2 = _ALGOQEUNCER_ACTIVITY_M
output3 = _ALGOQEUNCER_FILLS
output4 = _ALGOQEUNCER_MORPHS
[motorfader]
fader = 5
select = _SELECT_MEL
selectat = 9
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_LOAD
reset = _CLEAR_SETTINGS
notches = 7
output = _ARP_PATTERN
[motorfader]
fader = 6
select = _SELECT_MEL
selectat = 9
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_LOAD
reset = _CLEAR_SETTINGS
resetvalue = 5
notches = 10
output = _ARP_RANGE
[faderbank]
select = _SELECT_MEL
selectat = 9
preset = _PRESET_SELECT
firstfader = 7
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
reset = _CLEAR_SETTINGS
resetvalue = 16
notches = 16
output1 = _EUKLID_LENGTH
output2 = _EUKLID_BEATS
[algoquencer]
clock = _CLOCK
activity = _ALGOQEUNCER_ACTIVITY_G + I4
reroll = B3.28
reset = _RESET
morphs = _ALGOQEUNCER_MORPHS
gate = _ALGOQEUNCER_GATE
[algoquencer]
clock = _CLOCK
activity = _ALGOQEUNCER_ACTIVITY_M
reroll = B3.28
reset = _RESET
pitchlow = 0
pitchhigh = 0.3
morphs = _ALGOQEUNCER_MORPHS
fills = _ALGOQEUNCER_FILLS
fillorder = 2
pitch = _ALGOQEUNCER_PITCH
[buttongroup]
select = _SELECT_MEL
selectat = 8
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
minactive = 0
maxactive = 8
button1 = B3.5
button2 = B3.9
button3 = B3.13
button4 = B3.17
button5 = B3.6
button6 = B3.10
button7 = B3.14
button8 = B3.18
led1 = L3.5
led2 = L3.9
led3 = L3.13
led4 = L3.17
led5 = L3.6
led6 = L3.10
led7 = L3.14
led8 = L3.18
buttonoutput1 = _SELECT1_ARP
buttonoutput2 = _SELECT3_ARP
buttonoutput3 = _SELECT5_ARP
buttonoutput4 = _SELECT7_ARP
buttonoutput5 = _SELECT9_ARP
buttonoutput6 = _SELECT11_ARP
buttonoutput7 = _SELECT13_ARP
buttonoutput8 = _SELECTFILL_ARP
[arpeggio]
clock = _CLOCK
reset = _RESET
degree = _DEGREE
root = _ROOT
output = _ARP_PITCH
pitch = 0V
transpose = 1V
select1 = _SELECT1_ARP
select3 = _SELECT3_ARP
select5 = _SELECT5_ARP
select7 = _SELECT7_ARP
select9 = _SELECT9_ARP
select11 = _SELECT11_ARP
select13 = _SELECT13_ARP
selectfill2 = _SELECTFILL_ARP
pattern = _ARP_PATTERN
range = _ARP_RANGE * 0.02
[euklid]
clock = _CLOCK
reset = _RESET
length = _EUKLID_LENGTH
beats = _EUKLID_BEATS
offset = 0
output = _EUCLI_GATE
[contour]
gate = _EUCLI_GATE
attack = 0
hold = 0.1
decay = 0
sustain = 0
release = 0
output = _ARP_GATE
# -------------------------------------------------
# Voice matrix mixer
# -------------------------------------------------
[matrixmixer]
select = _SELECT_MEL
selectat = 9
input1 = _MIDI_GATE
input2 = _ALGOQEUNCER_GATE
input3 = _ARP_GATE
input4 = I5
output1 = _MIXED_GATE1
output2 = _MIXED_GATE2
output3 = _MIXED_GATE3
output4 = _MIXED_GATE4
mixmax = 1
button11 = B3.5
button12 = B3.6
button13 = B3.7
button14 = B3.8
button21 = B3.9
button22 = B3.10
button23 = B3.11
button24 = B3.12
button31 = B3.13
button32 = B3.14
button33 = B3.15
button34 = B3.16
button41 = B3.17
button42 = B3.18
button43 = B3.19
button44 = B3.20
led11 = L3.5
led12 = L3.6
led13 = L3.7
led14 = L3.8
led21 = L3.9
led22 = L3.10
led23 = L3.11
led24 = L3.12
led31 = L3.13
led32 = L3.14
led33 = L3.15
led34 = L3.16
led41 = L3.17
led42 = L3.18
led43 = L3.19
led44 = L3.20
# [minifonion]
# input = _MIDI_CV
# output = _MIDI_CV_UQ
# root = _ROOT
# degree = _DEGREE
# select1 = 1
# select3 = 1
# select5 = 1
# select7 = 1
# select9 = 1
# select11 = 1
# select13 = 1
# selectfill2 = 1
# trigger = _MIXED_GATE1
# [minifonion]
# input = _ALGOQEUNCER_PITCH
# output = _ALGOQEUNCER_PITCH_UQ
# root = _ROOT
# degree = _DEGREE
# select1 = 1
# select3 = 1
# select5 = 1
# select7 = 1
# select9 = 1
# select11 = 1
# select13 = 1
# selectfill2 = 1
# trigger = _MIXED_GATE2
# [minifonion]
# input = _ARP_PITCH
# output = _ARP_PITCH_UQ
# root = _ROOT
# degree = _DEGREE
# select1 = 1
# select3 = 1
# select5 = 1
# select7 = 1
# select9 = 1
# select11 = 1
# select13 = 1
# selectfill2 = 1
# trigger = _MIXED_GATE3
# [minifonion]
# input = I1
# output = _I1_UQ
# root = _ROOT
# degree = _DEGREE
# select1 = 1
# select3 = 1
# select5 = 1
# select7 = 1
# select9 = 1
# select11 = 1
# select13 = 1
# selectfill2 = 1
# trigger = _MIXED_GATE4
[matrixmixer]
select = _SELECT_MEL
selectat = 9
input1 = _MIDI_CV
input2 = _ALGOQEUNCER_PITCH
input3 = _ARP_PITCH
input4 = I1
output1 = _MIXED_PITCH1
output2 = _MIXED_PITCH2
output3 = _MIXED_PITCH3
output4 = _MIXED_PITCH4
button11 = B3.5
button12 = B3.6
button13 = B3.7
button14 = B3.8
button21 = B3.9
button22 = B3.10
button23 = B3.11
button24 = B3.12
button31 = B3.13
button32 = B3.14
button33 = B3.15
button34 = B3.16
button41 = B3.17
button42 = B3.18
button43 = B3.19
button44 = B3.20
led11 = L3.5
led12 = L3.6
led13 = L3.7
led14 = L3.8
led21 = L3.9
led22 = L3.10
led23 = L3.11
led24 = L3.12
led31 = L3.13
led32 = L3.14
led33 = L3.15
led34 = L3.16
led41 = L3.17
led42 = L3.18
led43 = L3.19
led44 = L3.20
# -------------------------------------------------
# Motoquencer/voice 1
# -------------------------------------------------
[buttongroup]
select = _SELECT_MEL
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
selectat = 0
minactive = 0
maxactive = 8
button1 = B3.5
button2 = B3.9
button3 = B3.13
button4 = B3.17
button5 = B3.6
button6 = B3.10
button7 = B3.14
button8 = B3.18
led1 = L3.5
led2 = L3.9
led3 = L3.13
led4 = L3.17
led5 = L3.6
led6 = L3.10
led7 = L3.14
led8 = L3.18
buttonoutput1 = _SELECT1_VOICE1
buttonoutput2 = _SELECT3_VOICE1
buttonoutput3 = _SELECT5_VOICE1
buttonoutput4 = _SELECT7_VOICE1
buttonoutput5 = _SELECT9_VOICE1
buttonoutput6 = _SELECT11_VOICE1
buttonoutput7 = _SELECT13_VOICE1
buttonoutput8 = _SELECTFILL_VOICE1
[faderbank]
select = _SELECT_MEL
selectat = 10
notches = 4
output1 = _PITCH_BASE1
output2 = _PITCH_RANGE1
[faderbank]
select = _SELECT_MEL
selectat = 10
firstfader = 3
output1 = _LUCKY_CHANGES1
output2 = _LUCKY_AMOUNT1
[button]
select = _SELECT_MEL
selectat = 0
button = B3.19
led = L3.19
output = _TUNINGON1
[button]
select = _SELECT_MEL
selectat = 0
button = B3.20
led = L3.20
output = _COMPOSE1
[button]
select = _SELECT_MEL
selectat = 0
button = B3.24
states = 1
output = _LUCKY_FADER_VOICE1
longpress = _CLEAR_VOICE1
[button]
select = _SELECT_MEL
selectat = 0
output = _KEYBOARD_VOICE1
onvalue = 1
offvalue = 0
button = B3.21
led = L3.21
[button]
select = _SELECT_MEL
selectat = 0
output = _REC_VOICE1
onvalue = 1
offvalue = 0
button = B3.22
led = L3.22
[motoquencer]
select = _SELECT_MEL
selectat = 0
clock = _CLOCK
reset = _RESET
degree = _DEGREE
root = _ROOT
transpose = _PITCH_BASE1 * 0.1
cvbase = 0V
cvrange = _PITCH_RANGE1 * 0.1
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
fadermode = _FADERMODE
buttonmode = _BUTTONMODE
composemode = _COMPOSE1
page = _PAGE
numsteps = 32
tuningmode = _TUNINGON1
tuningpitch = 1V
luckychance = _LUCKY_CHANGES1
luckyamount = _LUCKY_AMOUNT1
luckyfaders = _LUCKY_FADER_VOICE1
luckybuttons = _LUCKY_FADER_VOICE1
luckyspread = _LUCKY_FADER_VOICE1
defaultgate = 0
clear = _CLEAR_VOICE1
select1 = _SELECT1_VOICE1
select3 = _SELECT3_VOICE1
select5 = _SELECT5_VOICE1
select7 = _SELECT7_VOICE1
select9 = _SELECT9_VOICE1
select11 = _SELECT11_VOICE1
select13 = _SELECT13_VOICE1
selectfill2 = _SELECTFILL_VOICE1
quantize = 2
linktonext = 1
cv = _UNSLEW_MOTOQUENCER_VOICE1
gate = _GATE_MOTOQUENCER_VOICE1
recordmode = _REC_VOICE1
keyboardcv = _MIXED_PITCH1
keyboardgate = _MIXED_GATE1
keyboardmode = _KEYBOARD_VOICE1
[motoquencer]
quantize = 0
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
clear = _CLEAR_VOICE1
defaultgate = 0
linktonext = 1
cv = _SLEW_VOICE1
gate = _SLEW_GATE_VOICE1
[motoquencer]
quantize = 0
cvbase = 0
cvrange = 1
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
clear = _CLEAR_VOICE1
holdcv = 0
defaultgate = 0
cv = O5
[slew]
input = _UNSLEW_MOTOQUENCER_VOICE1
gate = _SLEW_GATE_VOICE1
slew = _SLEW_VOICE1
scurve = _CV_MOTOQUENCER_VOICE1
# -------------------------------------------------
# Motoquencer/voice 2
# -------------------------------------------------
[buttongroup]
select = _SELECT_MEL
selectat = 2
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
minactive = 0
maxactive = 8
button1 = B3.5
button2 = B3.9
button3 = B3.13
button4 = B3.17
button5 = B3.6
button6 = B3.10
button7 = B3.14
button8 = B3.18
led1 = L3.5
led2 = L3.9
led3 = L3.13
led4 = L3.17
led5 = L3.6
led6 = L3.10
led7 = L3.14
led8 = L3.18
buttonoutput1 = _SELECT1_VOICE2
buttonoutput2 = _SELECT3_VOICE2
buttonoutput3 = _SELECT5_VOICE2
buttonoutput4 = _SELECT7_VOICE2
buttonoutput5 = _SELECT9_VOICE2
buttonoutput6 = _SELECT11_VOICE2
buttonoutput7 = _SELECT13_VOICE2
buttonoutput8 = _SELECTFILL_VOICE2
[faderbank]
select = _SELECT_MEL
selectat = 12
notches = 4
output1 = _PITCH_BASE2
output2 = _PITCH_RANGE2
[faderbank]
select = _SELECT_MEL
selectat = 12
firstfader = 3
output1 = _LUCKY_CHANGES2
output2 = _LUCKY_AMOUNT2
[button]
select = _SELECT_MEL
selectat = 2
button = B3.19
led = L3.19
output = _TUNINGON2
[button]
select = _SELECT_MEL
selectat = 2
button = B3.20
led = L3.20
output = _COMPOSE2
[button]
select = _SELECT_MEL
selectat = 2
button = B3.24
states = 1
output = _LUCKY_FADER_VOICE2
longpress = _CLEAR_VOICE2
[button]
select = _SELECT_MEL
selectat = 2
output = _KEYBOARD_VOICE2
onvalue = 1
offvalue = 0
button = B3.21
led = L3.21
[button]
select = _SELECT_MEL
selectat = 2
output = _REC_VOICE2
onvalue = 1
offvalue = 0
button = B3.22
led = L3.22
[motoquencer]
select = _SELECT_MEL
selectat = 2
clock = _CLOCK
reset = _RESET
degree = _DEGREE
root = _ROOT
transpose = _PITCH_BASE2 * 0.1
cvbase = 0V
cvrange = _PITCH_RANGE2 * 0.1
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
fadermode = _FADERMODE
buttonmode = _BUTTONMODE
composemode = _COMPOSE2
page = _PAGE
numsteps = 32
tuningmode = _TUNINGON2
tuningpitch = 1V
luckychance = _LUCKY_CHANGES2
luckyamount = _LUCKY_AMOUNT2
luckyfaders = _LUCKY_FADER_VOICE2
luckybuttons = _LUCKY_FADER_VOICE2
luckyspread = _LUCKY_FADER_VOICE2
defaultgate = 0
clear = _CLEAR_VOICE2
select1 = _SELECT1_VOICE2
select3 = _SELECT3_VOICE2
select5 = _SELECT5_VOICE2
select7 = _SELECT7_VOICE2
select9 = _SELECT9_VOICE2
select11 = _SELECT11_VOICE2
select13 = _SELECT13_VOICE2
selectfill2 = _SELECTFILL_VOICE2
quantize = 2
linktonext = 1
cv = _UNSLEW_MOTOQUENCER_VOICE2
gate = _GATE_MOTOQUENCER_VOICE2
recordmode = _REC_VOICE2
keyboardcv = _MIXED_PITCH2
keyboardgate = _MIXED_GATE2
keyboardmode = _KEYBOARD_VOICE2
[motoquencer]
quantize = 0
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
clear = _CLEAR_VOICE2
defaultgate = 0
linktonext = 1
cv = _SLEW_VOICE2
gate = _SLEW_GATE_VOICE2
[motoquencer]
quantize = 0
cvbase = 0
cvrange = 1
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
clear = _CLEAR_VOICE2
holdcv = 0
defaultgate = 0
cv = O6
[slew]
input = _UNSLEW_MOTOQUENCER_VOICE2
gate = _SLEW_GATE_VOICE2
slew = _SLEW_VOICE2
scurve = _CV_MOTOQUENCER_VOICE2
# -------------------------------------------------
# Motoquencer/voice 3
# -------------------------------------------------
[buttongroup]
select = _SELECT_MEL
selectat = 4
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
minactive = 0
maxactive = 8
button1 = B3.5
button2 = B3.9
button3 = B3.13
button4 = B3.17
button5 = B3.6
button6 = B3.10
button7 = B3.14
button8 = B3.18
led1 = L3.5
led2 = L3.9
led3 = L3.13
led4 = L3.17
led5 = L3.6
led6 = L3.10
led7 = L3.14
led8 = L3.18
buttonoutput1 = _SELECT1_VOICE3
buttonoutput2 = _SELECT3_VOICE3
buttonoutput3 = _SELECT5_VOICE3
buttonoutput4 = _SELECT7_VOICE3
buttonoutput5 = _SELECT9_VOICE3
buttonoutput6 = _SELECT11_VOICE3
buttonoutput7 = _SELECT13_VOICE3
buttonoutput8 = _SELECTFILL_VOICE3
[faderbank]
select = _SELECT_MEL
selectat = 14
notches = 4
output1 = _PITCH_BASE3
output2 = _PITCH_RANGE3
[faderbank]
select = _SELECT_MEL
selectat = 14
firstfader = 3
output1 = _LUCKY_CHANGES3
output2 = _LUCKY_AMOUNT3
[button]
select = _SELECT_MEL
selectat = 4
button = B3.19
led = L3.19
output = _TUNINGON3
[button]
select = _SELECT_MEL
selectat = 4
button = B3.20
led = L3.20
output = _COMPOSE3
[button]
select = _SELECT_MEL
selectat = 4
button = B3.24
states = 1
output = _LUCKY_FADER_VOICE3
longpress = _CLEAR_VOICE3
[button]
select = _SELECT_MEL
selectat = 4
output = _KEYBOARD_VOICE3
onvalue = 1
offvalue = 0
button = B3.21
led = L3.21
[button]
select = _SELECT_MEL
selectat = 4
output = _REC_VOICE3
onvalue = 1
offvalue = 0
button = B3.22
led = L3.22
[motoquencer]
select = _SELECT_MEL
selectat = 4
clock = _CLOCK
reset = _RESET
degree = _DEGREE
root = _ROOT
transpose = _PITCH_BASE3 * 0.1 + 3V
cvbase = 0V
cvrange = _PITCH_RANGE3 * 0.1
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
fadermode = _FADERMODE
buttonmode = _BUTTONMODE
composemode = _COMPOSE3
page = _PAGE
numsteps = 32
tuningmode = _TUNINGON3
tuningpitch = 1V
luckychance = _LUCKY_CHANGES3
luckyamount = _LUCKY_AMOUNT3
luckyfaders = _LUCKY_FADER_VOICE3
luckybuttons = _LUCKY_FADER_VOICE3
luckyspread = _LUCKY_FADER_VOICE3
defaultgate = 0
clear = _CLEAR_VOICE3
select1 = _SELECT1_VOICE3
select3 = _SELECT3_VOICE3
select5 = _SELECT5_VOICE3
select7 = _SELECT7_VOICE3
select9 = _SELECT9_VOICE3
select11 = _SELECT11_VOICE3
select13 = _SELECT13_VOICE3
selectfill2 = _SELECTFILL_VOICE3
quantize = 2
linktonext = 1
cv = _UNSLEW_MOTOQUENCER_VOICE3
gate = _GATE_MOTOQUENCER_VOICE3
recordmode = _REC_VOICE3
keyboardcv = _MIXED_PITCH3
keyboardgate = _MIXED_GATE3
keyboardmode = _KEYBOARD_VOICE3
[motoquencer]
quantize = 0
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
clear = _CLEAR_VOICE3
defaultgate = 0
linktonext = 1
cv = _SLEW_VOICE3
gate = _SLEW_GATE_VOICE3
[motoquencer]
quantize = 0
cvbase = 0
cvrange = 1
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
clear = _CLEAR_VOICE3
holdcv = 0
defaultgate = 0
cv = O7
[slew]
input = _UNSLEW_MOTOQUENCER_VOICE3
gate = _SLEW_GATE_VOICE3
slew = _SLEW_VOICE3
scurve = _CV_MOTOQUENCER_VOICE3
# -------------------------------------------------
# Motoquencer/chord shape
# -------------------------------------------------
[button]
select = _SELECT_MEL
states = 1
selectat = 16
button = B3.19
onvalue = 1
offvalue = 0
led = L3.19
output = _COPY
[button]
select = _SELECT_MEL
states = 1
selectat = 16
button = B3.20
onvalue = 1
offvalue = 0
led = L3.20
output = _PASTE
[button]
select = _SELECT_MEL
selectat = 16
button = B3.28
led = L3.28
states = 1
longpress = _CLEAR_CHORD
[clocktool]
clock = _CLOCK
reset = _RESET
divide = 32
multiply = 1
delay = 0
output = _CLOCK_CHORD
[motoquencer]
clear = _CLEAR_CHORD
clock = _CLOCK_CHORD
firstfader = 1
numfaders = 1
numsteps = 4
page = _PAGE
reset = _RESET
select = _SELECT_MEL
selectat = 16
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
cv = _CHORD_NOTE_1
copy = _COPY
copymode = 1
cvnotches = 8
paste = _PASTE
[motoquencer]
clear = _CLEAR_CHORD
clock = _CLOCK_CHORD
firstfader = 2
numfaders = 1
numsteps = 4
page = _PAGE
reset = _RESET
select = _SELECT_MEL
selectat = 16
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
cv = _CHORD_NOTE_2
copy = _COPY
copymode = 1
cvnotches = 8
paste = _PASTE
[motoquencer]
clear = _CLEAR_CHORD
clock = _CLOCK_CHORD
firstfader = 3
numfaders = 1
numsteps = 4
page = _PAGE
reset = _RESET
select = _SELECT_MEL
selectat = 16
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
cv = _CHORD_NOTE_3
copy = _COPY
copymode = 1
cvnotches = 8
paste = _PASTE
[motoquencer]
clear = _CLEAR_CHORD
clock = _CLOCK_CHORD
firstfader = 4
numfaders = 1
numsteps = 4
page = _PAGE
reset = _RESET
select = _SELECT_MEL
selectat = 16
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
cv = _CHORD_NOTE_4
copy = _COPY
copymode = 1
cvnotches = 8
paste = _PASTE
[switch]
input1 = 1V
offset = _CHORD_NOTE_1 * -1
output1 = _CHORD_SELECT_1_1
output2 = _CHORD_SELECT_1_3
output3 = _CHORD_SELECT_1_5
output4 = _CHORD_SELECT_1_7
output5 = _CHORD_SELECT_1_9
output6 = _CHORD_SELECT_1_11
output7 = _CHORD_SELECT_1_13
output8 = _CHORD_SELECT_1_FILL
[switch]
input1 = 1V
offset = _CHORD_NOTE_2 * -1
output1 = _CHORD_SELECT_2_1
output2 = _CHORD_SELECT_2_3
output3 = _CHORD_SELECT_2_5
output4 = _CHORD_SELECT_2_7
output5 = _CHORD_SELECT_2_9
output6 = _CHORD_SELECT_2_11
output7 = _CHORD_SELECT_2_13
output8 = _CHORD_SELECT_2_FILL
[switch]
input1 = 1V
offset = _CHORD_NOTE_3 * -1
output1 = _CHORD_SELECT_3_1
output2 = _CHORD_SELECT_3_3
output3 = _CHORD_SELECT_3_5
output4 = _CHORD_SELECT_3_7
output5 = _CHORD_SELECT_3_9
output6 = _CHORD_SELECT_3_11
output7 = _CHORD_SELECT_3_13
output8 = _CHORD_SELECT_3_FILL
[switch]
input1 = 1V
offset = _CHORD_NOTE_4 * -1
output1 = _CHORD_SELECT_4_1
output2 = _CHORD_SELECT_4_3
output3 = _CHORD_SELECT_4_5
output4 = _CHORD_SELECT_4_7
output5 = _CHORD_SELECT_4_9
output6 = _CHORD_SELECT_4_11
output7 = _CHORD_SELECT_4_13
output8 = _CHORD_SELECT_4_FILL
[logic]
input1 = _CHORD_SELECT_1_1
input2 = _CHORD_SELECT_2_1
input3 = _CHORD_SELECT_3_1
input4 = _CHORD_SELECT_4_1
or = _CHORD_SELECT_1
[logic]
input1 = _CHORD_SELECT_1_3
input2 = _CHORD_SELECT_2_3
input3 = _CHORD_SELECT_3_3
input4 = _CHORD_SELECT_4_3
or = _CHORD_SELECT_3
[logic]
input1 = _CHORD_SELECT_1_5
input2 = _CHORD_SELECT_2_5
input3 = _CHORD_SELECT_3_5
input4 = _CHORD_SELECT_4_5
or = _CHORD_SELECT_5
[logic]
input1 = _CHORD_SELECT_1_7
input2 = _CHORD_SELECT_2_7
input3 = _CHORD_SELECT_3_7
input4 = _CHORD_SELECT_4_7
or = _CHORD_SELECT_7
[logic]
input1 = _CHORD_SELECT_1_9
input2 = _CHORD_SELECT_2_9
input3 = _CHORD_SELECT_3_9
input4 = _CHORD_SELECT_4_9
or = _CHORD_SELECT_9
[logic]
input1 = _CHORD_SELECT_1_11
input2 = _CHORD_SELECT_2_11
input3 = _CHORD_SELECT_3_11
input4 = _CHORD_SELECT_4_11
or = _CHORD_SELECT_11
[logic]
input1 = _CHORD_SELECT_1_13
input2 = _CHORD_SELECT_2_13
input3 = _CHORD_SELECT_3_13
input4 = _CHORD_SELECT_4_13
or = _CHORD_SELECT_13
[logic]
input1 = _CHORD_SELECT_1_FILL
input2 = _CHORD_SELECT_2_FILL
input3 = _CHORD_SELECT_3_FILL
input4 = _CHORD_SELECT_4_FILL
or = _CHORD_SELECT_FILL
# -------------------------------------------------
# Motoquencer/voice 4 (chords)
# -------------------------------------------------
[buttongroup]
select = _SELECT_MEL
selectat = 6
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
minactive = 0
maxactive = 8
button1 = B3.5
button2 = B3.9
button3 = B3.13
button4 = B3.17
button5 = B3.6
button6 = B3.10
button7 = B3.14
button8 = B3.18
led1 = L3.5
led2 = L3.9
led3 = L3.13
led4 = L3.17
led5 = L3.6
led6 = L3.10
led7 = L3.14
led8 = L3.18
buttonoutput1 = _SELECT1_VOICE4
buttonoutput2 = _SELECT3_VOICE4
buttonoutput3 = _SELECT5_VOICE4
buttonoutput4 = _SELECT7_VOICE4
buttonoutput5 = _SELECT9_VOICE4
buttonoutput6 = _SELECT11_VOICE4
buttonoutput7 = _SELECT13_VOICE4
buttonoutput8 = _SELECTFILL_VOICE4
[faderbank]
select = _SELECT_MEL
selectat = 16
firstfader = 5
notches = 4
output1 = _PITCH_BASE4
output2 = _PITCH_RANGE4
[faderbank]
select = _SELECT_MEL
selectat = 16
firstfader = 7
output1 = _LUCKY_CHANGES4
output2 = _LUCKY_AMOUNT4
[button]
select = _SELECT_MEL
selectat = 6
button = B3.19
led = L3.19
output = _TUNINGON4
[button]
select = _SELECT_MEL
selectat = 6
button = B3.20
led = L3.20
output = _COMPOSE4
[button]
select = _SELECT_MEL
selectat = 6
button = B3.24
states = 1
output = _LUCKY_FADER_VOICE4
longpress = _CLEAR_VOICE4
[button]
select = _SELECT_MEL
selectat = 6
output = _KEYBOARD_VOICE4
onvalue = 1
offvalue = 0
button = B3.21
led = L3.21
[button]
select = _SELECT_MEL
selectat = 6
output = _REC_VOICE4
onvalue = 1
offvalue = 0
button = B3.22
led = L3.22
[motoquencer]
select = _SELECT_MEL
selectat = 6
clock = _CLOCK
reset = _RESET
degree = _DEGREE
root = _ROOT
transpose = _PITCH_BASE4 * 0.1 - 1V
cvbase = 0V
cvrange = 5V
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
fadermode = _FADERMODE
buttonmode = _BUTTONMODE
page = _PAGE
composemode = _COMPOSE4
numsteps = 32
luckychance = _LUCKY_CHANGES4
luckyamount = _LUCKY_AMOUNT4
luckyfaders = _LUCKY_FADER_VOICE4
luckybuttons = _LUCKY_FADER_VOICE4
luckyspread = _LUCKY_FADER_VOICE4
luckycvdrift = _LUCKY_FADER_VOICE4
defaultgate = 0
clear = _CLEAR_VOICE4
select1 = _SELECT1_VOICE4
select3 = _SELECT3_VOICE4
select5 = _SELECT5_VOICE4
select7 = _SELECT7_VOICE4
select9 = _SELECT9_VOICE4
select11 = _SELECT11_VOICE4
select13 = _SELECT13_VOICE4
selectfill2 = _SELECTFILL_VOICE4
quantize = 2
linktonext = 0
cv = _MOTOQUENCER_VOICE4 # _UNSLEW_MOTOQUENCER_VOICE4
gate = _GATE_MOTOQUENCER_VOICE4
recordmode = _REC_VOICE4
keyboardcv = _MIXED_PITCH4 * _KEYBOARD_PAY_ON + _KEYBOARD_PAY_CV
keyboardgate = _MIXED_GATE4 * _KEYBOARD_PAY_ON + _KEYBOARD_PAY_GATE
keyboardmode = _KEYBOARD_VOICE4
[chord]
degree = _DEGREE
inversion = 0
pitch = _MOTOQUENCER_VOICE4
root = _ROOT
selectfill2 = _CHORD_SELECT_FILL
select1 = _CHORD_SELECT_1
select3 = _CHORD_SELECT_3
select5 = _CHORD_SELECT_5
select7 = _CHORD_SELECT_7
select9 = _CHORD_SELECT_9
select11 = _CHORD_SELECT_11
select13 = _CHORD_SELECT_13
spread = _PITCH_RANGE4 * 0.125
transpose = 0.1 * _PITCH_BASE4 # _TRANSPOSE * 1V
tuningmode = _TUNINGON4
tuningpitch = _TUNINGPITCH
trigger = _GATE_MOTOQUENCER_VOICE4
output1 = _CHORD_NOTE_1_OUT
output2 = _CHORD_NOTE_2_OUT
output3 = _CHORD_NOTE_3_OUT
output4 = _CHORD_NOTE_4_OUT
# -------------------------------------------------
# Midi output
# -------------------------------------------------
[midiout]
usb = 0
channel = 1
gate1 = _GATE_MOTOQUENCER_VOICE4
gate2 = _GATE_MOTOQUENCER_VOICE4
gate3 = _GATE_MOTOQUENCER_VOICE4
gate4 = _GATE_MOTOQUENCER_VOICE4
pitch1 = _CHORD_NOTE_1_OUT
pitch2 = _CHORD_NOTE_2_OUT
pitch3 = _CHORD_NOTE_3_OUT
pitch4 = _CHORD_NOTE_4_OUT
# -------------------------------------------------
# Drums
# -------------------------------------------------
[pot]
pot = P1.1
notch = 0.1
output = _ALGOQEUNCER_ACTIVITY_BD
select = _SELECT_DRM
selectat = 0
reset = _CLEAR_SETTINGS
resetvalue = 0.5
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
[pot]
pot = P1.2
notch = 0
output = _ALGOQEUNCER_MORPHS_BD
select = _SELECT_DRM
selectat = 0
reset = _CLEAR_SETTINGS
resetvalue = 0
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
[algoquencer]
clock = _CLOCK
reset = _RESET
button1 = B2.1
button2 = B2.2
button3 = B2.3
button4 = B2.4
button5 = B2.5
button6 = B2.6
button7 = B2.7
button8 = B2.8
button9 = B2.9
button10 = B2.10
button11 = B2.11
button12 = B2.12
button13 = B2.13
button14 = B2.14
button15 = B2.15
button16 = B2.16
# reroll =
clear = _CLEAR_SETTINGS
# lengthbutton =
# repeats = 1
# alternaterepeats =
# branches = 0
# accentbutton =
# alternatebutton =
# alternatebars = 2
# accentlow = 0
# accenthigh = 1
activity = _ALGOQEUNCER_ACTIVITY_BD
variation = P1.4
morphs = _ALGOQEUNCER_MORPHS_BD
offbeats = 0.5
distribution = 0.5
fills = P1.3
fillorder = 2
select = _SELECT_DRM
selectat = 0
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
trigger = _OUTPUT_GATE5
# accent =
led1 = L2.1
led2 = L2.2
led3 = L2.3
led4 = L2.4
led5 = L2.5
led6 = L2.6
led7 = L2.7
led8 = L2.8
led9 = L2.9
led10 = L2.10
led11 = L2.11
led12 = L2.12
led13 = L2.13
led14 = L2.14
led15 = L2.15
led16 = L2.16
[pot]
pot = P1.1
notch = 0.1
output = _ALGOQEUNCER_ACTIVITY_SD
select = _SELECT_DRM
selectat = 1
reset = _CLEAR_SETTINGS
resetvalue = 0.5
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
[pot]
pot = P1.2
notch = 0
output = _ALGOQEUNCER_MORPHS_SD
select = _SELECT_DRM
selectat = 1
reset = _CLEAR_SETTINGS
resetvalue = 0
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
[algoquencer]
clock = _CLOCK
reset = _RESET
button1 = B2.1
button2 = B2.2
button3 = B2.3
button4 = B2.4
button5 = B2.5
button6 = B2.6
button7 = B2.7
button8 = B2.8
button9 = B2.9
button10 = B2.10
button11 = B2.11
button12 = B2.12
button13 = B2.13
button14 = B2.14
button15 = B2.15
button16 = B2.16
# reroll =
clear = _CLEAR_SETTINGS
# lengthbutton =
# repeats = 1
# alternaterepeats =
# branches = 0
# accentbutton =
# alternatebutton =
# alternatebars = 2
# accentlow = 0
# accenthigh = 1
activity = _ALGOQEUNCER_ACTIVITY_SD
variation = P1.6
morphs = _ALGOQEUNCER_MORPHS_SD
offbeats = 0.5
distribution = 0.5
fills = P1.5
fillorder = 2
select = _SELECT_DRM
selectat = 1
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
trigger = _OUTPUT_GATE6
# accent =
led1 = L2.1
led2 = L2.2
led3 = L2.3
led4 = L2.4
led5 = L2.5
led6 = L2.6
led7 = L2.7
led8 = L2.8
led9 = L2.9
led10 = L2.10
led11 = L2.11
led12 = L2.12
led13 = L2.13
led14 = L2.14
led15 = L2.15
led16 = L2.16
[pot]
pot = P1.1
notch = 0.1
output = _ALGOQEUNCER_ACTIVITY_HH
select = _SELECT_DRM
selectat = 2
reset = _CLEAR_SETTINGS
resetvalue = 0.5
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
[pot]
pot = P1.2
notch = 2
output = _ALGOQEUNCER_MORPHS_HH
select = _SELECT_DRM
selectat = 0
reset = _CLEAR_SETTINGS
resetvalue = 0
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
[algoquencer]
clock = _CLOCK
reset = _RESET
button1 = B2.1
button2 = B2.2
button3 = B2.3
button4 = B2.4
button5 = B2.5
button6 = B2.6
button7 = B2.7
button8 = B2.8
button9 = B2.9
button10 = B2.10
button11 = B2.11
button12 = B2.12
button13 = B2.13
button14 = B2.14
button15 = B2.15
button16 = B2.16
# reroll =
clear = _CLEAR_SETTINGS
# lengthbutton =
# repeats = 1
# alternaterepeats =
# branches = 0
# accentbutton =
# alternatebutton =
# alternatebars = 2
# accentlow = 0
# accenthigh = 1
activity = _ALGOQEUNCER_ACTIVITY_HH
variation = P1.8
morphs = _ALGOQEUNCER_MORPHS_HH
offbeats = 0.5
distribution = 0.5
fills = P1.7
fillorder = 2
select = _SELECT_DRM
selectat = 2
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
trigger = _OUTPUT_GATE7
# accent =
led1 = L2.1
led2 = L2.2
led3 = L2.3
led4 = L2.4
led5 = L2.5
led6 = L2.6
led7 = L2.7
led8 = L2.8
led9 = L2.9
led10 = L2.10
led11 = L2.11
led12 = L2.12
led13 = L2.13
led14 = L2.14
led15 = L2.15
led16 = L2.16
[pot]
pot = P1.1
notch = 0.1
output = _ALGOQEUNCER_ACTIVITY_PD
select = _SELECT_DRM
selectat = 3
reset = _CLEAR_SETTINGS
resetvalue = 0.5
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
[pot]
pot = P1.2
notch = 0
output = _ALGOQEUNCER_MORPHS_PD
select = _SELECT_DRM
selectat = 3
reset = _CLEAR_SETTINGS
resetvalue = 0
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
[algoquencer]
clock = _CLOCK
reset = _RESET
button1 = B2.1
button2 = B2.2
button3 = B2.3
button4 = B2.4
button5 = B2.5
button6 = B2.6
button7 = B2.7
button8 = B2.8
button9 = B2.9
button10 = B2.10
button11 = B2.11
button12 = B2.12
button13 = B2.13
button14 = B2.14
button15 = B2.15
button16 = B2.16
# reroll =
clear = _CLEAR_SETTINGS
# lengthbutton =
# repeats = 1
# alternaterepeats =
# branches = 0
# accentbutton =
# alternatebutton =
# alternatebars = 2
# accentlow = 0
# accenthigh = 1
activity = _ALGOQEUNCER_ACTIVITY_PD
variation = P1.10
morphs = _ALGOQEUNCER_MORPHS_PD
offbeats = 0.5
distribution = 0.5
fills = P1.9
fillorder = 2
select = _SELECT_DRM
selectat = 3
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
trigger = _OUTPUT_GATE8
# accent =
led1 = L2.1
led2 = L2.2
led3 = L2.3
led4 = L2.4
led5 = L2.5
led6 = L2.6
led7 = L2.7
led8 = L2.8
led9 = L2.9
led10 = L2.10
led11 = L2.11
led12 = L2.12
led13 = L2.13
led14 = L2.14
led15 = L2.15
led16 = L2.16
# -------------------------------------------------
# Output
# -------------------------------------------------
[mixer]
input1 = _LUCKY_FADER_VOICE1 + _LUCKY_FADER_VOICE2
input2 = _LUCKY_FADER_VOICE3 + _LUCKY_FADER_VOICE4
output = _LUCKY_FADER
[mixer]
input1 = _CLEAR_CHORD + _CLEAR_CHORDPROGRESSION
input2 = _CLEAR_SETTINGS
input3 = _CLEAR_VOICE1 + _CLEAR_VOICE2
input4 = _CLEAR_VOICE3 + _CLEAR_VOICE4
output = _CLEAR_TRIGGER
[clocktool]
clock = _CLEAR_TRIGGER
gatelength = 2 # sec
output = _CLEAR_ANIM
[lfo]
hz = 3
level = _CLEAR_ANIM * 0.3
square = _CLEAR_ANIM_LED
[copy]
input = _LUCKY_FADER + _CLEAR_ANIM_LED
output = L3.24
[copy]
input = _CV_MOTOQUENCER_VOICE1
output = O1
[copy]
input = _CV_MOTOQUENCER_VOICE2
output = O2
[copy]
input = _CV_MOTOQUENCER_VOICE3
output = O3
[matrixmixer]
input1 = _GATE_MOTOQUENCER_VOICE1 + _TUNINGON1
input2 = _GATE_MOTOQUENCER_VOICE2 + _TUNINGON2
input3 = _GATE_MOTOQUENCER_VOICE3 + _TUNINGON3
input4 = _GATE_MOTOQUENCER_VOICE4 + _TUNINGON4
output1 = G1
output2 = G3
output3 = G5
output4 = G7
mixmax = 1
button11 = B2.19
button22 = B2.23
button33 = B2.27
button44 = B2.31
led11 = L2.19
led22 = L2.23
led33 = L2.27
led44 = L2.31
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
[matrixmixer]
preset = _PRESET_SELECT
loadpreset = _PRESET_LOAD
savepreset = _PRESET_SAVE
input1 = _OUTPUT_GATE5
input2 = _OUTPUT_GATE6
input3 = _OUTPUT_GATE7
input4 = _OUTPUT_GATE8
output1 = G2
output2 = G4
output3 = G6
output4 = G8
mixmax = 1
button11 = B2.20
button22 = B2.24
button33 = B2.28
button44 = B2.32
led11 = L2.20
led22 = L2.24
led33 = L2.28
led44 = L2.32
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