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@efrenjgb
Created April 19, 2015 07:48
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override func update(currentTime: CFTimeInterval) {
/* Called before each frame is rendered */
if lastUpdateTime == 0.0 {
delta = 0
} else {
delta = currentTime - lastUpdateTime
}
lastUpdateTime = currentTime
if fireWeapon
{
self.fireProjectile(CGFloat(delta))
}
}
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