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@egocarib
Last active December 9, 2020 15:36
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Removes fungal vision if it was wished for with fungalvision wish. You'll need to save this as a .cs file and put it in your Mods directory. For more info, see https://cavesofqud.gamepedia.com/Modding:Installing_a_mod
using XRL.Wish;
using XRL.World.Effects;
namespace MiscWishes
{
[HasWishCommand]
class RemoveFungalVisionWish
{
[WishCommand(Command = "removefungalvision")]
public static void SaveBlueprintTexture()
{
FungalVisionary.VisionLevel = 0;
}
}
}
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