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Last active October 6, 2021 03:01
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New beta mod pages
{{Mod
| title = {{Qud text|with {{Qud shader|text=beamsplitter|colors=R-R-r-r-g-g-G-G-B-B-b-b|type=sequence}}}}
| type = Beam Weapon
| id = ModBeamsplitter
| rarity = R
| tinkerable = yes
| tinkertier = 6
| nativetier = 4
| difficulty = 1
| complexty = 2
| value = 1.3
| desc = &CFitted with beamsplitter: This weapon has a 3-way spread with each shot at -1 penetration.
}}
The '''fitted {{name}}''' mod can be applied to beam weapons. It modifies the weapon so that each projectile fired by the weapon is split into three separate projectiles with an exact spread of 18°. The original projectile travels along the path it normally would, while the two additional projectiles travel at angular offsets of -9° and 9°.{{Code Reference|class=ModNanon|name=ModNanon}}
{{masked gif | img = beamsplitter demo electrobow.png | gif = beamsplitter demo electrobow.gif }}
== Eligible Items ==
{{#cargo_query:
| tables = Modability=M,GeneralData=GD
| join on = M.JoinKey=GD.JoinKey
| fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}') = Item,
GD.Tier
| where = M.SupportedMods HOLDS 'BeamWeaponMods'
| order by = GD.Tier DESC,GD.PlainName
| format = table
}}
== Tips ==
{{opinion}}
* Because the {{favilink|arc winder}} and {{favilink|high-voltage arc winder}} do not rely on penetration, applying the '''fitted {{name}}''' mod to those weapons has no drawback.
{{references|2.0.201.114}}
{{Mod Navbox}}
{{Mod
| title = {{qud text|&Knanon}}
| type = Beam Weapon
| id = ModNanon
| rarity = R
| tinkerable = yes
| tinkertier = 7
| nativetier = 4
| difficulty = 2
| complexty = 2
| value = 1.3
| desc = &CNanon: (tier-based)% chance to dismember upon penetration.
}}
The {{name}} mod can be applied to beam weapons. It adds a [[item tier|tier]]-based chance to dismember limbs whenever a projectile from the weapon penetrates a target. The exact percentage chance to dismember is randomly determined when the mod is applied, and will either be equal to the weapon tier, or the weapon tier + 1. This randomization is not tied to a stable seed, meaning that it can be re-rolled using [[Precognition]] or similar effects.{{Code Reference|class=ModNanon|name=ModNanon}}
{{name|caps}} weapons are not affected by the [[Dismember]] or [[Decapitate]] skills. They will always have a very small chance to decapitate, regardless of these skills. Each time that the {{name}} dismember effect triggers, there is a 1 in 1,000 chance (0.1%) that decapitatable limbs, namely heads, will be added to the pool of limbs that the projectile can randomly dismember. Even then, the decapitatable limb must be randomly selected from among all of the target's remaining dismemberable and decapitatable limbs.<ref name="ModNanon" />
== Item and Mod Interactions ==
{{name|caps}} weapons that are also [[overloaded]] will have their chance to dismember increased by an additional 2%.<ref name="ModNanon" /> Wearing {{favilink|precision nanon fingers}} will increase the overall chance to dismember threefold. The overall formula for these interactions is:
{{simple formula|( NanonDismemberChance + OverloadedBonus ) * PrecisionNanonFingersBonus}}
== Eligible Items ==
{{#cargo_query:
| tables = Modability=M,GeneralData=GD,ItemsTable=IT
| join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey
| fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}') = Item,
GD.Tier,
CONCAT('{{(}}qud text{{!}}&C',GD.Tier,'%{{)}} &nbsp; or &nbsp; {{(}}qud text{{!}}&C',GD.Tier+1,'%{{)}}') = Chance to Dismember
| where = M.SupportedMods HOLDS 'BeamWeaponMods'
| order by = GD.Tier DESC,GD.PlainName
| format = table
}}
{{references|2.0.201.114}}
{{Mod Navbox}}
{{Mod
| title = {{Qud text|{{Qud shader|snail-encrusted|snail-encrusted}}}}
| type = Glove, Gauntlet, Headwear, Body, Cloak, Shield, Boot, Tread Accessory, Exoskeleton
| id = ModSnailEncrusted
| rarity = R
| tinkerable = no
| tinkertier = 2
| difficulty = 1
| complexty = 1
| value = 1.2
| desc = &amp;CSnail-Encrusted: This item is crawling with tiny snails and grants the wearer +250 reputation with mollusks.
}}
The {{name}} mod is a rare mod that can be found only on generated equipment in the world. It cannot be added with tinkering.
The mod grants +250 reputation with mollusks.{{Code Reference|class=ModSnailEncrusted}}
== Tips ==
{{opinion}}
* Useful to characters who are trying to amass enough mollusk reputation to participate in the [[water ritual]] with {{favilink|Slog}}.
{{references|2.0.201.114}}
{{Mod Navbox}}
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