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dci torture test
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function ContextMacro(init, roles) { | |
// closure for scoping things | |
var sfn = "(function(){\n"; | |
// scoped role players | |
sfn += " var " + Object.keys(roles).join(",") + ";\n"; | |
// creates the function | |
var mkName = function(role, fn){ return role + "$" + fn; }; | |
// redirects all role method calls | |
var fixMethod = function(fn){ | |
fn = fn.toString(); | |
for(var roleName in roles){ | |
var role = roles[roleName]; | |
for(var fnName in role){ | |
// replaces Role.method(arg1,arg2,arg3) with | |
// with Role$method.call(Role, arg1, arg2, arg3) | |
var rx = new RegExp( "(?!\\.)" + roleName + "\\s*\\.\\s*" + fnName + "\\s*\\(", "g"); | |
fn = fn.replace(rx, mkName(roleName, fnName) + ".call(" + roleName + ","); | |
} | |
} | |
// hack-fix Role$method.call(Arg,) | |
fn = fn.replace(/,\)/g, ")"); | |
return fn; | |
}; | |
// define role methods in to the context | |
var methods = []; | |
for(var roleName in roles){ | |
var role = roles[roleName]; | |
for(var fnName in role){ | |
methods.push(" var " + mkName(roleName, fnName) + " = " + fixMethod(role[fnName])); | |
} | |
} | |
sfn += methods.join(";\n") + ";\n"; | |
// call the init | |
sfn += " return (" + fixMethod(init) + ").apply(null, arguments);\n})"; | |
return sfn; | |
}; | |
function Context(init, roles, debug){ | |
// scoped role players | |
var sfn = " var " + Object.keys(roles).join(",") + ";\n"; | |
// creates the function | |
var mkName = function(role, fn){ return role + "$" + fn; }; | |
// redirects all role method calls | |
var fixMethod = function(fn){ | |
fn = fn.toString(); | |
for(var roleName in roles){ | |
var role = roles[roleName]; | |
for(var fnName in role){ | |
// replaces Role.method(arg1,arg2,arg3) with | |
// with Role$method.call(Role, arg1, arg2, arg3) | |
var rx = new RegExp( "(?!\\.)" + roleName + "\\s*\\.\\s*" + fnName + "\\s*\\(", "g"); | |
fn = fn.replace(rx, mkName(roleName, fnName) + ".call(" + roleName + ","); | |
} | |
} | |
// hack-fix Role$method.call(Arg,) | |
fn = fn.replace(/,\)/g, ")"); | |
return fn; | |
}; | |
// define role methods in to the context | |
var methods = []; | |
for(var roleName in roles){ | |
var role = roles[roleName]; | |
for(var fnName in role){ | |
methods.push(" var " + mkName(roleName, fnName) + " = " + fixMethod(role[fnName])); | |
} | |
} | |
sfn += methods.join(";\n") + ";\n"; | |
// return the init | |
sfn += " return (" + fixMethod(init) + ").apply(null, arguments);"; | |
if(debug){ | |
console.log(sfn); | |
} | |
return (new Function(sfn)); | |
} | |
function CompileDCI(source){ | |
return ProcessMacros(source, {Context : ContextMacro}); | |
}; |
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<!doctype html> | |
<script src="dci.js"></script> | |
<script> | |
function doInterview(player) { | |
console.log("[Interviewer] Hello!"); | |
player.say(); // should call the instance method | |
} | |
function callback(fn){ fn(); } | |
var Battle = Context(function(id, firstPlayer, secondPlayer) { | |
Id = id; | |
Bear = firstPlayer; | |
Lion = secondPlayer; | |
return { | |
start: function(){ | |
console.log(Id + " battle commencing:"); | |
Bear.fight(); | |
}, | |
interview: function(){ | |
doInterview(Bear); | |
doInterview(Lion); | |
} | |
} | |
}, { | |
Id: "", | |
Bear : { | |
say: function() { | |
console.log(Id + " [" + this.name + "] " + "Grrrr....."); | |
}, | |
fight: function(){ | |
Bear.say(); | |
Lion.fight(); | |
} | |
}, | |
Lion : { | |
say: function() { | |
console.log(Id + " [" + this.name + "] " + "Meow....."); | |
}, | |
fight: function() { | |
// invoking role method via callback | |
callback(function(){ Lion.say(); }); | |
} | |
} | |
}); | |
function Tournament(player, cpu) { | |
var b1 = Battle("1", player, cpu); | |
var b2 = Battle("2", cpu, player); | |
var b3 = Battle("3", cpu, cpu); | |
b1.start(); | |
b2.start(); | |
b3.start(); | |
b1.interview(); | |
} | |
// example | |
var player = { | |
name: "Jack", | |
say: function(){ | |
console.log("[" + this.name + "] says Hello!"); | |
} | |
}; | |
var cpu = { | |
name: "Cyborg", | |
say: function(){ | |
console.log("[" + this.name + "] bleeps Hello!"); | |
} | |
}; | |
Tournament(player, cpu); | |
</script> | |
<!-- | |
expected output: | |
1 battle commencing: | |
1 [Jack] Grrrr..... | |
1 [Cyborg] Meow..... | |
2 battle commencing: | |
2 [Cyborg] Grrrr..... | |
2 [Jack] Meow..... | |
3 battle commencing: | |
3 [Cyborg] Grrrr..... | |
3 [Cyborg] Meow..... | |
[Interviewer] Hello! | |
[Jack] says Hello! | |
[Interviewer] Hello! | |
[Cyborg] bleeps Hello! | |
--> |
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