Created
August 9, 2017 09:06
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Shape Collision
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#include "stdio.h" | |
#include "math.h" | |
#include "assert.h" | |
#define static_assert _Static_assert | |
typedef float f32; | |
typedef struct Vec2 { f32 X, Y; } Vec2; | |
float Vec2_Distance(Vec2 a, Vec2 b){ | |
f32 dx = a.X - b.X; | |
f32 dy = a.Y - b.Y; | |
return sqrt(dx*dx + dy*dy); | |
} | |
enum ShapeType { | |
Shape_Circle, | |
Shape_AABB, | |
Shape_VerticalLine, | |
Shape_HorizontalLine, | |
ShapeCount | |
}; | |
//TODO: ensure that this uses pow of 2 | |
#define ShapePair(AType, BType) ((AType * ShapeCount) | BType) | |
struct Circle { | |
ShapeType Type; | |
Vec2 Center; | |
f32 Radius; | |
}; | |
struct AABB { | |
ShapeType Type; | |
Vec2 Min, Max; | |
}; | |
struct VerticalLine { | |
ShapeType Type; | |
Vec2 Start; | |
f32 Radius; | |
f32 Height; | |
}; | |
struct HorizontalLine { | |
ShapeType Type; | |
Vec2 Start; | |
f32 Radius; | |
f32 Width; | |
}; | |
struct Shape { | |
union { | |
struct { | |
ShapeType Type; | |
Vec2 Position; | |
}; | |
struct Circle Circle; | |
struct AABB AABB; | |
struct VerticalLine VerticalLine; | |
struct HorizontalLine HorizontalLine; | |
}; | |
}; | |
bool Shapes_Colliding(Shape *a, Shape *b){ | |
if(a->Type > b->Type){ | |
Shape *t = b; b = a; a = t; | |
} | |
#define case_pair(aname, AType, bname, BType) \ | |
case ShapePair(Shape_##AType, Shape_##BType): \ | |
Shape *tmp_a = a; Shape *tmp_b = b; \ | |
static_assert(Shape_##AType <= Shape_##BType, "order differently"); \ | |
AType* aname = (AType*)tmp_a; \ | |
BType* bname = (BType*)tmp_b; | |
switch ShapePair(a->Type, b->Type) { | |
{case_pair(a, Circle, b, Circle) | |
return Vec2_Distance(a->Center, b->Center) < a->Radius + b->Radius; | |
} | |
{case_pair(circle, Circle, aabb, AABB) | |
return Vec2_Distance(circle->Center, aabb->Min) < circle->Radius; | |
} | |
} | |
return false; | |
} |
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