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Vdom Css Preserve Animation Fail
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var h = require('virtual-dom/h'); | |
var diff = require('virtual-dom/diff'); | |
var patch = require('virtual-dom/patch'); | |
var createElement = require('virtual-dom/create-element'); | |
const area = [2, 1, 3, 4, 5]; | |
function renderTile(pos) { | |
const animation = area[pos]===1?'.animate':''; | |
const attrs = { | |
key: area[pos], | |
style: { | |
left: pos * 50 + 'px' | |
} | |
}; | |
const className = '.tile' + animation; | |
return h('div' + className, attrs); | |
} | |
function renderContent() { | |
const children = []; | |
for (var i = 0; i<area.length; i++) { | |
children.push(renderTile(i)); | |
} | |
return children; | |
} | |
function render() { | |
return h('div.wrap', renderContent()); | |
} | |
function update() { | |
const oldP = area.indexOf(1); | |
const newP = (oldP + area.length - 1) % area.length; | |
area[oldP] = area[newP]; | |
area[newP] = 1; | |
} | |
const element = document.getElementById('area'); | |
var tree = render(); | |
var rootNode = createElement(tree); | |
element.appendChild(rootNode); | |
// this updates the state every 500 ms | |
// change it to 1000ms to see full animation | |
const updateDuration = 500; | |
var lastUpdate = Date.now(); | |
function loop() { | |
const now = Date.now(); | |
const rest = 1 - (now - lastUpdate) / updateDuration; | |
if (rest <= 0) { | |
lastUpdate = now; | |
update(); | |
} | |
var newTree = render(); | |
var patches = diff(tree, newTree); | |
rootNode = patch(rootNode, patches); | |
tree = newTree; | |
requestAnimationFrame(loop); | |
} | |
loop(); |
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