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allPos.forEach(pos => { | |
let key = pos2key(pos), | |
tile = tiles[key]; | |
r.transform({ | |
translate: [pos[0] * bounds.tileSize, pos[1] * bounds.tileSize] | |
}, () => { | |
if (current) { |
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"use strict"; | |
var fVertexShaderSource = `#version 300 es | |
// an attribute is an input (in) to a vertex shader. | |
// It will receive data from a buffer | |
in vec4 a_position; | |
in vec4 a_color; | |
// A matrix to transform the positions by |
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var GAME = (function(){ | |
var states = {}; | |
assets = { | |
// font:{ | |
// string: "ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890_!@.'\"?/<()", | |
// | |
// // bin: '~cQz??I#_CH?|Ba<?FcdO~Rz90B?uFs,q:bwQKH2?h}/A`}yHc.FT$1VW"Q'+ | |
// // 'F!D>#g"xtR|!?Ayx=_"t.Eg"x.:bpH!xo-j}/TC mQ@" BB', | |
// // bin: [ |
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var GAME = (function(){ | |
var states = {}; | |
assets = { | |
// font:{ | |
// string: "ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890_!@.'\"?/<()", | |
// | |
// // bin: '~cQz??I#_CH?|Ba<?FcdO~Rz90B?uFs,q:bwQKH2?h}/A`}yHc.FT$1VW"Q'+ | |
// // 'F!D>#g"xtR|!?Ayx=_"t.Eg"x.:bpH!xo-j}/TC mQ@" BB', | |
// // bin: [ |
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var GAME = (function(){ | |
var states = {}; | |
assets = { | |
// font:{ | |
// string: "ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890_!@.'\"?/<()", | |
// | |
// // bin: '~cQz??I#_CH?|Ba<?FcdO~Rz90B?uFs,q:bwQKH2?h}/A`}yHc.FT$1VW"Q'+ | |
// // 'F!D>#g"xtR|!?Ayx=_"t.Eg"x.:bpH!xo-j}/TC mQ@" BB', | |
// // bin: [ |
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var GAME = (function(){ | |
var states = {}; | |
assets = { | |
//font:{ | |
// string: "ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890_!@.'\"?/<()", | |
// bin: [ | |
// ["111111111011111111001111111111111111000111111111111000110000100011000101110111100111011110011111111110001100011000110001100011111100100011101111010010111110111111111011100111001110000000010011111010100000000110110110111000001000100001001000"], | |
// ["100011000110000100101000010000100001000100100000101001010000110111100110001100011000110001100000010010001100011000101010010100001001100100010000110010100001000000001100011000110001000000010010001111110000000010010011000100010001000010000100"], | |
// ["111111111010000100011110011100101111111100100000101110010000101011010110001100101000111110011100010010001100011010100100001000010000100000100011011111111101111000010011100111110001000000010010111010100000000100100100011000100010000010000100"], |
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v){c=Math.min(c,f);g=Math.max(g,f);b.fillStyle=l;b.globalAlpha=1;b.fillRect(0,0,r,m);b.fillStyle=k;b.fillText(e(f)+" "+h+" ("+e(c)+"-"+e(g)+")",t,u);b.drawImage(q,d+a,m,n-a,p,d,m,n-a,p);b.fillRect(d+n-a,m,a,p);b.fillStyle=l;b.globalAlpha=.9;b.fillRect(d+n-a,m,a,e((1-f/v)*p))}}};"object"===typeof module&&(module.exports=Stats); | |
ENGINE = { | |
E: this, | |
/* | |
screen memory | |
each px: |
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object Sides { | |
import scalalib.Zero.Syntax | |
def apply[A : Zero]: Sides[A] = Sides( | |
zero[A], | |
zero[A], | |
zero[A], | |
zero[A] | |
) | |
} |
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var h = require('virtual-dom/h'); | |
var diff = require('virtual-dom/diff'); | |
var patch = require('virtual-dom/patch'); | |
var createElement = require('virtual-dom/create-element'); | |
const area = [2, 1, 3, 4, 5]; | |
function renderTile(pos) { | |
const animation = area[pos]===1?'.animate':''; |
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var h = require('virtual-dom/h'); | |
var diff = require('virtual-dom/diff'); | |
var patch = require('virtual-dom/patch'); | |
var createElement = require('virtual-dom/create-element'); | |
const area = [2, 1, 3, 4, 5]; | |
function renderTile(pos) { | |
const animation = area[pos]===1?'.animate':''; |