Generated from List of CS:GO Cvars on 2020-12-07.
Protocol version 13752 [1105/1105]
Exe version 1.37.5.2 (csgo)
Exe build: 16:34:06 May 7 2020 (7852) (730)
1941 convars total.
Name | Default | Attributes | Description |
---|---|---|---|
@panorama_debug_overlay_opacity | 0 | a | |
@panorama_force_sort_child_ops | 0 | cheat | |
achievement_debug | 0 | cheat, rep, cl | Turn on achievement debug msgs. |
achievement_disable | 0 | cheat, rep, cl | Turn off achievements. |
adsp_debug | 0 | a | |
ai_debug_los | 0 | sv, cheat | NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l |
ai_debug_shoot_positions | 0 | cheat, rep, cl | |
ai_drawbattlelines | 0 | sv, cheat | |
ai_report_task_timings_on_limit | 0 | a, sv | |
ai_think_limit_label | 0 | a, sv | |
ai_vehicle_avoidance | 1 | sv, cheat | |
ammo_338mag_max | 30 | rep, cl | |
ammo_357sig_max | 52 | rep, cl | |
ammo_357sig_min_max | 12 | rep, cl | |
ammo_357sig_p250_max | 26 | rep, cl | |
ammo_357sig_small_max | 24 | rep, cl | |
ammo_45acp_max | 100 | rep, cl | |
ammo_50AE_max | 35 | rep, cl | |
ammo_556mm_box_max | 200 | rep, cl | |
ammo_556mm_max | 90 | rep, cl | |
ammo_556mm_small_max | 40 | rep, cl | |
ammo_57mm_max | 100 | rep, cl | |
ammo_762mm_max | 90 | rep, cl | |
ammo_9mm_max | 120 | rep, cl | |
ammo_buckshot_max | 32 | rep, cl | |
ammo_grenade_limit_breachcharge | 3 | rep, cl | |
ammo_grenade_limit_bumpmine | 3 | rep, cl | |
ammo_grenade_limit_default | 1 | rep, cl | |
ammo_grenade_limit_flashbang | 1 | rep, cl | |
ammo_grenade_limit_snowballs | 3 | rep, cl | |
ammo_grenade_limit_total | 3 | rep, cl | |
ammo_item_limit_healthshot | 4 | rep, cl | |
anim_twistbones_enabled | 0 | cheat, rep, cl | Enable procedural twist bones. |
bot_allow_grenades | 1 | sv, rep | If nonzero, bots may use grenades. |
bot_allow_machine_guns | 1 | sv, rep | If nonzero, bots may use the machine gun. |
bot_allow_pistols | 1 | sv, rep | If nonzero, bots may use pistols. |
bot_allow_rifles | 1 | sv, rep | If nonzero, bots may use rifles. |
bot_allow_rogues | 1 | sv, rep | If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals. |
bot_allow_shotguns | 1 | sv, rep | If nonzero, bots may use shotguns. |
bot_allow_snipers | 1 | sv, rep | If nonzero, bots may use sniper rifles. |
bot_allow_sub_machine_guns | 1 | sv, rep | If nonzero, bots may use sub-machine guns. |
bot_autodifficulty_threshold_high | 5 | rep, cl | Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty |
bot_autodifficulty_threshold_low | -2 | rep, cl | Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty |
bot_chatter | 0 | sv, rep | Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'. |
bot_coop_force_throw_grenade_chance | 0 | sv, cheat | |
bot_coop_idle_max_vision_distance | 1400 | sv, rep | Max distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep. |
bot_crouch | 0 | sv, cheat | |
bot_debug | 0 | sv, cheat, rep | For internal testing purposes. |
bot_debug_target | 0 | sv, cheat, rep | For internal testing purposes. |
bot_defer_to_human_goals | 0 | sv, rep | If nonzero and there is a human on the team, the bots will not do the scenario tasks. |
bot_defer_to_human_items | 1 | sv, rep | If nonzero and there is a human on the team, the bots will not get scenario items. |
bot_difficulty | 1 | sv, rep | Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert. |
bot_dont_shoot | 0 | sv, cheat, rep | If nonzero, bots will not fire weapons (for debugging). |
bot_freeze | 0 | sv, cheat | |
bot_ignore_enemies | 0 | sv, cheat, rep | If nonzero, bots will ignore enemies (for debugging). |
bot_ignore_players | 0 | sv, cheat | Bots will not see non-bot players. |
bot_join_after_player | 1 | sv, rep | If nonzero, bots wait until a player joins before entering the game. |
bot_join_team | 0 | sv, rep | Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'. |
bot_loadout | 0 | sv, cheat | bots are given these items at round start |
bot_max_hearing_distance_override | -1 | sv, rep | Max distance bots can hear targets. |
bot_max_visible_smoke_length | 200 | sv, rep | Bots will see players through smoke clouds up to this length. |
bot_max_vision_distance_override | -1 | sv, rep | Max distance bots can see targets. |
bot_mimic | 0 | sv, cheat | |
bot_mimic_yaw_offset | 180 | sv, cheat | |
bot_quota | 10 | sv, rep | Determines the total number of bots in the game. |
bot_quota_mode | 0 | sv, rep | Determines the type of quota. |
Allowed values: 'normal', 'fill', and 'match'. | |||
If 'fill', the server will adjust bots to keep N p | |||
bot_randombuy | 0 | sv, cheat | should bots ignore their prefered weapons and just buy weapons at random? |
bot_show_battlefront | 0 | sv, cheat | Show areas where rushing players will initially meet. |
bot_show_nav | 0 | sv, cheat, rep | For internal testing purposes. |
bot_show_occupy_time | 0 | sv, cheat | Show when each nav area can first be reached by each team. |
bot_show_patrol_areas | 0 | sv, cheat | Show bot patrol areas if present. |
bot_stop | 0 | sv, cheat, rep | all> |
bot_traceview | 0 | sv, cheat, rep | For internal testing purposes. |
bot_zombie | 0 | sv, cheat, rep | If nonzero, bots will stay in idle mode and not attack. |
budget_averages_window | 30 | a | number of frames to look at when figuring out average frametimes |
budget_background_alpha | 128 | a | how translucent the budget panel is |
budget_bargraph_background_alpha | 128 | a | how translucent the budget panel is |
budget_bargraph_range_ms | 16 | a | budget bargraph range in milliseconds |
budget_history_numsamplesvisible | 100 | a | number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel |
budget_history_range_ms | 66 | a | budget history range in milliseconds |
budget_panel_bottom_of_history_fraction | 0 | a | number between 0 and 1 |
budget_panel_height | 384 | a | height in pixels of the budget panel |
budget_panel_width | 512 | a | width in pixels of the budget panel |
budget_panel_x | 0 | a | number of pixels from the left side of the game screen to draw the budget panel |
budget_panel_y | 50 | a | number of pixels from the top side of the game screen to draw the budget panel |
budget_peaks_window | 30 | a | number of frames to look at when figuring out peak frametimes |
budget_show_averages | 0 | a | enable/disable averages in the budget panel |
budget_show_history | 1 | a | turn history graph off and on. . good to turn off on low end |
budget_show_peaks | 1 | a | enable/disable peaks in the budget panel |
bugreporter_uploadasync | 0 | a | Upload attachments asynchronously |
bugreporter_username | 0 | a | Username to use for bugreporter |
building_cubemaps | 0 | cheat, cl | Indicates we're building cubemaps |
c_maxdistance | 200 | a, cl | |
c_maxpitch | 90 | a, cl | |
c_maxyaw | 135 | a, cl | |
c_mindistance | 30 | a, cl | |
c_minpitch | 0 | a, cl | |
c_minyaw | -135 | a, cl | |
c_orthoheight | 100 | a, cl | |
c_orthowidth | 100 | a, cl | |
c_thirdpersonshoulder | 0 | a, cl | |
c_thirdpersonshoulderaimdist | 120 | a, cl | |
c_thirdpersonshoulderdist | 40 | a, cl | |
c_thirdpersonshoulderheight | 5 | a, cl | |
c_thirdpersonshoulderoffset | 20 | a, cl | |
cam_collision | 1 | a, server_can_execute, cl | When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. |
cam_idealdelta | 4 | a, cl | Controls the speed when matching offset to ideal angles in thirdperson view |
cam_idealdist | 150 | a, server_can_execute, cl | |
cam_idealdistright | 0 | a, server_can_execute, cl | |
cam_idealdistup | 0 | a, server_can_execute, cl | |
cam_ideallag | 4 | a, cl | Amount of lag used when matching offset to ideal angles in thirdperson view |
cam_idealpitch | 0 | a, server_can_execute, cl | |
cam_idealyaw | 0 | a, server_can_execute, cl | |
cam_showangles | 0 | cheat, cl | When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. |
cam_snapto | 0 | a, cl | |
cameraman_override | 0 | Set to 1 when you're secondary cameraman and need to override the primary cameraman's observer target and mode | |
cash_player_bomb_defused | 300 | nf, rep, cl | |
cash_player_bomb_planted | 300 | nf, rep, cl | |
cash_player_damage_hostage | -30 | nf, rep, cl | |
cash_player_get_killed | 0 | nf, rep, cl | |
cash_player_interact_with_hostage | 150 | nf, rep, cl | |
cash_player_killed_enemy_default | 300 | nf, rep, cl | |
cash_player_killed_enemy_factor | 1 | nf, rep, cl | |
cash_player_killed_hostage | -1000 | nf, rep, cl | |
cash_player_killed_teammate | -300 | nf, rep, cl | |
cash_player_rescued_hostage | 1000 | nf, rep, cl | |
cash_player_respawn_amount | 0 | nf, rep, cl | |
cash_team_elimination_bomb_map | 3250 | nf, rep, cl | |
cash_team_elimination_hostage_map_ct | 2000 | nf, rep, cl | |
cash_team_elimination_hostage_map_t | 1000 | nf, rep, cl | |
cash_team_hostage_alive | 0 | nf, rep, cl | |
cash_team_hostage_interaction | 500 | nf, rep, cl | |
cash_team_loser_bonus | 1400 | nf, rep, cl | |
cash_team_loser_bonus_consecutive_rounds | 500 | nf, rep, cl | |
cash_team_planted_bomb_but_defused | 800 | nf, rep, cl | |
cash_team_rescued_hostage | 0 | nf, rep, cl | |
cash_team_survive_guardian_wave | 1000 | nf, rep, cl | |
cash_team_terrorist_win_bomb | 3500 | nf, rep, cl | |
cash_team_win_by_defusing_bomb | 3250 | nf, rep, cl | |
cash_team_win_by_hostage_rescue | 3500 | nf, rep, cl | |
cash_team_win_by_time_running_out_bomb | 3250 | nf, rep, cl | |
cash_team_win_by_time_running_out_hostage | 3250 | nf, rep, cl | |
cash_team_winner_bonus_consecutive_rounds | 0 | nf, rep, cl | |
cc_lang | 0 | a, cl | Current close caption language (emtpy = use game UI language) |
cc_linger_time | 1 | a, cl | Close caption linger time. |
cc_predisplay_time | 0 | a, cl | Close caption delay before showing caption. |
cc_subtitles | 0 | a, cl | If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). |
chet_debug_idle | 0 | a, sv | If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info |
cl_allowdownload | 1 | a | Client downloads customization files |
cl_allowupload | 1 | a | Client uploads customization files |
cl_autobuy | 0 | cl | The order in which autobuy will attempt to purchase items |
cl_autohelp | 1 | a, user, cl | Auto-help |
cl_autowepswitch | 1 | a, user, cl, ss | Automatically switch to picked up weapons (if more powerful) |
cl_backspeed | 450 | cheat, cl | |
cl_bob_lower_amt | 21 | a, cl | The amount the viewmodel lowers when running |
cl_bob_version | 0 | cheat, cl | |
cl_bobamt_lat | 0 | a, cl | The amount the viewmodel moves side to side when running |
cl_bobamt_vert | 0 | a, cl | The amount the viewmodel moves up and down when running |
cl_bobcycle | 0 | a, cl | the frequency at which the viewmodel bobs. |
cl_bobup | 0 | cheat, cl | |
cl_brushfastpath | 1 | cheat, cl | |
cl_buywheel_nomousecentering | 0 | a, cl, ss | Set non-zero to prevent buy wheel from centering mouse into the wheel origin |
cl_buywheel_nonumberpurchasing | 0 | a, cl, ss | Set non-zero to prevent buy wheel from purchasing via number keys |
cl_cam_driver_compensation_scale | 0 | cl | |
cl_camera_follow_bone_index | -2 | cheat, cl | Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index. |
cl_camera_height_restriction_debug | 0 | cheat, rep, cl | |
cl_chatfilters | 63 | a, cl | Stores the chat filter settings |
cl_clock_correction | 1 | cheat | Enable/disable clock correction on the client. |
cl_clock_correction_adjustment_max_amount | 200 | cheat | Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount |
cl_clock_correction_adjustment_max_offset | 90 | cheat | As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply |
cl_clock_correction_adjustment_min_offset | 10 | cheat | If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
cl_clock_correction_force_server_tick | 999 | cheat | Force clock correction to match the server tick + this offset (-999 disables it). |
cl_clock_showdebuginfo | 0 | cheat | Show debugging info about the clock drift. |
cl_clockdrift_max_ms | 150 | cheat | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_clockdrift_max_ms_threadmode | 0 | cheat | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_cmdrate | 64 | a, user | Max number of command packets sent to server per second |
cl_color | 0 | a, user | Preferred teammate color |
cl_compass_enabled | 1 | a, cl | |
cl_connection_trouble_show | 0 | cl | Show connection trouble HUD warnings |
cl_countbones | 0 | cheat, cl | |
cl_crosshair_drawoutline | 1 | a, cl, ss | Draws a black outline around the crosshair for better visibility |
cl_crosshair_dynamic_maxdist_splitratio | 0 | a, cl, ss | If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_ |
cl_crosshair_dynamic_splitalpha_innermod | 1 | a, cl, ss | If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split. |
cl_crosshair_dynamic_splitalpha_outermod | 0 | a, cl, ss | If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split. |
cl_crosshair_dynamic_splitdist | 7 | a, cl, ss | If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7) |
cl_crosshair_friendly_warning | 1 | a, cl | 0: always off, 1: only on default crosshair styles, 2: always on |
cl_crosshair_outlinethickness | 1 | a, cl, ss | Set how thick you want your crosshair outline to draw (0-3) |
cl_crosshair_recoil | 0 | cheat, cl | Recoil/aimpunch will move the user's crosshair to show the effect |
cl_crosshair_sniper_show_normal_inaccuracy | 0 | a, cl, ss | Include standing inaccuracy when determining sniper crosshair blur |
cl_crosshair_sniper_width | 1 | a, cl, ss | If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline) |
cl_crosshair_t | 0 | a, cl, ss | T style crosshair |
cl_crosshairalpha | 200 | a, cl, ss | |
cl_crosshaircolor | 1 | a, cl, ss | Set crosshair color as defined in game_options.consoles.txt |
cl_crosshaircolor_b | 50 | a, cl, ss | |
cl_crosshaircolor_g | 250 | a, cl, ss | |
cl_crosshaircolor_r | 50 | a, cl, ss | |
cl_crosshairdot | 1 | a, cl, ss | |
cl_crosshairgap | 1 | a, cl, ss | |
cl_crosshairgap_useweaponvalue | 0 | a, cl, ss | If set to 1, the gap will update dynamically based on which weapon is currently equipped |
cl_crosshairsize | 5 | a, cl, ss | |
cl_crosshairstyle | 2 | a, cl, ss | 0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYN |
cl_crosshairthickness | 0.5 | a, cl, ss | |
cl_crosshairusealpha | 1 | a, cl, ss | |
cl_custommaterial_debug_graph | 0 | cheat, cl | |
cl_dangerzone_approaching_sound_radius | 700 | cheat, cl | |
cl_dangerzone_moving_sound_volume | 0 | cheat, cl | |
cl_dangerzone_sound_volume | 0 | cheat, cl | |
cl_debug_ugc_downloads | 0 | ||
cl_debugrumble | 0 | a, cl | Turn on rumble debugging spew |
cl_decryptdata_key | 0 | Key to decrypt encrypted GOTV messages | |
cl_decryptdata_key_pub | 0 | Key to decrypt public encrypted GOTV messages | |
cl_detail_avoid_force | 0 | a, cl | force with which to avoid players ( in units, percentage of the width of the detail sprite ) |
cl_detail_avoid_radius | 0 | a, cl | radius around detail sprite to avoid players |
cl_detail_avoid_recover_speed | 0 | a, cl | how fast to recover position after avoiding players |
cl_detail_max_sway | 0 | a, cl | Amplitude of the detail prop sway |
cl_detail_multiplier | 1 | cheat, cl | extra details to create |
cl_disable_ragdolls | 0 | cheat, cl | |
cl_disablefreezecam | 0 | a, cl | Turn on/off freezecam on client |
cl_disablehtmlmotd | 0 | a, cl | Disable HTML motds. |
cl_dm_buyrandomweapons | 1 | a, cl | Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the |
cl_download_demoplayer | 1 | Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all) | |
cl_downloadfilter | 0 | a | Determines which files can be downloaded from the server (all, none, nosounds) |
cl_draw_only_deathnotices | 0 | cl | For drawing only the crosshair and death notices (used for moviemaking) |
cl_drawhud | 1 | cheat, cl | Enable the rendering of the hud |
cl_drawhud_force_deathnotices | 0 | cl | 0: default; 1: draw deathnotices even if hud disabled; -1: force no deathnotices |
cl_drawhud_force_radar | 0 | cl | 0: default; 1: draw radar even if hud disabled; -1: force no radar |
cl_drawhud_force_teamid_overhead | 0 | cl | 0: default; 1: draw teamid even if hud disabled; -1: force no teamid |
cl_drawhud_specvote | 1 | cl | 1: default; 0: disables vote UI for spectators |
cl_drawleaf | -1 | cheat, cl | |
cl_drawmaterial | 0 | cheat, cl | Draw a particular material over the frame |
cl_drawshadowtexture | 0 | cheat, cl | |
cl_dz_playagain_auto_spectate | 0 | a, cl | Automatically switch to spectate mode after clicking the 'Play Again' button in end of match screen |
cl_entityreport | 0 | cheat | For debugging, draw entity states to console |
cl_extrapolate | 1 | cheat, cl | Enable/disable extrapolation if interpolation history runs out. |
cl_extrapolate_amount | 0 | cheat, cl | Set how many seconds the client will extrapolate entities for. |
cl_fastdetailsprites | 1 | cheat, cl | whether to use new detail sprite system |
cl_fixedcrosshairgap | 3 | a, cl, ss | For crosshair style 1: How big to make the gap between the pips in the fixed crosshair |
cl_flushentitypacket | 0 | cheat | For debugging. Force the engine to flush an entity packet. |
cl_foot_contact_shadows | 1 | cl | |
cl_forcepreload | 0 | a | Whether we should force preloading. |
cl_forwardspeed | 450 | cheat, cl | |
cl_freezecameffects_showholiday | 0 | cl | Happy holidays from the CS:GO team and Valve! |
cl_freezecampanel_position_dynamic | 1 | a, cl | Turn on/off freezecam's kill panel dynamic Y movement |
cl_grass_mip_bias | 0 | a | |
cl_grenadepreview | 0 | cheat, cl | Show trajectory of a grenade when pin is pulled. |
cl_hide_avatar_images | 0 | a, cl | Hide avatar images for other players. 0 - Off. 1 - Block All 2 - Block all but friends |
cl_hideserverip | 0 | If set to 1, server IPs will be hidden in the console (except when you type 'status') | |
cl_http_log_enable | 0 | norecord, server_can_execute, cl | Allows sending HTTP log from client main menu. |
cl_hud_background_alpha | 0 | a, cl | |
cl_hud_bomb_under_radar | 1 | a, cl | |
cl_hud_color | 0 | a, cl | 0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white. |
cl_hud_healthammo_style | 0 | a, cl | |
cl_hud_playercount_pos | 0 | a, cl | 0 = default (top), 1 = bottom |
cl_hud_playercount_showcount | 0 | a, cl | 0 = show player avatars (default), 1 = just show count number (no avatars) |
cl_hud_radar_scale | 1 | a, cl | |
cl_idealpitchscale | 0 | a, cl | |
cl_ignorepackets | 0 | cheat | Force client to ignore packets (for debugging). |
cl_interp | 0 | user, cl | Sets the interpolation amount (bounded on low side by server interp ratio settings). |
cl_interp_ratio | 2 | user, cl | Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). |
cl_interpolate | 1 | Enables or disables interpolation on listen servers or during demo playback | |
cl_inventory_debug_tooltip | 0 | cl | |
cl_inventory_saved_filter2 | 0 | a, cl | |
cl_inventory_saved_sort2 | 0 | a, cl | |
cl_invites_only_friends | 0 | a, cl | If turned on, will ignore in-game invites from recent teammates or other non-friends |
cl_invites_only_mainmenu | 0 | a, cl | If turned on, will ignore all invites when user is playing a match |
cl_itemimages_dynamically_generated | 2 | a, cl | 2: use render-targets, fallback to cache and disk; 1: no render targets, but use cache and fallback to disk; 0: disk assets onl |
cl_jiggle_bone_debug | 0 | cheat, cl | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_debug_pitch_constraints | 0 | cheat, cl | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_debug_yaw_constraints | 0 | cheat, cl | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_invert | 0 | cheat, cl | |
cl_join_advertise | 1 | a, cl | Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: no |
cl_lagcompensation | 1 | user, cl | Perform server side lag compensation of weapon firing events. |
cl_leafsystemvis | 0 | cheat, cl | |
cl_leveloverview | 0 | cheat, cl | |
cl_leveloverviewmarker | 0 | cheat, cl | |
cl_lock_camera | 0 | cheat, cl | |
cl_mainmenu_show_datagraph | 0 | cl | |
cl_maxrenderable_dist | 3000 | cheat, cl | Max distance from the camera at which things will be rendered |
cl_minimal_rtt_shadows | 1 | a, cl | |
cl_mouselook | 1 | a, cl, ss | Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. |
cl_mute_all_but_friends_and_party | 0 | a, cl | Only allow communication from friends and matchmaking party members. Set to 1 to apply the in non-competitive game modes. Set t |
cl_mute_enemy_team | 0 | a, cl | Block all communication from players on the enemy team. |
cl_obs_interp_enable | 1 | a, cl | Enables interpolation between observer targets |
cl_observercrosshair | 1 | a, cl, ss | |
cl_overdraw_test | 0 | cheat, numeric, cl | |
cl_particle_retire_cost | 0 | cheat, cl | |
cl_particles_show_bbox | 0 | cheat, cl | |
cl_particles_show_controlpoints | 0 | cheat, cl | |
cl_pclass | 0 | cheat, cl | Dump entity by prediction classname. |
cl_pdump | -1 | cheat, cl | Dump info about this entity to screen. |
cl_phys_show_active | 0 | cheat, cl | |
cl_phys_timescale | 1 | cheat, cl | Sets the scale of time for client-side physics (ragdolls) |
cl_pitchdown | 89 | cheat, cl | |
cl_pitchup | 89 | cheat, cl | |
cl_player_ping_mute | 0 | a, cl | If 1, player pinging will make a sound, if 0, pings will be silent |
cl_player_proximity_debug | 0 | cheat, rep, cl | |
cl_playerspray_auto_apply | 1 | a, cl | Automatically apply graffiti when graffiti menu closes |
cl_portal_use_new_dissolve | 1 | cheat, cl | Use new dissolve effect |
cl_predict | 1 | user, cl | Perform client side prediction. |
cl_predictionlist | 0 | cheat, cl | Show which entities are predicting |
cl_predictweapons | 1 | user, cl | Perform client side prediction of weapon effects. |
cl_promoted_settings_acknowledged | 0:0 | a, cl | |
cl_quickinventory_lastinv | 1 | a, cl | |
cl_quickinventory_line_update_speed | 65 | a, cl | |
cl_radar_always_centered | 1 | a, cl | If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents. |
cl_radar_icon_scale_min | 0 | a, cl | Sets the minimum icon scale. Valid values are 0.4 to 1.25. |
cl_radar_rotate | 1 | a, cl | 1 |
cl_radar_scale | 0 | a, cl | Sets the radar scale. Valid values are 0.25 to 1.0. |
cl_radar_square_with_scoreboard | 1 | a, cl | If set, the radar will toggle to square when the scoreboard is visible. |
cl_radial_radio_tab | 0 | a, cl | |
cl_radialmenu_deadzone_size | 0 | a, cl | |
cl_ragdoll_gravity | 600 | cheat, cl | Sets the gravity client-side ragdolls |
cl_ragdoll_workaround_threshold | 4 | cl | Mainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ra |
cl_rappel_tilt | 0 | cl | |
cl_rebuy | 0 | cl | The order in which rebuy will attempt to repurchase items |
cl_remove_old_ugc_downloads | 1 | cl | |
cl_resend | 2 | Delay in seconds before the client will resend the 'connect' attempt | |
cl_resend_timeout | 60 | Total time allowed for the client to resend the 'connect' attempt | |
cl_righthand | 1 | a, cl, ss | Use right-handed view models. |
cl_rumblescale | 1 | a, cl, ss | Scale sensitivity of rumble effects (0 to 1.0) |
cl_sanitize_player_names | 0 | a, cl | Replace names of other players with something non-offensive. |
cl_scoreboard_mouse_enable_binding | 0 | a, cl | Name of the binding to enable mouse selection in the scoreboard |
cl_scoreboard_survivors_always_on | 0 | a, cl | |
cl_server_graphic1_enable | 1 | cl | When enabled, 360x60 (<16kb) image file will be displayed to on-server spectators. |
cl_server_graphic2_enable | 1 | cl | When enabled, 220x45 (<16kb) image file will be displayed to on-server spectators. |
cl_shadowtextureoverlaysize | 256 | cheat, cl | |
cl_show_clan_in_death_notice | 1 | a, cl | Is set, the clan name will show next to player names in the death notices. |
cl_show_observer_crosshair | 1 | a, cl | Show the crosshair of the player being observed. 0: off 1: friends and party 2: everyone |
cl_showanimstate_activities | 0 | cheat, cl | Show activities in the (client) animation state display. |
cl_showerror | 0 | cl | Show prediction errors, 2 for above plus detailed field deltas. |
cl_showevents | 0 | cheat | Print event firing info in the console |
cl_showfps | 0 | cl | Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed ) |
cl_showhelp | 1 | a, cl | Set to 0 to not show on-screen help |
cl_showloadout | 1 | a, cl, ss | Toggles display of current loadout. |
cl_showpluginmessages2 | 0 | a | Allow plugins to display messages to you |
cl_showpos | 0 | cl | Draw current position at top of screen |
cl_sidespeed | 450 | cheat, cl | |
cl_skipfastpath | 0 | cheat, cl | Set to 1 to stop all models that go through the model fast path from rendering |
cl_skipslowpath | 0 | cheat | Set to 1 to skip any models that don't go through the model fast path |
cl_sniper_delay_unscope | 0 | a, cl | |
cl_spec_follow_grenade_key | 0 | a, cl | 0 = LALT, 1 = LSHIFT, 2 = +reload |
cl_spec_mode | 0 | a, user, server_can_execute, cl, ss | Saves the last viewed spectator mode for use next time we start to spectate |
cl_spec_show_bindings | 1 | server_can_execute, cl | Toggle the visibility of the spectator bindings. |
cl_spec_stats | 1 | cl | |
cl_spec_swapplayersides | 0 | cl | Toggle set the player names and team names to the opposite side in which they are are on the spectator panel. |
cl_spec_use_tournament_content_standards | 0 | cl | |
cl_sporeclipdistance | 512 | cheat, cl | |
cl_sun_decay_rate | 0 | cheat, cl | |
cl_sun_in_reflection_h_scale | 2 | cheat, cl | |
cl_sun_in_reflection_v_scale | 2 | cheat, cl | |
cl_sunlight_ortho_size | 0 | cheat, cl | Set to values greater than 0 for ortho view render projections. |
cl_tablet_mapmode | 1 | a, cl | |
cl_teamid_overhead_maxdist | 3000 | cheat, cl, ss | max distance at which the overhead team id icons will show |
cl_teamid_overhead_maxdist_spec | 2000 | cheat, cl, ss | max distance at which the overhead team id icons will show when a spectator |
cl_teamid_overhead_mode | 2 | a, cl | Always show team id over teammates. 1 = pips; 2 = pips, name, and equipment |
cl_teammate_colors_show | 1 | a, cl | In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters |
cl_threaded_bone_setup | 0 | cl | Enable parallel processing of bones |
cl_timeout | 30 | a | After this many seconds without receiving a packet from the server, the client will disconnect itself |
cl_updaterate | 64 | a, user | Number of packets per second of updates you are requesting from the server |
cl_upspeed | 320 | cheat, cl | |
cl_use_new_headbob | 1 | cheat, cl | |
cl_use_opens_buy_menu | 1 | a, user, cl, ss | Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key). |
cl_versus_intro | 1 | a, cl | |
cl_viewmodel_shift_left_amt | 1 | a, cl | The amount the viewmodel shifts to the left when shooting accuracy increases. |
cl_viewmodel_shift_right_amt | 0 | a, cl | The amount the viewmodel shifts to the right when shooting accuracy decreases. |
cl_voice_filter | 0 | Filter voice traffic, e.g.: 'steamids:765123,765456,7651244' | |
cl_weapon_clip_thinwalls | 1 | cheat, rep, cl | |
cl_weapon_clip_thinwalls_debug | 0 | cheat, rep, cl | |
cl_weapon_clip_thinwalls_lock | 0 | cheat, rep, cl | |
cl_weapon_debug_print_accuracy | 0 | cheat, cl | |
cl_weapon_debug_show_accuracy | 0 | cheat, cl | Draws a circle representing the effective range with every shot. |
cl_weapon_debug_show_accuracy_duration | 10 | cheat, cl | |
cl_winddir | 0 | cheat, cl | Weather effects wind direction angle |
cl_windspeed | 0 | cheat, cl | Weather effects wind speed scalar |
cl_wpn_sway_scale | 1 | cheat, cl | |
clientport | 27005 | Host game client port | |
closecaption | 0 | a | Enable close captioning. |
closeonbuy | 0 | a, cl, ss | Set non-zero to close the buy menu after buying something |
cloth_windage_multiplier | 1 | cheat, cl | |
commentary_firstrun | 0 | a, cl | |
con_allownotify | 1 | a | Allows the notification area to be visible. |
con_enable | 0 | a | Allows the console to be activated. |
con_filter_enable | 0 | Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot | |
con_filter_text | 0 | Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. | |
con_filter_text_out | 0 | Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. | |
con_logfile | 0 | Console output gets written to this file | |
con_timestamp | 0 | Prefix console.log entries with timestamps | |
contributionscore_assist | 1 | sv | amount of contribution score added for an assist |
contributionscore_bomb_defuse_major | 3 | sv | amount of contribution score for defusing a bomb while at least one enemy remains alive |
contributionscore_bomb_defuse_minor | 1 | sv | amount of contribution score for defusing a bomb after eliminating enemy team |
contributionscore_bomb_exploded | 1 | sv | amount of contribution score awarded to bomb planter and terrorists remaining alive if bomb explosion wins the round |
contributionscore_bomb_planted | 2 | sv | amount of contribution score for planting a bomb |
contributionscore_cash_bundle | 0 | sv | amount of contribution score for picking up a cash bundle |
contributionscore_crate_break | 0 | sv | amount of contribution score for breaking an item crate |
contributionscore_hostage_kill | -2 | sv | amount of contribution score for killing a hostage, normally negative |
contributionscore_hostage_rescue_major | 3 | sv | amount of contribution score added to rescuer per hostage rescued |
contributionscore_hostage_rescue_minor | 1 | sv | amount of contribution score added to all alive CTs per hostage rescued |
contributionscore_kill | 2 | sv | amount of contribution score added for a kill |
contributionscore_kill_factor | 0 | sv | percentage of victim's contribution score to award to their killer as a bonus |
contributionscore_objective_kill | 3 | sv | amount of contribution score added for an objective related kill |
contributionscore_suicide | -2 | sv | amount of contribution score for a suicide, normally negative |
contributionscore_team_kill | -2 | sv | amount of contribution score for a team kill, normally negative |
cpu_frequency_monitoring | 0 | Set CPU frequency monitoring interval in seconds. Zero means disabled. | |
crosshair | 1 | a, cl, ss | |
cs_enable_player_physics_box | 0 | sv | |
cs_hostage_near_rescue_music_distance | 2000 | sv, cheat | |
cs_ShowStateTransitions | -2 | sv, cheat | cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions. |
CS_WarnFriendlyDamageInterval | 3 | sv, cheat | Defines how frequently the server notifies clients that a player damaged a friend |
custom_bot_difficulty | 0 | sv, rep, cl | Bot difficulty for offline play. |
cv_bot_ai_bt_debug_target | -1 | sv, cheat, rep | Draw the behavior tree of the given bot. |
cv_bot_ai_bt_hiding_spot_show | 0 | sv, cheat, rep | Draw hiding spots. |
cv_bot_ai_bt_moveto_show_next_hiding_spot | 0 | sv, cheat, rep | Draw the hiding spot the bot will check next. |
debug_entity_outline_highlight | 0 | cheat, cl | |
debug_map_crc | 0 | Prints CRC for each map lump loaded | |
debug_visibility_monitor | 0 | sv, cheat | |
default_fov | 90 | cheat, cl | |
demo_recordcommands | 1 | cheat | Record commands typed at console into .dem files. |
demo_strict_validation | 0 | ||
developer | 0 | Set developer message level | |
display_game_events | 0 | cheat | |
dsp_db_min | 80 | cheat, demo | |
dsp_db_mixdrop | 0 | cheat, demo | |
dsp_dist_max | 1440 | cheat, demo | |
dsp_dist_min | 0 | cheat, demo | |
dsp_enhance_stereo | 0 | a | |
dsp_mix_max | 0 | cheat, demo | |
dsp_mix_min | 0 | cheat, demo | |
dsp_off | 0 | cheat | |
dsp_player | 0 | demo, server_can_execute | |
dsp_slow_cpu | 0 | cheat | |
dsp_volume | 0 | cheat | |
enable_debug_overlays | 1 | sv, cheat | Enable rendering of debug overlays |
enable_fast_math | 1 | Turns Denormals-Are-Zeroes and Flush-to-Zero on or off | |
enable_skeleton_draw | 0 | cheat, cl | Render skeletons in wireframe |
engine_no_focus_sleep | 50 | a | |
ent_messages_draw | 0 | sv, cheat | Visualizes all entity input/output activity. |
ff_damage_bullet_penetration | 0 | rep, cl | If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly playe |
ff_damage_reduction_bullets | 0 | rep, cl | How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en |
ff_damage_reduction_grenade | 0 | rep, cl | How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don |
ff_damage_reduction_grenade_self | 1 | rep, cl | How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do |
ff_damage_reduction_other | 0 | rep, cl | How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damag |
fish_debug | 0 | cheat, cl | Show debug info for fish |
fish_dormant | 0 | sv, cheat, rep | Turns off interactive fish behavior. Fish become immobile and unresponsive. |
fog_color | -1 | cheat, cl | |
fog_colorskybox | -1 | cheat, cl | |
fog_enable | 1 | cheat, cl | |
fog_enable_water_fog | 1 | cheat | |
fog_enableskybox | 1 | cheat, cl | |
fog_end | -1 | cheat, cl | |
fog_endskybox | -1 | cheat, cl | |
fog_hdrcolorscale | -1 | cheat, cl | |
fog_hdrcolorscaleskybox | -1 | cheat, cl | |
fog_maxdensity | -1 | cheat, cl | |
fog_maxdensityskybox | -1 | cheat, cl | |
fog_override | 0 | cheat, cl | Overrides the map's fog settings (-1 populates fog_ vars with map's values) |
fog_start | -1 | cheat, cl | |
fog_startskybox | -1 | cheat, cl | |
force_audio_english | 0 | a | Keeps track of whether we're forcing english in a localized language. |
fov_cs_debug | 0 | cheat, cl | Sets the view fov if cheats are on. |
fov_tv_debug | 0 | cl | Sets the GOTV view custom fov in roaming view. |
fps_max | 400 | Frame rate limiter | |
fps_max_menu | 120 | Frame rate limiter, main menu | |
fps_screenshot_frequency | 10 | cheat | While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds w |
fps_screenshot_threshold | -1 | cheat | Dump a screenshot when the FPS drops below the given value. |
fs_allow_unsafe_writes | 0 | 0: Disallow writes to filesystem locations we don't own. 1: Allow such writes (potentially unsafe). | |
fs_report_sync_opens | 0 | 0:Off, 1:Always, 2:Not during map load | |
func_break_max_pieces | 15 | a, rep, cl | |
fx_new_sparks | 1 | sv, cheat | Use new style sparks. |
g15_update_msec | 250 | a, cl | Logitech G-15 Keyboard update interval. |
g_debug_angularsensor | 0 | sv, cheat | |
g_debug_constraint_sounds | 0 | sv, cheat | Enable debug printing about constraint sounds. |
g_debug_ragdoll_removal | 0 | cheat, rep, cl | |
g_debug_ragdoll_visualize | 0 | cheat, cl | |
g_debug_trackpather | 0 | sv, cheat | |
g_debug_vehiclebase | 0 | sv, cheat | |
g_debug_vehicledriver | 0 | sv, cheat | |
g_debug_vehicleexit | 0 | sv, cheat | |
g_debug_vehiclesound | 0 | sv, cheat | |
g_jeepexitspeed | 100 | sv, cheat | |
game_mode | 0 | sv, rep, cl | The current game mode (based on game type). See GameModes.txt. |
game_type | 0 | sv, rep, cl | The current game type. See GameModes.txt. |
gameinstructor_enable | 1 | a, cl | Display in game lessons that teach new players. |
gameinstructor_find_errors | 0 | cheat, cl | Set to 1 and the game instructor will run EVERY scripted command to uncover errors. |
gameinstructor_save_restore_lessons | 1 | cheat, cl | Set to 0 to disable save/load of open lesson opportunities in single player. |
gameinstructor_verbose | 0 | cheat, cl | Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. |
gameinstructor_verbose_lesson | 0 | cheat, cl | Display more verbose information for lessons have this name. |
gl_clear_randomcolor | 0 | cheat, cl | Clear the back buffer to random colors every frame. Helps spot open seams in geometry. |
global_chatter_info | 0 | sv | Map/mode-specific responserules criteria used by calls to UTIL_GlobalChatter |
global_event_log_enabled | 0 | sv, cheat | Enables the global event log system |
glow_outline_effect_enable | 1 | cheat, cl | Enable entity outline glow effects. |
glow_outline_width | 6 | cheat, cl | Width of glow outline effect in screen space. |
gotv_theater_container | 0 | cl | Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches |
healthshot_allow_use_at_full | 1 | rep, cl | |
healthshot_health | 50 | rep, cl | |
healthshot_healthboost_damage_multiplier | 1 | sv, rep | |
healthshot_healthboost_speed_multiplier | 1 | rep, cl | |
healthshot_healthboost_time | 0 | rep, cl | |
hidehud | 0 | cheat, cl, ss | |
host_flush_threshold | 12 | Memory threshold below which the host should flush caches between server instances | |
host_framerate | 0 | cheat, rep | Set to lock per-frame time elapse. |
host_info_show | 1 | How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info | |
host_map | 0 | Current map name. | |
host_name_store | 1 | Whether hostname is recorded in game events and GOTV. | |
host_players_show | 1 | How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players | |
host_rules_show | 1 | How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled | |
host_sleep | 0 | cheat | Force the host to sleep a certain number of milliseconds each frame. |
host_timescale | 1 | cheat, rep | Prescale the clock by this amount. |
hostage_debug | 0 | sv, cheat | Show hostage AI debug information |
hostage_is_silent | 0 | sv, cheat | When set, the hostage won't play any code driven response rules lines |
hostfile | 0 | sv | The HOST file to load. |
hostip | -1062731776.000 | Host game server ip | |
hostname | 0 | Hostname for server. | |
hostport | 27015 | Host game server port | |
hud_scaling | 0 | a, cl | Scales hud elements |
hud_showtargetid | 1 | a, cl, ss | Enables display of target names |
hud_takesshots | 0 | a, cl | Auto-save a scoreboard screenshot at the end of a map. |
in_forceuser | 0 | cheat | Force user input to this split screen player. |
inferno_child_spawn_interval_multiplier | 0 | sv, cheat | Amount spawn interval increases for each child |
inferno_child_spawn_max_depth | 4 | sv, rep | |
inferno_damage | 40 | sv, cheat | Damage per second |
inferno_debug | 0 | sv, cheat | |
inferno_dlight_spacing | 200 | cheat, cl | Inferno dlights are at least this far apart |
inferno_flame_lifetime | 7 | sv, rep | Average lifetime of each flame in seconds |
inferno_flame_spacing | 42 | sv, cheat | Minimum distance between separate flame spawns |
inferno_forward_reduction_factor | 0 | sv, cheat | |
inferno_friendly_fire_duration | 6 | sv, cheat | For this long, FF is credited back to the thrower. |
inferno_initial_spawn_interval | 0 | sv, cheat | Time between spawning flames for first fire |
inferno_max_child_spawn_interval | 0 | sv, cheat | Largest time interval for child flame spawning |
inferno_max_flames | 16 | sv, rep | Maximum number of flames that can be created |
inferno_max_range | 150 | sv, rep | Maximum distance flames can spread from their initial ignition point |
inferno_per_flame_spawn_duration | 3 | sv, cheat | Duration each new flame will attempt to spawn new flames |
inferno_scorch_decals | 1 | sv, cheat | |
inferno_spawn_angle | 45 | sv, cheat | Angular change from parent |
inferno_surface_offset | 20 | sv, cheat | |
inferno_velocity_decay_factor | 0 | sv, cheat | |
inferno_velocity_factor | 0 | sv, cheat | |
inferno_velocity_normal_factor | 0 | sv, cheat | |
ip | 0 | Overrides IP for multihomed hosts | |
ip_relay | 0 | Overrides IP used to redirect TV relay connections for NAT hosts | |
ip_steam | 0 | Overrides IP used to bind Steam port for multihomed hosts | |
ip_tv | 0 | Overrides IP used to bind TV port for multihomed hosts | |
ip_tv1 | 0 | Overrides IP used to bind TV1 port for multihomed hosts | |
joy_accelmax | 1 | a, cl | |
joy_accelscale | 3 | a, cl | |
joy_accelscalepoly | 0 | a, cl | |
joy_advanced | 0 | a, cl | |
joy_advaxisr | 0 | a, cl | |
joy_advaxisu | 0 | a, cl | |
joy_advaxisv | 0 | a, cl | |
joy_advaxisx | 0 | a, cl | |
joy_advaxisy | 0 | a, cl | |
joy_advaxisz | 0 | a, cl | |
joy_autoaimdampen | 0 | a, cl | How much to scale user stick input when the gun is pointing at a valid target. |
joy_autoAimDampenMethod | 0 | a, cl | |
joy_autoaimdampenrange | 0 | a, cl | The stick range where autoaim dampening is applied. 0 = off |
joy_axisbutton_threshold | 0 | a | Analog axis range before a button press is registered. |
joy_cfg_preset | 1 | a, cl, ss | |
joy_circle_correct | 1 | a, cl | |
joy_curvepoint_1 | 0 | a, cl | |
joy_curvepoint_2 | 0 | a, cl | |
joy_curvepoint_3 | 0 | a, cl | |
joy_curvepoint_4 | 1 | a, cl | |
joy_curvepoint_end | 2 | a, cl | |
joy_diagonalpov | 0 | a, cl | POV manipulator operates on diagonal axes, too. |
joy_display_input | 0 | a, cl | |
joy_forwardsensitivity | -1 | a, cl | |
joy_forwardthreshold | 0 | a, cl | |
joy_gamma | 0 | a, cl | |
joy_inverty | 0 | a, cl, ss | Whether to invert the Y axis of the joystick for looking. |
joy_lowend | 1 | a, cl | |
joy_lowend_linear | 0 | a, cl | |
joy_lowmap | 1 | a, cl | |
joy_movement_stick | 0 | a, cl, ss | Which stick controls movement : 0 = left stick, 1 = right stick, 2 = legacy controls |
joy_name | 0 | a, cl | |
joy_no_accel_jump | 0 | a, cl | |
joy_pitchsensitivity | -1 | a, cl, ss | joystick pitch sensitivity |
joy_pitchthreshold | 0 | a, cl | |
joy_response_look | 0 | a, cl | 'Look' stick response mode: 0=Default, 1=Acceleration Promotion |
joy_response_look_pitch | 1 | a, cl | 'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion |
joy_response_move | 1 | a, cl | 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity |
joy_sensitive_step0 | 0 | a, cl | |
joy_sensitive_step1 | 0 | a, cl | |
joy_sensitive_step2 | 0 | a, cl | |
joy_sidesensitivity | 1 | a, cl | |
joy_sidethreshold | 0 | a, cl | |
joy_wingmanwarrior_centerhack | 0 | a | Wingman warrior centering hack. |
joy_wingmanwarrior_turnhack | 0 | a, cl | Wingman warrior hack related to turn axes. |
joy_yawsensitivity | -1 | a, cl, ss | joystick yaw sensitivity |
joy_yawthreshold | 0 | a, cl | |
joystick | 1 | a, cl | True if the joystick is enabled, false otherwise. |
joystick_force_disabled | 1 | a, cl | Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad si |
joystick_force_disabled_set_from_options | 1 | a, cl | Sets controllers enabled/disabled just before the config is written. |
lightcache_maxmiss | 2 | cheat | |
lobby_default_privacy_bits2 | 1 | a, cl | Lobby default permissions (0: private, 1: public) |
locator_split_len | 0 | cheat, cl | |
locator_split_maxwide_percent | 0 | cheat, cl | |
lockMoveControllerRet | 0 | a, cl | |
logaddress_token_secret | 0 | Set a secret string that will be hashed when using logaddress with explicit token hash. | |
lookspring | 0 | a, cl | |
lookstrafe | 0 | a, cl | |
loopsingleplayermaps | 0 | sv, cheat, rep | |
m_customaccel | 0 | a, cl | Custom mouse acceleration: |
0: custom accelaration disabled | |||
1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, | |||
m_customaccel_exponent | 1 | a, cl | Mouse move is raised to this power before being scaled by scale factor. |
m_customaccel_max | 0 | a, cl | Max mouse move scale factor, 0 for no limit |
m_customaccel_scale | 0 | a, cl | Custom mouse acceleration value. |
m_forward | 1 | a, cl | Mouse forward factor. |
m_mouseaccel1 | 0 | a, cl | Windows mouse acceleration initial threshold (2x movement). |
m_mouseaccel2 | 0 | a, cl | Windows mouse acceleration secondary threshold (4x movement). |
m_mousespeed | 1 | a, cl | Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold |
m_pitch | 0 | a, cl, ss | Mouse pitch factor. |
m_rawinput | 1 | a, cl | Use Raw Input for mouse input. |
m_side | 0 | a, cl | Mouse side factor. |
m_yaw | 0 | a, cl | Mouse yaw factor. |
mapcycledisabled | 0 | rep, cl | repeats the same map after each match instead of using the map cycle |
mapoverview_allow_client_draw | 0 | cl | Allow a client to draw on the map overview |
mapoverview_allow_grid_usage | 0 | cl | When set to 1, allows turning on the (experimental) grid for drawing. |
mapoverview_icon_scale | 1 | a, cl | Sets the icon scale multiplier for the overview map. Valid values are 0.5 to 3.0. |
mat_accelerate_adjust_exposure_down | 40 | cheat, cl | |
mat_ambient_light_b | 0 | cheat | |
mat_ambient_light_g | 0 | cheat | |
mat_ambient_light_r | 0 | cheat | |
mat_aniso_disable | 0 | cheat | NOTE: You must change mat_forceaniso after changing this convar for this to take effect |
mat_autoexposure_max | 2 | cheat, cl | |
mat_autoexposure_max_multiplier | 1 | cheat, cl | |
mat_autoexposure_min | 0 | cheat, cl | |
mat_bloomamount_rate | 0 | cheat, cl | |
mat_bumpbasis | 0 | cheat | |
mat_camerarendertargetoverlaysize | 128 | cheat, cl | |
mat_colcorrection_forceentitiesclientside | 0 | cheat, cl | Forces color correction entities to be updated on the client |
mat_colorcorrection | 1 | cheat | |
mat_debug_bloom | 0 | cheat, cl | |
mat_debug_postprocessing_effects | 0 | cheat, cl | 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen |
mat_debugalttab | 0 | cheat | |
mat_disable_bloom | 0 | cheat, cl | |
mat_displacementmap | 1 | cheat | |
mat_draw_resolution | 0 | cheat | |
mat_draw_resolution_threshold | 3072 | cheat | |
mat_draw_zone_highlight | 1 | cheat, cl | |
mat_draw_zone_projection_mode | 1 | cheat, cl | |
mat_drawflat | 0 | cheat | |
mat_drawgray | 0 | cheat | |
mat_drawwater | 1 | cheat, cl | |
mat_dynamic_tonemapping | 1 | cheat | |
mat_dynamiclightmaps | 0 | cheat | |
mat_dynamicPaintmaps | 0 | cheat | |
mat_exposure_center_region_x | 0 | cheat, cl | |
mat_exposure_center_region_y | 0 | cheat, cl | |
mat_fastclip | 0 | cheat | |
mat_fastnobump | 0 | cheat | |
mat_fillrate | 0 | cheat | |
mat_force_bloom | 0 | cheat, cl | |
mat_force_tonemap_min_avglum | -1 | cheat, cl | Override. Old default was 3.0 |
mat_force_tonemap_percent_bright_pixels | -1 | cheat, cl | Override. Old value was 2.0 |
mat_force_tonemap_percent_target | -1 | cheat, cl | Override. Old default was 60. |
mat_force_tonemap_scale | 0 | cheat | |
mat_forcedynamic | 0 | cheat | |
mat_frame_sync_enable | 1 | cheat | |
mat_frame_sync_force_texture | 0 | cheat | Force frame syncing to lock a managed texture. |
mat_fullbright | 0 | cheat | |
mat_hdr_uncapexposure | 0 | cheat, cl | |
mat_hsv | 0 | cheat, cl | |
mat_leafvis | 0 | cheat | Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what |
mat_loadtextures | 1 | cheat | |
mat_local_contrast_edge_scale_override | -1000 | cheat | |
mat_local_contrast_midtone_mask_override | -1 | cheat | |
mat_local_contrast_scale_override | 0 | cheat | |
mat_local_contrast_vignette_end_override | -1 | cheat | |
mat_local_contrast_vignette_start_override | -1 | cheat | |
mat_lpreview_mode | -1 | cheat, cl | |
mat_luxels | 0 | cheat | |
mat_measurefillrate | 0 | cheat | |
mat_monitorgamma | 2 | a | monitor gamma (typically 2.2 for CRT and 1.7 for LCD) |
mat_monitorgamma_tv_enabled | 0 | a | |
mat_morphstats | 0 | cheat | |
mat_norendering | 0 | cheat | |
mat_normalmaps | 0 | cheat | |
mat_normals | 0 | cheat | |
mat_postprocess_enable | 1 | cheat, cl | |
mat_powersavingsmode | 0 | a | Power Savings Mode |
mat_preview | 0 | cheat, cl | |
mat_proxy | 0 | cheat | |
mat_queue_mode | -1 | The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued | |
mat_queue_priority | 1 | ||
mat_queue_report | 0 | a | Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks. |
mat_remoteshadercompile | 127 | cheat | |
mat_rendered_faces_count | 0 | cheat | Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re |
mat_resolveFullFrameDepth | 1 | cheat | Enable depth resolve to a texture. 0=disable, 1=enable via resolve tricks if supported in hw, otherwise disable, 2=force extra |
mat_reversedepth | 0 | cheat | |
mat_show_histogram | 0 | cheat, cl | |
mat_show_texture_memory_usage | 0 | cheat, numeric | Display the texture memory usage on the HUD. |
mat_showcamerarendertarget | 0 | cheat, cl | |
mat_showframebuffertexture | 0 | cheat, cl | |
mat_showlowresimage | 0 | cheat | |
mat_showmiplevels | 0 | cheat | color-code miplevels 2: normalmaps, 1: everything else |
mat_showwatertextures | 0 | cheat, cl | |
mat_softwareskin | 0 | cheat | |
mat_spewalloc | 0 | a | |
mat_stub | 0 | cheat, cl | |
mat_surfaceid | 0 | cheat | |
mat_surfacemat | 0 | cheat | |
mat_tessellation_accgeometrytangents | 0 | cheat | |
mat_tessellation_cornertangents | 1 | cheat | |
mat_tessellation_update_buffers | 1 | cheat | |
mat_tessellationlevel | 6 | cheat | |
mat_texture_list | 0 | cheat | For debugging, show a list of used textures per frame |
mat_texture_list_content_path | 0 | a | The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn |
mat_tonemap_algorithm | 1 | cheat, cl | 0 = Original Algorithm 1 = New Algorithm |
mat_viewportscale | 1 | cheat, cl | Scale down the main viewport (to reduce GPU impact on CPU profiling) |
mat_viewportupscale | 1 | cheat, cl | Scale the viewport back up |
mat_wireframe | 0 | cheat | |
mat_yuv | 0 | cheat, cl | |
mc_accel_band_size | 0 | a, cl | Percentage of half the screen width or height. |
mc_dead_zone_radius | 0 | a, cl | 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen. |
mc_max_pitchrate | 100 | a, cl | (degrees/sec) |
mc_max_yawrate | 230 | a, cl | (degrees/sec) |
mem_incremental_compact_rate | 0 | cheat | Rate at which to attempt internal heap compation |
mm_csgo_community_search_players_min | 3 | a | When performing CSGO community matchmaking look for servers with at least so many human players |
mm_dedicated_force_servers | 0 | Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. | |
Use sy | |||
mm_dedicated_search_maxping | 150 | a | Longest preferred ping to dedicated servers for games |
mm_server_search_lan_ports | 27015 | a | Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs. |
mm_session_search_ping_buckets | 4 | ||
mm_session_search_qos_timeout | 15 | ||
mm_session_sys_kick_ban_duration | 180 | ||
mm_session_sys_pkey | 0 | ||
molotov_throw_detonate_time | 2 | rep, cl | |
motdfile | 0 | sv | The MOTD file to load. |
mp_afterroundmoney | 0 | rep, cl | amount of money awared to every player after each round |
mp_anyone_can_pickup_c4 | 0 | rep, cl | If set, everyone can pick up the c4, not just Ts. |
mp_autokick | 1 | sv, rep | Kick idle/team-killing/team-damaging players |
mp_autoteambalance | 1 | sv, nf | |
mp_backup_restore_load_autopause | 1 | sv | Whether to automatically pause the match after restoring round data from backup |
mp_backup_round_auto | 1 | sv | If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk |
mp_backup_round_file | 0 | sv | If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_scor |
mp_backup_round_file_last | 0 | sv | Every time a backup file is written the value of this convar gets updated to hold the name of the backup file. |
mp_backup_round_file_pattern | 0 | sv | If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%%date%%time%%team1% |
mp_bot_ai_bt | 0 | sv | Use the specified behavior tree file to drive the bot behavior. |
mp_buy_allow_grenades | 1 | rep, cl | Whether players can purchase grenades from the buy menu or not. |
mp_buy_allow_guns | 255 | rep, cl | Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32). |
mp_buy_anywhere | 0 | nf, rep, cl | When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. |
mp_buy_during_immunity | 0 | nf, rep, cl | When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. |
mp_buytime | 90 | rep, cl | How many seconds after round start players can buy items for. |
mp_c4_cannot_be_defused | 0 | rep, cl | If set, the planted c4 cannot be defused. |
mp_c4timer | 40 | nf, rep, cl | how long from when the C4 is armed until it blows |
mp_competitive_endofmatch_extra_time | 15 | sv | After a competitive match finishes rematch voting extra time is given for rankings. |
mp_consecutive_loss_aversion | 1 | sv, rep | How loss streak is affected with round win: 0 = win fully resets loss bonus, 1 = first win steps down loss bonus, 2 = first win |
mp_consecutive_loss_max | 4 | sv, rep | |
mp_coop_force_join_ct | 0 | rep, cl | If set, real players will auto join CT on join. |
mp_coopmission_bot_difficulty_offset | 0 | sv, rep | The difficulty offset modifier for bots during coop missions. |
mp_coopmission_dz | 0 | rep, cl | Whether this a coop mission leveraging the DZ universe (tablets, choppers, drones, etc). |
mp_coopmission_dz_use_bt | 1 | rep, cl | Use new AI system for bots or not. |
mp_coopmission_mission_number | 0 | rep, cl | Which mission the map should run after it loads. |
mp_ct_default_grenades | 0 | rep, cl | The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like thi |
mp_ct_default_melee | 0 | rep, cl | The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it shou |
mp_ct_default_primary | 0 | rep, cl | The default primary (rifle) weapon that the CTs will spawn with |
mp_ct_default_secondary | 0 | rep, cl | The default secondary (pistol) weapon that the CTs will spawn with |
mp_damage_headshot_only | 0 | sv, rep | Determines whether non-headshot hits do any damage. |
mp_damage_scale_ct_body | 1 | sv, rep | Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%) |
mp_damage_scale_ct_head | 1 | sv, rep | Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshot |
mp_damage_scale_t_body | 1 | sv, rep | Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%) |
mp_damage_scale_t_head | 1 | sv, rep | Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots |
mp_damage_vampiric_amount | 0 | sv, rep | If Set to non-0, will determine the fraction of damage dealt that will be given to attacker. |
mp_death_drop_breachcharge | 1 | rep, cl | Drop breachcharge on player death |
mp_death_drop_c4 | 1 | rep, cl | Whether c4 is droppable |
mp_death_drop_defuser | 1 | rep, cl | Drop defuser on player death |
mp_death_drop_grenade | 2 | rep, cl | Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades |
mp_death_drop_gun | 1 | rep, cl | Which gun to drop on player death: 0=none, 1=best, 2=current or best |
mp_death_drop_healthshot | 1 | rep, cl | Drop healthshot on player death |
mp_death_drop_taser | 1 | rep, cl | Drop taser on player death |
mp_deathcam_skippable | 1 | sv, rep | Determines whether a player can early-out of the deathcam. |
mp_default_team_winner_no_objective | -1 | rep, cl | If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time run |
mp_defuser_allocation | 0 | rep, cl | How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone |
mp_disconnect_kills_bots | 0 | sv | When a bot disconnects, kill them first. Requires mp_disconnect_kills_players. |
mp_disconnect_kills_players | 1 | sv | When a player disconnects, kill them first (triggering item drops, stats, etc.) |
mp_display_kill_assists | 1 | rep, cl | Whether to display and score player assists |
mp_dm_bonus_length_max | 30 | sv, rep | Maximum time the bonus time will last (in seconds) |
mp_dm_bonus_length_min | 30 | sv, rep | Minimum time the bonus time will last (in seconds) |
mp_dm_bonus_percent | 50 | rep, cl | Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period. |
mp_dm_bonus_respawn | 0 | rep, cl | When attempting to get the bonus weapon in deathmatch, whether we should respawn you with it or just give it to you directly |
mp_dm_bonusweapon_dogtags | 0 | rep, cl | Additional dogtags to drop when making a kill with the bonus weapon |
mp_dm_dogtag_score | 0 | rep, cl | Points to award for picking up a dogtag in deathmatch. |
mp_dm_kill_base_score | 10 | rep, cl | Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points. |
mp_dm_teammode | 0 | rep, cl | In deathmatch, enables team DM visuals & scoring |
mp_dm_teammode_bonus_score | 1 | rep, cl | Team deathmatch victory points to award for kill with bonus weapon |
mp_dm_teammode_dogtag_score | 0 | rep, cl | Team deathmatch victory points to award for collecting enemy dogtags |
mp_dm_teammode_kill_score | 1 | rep, cl | Team deathmatch victory points to award for enemy kill |
mp_dm_time_between_bonus_max | 40 | sv, rep | Maximum time a bonus time will start after the round start or after the last bonus (in seconds) |
mp_dm_time_between_bonus_min | 30 | sv, rep | Minimum time a bonus time will start after the round start or after the last bonus (in seconds) |
mp_do_warmup_offine | 0 | rep, cl | Whether or not to do a warmup period at the start of a match in an offline (bot) match. |
mp_do_warmup_period | 1 | rep, cl | Whether or not to do a warmup period at the start of a match. |
mp_dogtag_despawn_on_killer_death | 1 | sv, rep | Whether dogtags should despawn when their killer dies |
mp_dogtag_despawn_time | 120 | sv, rep | How many seconds dogtags should stay around before despawning automatically (0 = infinite) |
mp_dogtag_pickup_rule | 0 | sv, rep | Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = any |
mp_drop_grenade_enable | 0 | sv | Allows players to drop grenades. |
mp_drop_knife_enable | 0 | sv | Allows players to drop knives. |
mp_economy_reset_rounds | 0 | rep, cl | Reset all player money every N rounds (0 for never) |
mp_endmatch_votenextleveltime | 20 | cl | If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end. |
mp_endmatch_votenextmap | 1 | rep, cl | Whether or not players vote for the next map at the end of the match when the final scoreboard comes up |
mp_endmatch_votenextmap_keepcurrent | 1 | rep, cl | If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting |
mp_endmatch_votenextmap_wargames_modes | 0 | sv | Modes available for endmatch voting during War Games. Separate names with spaces. |
mp_endmatch_votenextmap_wargames_nummaps | 3 | sv | Maximum number of maps to include in endmatch voting during War Games |
mp_endmatch_votenextmap_wargames_nummodes | 1 | sv | Maximum number of other War Games to include in endmatch voting during War Games |
mp_endwarmup_player_count | 0 | rep, cl | Number of players required to be connected to end warmup early. 0 to require maximum players for mode. |
mp_equipment_reset_rounds | 0 | rep, cl | Reset all player equipment every N rounds (0 for never) |
mp_footsteps_serverside | 1 | sv | Makes the server always play footstep sounds. Clients never calculate footstep sounds locally, instead relying on the server. |
mp_force_assign_teams | 0 | rep, cl | Players don't get to choose what team they are on, it is auto assinged. |
mp_force_pick_time | 15 | rep, cl | The amount of time a player has on the team screen to make a selection before being auto-teamed |
mp_forcecamera | 1 | rep, cl | Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_ |
mp_free_armor | 0 | rep, cl | Determines whether kevlar (1+) and/or helmet (2+) are given automatically. |
mp_freezetime | 6 | sv, nf, rep | how many seconds to keep players frozen when the round starts |
mp_friendlyfire | 0 | nf, rep, cl | Allows team members to injure other members of their team |
mp_ggprogressive_random_weapon_kills_needed | 2 | rep, cl | If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon |
mp_ggprogressive_round_restart_delay | 15 | rep, cl | Number of seconds to delay before restarting a round after a win in gungame progessive |
mp_ggprogressive_use_random_weapons | 1 | rep, cl | If set, selects random weapons from set categories for the progression order |
mp_ggtr_always_upgrade | 0 | rep, cl | Award this many upgrade points every round in demolition mode |
mp_ggtr_bomb_defuse_bonus | 1 | rep, cl | Number of bonus upgrades to award the CTs when they defuse a gun game bomb |
mp_ggtr_bomb_detonation_bonus | 1 | rep, cl | Number of bonus upgrades to award the Ts when they detonate a gun game bomb |
mp_ggtr_bomb_pts_for_flash | 4 | rep, cl | Kill points required in a round to get a bonus flash grenade |
mp_ggtr_bomb_pts_for_he | 3 | rep, cl | Kill points required in a round to get a bonus HE grenade |
mp_ggtr_bomb_pts_for_molotov | 5 | rep, cl | Kill points required in a round to get a bonus molotov cocktail |
mp_ggtr_bomb_pts_for_upgrade | 2 | rep, cl | Kill points required to upgrade a player's weapon |
mp_ggtr_bomb_respawn_delay | 0 | rep, cl | Number of seconds to delay before making the bomb available to a respawner in gun game |
mp_ggtr_end_round_kill_bonus | 1 | rep, cl | Number of bonus points awarded in Demolition Mode when knife kill ends round |
mp_ggtr_halftime_delay | 0 | rep, cl | Number of seconds to delay during TR Mode halftime |
mp_ggtr_last_weapon_kill_ends_half | 0 | rep, cl | End the half and give a team round point when a player makes a kill using the final weapon |
mp_ggtr_num_rounds_autoprogress | 3 | rep, cl | Upgrade the player's weapon after this number of rounds without upgrading |
mp_give_player_c4 | 1 | rep, cl | Whether this map should spawn a c4 bomb for a player or not. |
mp_global_damage_per_second | 0 | sv, rep | If above 0, deal non-lethal damage to players over time. |
mp_guardian_bot_money_per_wave | 800 | sv, rep | The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (th |
mp_guardian_force_collect_hostages_timeout | 50 | sv | Force bots to collect hostages after this amount of time if no enemy has been seen. |
mp_guardian_give_random_grenades_to_bots | 1 | sv | If set guardian bots will be given grenades at the beginning of the wave. |
mp_guardian_loc_string_desc | 0 | rep, cl | Loc string token for instructions for this mission, otherwise default to kills with weapon. |
mp_guardian_loc_string_hud | 0 | rep, cl | Loc string token to use on hud for this mission, otherwise default to kills with weapon. |
mp_guardian_loc_weapon | 0 | rep, cl | Override to weapon dialog var applied to UI |
mp_guardian_player_dist_max | 2000 | sv, rep | The maximum distance a player is allowed to get from the bombsite before they're killed. |
mp_guardian_player_dist_min | 1300 | sv, rep | The distance at which we start to warn a player when they are too far from the guarded bombsite. |
mp_guardian_special_kills_needed | 10 | sv, rep | The number of kills needed with a specific weapon. |
mp_guardian_special_weapon_needed | 0 | sv, rep | The weapon that needs to be used to increment the kills needed to complete the mission. |
mp_guardian_target_site | -1 | sv | If set to the index of a bombsite, will cause random spawns to be only created near that site. |
mp_halftime | 0 | rep, cl | Determines whether the match switches sides in a halftime event. |
mp_halftime_duration | 15 | rep, cl | Number of seconds that halftime lasts |
mp_halftime_pausematch | 0 | rep, cl | Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin. |
mp_halftime_pausetimer | 0 | rep, cl | Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer. |
mp_heavyassaultsuit_aimpunch | 1 | rep, cl | How much EXTRA aim punch will happen when a player wearing the assault suit gets when shot |
mp_heavyassaultsuit_cooldown | 5 | rep, cl | Determines cooldown of purchase. |
mp_heavyassaultsuit_deploy_timescale | 0 | rep, cl | How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed, 0.5 = half speed) |
mp_heavyassaultsuit_speed | 130 | rep, cl | The max speed of a player when they are wearing the heavy assault suit |
mp_heavybot_damage_reduction_scale | 1 | rep, cl | How much damage should scale when the player wearing the heavy assault suit is shot (1.0 = no change, 0.5 = half damage) |
mp_hostages_max | 2 | sv, rep | Maximum number of hostages to spawn. |
mp_hostages_rescuetime | 1 | rep, cl | Additional time added to round time if a hostage is reached by a CT. |
mp_hostages_run_speed_modifier | 1 | sv, rep | Default is 1.0, slow down hostages by setting this to < 1.0. |
mp_hostages_spawn_farthest | 0 | sv, rep | When enabled will consistently force the farthest hostages to spawn. |
mp_hostages_spawn_force_positions | 0 | sv, rep | Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6' |
mp_hostages_spawn_same_every_round | 1 | sv, rep | 0 = spawn hostages randomly every round, 1 = same spawns for entire match. |
mp_hostages_takedamage | 0 | rep, cl | Whether or not hostages can be hurt. |
mp_humanteam | 0 | sv, rep | Restricts human players to a single team {any, CT, T} |
mp_ignore_round_win_conditions | 0 | sv, rep | Ignore conditions which would end the current round |
mp_items_prohibited | 0 | rep, cl | Set this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use. |
mp_join_grace_time | 0 | rep, cl | Number of seconds after round start to allow a player to join a game |
mp_limitteams | 2 | sv, nf, rep | Max # of players 1 team can have over another (0 disables check) |
mp_logdetail | 0 | sv | Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) |
mp_logdetail_items | 0 | sv | Logs a line any time a player acquires or loses an item. |
mp_logdistance_2d | 250 | sv | Enables distance logging every so many units |
mp_logdistance_sec | 15 | sv | Enables distance logging every so many seconds |
mp_logloadouts | 1 | sv | Enables distance logging with full loadouts |
mp_logmoney | 0 | sv | Enables money logging. Values are: 0=off, 1=on |
mp_match_can_clinch | 1 | rep, cl | Can a team clinch and end the match by being so far ahead that the other team has no way to catching up? |
mp_match_end_changelevel | 0 | rep, cl | At the end of the match, perform a changelevel even if next map is the same |
mp_match_end_restart | 0 | rep, cl | At the end of the match, perform a restart instead of loading a new map |
mp_match_restart_delay | 25 | rep, cl | Time (in seconds) until a match restarts. |
mp_max_armor | 2 | rep, cl | Determines the highest level of armor allowed to be purchased. (0) None, (1) Kevlar, (2) Helmet |
mp_maxmoney | 16000 | rep, cl | maximum amount of money allowed in a player's account |
mp_maxrounds | 0 | nf, rep, cl | max number of rounds to play before server changes maps |
mp_molotovusedelay | 15 | rep, cl | Number of seconds to delay before the molotov can be used after acquiring it |
mp_only_cts_rescue_hostages | 1 | sv, rep | |
mp_overtime_enable | 0 | rep, cl | If a match ends in a tie, use overtime rules to determine winner |
mp_overtime_halftime_pausetimer | 0 | rep, cl | If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the t |
mp_overtime_maxrounds | 6 | rep, cl | When overtime is enabled play additional rounds to determine winner |
mp_overtime_startmoney | 10000 | rep, cl | Money assigned to all players at start of every overtime half |
mp_plant_c4_anywhere | 0 | rep, cl | |
mp_playercashawards | 1 | rep, cl | Players can earn money by performing in-game actions |
mp_playerid | 0 | rep, cl | Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names |
mp_playerid_delay | 0 | rep, cl | Number of seconds to delay showing information in the status bar |
mp_playerid_hold | 0 | rep, cl | Number of seconds to keep showing old information in the status bar |
mp_radar_showall | 0 | rep, cl | Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. |
mp_randomspawn | 0 | rep, cl | Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs. |
mp_randomspawn_dist | 0 | rep, cl | If using mp_randomspawn, determines whether to test distance when selecting this spot. |
mp_randomspawn_los | 1 | rep, cl | If using mp_randomspawn, determines whether to test Line of Sight when spawning. |
mp_require_gun_use_to_acquire | 0 | sv | Whether guns must be +used to acquire or default is touch-to-pickup |
mp_respawn_immunitytime | 4 | rep, cl | How many seconds after respawn immunity lasts. Set to negative value to disable warmup immunity. |
mp_respawn_on_death_ct | 0 | rep, cl | When set to 1, counter-terrorists will respawn after dying. |
mp_respawn_on_death_t | 0 | rep, cl | When set to 1, terrorists will respawn after dying. |
mp_respawnwavetime_ct | 10 | rep, cl | Time between respawn waves for CTs. |
mp_respawnwavetime_t | 10 | rep, cl | Time between respawn waves for Terrorists. |
mp_restartgame | 0 | sv | If non-zero, game will restart in the specified number of seconds |
mp_round_restart_delay | 7 | rep, cl | Number of seconds to delay before restarting a round after a win |
mp_roundtime | 5 | sv, nf, rep | How many minutes each round takes. |
mp_roundtime_defuse | 0 | sv, nf, rep | How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead. |
mp_roundtime_deployment | 5 | sv | How many minutes deployment for coop mission takes. |
mp_roundtime_hostage | 0 | sv, nf, rep | How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead. |
mp_shield_speed_deployed | 170 | rep, cl | The max speed of a player when they have a shield deployed |
mp_shield_speed_holstered | 200 | rep, cl | The max speed of a player when they have a shield holstered |
mp_solid_teammates | 1 | rep, cl | How solid are teammates: 0 = transparent; 1 = fully solid; 2 = can stand on top of heads |
mp_spawnprotectiontime | 5 | sv, rep | Kick players who team-kill within this many seconds of a round restart. |
mp_spec_swapplayersides | 0 | rep, cl | Toggle set the player names and team names to the opposite side in which they are are on the spectator panel. |
mp_spectators_max | 2 | rep, cl | How many spectators are allowed in a match. |
mp_starting_losses | 0 | sv, rep | Determines what the initial loss streak is. |
mp_startmoney | 800 | rep, cl | amount of money each player gets when they reset |
mp_suicide_penalty | 1 | sv | Punish players for suicides |
mp_suicide_time | 5 | sv, cheat, rep | Specifies number of seconds required to wait before another suicide. |
mp_t_default_grenades | 0 | rep, cl | The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this |
mp_t_default_melee | 0 | rep, cl | The default melee weapon that the Ts will spawn with |
mp_t_default_primary | 0 | rep, cl | The default primary (rifle) weapon that the Ts will spawn with |
mp_t_default_secondary | 0 | rep, cl | The default secondary (pistol) weapon that the Ts will spawn with |
mp_tagging_scale | 1 | sv, rep | Scalar for player tagging modifier when hit. Lower values for greater tagging. |
mp_taser_recharge_time | -1 | rep, cl | Determines recharge time for taser. -1 = disabled. |
mp_td_dmgtokick | 300 | sv, rep | The damage threshhold players have to exceed in a match to get kicked. |
mp_td_dmgtowarn | 200 | sv, rep | The damage threshhold players have to exceed in a match to get warned that they are about to be kicked. |
mp_td_spawndmgthreshold | 50 | sv, rep | The damage threshold players have to exceed at the start of the round to be warned/kick. |
mp_tdm_healthshot_killcount | 3 | rep, cl | Grant healthshots in team deathmatch after n kills |
mp_team_timeout_max | 1 | sv, rep, cl | Number of timeouts each team gets per match. |
mp_team_timeout_time | 60 | sv, rep, cl | Duration of each timeout. |
mp_teamcashawards | 1 | rep, cl | Teams can earn money by performing in-game actions |
mp_teamflag_1 | 0 | sv | Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard. |
mp_teamflag_2 | 0 | sv | Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard. |
mp_teamlogo_1 | 0 | sv | Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams' |
mp_teamlogo_2 | 0 | sv | Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams' |
mp_teammatchstat_1 | 0 | sv | A non-empty string sets first team's match stat. |
mp_teammatchstat_2 | 0 | sv | A non-empty string sets second team's match stat. |
mp_teammatchstat_cycletime | 45 | sv | Cycle match stats after so many seconds |
mp_teammatchstat_holdtime | 5 | sv | Decide on a match stat and hold it additionally for at least so many seconds |
mp_teammatchstat_txt | 0 | sv | A non-empty string sets the match stat description, e.g. 'Match 2 of 3'. |
mp_teammates_are_enemies | 0 | nf, rep, cl | When set, your teammates act as enemies and all players are valid targets. |
mp_teamname_1 | 0 | sv | A non-empty string overrides the first team's name. |
mp_teamname_2 | 0 | sv | A non-empty string overrides the second team's name. |
mp_teamprediction_pct | 0 | sv | A value between 1 and 99 will show predictions in favor of CT team. |
mp_teamprediction_txt | 0 | sv | A value between 1 and 99 will set predictions in favor of first team. |
mp_teamscore_1 | 0 | sv | A non-empty string for best-of-N maps won by the first team. |
mp_teamscore_2 | 0 | sv | A non-empty string for best-of-N maps won by the second team. |
mp_teamscore_max | 0 | sv | How many maps to win the series (bo3 max=2; bo5 max=3; bo7 max=4) |
mp_timelimit | 5 | nf, rep, cl | game time per map in minutes |
mp_tkpunish | 0 | sv, rep | Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes} |
mp_use_respawn_waves | 0 | rep, cl | When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the w |
mp_verbose_changelevel_spew | 1 | cl | |
mp_warmup_pausetimer | 0 | rep, cl | Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer. |
mp_warmuptime | 30 | rep, cl | How long the warmup period lasts. Changing this value resets warmup. |
mp_warmuptime_all_players_connected | 0 | rep, cl | Warmup time to use when all players have connected. 0 to disable. |
mp_weapon_melee_touch_time_after_hit | 5 | sv, cheat | |
mp_weapon_next_owner_touch_time | 1 | sv, cheat | |
mp_weapon_prev_owner_touch_time | 1 | sv, cheat | |
mp_weapon_self_inflict_amount | 0 | sv, rep | If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss. |
mp_weapons_allow_heavy | -1 | rep, cl | Determines which team, if any, can purchase Heavy guns. -1 = any; 0 = non; 2 = Ts; 3 = CTs. |
mp_weapons_allow_heavyassaultsuit | 0 | rep, cl | Determines whether heavyassaultsuit is permitted. |
mp_weapons_allow_map_placed | 0 | rep, cl | If this convar is set, when a match starts, the game will not delete weapons placed in the map. |
mp_weapons_allow_pistols | -1 | rep, cl | Determines which team, if any, can purchase Pistols. -1 = any; 0 = non; 2 = Ts; 3 = CTs. |
mp_weapons_allow_rifles | -1 | rep, cl | Determines which team, if any, can purchase Rifles. -1 = any; 0 = non; 2 = Ts; 3 = CTs. |
mp_weapons_allow_smgs | -1 | rep, cl | Determines which team, if any, can purchase SMGs. -1 = any; 0 = non; 2 = Ts; 3 = CTs. |
mp_weapons_allow_typecount | 5 | rep, cl | Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit). |
mp_weapons_allow_zeus | 1 | rep, cl | Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit). |
mp_weapons_glow_on_ground | 0 | rep, cl | If this convar is set, weapons on the ground will have a glow around them. |
mp_weapons_max_gun_purchases_per_weapon_per_match | -1 | sv, rep, cl | Max number of times a player may purchase any weapon per match |
mp_win_panel_display_time | 3 | rep, cl | The amount of time to show the win panel between matches / halfs |
muzzleflash_light | 1 | a, cl | |
name | 0 | a, user, print, server_can_execute, ss | Current user name |
nav_area_bgcolor | 0 0 0 30 | sv, cheat | RGBA color to draw as the background color for nav areas while editing. |
nav_area_max_size | 50 | sv, cheat | Max area size created in nav generation |
nav_coplanar_slope_limit | 0 | sv, cheat | |
nav_coplanar_slope_limit_displacement | 0 | sv, cheat | |
nav_corner_adjust_adjacent | 18 | sv, cheat | radius used to raise/lower corners in nearby areas when raising/lowering corners. |
nav_create_area_at_feet | 0 | sv, cheat | Anchor nav_begin_area Z to editing player's feet |
nav_create_place_on_ground | 0 | sv, cheat | If true, nav areas will be placed flush with the ground when created by hand. |
nav_debug_blocked | 0 | sv, cheat | |
nav_displacement_test | 10000 | sv, cheat | Checks for nodes embedded in displacements (useful for in-development maps) |
nav_draw_limit | 500 | sv, cheat | The maximum number of areas to draw in edit mode |
nav_edit | 0 | sv, cheat | Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. |
nav_generate_fencetops | 1 | sv, cheat | Autogenerate nav areas on fence and obstacle tops |
nav_generate_fixup_jump_areas | 1 | sv, cheat | Convert obsolete jump areas into 2-way connections |
nav_generate_incremental_range | 2000 | sv, cheat | |
nav_generate_incremental_tolerance | 0 | sv, cheat | Z tolerance for adding new nav areas. |
nav_max_view_distance | 0 | sv, cheat | Maximum range for precomputed nav mesh visibility (0 = default 1500 units) |
nav_max_vis_delta_list_length | 64 | sv, cheat | |
nav_potentially_visible_dot_tolerance | 0 | sv, cheat | |
nav_quicksave | 0 | sv, cheat | Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. |
nav_selected_set_border_color | 100 100 0 255 | sv, cheat | Color used to draw the selected set borders while editing. |
nav_selected_set_color | 255 255 200 96 | sv, cheat | Color used to draw the selected set background while editing. |
nav_show_approach_points | 0 | sv, cheat | Show Approach Points in the Navigation Mesh. |
nav_show_area_info | 0 | sv, cheat | Duration in seconds to show nav area ID and attributes while editing |
nav_show_compass | 0 | sv, cheat | |
nav_show_continguous | 0 | sv, cheat | Highlight non-contiguous connections |
nav_show_danger | 0 | sv, cheat | Show current 'danger' levels. |
nav_show_light_intensity | 0 | sv, cheat | |
nav_show_node_grid | 0 | sv, cheat | |
nav_show_node_id | 0 | sv, cheat | |
nav_show_nodes | 0 | sv, cheat | |
nav_show_player_counts | 0 | sv, cheat | Show current player counts in each area. |
nav_show_potentially_visible | 0 | sv, cheat | Show areas that are potentially visible from the current nav area |
nav_slope_limit | 0 | sv, cheat | The ground unit normal's Z component must be greater than this for nav areas to be generated. |
nav_slope_tolerance | 0 | sv, cheat | The ground unit normal's Z component must be this close to the nav area's Z component to be generated. |
nav_snap_to_grid | 0 | sv, cheat | Snap to the nav generation grid when creating new nav areas |
nav_solid_props | 0 | sv, cheat | Make props solid to nav generation/editing |
nav_split_place_on_ground | 0 | sv, cheat | If true, nav areas will be placed flush with the ground when split. |
nav_test_node | 0 | sv, cheat | |
nav_test_node_crouch | 0 | sv, cheat | |
nav_test_node_crouch_dir | 4 | sv, cheat | |
nav_update_visibility_on_edit | 0 | sv, cheat | If nonzero editing the mesh will incrementally recompue visibility |
net_allow_multicast | 1 | a | |
net_blockmsg | 0 | cheat | 1 |
net_chan_limit_msec | 0 | Netchannel processing is limited to so many milliseconds, abort connection if exceeding budget | |
net_chan_stats_dump | 0 | Netchannel statistics will dump in the logs upon request | |
net_chan_stats_dump_top_msgs | 5 | Netchannel statistics will dump so many top messages in each category | |
net_chan_stats_lru | 3 | Netchannel statistics LRU accumulation buffer size | |
net_client_steamdatagram_enable_override | 0 | cl | 0: Use connect method requested by GC. >0: Always use SDR if possible. <0: Always use direct UDP if possible |
net_droponsendoverflow | 0 | If enabled, channel will drop client when sending too much data causes buffer overrun | |
net_droppackets | 0 | cheat | Drops next n packets on client |
net_earliertempents | 0 | cheat | |
net_fakejitter | 0 | cheat | Jitter fakelag packet time |
net_fakelag | 0 | cheat | Lag all incoming network data (including loopback) by this many milliseconds. |
net_fakeloss | 0 | cheat | Simulate packet loss as a percentage (negative means drop 1/n packets) |
net_graph | 0 | a, cl | Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload, |
net_graphheight | 64 | a, cl | Height of netgraph panel |
net_graphholdsvframerate | 0 | a, cl | Hold worst case in server framerate line. |
net_graphipc | 0 | a, cl | Show IPCs on netgraph panel |
net_graphmsecs | 400 | a, cl | The latency graph represents this many milliseconds. |
net_graphpos | 1 | a, cl | |
net_graphproportionalfont | 1 | a, cl | Determines whether netgraph font is proportional or not |
net_graphshowinterp | 1 | a, cl | Draw the interpolation graph. |
net_graphshowlatency | 1 | a, cl | Draw the ping/packet loss graph. |
net_graphshowsvframerate | 0 | a, cl | Draw the server framerate graph. |
net_graphsolid | 1 | a, cl | |
net_graphtext | 1 | a, cl | Draw text fields |
net_maxroutable | 1200 | a, user | Requested max packet size before packets are 'split'. |
net_public_adr | 0 | For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' | |
net_scale | 5 | a, cl | |
net_showreliablesounds | 0 | cheat | |
net_showsplits | 0 | Show info about packet splits | |
net_showudp | 0 | Dump UDP packets summary to console | |
net_showudp_oob | 0 | Dump OOB UDP packets summary to console | |
net_showudp_remoteonly | 0 | Dump non-loopback udp only | |
net_splitrate | 1 | Number of fragments for a splitpacket that can be sent per frame | |
net_steamcnx_allowrelay | 1 | a | Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel |
net_steamcnx_enabled | 1 | Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP. | |
net_threaded_socket_burst_cap | 1024 | Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets. | |
net_threaded_socket_recovery_rate | 6400 | Number of packets per second that threaded socket pump algorithm allows from client. | |
net_threaded_socket_recovery_time | 60 | Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit. | |
net_warningthrottle | 5 | Network warning throttling to specified Hz rate | |
next | 0 | cheat | Set to 1 to advance to next frame ( when singlestep == 1 ) |
nextlevel | 0 | nf, rep, cl | If set to a valid map name, will trigger a changelevel to the specified map at the end of the round |
nextmap_print_enabled | 0 | sv | When enabled prints next map to clients |
nextmode | 0 | nf, rep, cl | Sets the game mode to be played when the next level loads |
noclip_fixup | 1 | sv, cheat | |
npc_ally_deathmessage | 1 | sv, cheat | |
npc_height_adjust | 1 | a, sv | Enable test mode for ik height adjustment |
occlusion_old | 0 | ||
occlusion_test_async | 0 | Enable asynchronous occlusion test in another thread; may save some server tick time at the cost of synchronization overhead wi | |
occlusion_test_async_jitter | 2 | cheat | |
occlusion_test_async_move_tolerance | 8 | cheat | |
occlusion_test_camera_margins | 12 | sv | Amount by which the camera (viewer's eye) is expanded for occlusion test. This should be large enough to accommodate eye's move |
occlusion_test_jump_margin | 12 | Amount by which the player bounding box is expanded up for occlusion test to account for jumping. This margin should be large e | |
occlusion_test_margins | 36 | Amount by which the player bounding box is expanded for occlusion test. This margin should be large enough to accommodate playe | |
occlusion_test_shadow_length | 144 | sv | Max length of completely occluded shadow to consider a player for occlusion test. If shadow provably stops at this distance, th |
occlusion_test_shadow_max_distance | 1500 | Max distance at which to consider shadows for occlusion computations | |
option_duck_method | 0 | a, cl, ss | |
option_speed_method | 0 | a, cl, ss | |
paintsplat_bias | 0 | cheat, rep | Change bias value for computing circle buffer |
paintsplat_max_alpha_noise | 0 | cheat, rep | Max noise value of circle alpha |
paintsplat_noise_enabled | 1 | cheat, rep | |
panel_test_title_safe | 0 | cheat | Test vgui panel positioning with title safe indentation |
panorama_dump_events_backlog | 0 | ||
panorama_dump_events_threshold_break | 0 | ||
panorama_dump_events_threshold_us | 0 | ||
particle_simulateoverflow | 0 | cheat, cl | Used for stress-testing particle systems. Randomly denies creation of particles. |
particle_test_attach_attachment | 0 | sv, cheat | Attachment index for attachment mode |
particle_test_attach_mode | 0 | sv, cheat | Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' |
particle_test_file | 0 | sv, cheat | Name of the particle system to dynamically spawn |
password | 0 | a, norecord | Current server access password |
phys_debug_check_contacts | 0 | cheat, rep, cl | |
phys_show_active | 0 | sv, cheat | |
play_distance | 1 | a, cl | Set to 1:'2 foot' or 2:'10 foot' presets. |
player_botdifflast_s | 2 | a, cl | |
player_competitive_maplist_2v2_8_0_E8907D2E | removed | a, cl | |
player_competitive_maplist_8_8_0_1B1D6577 | removed | a, cl | |
player_debug_print_damage | 0 | sv, cheat | When true, print amount and type of all damage received by player to console. |
player_nevershow_communityservermessage | 0 | a, cl, ss | |
player_ping_throttle_decay | 0 | sv, cheat | Decay for how fast the ping throttle delay will decay |
player_survival_list_8_0_7 | removed | a, cl | |
player_teamplayedlast | 3 | a, cl, ss | |
player_wargames_list2_8_0_604 | removed | a, cl | |
post_jump_crouch | 0 | cheat, rep, cl | This determines how long the third person player character will crouch for after landing a jump. This only affects the third p |
pvs_min_player_distance | 1500 | sv | Min distance to player at which PVS is used. At closer distances, PVS assumes we can see a shadow or something else from the pl |
pwatchent | -1 | cheat, cl | Entity to watch for prediction system changes. |
pwatchvar | 0 | cheat, cl | Entity variable to watch in prediction system for changes. |
r_AirboatViewDampenDamp | 1 | cheat, nf, rep, cl | |
r_AirboatViewDampenFreq | 7 | cheat, nf, rep, cl | |
r_AirboatViewZHeight | 0 | cheat, nf, rep, cl | |
r_alphafade_usefov | 1 | cheat, cl | Account for FOV when computing an entity's distance-based alpha fade |
r_ambientfraction | 0 | cheat | Fraction of direct lighting used to boost lighting when model requests |
r_ambientlightingonly | 0 | cheat | Set this to 1 to light models with only ambient lighting (and no static lighting). |
r_avglight | 1 | cheat | |
r_avglightmap | 0 | cheat | |
r_brush_queue_mode | 0 | cheat | |
r_ClipAreaFrustums | 1 | cheat | |
r_ClipAreaPortals | 1 | cheat | |
r_colorstaticprops | 0 | cheat | |
r_debugcheapwater | 0 | cheat, cl | |
r_debugrandomstaticlighting | 0 | cheat | Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. |
r_depthoverlay | 0 | cheat, cl | Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. |
r_disable_distance_fade_on_big_props | 0 | cheat, cl | Completely disable distance fading on large props |
r_disable_distance_fade_on_big_props_thresh | 48000 | cheat, cl | Distance prop fade disable threshold size |
r_disable_static_prop_loading | 0 | cheat | If non-zero when a map loads, static props won't be loaded |
r_disable_update_shadow | 1 | cheat, cl | |
r_DispBuildable | 0 | cheat | |
r_DispWalkable | 0 | cheat | |
r_dlightsenable | 1 | cheat | |
r_drawallrenderables | 0 | cheat, cl | Draw all renderables, even ones inside solid leaves. |
r_DrawBeams | 1 | cheat | 0=Off, 1=Normal, 2=Wireframe |
r_drawbrushmodels | 1 | cheat | Render brush models. 0=Off, 1=Normal, 2=Wireframe |
r_drawclipbrushes | 0 | cheat | Draw clip brushes (red=NPC+player, pink=player, purple=NPC) |
r_drawdecals | 1 | cheat | Render decals. |
r_DrawDisp | 1 | cheat | Toggles rendering of displacment maps |
r_drawentities | 1 | cheat | |
r_drawfuncdetail | 1 | cheat | Render func_detail |
r_drawleaf | -1 | cheat | Draw the specified leaf. |
r_drawlightcache | 0 | cheat | 0: off |
1: draw light cache entries | |||
2: draw rays | |||
r_drawlightinfo | 0 | cheat | |
r_drawlights | 0 | cheat | |
r_DrawModelLightOrigin | 0 | cheat | |
r_drawmodelnames | 0 | cheat, rep, cl | |
r_drawmodelstatsoverlay | 0 | cheat | |
r_drawmodelstatsoverlaydistance | 500 | cheat | |
r_drawmodelstatsoverlayfilter | -1 | cheat | |
r_drawmodelstatsoverlaymax | 1 | a | time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 |
r_drawmodelstatsoverlaymin | 0 | a | time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 |
r_drawopaquedetailprops | 1 | cheat, cl | |
r_drawopaquedetailprops_csm | 0 | cheat, cl | |
r_drawopaquedetailprops_reflect | 0 | cheat, cl | |
r_drawopaquedetailprops_refract | 0 | cheat, cl | |
r_drawopaquerenderables | 1 | cheat, cl | |
r_drawopaqueworld | 1 | cheat, cl | |
r_drawothermodels | 1 | cheat, cl | 0=Off, 1=Normal, 2=Wireframe |
r_drawparticles | 1 | cheat, cl | Enable/disable particle rendering |
r_drawplayers | 1 | cheat, cl | |
r_DrawPortals | 0 | cheat | |
r_DrawRain | 1 | cheat, cl | Enable/disable rain rendering. |
r_drawrenderboxes | 0 | cheat, cl | (0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both b |
r_drawropes | 1 | cheat, cl | |
r_drawscreenoverlay | 1 | cheat, server_can_execute, cl | |
r_drawshieldstencil | 1 | cheat, cl | |
r_drawshieldstencil_debug | 0 | cheat, cl | |
r_drawskybox | 1 | cheat | |
r_drawsprites | 1 | cheat, cl | |
r_drawstaticprops | 1 | cheat | 0=Off, 1=Normal, 2=Wireframe |
r_drawtracers | 1 | cheat, cl | |
r_drawtracers_firstperson | 1 | a, cl | Toggle visibility of first person weapon tracers |
r_drawtracers_movetonotintersect | 1 | cheat, cl | |
r_drawtranslucentrenderables | 1 | cheat, cl | |
r_drawtranslucentworld | 1 | cheat | |
r_drawunderwatercap | 1 | cheat, server_can_execute, cl | |
r_drawunderwateroverlay | 1 | cheat, server_can_execute, cl | |
r_drawvgui | 1 | cheat | Enable the rendering of vgui panels |
r_drawviewmodel | 1 | cheat, cl | |
r_drawworld | 1 | cheat | Render the world. |
r_dscale_basefov | 90 | cheat | |
r_dscale_fardist | 2000 | cheat | |
r_dscale_farscale | 4 | cheat | |
r_dscale_neardist | 100 | cheat | |
r_dscale_nearscale | 1 | cheat | |
r_dynamic | 1 | ||
r_dynamiclighting | 1 | cheat | |
r_eyegloss | 1 | a, cl | |
r_eyemove | 1 | a | |
r_eyeshift_x | 0 | a | |
r_eyeshift_y | 0 | a | |
r_eyeshift_z | 0 | a | |
r_eyesize | 0 | a | |
r_eyewaterepsilon | 7 | cheat, cl | |
r_farz | -1 | cheat, cl | Override the far clipping plane. -1 means to use the value in env_fog_controller. |
r_flashlightambient | 0 | cheat, cl | |
r_flashlightbacktraceoffset | 0 | cheat, cl | |
r_flashlightbrightness | 0 | cheat | |
r_flashlightclip | 0 | cheat | |
r_flashlightconstant | 0 | cheat, cl | |
r_flashlightdrawclip | 0 | cheat | |
r_flashlightfar | 750 | cheat, cl | |
r_flashlightfov | 53 | cheat, cl | |
r_flashlightladderdist | 40 | cheat, cl | |
r_flashlightlinear | 100 | cheat, cl | |
r_flashlightlockposition | 0 | cheat, cl | |
r_flashlightmuzzleflashfov | 120 | cheat, cl | |
r_flashlightnear | 4 | cheat, cl | |
r_flashlightnearoffsetscale | 1 | cheat, cl | |
r_flashlightoffsetforward | 0 | cheat, cl | |
r_flashlightoffsetright | 5 | cheat, cl | |
r_flashlightoffsetup | -5 | cheat, cl | |
r_flashlightquadratic | 0 | cheat, cl | |
r_flashlightshadowatten | 0 | cheat, cl | |
r_flashlightvisualizetrace | 0 | cheat, cl | |
r_hwmorph | 0 | cheat | |
r_itemblinkmax | 0 | cheat | |
r_itemblinkrate | 4 | cheat | |
r_JeepFOV | 90 | sv, cheat, rep | |
r_JeepViewBlendTo | 1 | cheat, cl | |
r_JeepViewBlendToScale | 0 | cheat, cl | |
r_JeepViewBlendToTime | 1 | cheat, cl | |
r_JeepViewDampenDamp | 1 | cheat, nf, rep, cl | |
r_JeepViewDampenFreq | 7 | cheat, nf, rep, cl | |
r_JeepViewZHeight | 10 | cheat, nf, rep, cl | |
r_lightcache_numambientsamples | 162 | cheat | number of random directions to fire rays when computing ambient lighting |
r_lightcache_radiusfactor | 1000 | cheat | Allow lights to influence lightcaches beyond the lights' radii |
r_lightcachecenter | 1 | cheat | |
r_lightcachemodel | -1 | cheat | |
r_lightinterp | 5 | cheat | Controls the speed of light interpolation, 0 turns off interpolation |
r_lightmap | -1 | cheat | |
r_lightstyle | -1 | cheat | |
r_lightwarpidentity | 0 | cheat | |
r_lockpvs | 0 | cheat | Lock the PVS so you can fly around and inspect what is being drawn. |
r_mapextents | 16384 | cheat, cl | Set the max dimension for the map. This determines the far clipping plane |
r_modelAmbientMin | 0 | cheat | Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns). |
r_modelwireframedecal | 0 | cheat | |
r_nohw | 0 | cheat | |
r_nosw | 0 | cheat | |
r_novis | 0 | cheat | Turn off the PVS. |
r_occlusionspew | 0 | cheat | Activate/deactivates spew about what the occlusion system is doing. |
r_oldlightselection | 0 | cheat | Set this to revert to HL2's method of selecting lights |
r_particle_demo | 0 | cheat, cl | |
r_partition_level | -1 | cheat | Displays a particular level of the spatial partition system. Use -1 to disable it. |
r_portalsopenall | 0 | cheat | Open all portals |
r_PortalTestEnts | 1 | cheat, cl | Clip entities against portal frustums. |
r_proplightingpooling | -1 | cheat | 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset |
r_radiosity | 4 | cheat | 0: no radiosity |
1: radiosity with ambient cube (6 samples) | |||
2: radiosity with 162 samples | |||
3: 162 samples for static props, 6 sam | |||
r_rainalpha | 0 | cheat, cl | |
r_rainalphapow | 0 | cheat, cl | |
r_RainCheck | 0 | cheat, cl | Enable/disable IsInAir() check for rain drops? |
r_RainDebugDuration | 0 | cheat, cl | Shows rain tracelines for this many seconds (0 disables) |
r_raindensity | 0 | cheat, cl | |
r_RainHack | 0 | cheat, cl | |
r_rainlength | 0 | cheat, cl | |
r_RainProfile | 0 | cheat, cl | Enable/disable rain profiling. |
r_RainRadius | 1500 | cheat, cl | |
r_RainSideVel | 130 | cheat, cl | How much sideways velocity rain gets. |
r_RainSimulate | 1 | cheat, cl | Enable/disable rain simulation. |
r_rainspeed | 600 | cheat, cl | |
r_RainSplashPercentage | 20 | cheat, cl | |
r_rainwidth | 0 | cheat, cl | |
r_randomflex | 0 | cheat | |
r_replay_post_effect | -1 | cheat, cl | |
r_rimlight | 1 | cheat | |
r_shadow_debug_spew | 0 | cheat, cl | |
r_shadow_deferred | 0 | cheat | Toggle deferred shadow rendering |
r_shadowfromanyworldlight | 0 | cheat, cl | |
r_shadowfromworldlights_debug | 0 | cheat, cl | |
r_shadowids | 0 | cheat | |
r_shadows_gamecontrol | -1 | cheat | |
r_shadowwireframe | 0 | cheat | |
r_showenvcubemap | 0 | cheat | |
r_showz_power | 1 | cheat | |
r_skin | 0 | cheat | |
r_skybox | 1 | cheat, cl | Enable the rendering of sky boxes |
r_slowpathwireframe | 0 | cheat | |
r_SnowDebugBox | 0 | cheat, cl | Snow Debug Boxes. |
r_SnowEnable | 1 | cheat, cl | Snow Enable |
r_SnowEndAlpha | 255 | cheat, cl | Snow. |
r_SnowEndSize | 0 | cheat, cl | Snow. |
r_SnowFallSpeed | 1 | cheat, cl | Snow fall speed scale. |
r_SnowInsideRadius | 256 | cheat, cl | Snow. |
r_SnowOutsideRadius | 1024 | cheat, cl | Snow. |
r_SnowParticles | 500 | cheat, cl | Snow. |
r_SnowPosScale | 1 | cheat, cl | Snow. |
r_SnowRayEnable | 1 | cheat, cl | Snow. |
r_SnowRayLength | 8192 | cheat, cl | Snow. |
r_SnowRayRadius | 256 | cheat, cl | Snow. |
r_SnowSpeedScale | 1 | cheat, cl | Snow. |
r_SnowStartAlpha | 25 | cheat, cl | Snow. |
r_SnowStartSize | 1 | cheat, cl | Snow. |
r_SnowWindScale | 0 | cheat, cl | Snow. |
r_SnowZoomOffset | 384 | cheat, cl | Snow. |
r_SnowZoomRadius | 512 | cheat, cl | Snow. |
r_swingflashlight | 1 | cheat, cl | |
r_underwateroverlay_drain_speed | 0 | cheat, cl | |
r_updaterefracttexture | 1 | cheat, cl | |
r_vehicleBrakeRate | 1 | sv, cheat | |
r_VehicleViewClamp | 1 | cheat, cl | |
r_VehicleViewDampen | 1 | cheat, nf, rep, cl | |
r_visocclusion | 0 | cheat | Activate/deactivate wireframe rendering of what the occlusion system is doing. |
r_visualizelighttraces | 0 | cheat | |
r_visualizelighttracesshowfulltrace | 0 | cheat | |
r_visualizetraces | 0 | cheat | |
radarvisdistance | 1000 | sv, cheat | at this distance and beyond you need to be point right at someone to see them |
radarvismaxdot | 0 | sv, cheat | how closely you have to point at someone to see them beyond max distance |
radarvismethod | 1 | sv, cheat | 0 for traditional method, 1 for more realistic method |
radarvispow | 0 | sv, cheat | the degree to which you can point away from a target, and still see them on radar. |
rate | 196608 | a, user | Max bytes/sec the host can receive data |
rcon_address | 0 | norecord | Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) |
rcon_password | 0 | norecord | remote console password. |
replay_debug | 0 | rep | |
report_cliententitysim | 0 | cheat, cl | List all clientside simulations and time - will report and turn itself off. |
report_clientthinklist | 0 | cheat, cl | List all clientside entities thinking and time - will report and turn itself off. |
rope_min_pixel_diameter | 2 | cheat | |
rr_followup_maxdist | 1800 | sv, cheat | 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance. |
rr_remarkable_max_distance | 1200 | sv, cheat | AIs will not even consider remarkarbles that are more than this many units away. |
rr_remarkable_world_entities_replay_limit | 1 | sv, cheat | TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable |
rr_remarkables_enabled | 1 | sv, cheat | If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled. |
rr_thenany_score_slop | 0 | sv, cheat | When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere |
safezonex | 1 | a, cl | The percentage of the screen width that is considered safe from overscan |
safezoney | 1 | a, cl | The percentage of the screen height that is considered safe from overscan |
sc_enable | 1 | a, cl, ss | Enable SteamController |
sc_joystick_map | 1 | a | How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to Square. |
sc_pitch_sensitivity | 1 | a, cl, ss | SteamController pitch factor. |
sc_yaw_sensitivity | 1 | a, cl, ss | SteamController yaw factor. |
scene_showfaceto | 0 | a, sv | When playing back, show the directions of faceto events. |
scene_showlook | 0 | a, sv | When playing back, show the directions of look events. |
scene_showmoveto | 0 | a, sv | When moving, show the end location. |
scene_showunlock | 0 | a, sv | Show when a vcd is playing but normal AI is running. |
sdr_spew_level | 5 | verbosity level for SteamNetSockets spew | |
sensitivity | 2.5 | a, cl | Mouse sensitivity. |
servercfgfile | 0 | sv | |
showbudget_texture | 0 | cheat | Enable the texture budget panel. |
showtriggers | 0 | sv, cheat | Shows trigger brushes |
singlestep | 0 | cheat | Run engine in single step mode ( set next to 1 to advance a frame ) |
sk_autoaim_mode | 1 | a, rep, cl | |
skill | 1 | a | Game skill level (1-3). |
skybox_disablereflection | 0 | cheat, cl | |
snd_deathcamera_volume | 0 | a | Relative volume of the death camera music. |
snd_debug_panlaw | 0 | cheat | Visualize panning crossfade curves |
snd_disable_mixer_duck | 0 | cheat | |
snd_disable_mixer_solo | 0 | cheat | |
snd_duckerattacktime | 0 | a | |
snd_duckerreleasetime | 2 | a | |
snd_duckerthreshold | 0 | a | |
snd_ducking_off | 1 | a | |
snd_ducktovolume | 0 | a | |
snd_dvar_dist_max | 1320 | cheat | Play full 'far' sound at this distance |
snd_dvar_dist_min | 240 | cheat | Play full 'near' sound at this distance |
snd_dzmusic_volume | 0 | a | Relative volume of the Danger Zone victory music. |
snd_filter | 0 | cheat | |
snd_foliage_db_loss | 4 | cheat | foliage dB loss per 1200 units |
snd_gain | 1 | cheat | |
snd_gain_max | 1 | cheat | |
snd_gain_min | 0 | cheat | |
snd_hrtf_distance_behind | 100 | a | HRTF calculations will calculate the player as being this far behind the camera |
snd_hrtf_lerp_max_distance | 800 | cheat | |
snd_hrtf_lerp_min_distance | 100 | cheat | |
snd_hrtf_stereo_blend | 1 | cheat | |
snd_hrtf_voice_delay | 0 | a | |
snd_hrtf_volume | 0 | cheat | Controls volume of HRTF sounds |
snd_hwcompat | 0 | a | |
snd_list | 0 | cheat | |
snd_mainmenu_music_break_time_max | 0 | cheat, cl | Minimum amount of time to pause between playing main menu music |
snd_mainmenu_music_break_time_min | 0 | cheat, cl | Minimum amount of time to pause between playing main menu music |
snd_mapobjective_volume | 0 | a | Relative volume of map objective music. |
snd_max_same_sounds | 4 | cheat | |
snd_max_same_weapon_sounds | 3 | cheat | |
snd_menumusic_volume | 0 | a | Relative volume of the main menu music. |
snd_mix_async | 1 | a | Sets sound to get mixed asynchronously on a different thread |
snd_mixahead | 0 | a | |
snd_mixer_master_dsp | 1 | cheat | |
snd_mixer_master_level | 1 | cheat | |
snd_music_selection | 1 | a, cl | Tracking rotating music for players with no music packs equipped. |
snd_musicvolume_multiplier_inoverlay | 0 | a | Music volume multiplier when Steam Overlay is active |
snd_mute_losefocus | 1 | a | |
snd_mute_mvp_music_live_players | 0 | a, cl | If set, MVP music is muted if players from both teams are still alive. |
snd_mvp_volume | 1 | a | Relative volume of the MVP music. |
snd_obscured_gain_dB | -2 | cheat | |
snd_occlusion_bounces | 1 | cheat, rep | |
snd_occlusion_eq_high | 0 | cheat | |
snd_occlusion_eq_low | 0 | cheat | |
snd_occlusion_eq_mid | 1 | cheat | |
snd_occlusion_no_eq_scale | 1 | cheat | |
snd_occlusion_rays | 4 | cheat, rep | |
snd_op_test_convar | 1 | cheat | |
snd_pause_all | 1 | cheat | Specifies to pause all sounds and not just voice |
snd_pitchquality | 1 | a | |
snd_pre_gain_dist_falloff | 1 | cheat | |
snd_prefetch_common | 1 | Prefetch common sounds from directories specified in scripts/sound_prefetch.txt | |
snd_rear_speaker_scale | 1 | cheat | How much to scale rear speaker contribution to front stereo output |
snd_refdb | 60 | cheat | Reference dB at snd_refdist |
snd_refdist | 36 | cheat | Reference distance for snd_refdb |
snd_report_format_sound | 0 | cheat | If set to 1, report all sound formats. |
snd_report_loop_sound | 0 | cheat | If set to 1, report all sounds that just looped. |
snd_report_start_sound | 0 | cheat | If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example |
snd_report_stop_sound | 0 | cheat | If set to 1, report all sounds stopped with S_StopSound(). |
snd_report_verbose_error | 0 | cheat | If set to 1, report more error found when playing sounds. |
snd_roundend_volume | 0 | a | Relative volume of round end music. |
snd_roundstart_volume | 0 | a | Relative volume of round start music. |
snd_show | 0 | cheat | Show sounds info |
snd_show_filter | 0 | cheat | Limit debug sounds to those containing this substring |
snd_show_print | 0 | cheat | Print to console the sounds that are normally printed on screen only. 1 = print to console and to screen; 2 = print only to con |
snd_showclassname | 0 | cheat | |
snd_showmixer | 0 | cheat | |
snd_showstart | 0 | cheat | |
snd_sos_list_operator_updates | 0 | cheat | |
snd_sos_show_block_debug | 0 | cheat | Spew data about the list of block entries. |
snd_sos_show_client_rcv | 0 | cheat | |
snd_sos_show_client_xmit | 0 | cheat, cl | |
snd_sos_show_operator_entry_filter | 0 | cheat | |
snd_sos_show_operator_init | 0 | cheat | |
snd_sos_show_operator_parse | 0 | cheat | |
snd_sos_show_operator_prestart | 0 | cheat | |
snd_sos_show_operator_shutdown | 0 | cheat | |
snd_sos_show_operator_start | 0 | cheat | |
snd_sos_show_operator_stop_entry | 0 | cheat | |
snd_sos_show_operator_updates | 0 | cheat | |
snd_sos_show_queuetotrack | 0 | cheat | |
snd_sos_show_server_xmit | 0 | sv, cheat | |
snd_sos_show_startqueue | 0 | cheat | |
snd_surround_speakers | -1 | a | |
snd_tensecondwarning_volume | 0 | a | Relative volume of ten second warning music. |
snd_visualize | 0 | cheat | Show sounds location in world |
sound_device_override | 0 | a | ID of the sound device to use |
soundscape_debug | 0 | sv, cheat | When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar |
soundscape_fadetime | 3 | cheat, cl | Time to crossfade sound effects between soundscapes |
soundscape_radius_debug | 0 | cheat, cl | Prints current volume of radius sounds |
spec_allow_roaming | 0 | sv, cheat, rep | If nonzero, allow free-roaming spectator camera. |
spec_dz_group_teams | 1 | cl | If set, will group players into their teams for spectating, if 0, spectating numbers will be the default individual players |
spec_freeze_cinematiclight_b | 1 | cheat, cl | |
spec_freeze_cinematiclight_g | 1 | cheat, cl | |
spec_freeze_cinematiclight_r | 1 | cheat, cl | |
spec_freeze_cinematiclight_scale | 2 | cheat, cl | |
spec_freeze_deathanim_time | 0 | rep, cl | The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam. |
spec_freeze_distance_max | 80 | cheat, cl | Maximum random distance from the target to stop when framing them in observer freeze cam. |
spec_freeze_distance_min | 60 | cheat, cl | Minimum random distance from the target to stop when framing them in observer freeze cam. |
spec_freeze_panel_extended_time | 0 | rep, cl | Time spent with the freeze panel still up after observer freeze cam is done. |
spec_freeze_target_fov | 42 | cheat, rep, cl | The target FOV that the deathcam should use. |
spec_freeze_target_fov_long | 90 | cheat, rep, cl | The target FOV that the deathcam should use when the cam zoom far away on the target. |
spec_freeze_time | 3 | rep, cl | Time spend frozen in observer freeze cam. |
spec_freeze_time_lock | 1 | sv, rep | Time players are prevented from skipping the freeze cam |
spec_freeze_traveltime | 0 | rep, cl | Time taken to zoom in to frame a target in observer freeze cam. |
spec_freeze_traveltime_long | 0 | cheat, rep, cl | Time taken to zoom in to frame a target in observer freeze cam when they are far away. |
spec_glow_decay_time | 2 | cl | Time to decay glow from 1.0 to spec_glow_silent_factor after spec_glow_full_time. |
spec_glow_full_time | 1 | cl | Noisy players stay at full brightness for this long. |
spec_glow_silent_factor | 0 | cl | Lurking player xray glow scaling. |
spec_glow_spike_factor | 1 | cl | Noisy player xray glow scaling (pop when noise is made). Make >1 to add a 'spike' to noise-making players |
spec_glow_spike_time | 0 | cl | Time for noisy player glow 'spike' to show that they made noise very recently. |
spec_hide_players | 0 | server_can_execute, cl | Toggle the visibility of scoreboard players. |
spec_lock_to_accountid | 0 | cl | As an observer, lock the spectate target to the given accountid. |
spec_replay_autostart | 1 | a, cl | Auto-start Killer Replay when available |
spec_replay_bot | 0 | sv | Enable Spectator Hltv Replay when killed by bot |
spec_replay_cam_delay | 5 | sv | Hltv Replay delay in seconds |
spec_replay_cam_options | 0 | sv | Debug options for replay cam |
spec_replay_enable | 0 | rep | Enable Killer Replay, requires hltv server running (0:off, 1:default, 2:force) |
spec_replay_leadup_time | 5 | rep | Replay time in seconds before the highlighted event |
spec_replay_message_time | 9 | rep | How long to show the message about Killer Replay after death. The best setting is a bit shorter than spec_replay_autostart_dela |
spec_replay_on_death | 0 | rep | When > 0, sets the mode whereas players see delayed replay, and are segregated into a domain of chat and voice separate from th |
spec_replay_rate_base | 1 | rep | Base time scale of Killer Replay.Experimental. |
spec_replay_rate_limit | 3 | rep | Minimum allowable pause between replay requests in seconds |
spec_replay_round_delay | 0 | sv | Round can be delayed by this much due to someone watching a replay; must be at least 3-4 seconds, otherwise the last replay wil |
spec_replay_winddown_time | 2 | sv | The trailing time, in seconds, of replay past the event, including fade-out |
spec_show_xray | 0 | a, cl | If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode |
spec_usenumberkeys_nobinds | 1 | a, cl | If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc). |
spec_xray_dropped_defusekits | 0 | cl | Whether to X-ray dropped defuse kits. |
spec_xray_dropped_unoccluded | 0 | cl | Whether to always X-ray dropped c4 and defuse kits. |
ss_enable | 0 | cl | Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT |
ss_splitmode | 0 | a, cl | Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr |
steam_controller_haptics | 1 | cl | |
suitvolume | 0 | a, sv | |
sv_accelerate | 5 | nf, rep, cl | Linear acceleration amount (old value is 5.6) |
sv_accelerate_debug_speed | 0 | nf, rep, cl | |
sv_accelerate_use_weapon_speed | 1 | nf, rep, cl | |
sv_air_max_horizontal_parachute_ratio | 0 | rep, cl | |
sv_air_max_horizontal_parachute_speed | 240 | rep, cl | |
sv_air_max_wishspeed | 30 | rep, cl | |
sv_air_pushaway_dist | 0 | rep, cl | |
sv_airaccelerate | 12 | nf, rep, cl | |
sv_airaccelerate_parachute | 2 | rep, cl | |
sv_airaccelerate_rappel | 2 | rep, cl | |
sv_allchat | 1 | sv, nf | Players can receive all other players' text chat, team restrictions apply |
sv_allow_legacy_cmd_execution_from_client | 0 | Enables old concommand execution behavior allowing remote clients to run any command not explicitly flagged as disallowed. | |
sv_allow_thirdperson | 0 | rep, cl | Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set t |
sv_allow_votes | 1 | sv | Allow voting? |
sv_allow_wait_command | 1 | rep | Allow or disallow the wait command on clients connected to this server. |
sv_allowdownload | 1 | Allow clients to download files | |
sv_allowupload | 0 | Allow clients to upload customizations files | |
sv_alltalk | 0 | nf, rep, cl | Deprecated. Replaced with sv_talk_enemy_dead and sv_talk_enemy_living. |
sv_alternateticks | 0 | If set, server only simulates entities on even numbered ticks. | |
sv_arms_race_vote_to_restart_disallowed_after | 0 | sv, rep | Arms Race gun level after which vote to restart is disallowed |
sv_auto_adjust_bot_difficulty | 1 | sv | Adjust the difficulty of bots each round based on contribution score. |
sv_auto_full_alltalk_during_warmup_half_end | 1 | sv | When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match |
sv_autobunnyhopping | 0 | rep, cl | Players automatically re-jump while holding jump button |
sv_autobuyammo | 0 | sv, nf, rep | Enable automatic ammo purchase when inside buy zones during buy periods |
sv_autoexec_mapname_cfg | 0 | sv | Execute a mapname cfg file on the server automatically in custom game modes that require it. |
sv_bot_buy_decoy_weight | 1 | sv | Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. |
sv_bot_buy_flash_weight | 1 | sv | Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. |
sv_bot_buy_grenade_chance | 33 | sv | Chance bots will buy a grenade with leftover money (after prim, sec and armor). Input as percent (0-100.0) |
sv_bot_buy_hegrenade_weight | 6 | sv | Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. |
sv_bot_buy_molotov_weight | 1 | sv | Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. |
sv_bot_buy_smoke_weight | 1 | sv | Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. |
sv_bots_force_rebuy_every_round | 0 | sv | If set, this strips the bots of their weapons every round and forces them to rebuy. |
sv_bots_get_easier_each_win | 0 | sv | If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficult |
sv_bots_get_harder_after_each_wave | 0 | sv | If > 0, some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise |
sv_bounce | 0 | nf, rep, cl | Bounce multiplier for when physically simulated objects collide with other objects. |
sv_breachcharge_arm_delay | 0 | sv, cl | |
sv_breachcharge_delay_max | 0 | sv, cl | |
sv_breachcharge_delay_min | 0 | sv, cl | |
sv_breachcharge_distance_max | 1200 | sv, cl | |
sv_breachcharge_distance_min | 600 | sv, cl | |
sv_breachcharge_fuse_max | 1 | sv, cl | |
sv_breachcharge_fuse_min | 0 | sv, cl | |
sv_broadcast_ugc_download_progress_interval | 8 | sv | |
sv_broadcast_ugc_downloads | 0 | sv | |
sv_bumpmine_arm_delay | 0 | sv, cl | |
sv_bumpmine_detonate_delay | 0 | sv, cl | |
sv_buy_status_override | -1 | sv, rep | Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody |
sv_chat_proximity | -1 | rep, cl | |
sv_cheats | 0 | nf, rep | Allow cheats on server |
sv_clamp_unsafe_velocities | 1 | rep, cl | Whether the server will attempt to clamp velocities that could cause physics bugs or crashes. |
sv_client_cmdrate_difference | 0 | rep | cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an |
sv_clockcorrection_msecs | 30 | sv | The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount |
sv_coach_comm_unrestricted | 0 | rep, cl | When set, ignores coach communication restrictions. |
sv_coaching_enabled | 0 | rep, cl | Allows spectating and communicating with a team ( 'coach t' or 'coach ct' ) |
sv_competitive_minspec | 1 | nf, rep, cl | Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. |
sv_competitive_official_5v5 | 0 | nf, rep, cl | Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls. |
sv_consistency | 0 | rep | Whether the server enforces file consistency for critical files |
sv_contact | 0 | nf | Contact email for server sysop |
sv_cs_player_speed_has_hostage | 200 | rep, cl | |
sv_ct_spawn_on_bombsite | -1 | sv | Force cts to spawn on a bombsite |
sv_damage_print_enable | 1 | sv, rep | Turn this off to disable the player's damage feed in the console after getting killed. |
sv_dc_friends_reqd | 0 | sv | Set this to 0 to allow direct connects to a game in progress even if no presents are present |
sv_deadtalk | 0 | nf, rep, cl | Dead players can speak (voice, text) to the living |
sv_debug_ugc_downloads | 0 | sv | |
sv_debugmanualmode | 0 | Make sure entities correctly report whether or not their network data has changed. | |
sv_disable_immunity_alpha | 0 | rep, cl | If set, clients won't slam the player model render settings each frame for immunity [mod authors use this] |
sv_disable_observer_interpolation | 0 | rep, cl | Disallow interpolating between observer targets on this server. |
sv_disable_pas | 1 | sv, cheat, rep | |
sv_disable_radar | 0 | rep, cl | |
sv_downloadurl | 0 | rep | Location from which clients can download missing files |
sv_drowning_damage_initial | 2 | sv, rep | |
sv_drowning_damage_max | 5 | sv, rep | |
sv_dumpstringtables | 0 | cheat | |
sv_duplicate_playernames_ok | 0 | rep | When enabled player names won't have the (#) in front of their names its the same as another player. |
sv_dz_autojointeam | 1 | sv | Whether players are automatically assigned a DZ team |
sv_dz_cash_bundle_size | 50 | sv, rep | Size of a cash bundle |
sv_dz_cash_mega_bundle_size | 13 | sv, rep | Size of a mega cash bundle |
sv_dz_contractkill_reward | 10 | sv, rep | Cash bundles to award for a successful contract kill |
sv_dz_enable_respawn | 1 | rep, cl | |
sv_dz_enable_respawn_solos | 0 | rep, cl | |
sv_dz_exploration_payment_amount | 2 | sv, rep | Number of cash bundles to award for exploring a new sector |
sv_dz_exploration_payment_amount_bonus | 2 | sv, rep | Number of BONUS cash bundles to award for exploring (if the player has the item/upgrade) |
sv_dz_hostage_rescue_reward | 18 | rep, cl | Number of cash bundles to award for rescuing a hostage |
sv_dz_jointeam_allowed | 0 | sv | Whether non-server admins are allowed to use the dz_jointeam command |
sv_dz_parachute_reuse | 1 | sv, rep | |
sv_dz_player_max_health | 120 | sv | |
sv_dz_player_spawn_armor | 0 | sv | |
sv_dz_player_spawn_health | 120 | sv | |
sv_dz_show_enemy_name_scope_range | 800 | sv | |
sv_dz_squad_wipe_reward | 2 | rep, cl | Number of cash bundles to award for eliminating a squad |
sv_dz_team_count | 1 | rep, cl | Max players allowed per team |
sv_dz_warmup_tablet | 1 | sv | |
sv_dz_zone_bombdrop_money_reward | 15 | rep, cl | How many money stacks players are rewarded each danger zone wave |
sv_dz_zone_bombdrop_money_reward_bonus | 5 | rep, cl | How many bonus money stacks players are rewarded each danger zone wave when they have the bonus item |
sv_dz_zone_damage | 1 | sv, cheat | |
sv_dz_zone_hex_radius | 2200 | rep, cl | |
sv_enable_delta_packing | 0 | When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, b | |
sv_enablebunnyhopping | 0 | rep, cl | Allow player speed to exceed maximum running speed |
sv_env_entity_makers_enabled | 1 | sv, rep | |
sv_exojump_jumpbonus_forward | 0 | rep, cl | ExoJump forwards velocity bonus when duck jumping |
sv_exojump_jumpbonus_up | 0 | rep, cl | ExoJump upwards bonus when holding the jump button |
sv_exostaminajumpcost | 0 | rep, cl | Stamina penalty for jumping with exo legs |
sv_exostaminalandcost | 0 | rep, cl | Stamina penalty for landing with exo legs |
sv_extract_ammo_from_dropped_weapons | 0 | rep, cl | |
sv_falldamage_exojump_multiplier | 0 | rep, cl | ExoJump fall damage multiplier |
sv_falldamage_scale | 1 | rep, cl | |
sv_falldamage_to_below_player_multiplier | 1 | rep, cl | Scale damage when distributed across two players |
sv_falldamage_to_below_player_ratio | 0 | rep, cl | Landing on a another player's head gives them this ratio of the damage. |
sv_footstep_sound_frequency | 0 | cheat, rep, cl | How frequent to hear the player's step sound or how fast they appear to be running from first person. |
sv_force_reflections | 0 | rep, cl | |
sv_force_transmit_ents | 0 | sv | Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however). |
sv_force_transmit_players | 0 | sv | Will transmit players to all clients regardless of PVS checks. |
sv_forcepreload | 0 | a | Force server side preloading. |
sv_friction | 5 | nf, rep, cl | World friction. |
sv_full_alltalk | 0 | rep, cl | Any player (including Spectator team) can speak to any other player |
sv_gameinstructor_disable | 0 | rep, cl | Force all clients to disable their game instructors. |
sv_grassburn | 0 | rep, cl | |
sv_gravity | 800 | nf, rep, cl | World gravity. |
sv_grenade_trajectory | 0 | cheat, rep, cl | Shows grenade trajectory visualization in-game. |
sv_grenade_trajectory_dash | 0 | rep, cl | Dot-dash style grenade trajectory arc |
sv_grenade_trajectory_thickness | 0 | rep, cl | Visible thickness of grenade trajectory arc |
sv_grenade_trajectory_time | 20 | rep, cl | Length of time grenade trajectory remains visible. |
sv_grenade_trajectory_time_spectator | 4 | rep, cl | Length of time grenade trajectory remains visible as a spectator. |
sv_guardian_extra_equipment_ct | 0 | sv | Extra starting equipment for CT players in guardian modes |
sv_guardian_extra_equipment_t | 0 | sv | Extra starting equipment for Terrorist players in guardian modes |
sv_guardian_health_refresh_per_wave | 50 | sv | Health given to survivors per wave in guardian mode. |
sv_guardian_heavy_all | 0 | sv | |
sv_guardian_heavy_count | 0 | sv | |
sv_guardian_max_wave_for_heavy | 0 | sv | |
sv_guardian_min_wave_for_heavy | 0 | sv | |
sv_guardian_refresh_ammo_for_items_on_waves | 0 | sv | List of additional weapons to refill ammo on waves. |
sv_guardian_reset_c4_every_wave | 0 | sv | |
sv_guardian_respawn_health | 50 | sv | Starting health of guardian players when respawned. |
sv_guardian_spawn_health_ct | 100 | sv | Starting health in guardian modes. |
sv_guardian_spawn_health_t | 100 | sv | Starting health in guardian modes. |
sv_guardian_starting_equipment_humans | 0 | sv | Extra starting equipment for human players in guardian modes |
sv_health_approach_enabled | 0 | sv, rep | |
sv_health_approach_speed | 10 | sv, rep | |
sv_hegrenade_damage_multiplier | 1 | sv, rep | |
sv_hegrenade_radius_multiplier | 1 | sv, rep | |
sv_hibernate_ms | 20 | # of milliseconds to sleep per frame while hibernating | |
sv_hibernate_ms_vgui | 20 | # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend | |
sv_hibernate_postgame_delay | 5 | # of seconds to wait after final client leaves before hibernating. | |
sv_hibernate_punt_tv_clients | 0 | When enabled will punt all GOTV clients during hibernation | |
sv_hibernate_when_empty | 1 | Puts the server into extremely low CPU usage mode when no clients connected | |
sv_highlight_distance | 500 | rep, cl | |
sv_highlight_duration | 3 | rep, cl | |
sv_holiday_mode | 0 | rep, cl | 0 = OFF, 1 = Halloween, 2 = Winter |
sv_ignoregrenaderadio | 0 | sv | Turn off Fire in the hole messages |
sv_infinite_ammo | 0 | rep, cl | Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the |
sv_invites_only_mainmenu | 0 | rep, cl | If turned on, will ignore all invites when user is playing a match |
sv_jump_impulse | 301 | rep, cl | Initial upward velocity for player jumps; sqrt(2gravityheight). |
sv_jump_impulse_exojump_multiplier | 1 | rep, cl | ExoJump impulse multiplier |
sv_kick_ban_duration | 15 | nf, rep, cl | How long should a kick ban from the server should last (in minutes) |
sv_kick_players_with_cooldown | 1 | sv, rep | (0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any |
sv_knife_attack_extend_from_player_aabb | 0 | rep, cl | |
sv_ladder_scale_speed | 0 | rep, cl | Scale top speed on ladders |
sv_lagcompensateself | 0 | sv, cheat | Player can lag compensate themselves. |
sv_lagcompensationforcerestore | 1 | sv, cheat | Don't test validity of a lag comp restore, just do it. |
sv_lan | 0 | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | |
sv_ledge_mantle_helper | 1 | rep, cl | 1=Only improves success of jump+ducks to windows or vents (jump+duck to duck), 2=Improves success of all jump+ducks to ledges, |
sv_ledge_mantle_helper_dzonly | 0 | rep, cl | 1=only does the feature if running in game mode Danger Zone, 0=Doesn't check game mode to run |
sv_log_http_record_before_any_listeners | 0 | sv | |
sv_log_onefile | 0 | a | Log server information to only one file. |
sv_logbans | 0 | a | Log server bans in the server logs. |
sv_logblocks | 0 | If true when log when a query is blocked (can cause very large log files) | |
sv_logecho | 1 | a | Echo log information to the console. |
sv_logfile | 1 | a | Log server information in the log file. |
sv_logflush | 0 | a | Flush the log file to disk on each write (slow). |
sv_logsdir | 0 | a | Folder in the game directory where server logs will be stored. |
sv_logsecret | 0 | If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52) | |
sv_logsocket | 1 | Uses a specific outgoing socket for sv udp logging | |
sv_logsocket2 | 1 | Uses a specific outgoing socket for second source of sv udp logging | |
sv_logsocket2_substr | 0 | Uses a substring match for second source of sv udp logging | |
sv_matchend_drops_enabled | 1 | sv | Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented |
sv_matchpause_auto_5v5 | 0 | rep, cl | When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team. |
sv_max_allowed_net_graph | 1 | nf, rep, cl | Determines max allowed net_graph value for clients. |
sv_max_dropped_packets_to_process | 10 | Max dropped packets to process. Lower settings prevent lagged players from simulating too far in the past. Setting of 0 disable | |
sv_max_queries_sec | 10 | Maximum queries per second to respond to from a single IP address. | |
sv_max_queries_sec_global | 500 | Maximum queries per second to respond to from anywhere. | |
sv_max_queries_tracked_ips_max | 50000 | Window over which to average queries per second averages. | |
sv_max_queries_tracked_ips_prune | 10 | Window over which to average queries per second averages. | |
sv_max_queries_window | 30 | Window over which to average queries per second averages. | |
sv_maxrate | 0 | rep | Max bandwidth rate allowed on server, 0 == unlimited |
sv_maxspeed | 320 | nf, rep, cl | |
sv_maxunlag | 0 | sv | Maximum lag compensation in seconds |
sv_maxupdaterate | 64 | rep | Maximum updates per second that the server will allow |
sv_maxuptimelimit | 0 | If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit. | |
sv_maxusrcmdprocessticks | 16 | sv | Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions |
sv_maxusrcmdprocessticks_holdaim | 1 | sv | Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server |
sv_maxusrcmdprocessticks_warning | -1 | sv | Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negat |
sv_maxvelocity | 3500 | rep, cl | Maximum speed any ballistically moving object is allowed to attain per axis. |
sv_memlimit | 0 | If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. | |
sv_min_jump_landing_sound | 260 | rep, cl | |
sv_mincmdrate | 64 | rep | This sets the minimum value for cl_cmdrate. 0 == unlimited. |
sv_minrate | 16000 | rep | Min bandwidth rate allowed on server, 0 == unlimited |
sv_minupdaterate | 64 | rep | Minimum updates per second that the server will allow |
sv_minuptimelimit | 0 | If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardle | |
sv_noclipaccelerate | 5 | a, nf, rep, cl | |
sv_noclipduringpause | 0 | cheat, rep, cl | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). |
sv_noclipspeed | 5 | a, nf, rep, cl | |
sv_occlude_players | 1 | sv | |
sv_outofammo_indicator | 0 | rep, cl | |
sv_parallel_packentities | 1 | ||
sv_parallel_send | 0 | Pack and send snapshots in parallel for smoother server tick rate at the expense of spending more CPU. | |
sv_parallel_sendsnapshot | 1 | ||
sv_party_mode | 0 | rep, cl | Party!! |
sv_password | 0 | nf, prot, norecord | Server password for entry into multiplayer games |
sv_pausable | 0 | Is the server pausable. | |
sv_player_parachute_velocity | -200 | sv, rep | |
sv_prime_accounts_only | 0 | sv | When this setting is enabled only prime users can connect to this game server. |
sv_prop_door_open_speed_scale | 1 | sv, rep | |
sv_pure_allow_loose_file_loads | 1 | If set to 1, clients may load non-vpk files from pure protected directories. | |
sv_pure_allow_missing_files | 1 | If set to 1, the server will allow clients to play if files they loaded are missing on server, otherwise treat client as file m | |
sv_pure_consensus | 100000000.000 | Minimum number of file hashes to agree to form a consensus. | |
sv_pure_kick_clients | 1 | If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | |
sv_pure_retiretime | 900 | Seconds of server idle time to flush the sv_pure file hash cache. | |
sv_pure_trace | 0 | If set to 1, the server will print a message whenever a client is verifying a CRC for a file. | |
sv_pushaway_hostage_force | 20000 | sv, cheat, rep | How hard the hostage is pushed away from physics objects (falls off with inverse square of distance). |
sv_pushaway_max_hostage_force | 1000 | sv, cheat, rep | Maximum of how hard the hostage is pushed away from physics objects. |
sv_pvsskipanimation | 1 | a, sv | Skips SetupBones when npc's are outside the PVS |
sv_quota_stringcmdspersecond | 40 | How many string commands per second clients are allowed to submit, 0 to disallow all string commands | |
sv_rcon_whitelist_address | 0 | When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1' | |
sv_record_item_time_data | 0 | sv | Turn on recording of per player item time data into the server log. |
sv_regeneration_force_on | 0 | sv, cheat | Cheat to test regenerative health systems |
sv_region | -1 | The region of the world to report this server in. | |
sv_reliableavatardata | 0 | rep | When enabled player avatars are exchanged via gameserver (0: off, 1: players, 2: server) |
sv_remove_old_ugc_downloads | 1 | sv | |
sv_replaybots | 1 | If set to 1, the server records data needed to replay network stream from bot's perspective | |
sv_reservation_tickrate_adjustment | 0 | Adjust server tickrate upon reservation | |
sv_reservation_timeout | 45 | Time in seconds before lobby reservation expires. | |
sv_search_key | 0 | When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key. | |
sv_search_team_key | 0 | When initiating team search, set this key to match with known opponents team | |
sv_server_graphic1 | 0 | rep, cl | A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators. |
sv_server_graphic2 | 0 | rep, cl | A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators. |
sv_server_verify_blood_on_player | 1 | cheat, rep, cl | |
sv_shield_explosive_damage_cap | 99 | rep, cl | |
sv_shield_explosive_damage_crouch_bonus | 10 | rep, cl | |
sv_shield_explosive_damage_mindist | 250 | rep, cl | |
sv_shield_explosive_damage_mult | 4 | rep, cl | |
sv_shield_explosive_damage_scale | 0 | rep, cl | |
sv_shield_hitpoints | 650 | rep, cl | |
sv_show_cull_props | 0 | Print out props that are being culled/added by recipent proxies. | |
sv_show_ragdoll_playernames | 0 | rep, cl | |
sv_show_team_equipment_force_on | 0 | rep, cl | Force on if not prohibited |
sv_show_team_equipment_prohibit | 0 | nf, rep, cl | Determines whether +cl_show_team_equipment is prohibited. |
sv_show_voip_indicator_for_enemies | 0 | sv, rep | Makes it so the voip icon is shown over enemies as well as allies when they are talking |
sv_showbullethits | 0 | rep, cl | 1=show hits and near misses, 2=show hits only |
sv_showimpacts | 0 | rep, cl | Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only) |
sv_showimpacts_penetration | 0 | rep, cl | Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown) |
sv_showimpacts_time | 4 | rep, cl | Duration bullet impact indicators remain before disappearing |
sv_showlagcompensation | 0 | sv, cheat | Show lag compensated hitboxes whenever a player is lag compensated. |
sv_showlagcompensation_duration | 4 | sv, cheat | Duration to show lag-compensated hitboxes |
sv_skirmish_id | 0 | rep, cl | Dedicated server skirmish id to run |
sv_skyname | 0 | a, rep, cl | Current name of the skybox texture |
sv_spawn_afk_bomb_drop_time | 15 | sv, rep | Players that have never moved since they spawned will drop the bomb after this amount of time. |
sv_spawn_rappel_min_duration | 8 | sv, rep | |
sv_spawn_rappel_min_duration_with_chute | 2 | sv, rep | |
sv_spec_hear | 1 | nf, rep, cl | Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody |
sv_spec_post_death_additional_time | 0 | sv, rep | |
sv_spec_use_tournament_content_standards | 0 | rep, cl | |
sv_specaccelerate | 5 | a, nf, rep, cl | |
sv_specnoclip | 1 | a, nf, rep, cl | |
sv_specspeed | 3 | a, nf, rep, cl | |
sv_staminajumpcost | 0 | rep, cl | Stamina penalty for jumping |
sv_staminalandcost | 0 | rep, cl | Stamina penalty for landing |
sv_staminamax | 80 | rep, cl | Maximum stamina penalty |
sv_staminarecoveryrate | 60 | rep, cl | Rate at which stamina recovers (units/sec) |
sv_standable_normal | 0 | rep, cl | |
sv_steamauth_enforce | 2 | By default, player must maintain a reliable connection to Steam servers. When player Steam session drops, enforce it: 2 = insta | |
sv_steamgroup | 0 | nf | The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm |
sv_steamgroup_exclusive | 0 | If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser | |
sv_stopspeed | 80 | nf, rep, cl | Minimum stopping speed when on ground. |
sv_stressbots | 0 | If set to 1, the server calculates data and fills packets to bots. Used for perf testing. | |
sv_tablet_show_path_to_nearest_resq | 0 | rep, cl | |
sv_tags | 0 | nf | Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. |
sv_talk_after_dying_time | 0 | rep, cl | The number of seconds a player can continue talking after dying as if they were still alive |
sv_talk_enemy_dead | 0 | rep, cl | Dead players can hear all dead enemy communication (voice, chat) |
sv_talk_enemy_living | 0 | rep, cl | Living players can hear all living enemy communication (voice, chat) |
sv_teamid_overhead | 1 | nf, rep, cl | Shows teamID over player's heads. 0 = off, 1 = on |
sv_teamid_overhead_always_prohibit | 0 | nf, rep, cl | Determines whether cl_teamid_overhead_always is prohibited. |
sv_teamid_overhead_maxdist | 0 | rep, cl | If >0, server will override cl_teamid_overhead_maxdist |
sv_teamid_overhead_maxdist_spec | 0 | rep, cl | If >0, server will override cl_teamid_overhead_maxdist_spec |
sv_timebetweenducks | 0 | rep, cl | Minimum time before recognizing consecutive duck key |
sv_turning_inaccuracy_angle_min | 4 | cheat, rep, cl | |
sv_turning_inaccuracy_decay | 0 | cheat, rep, cl | |
sv_turning_inaccuracy_enabled | 0 | cheat, rep, cl | |
sv_ugc_manager_max_new_file_check_interval_secs | 1000 | sv | |
sv_unlockedchapters | 1 | a | Highest unlocked game chapter. |
sv_usercmd_custom_random_seed | 1 | sv | When enabled server will populate an additional random seed independent of the client |
sv_validate_edict_change_infos | 0 | Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode). | |
sv_versus_screen_scene_id | 0 | sv | Determines which scene is used for the versus screen. |
sv_visiblemaxplayers | -1 | Overrides the max players reported to prospective clients | |
sv_voice_proximity | -1 | sv, rep | |
sv_voice_proximity_minvolume | 0 | rep | |
sv_voice_proximity_positional | 0 | sv, rep | |
sv_voice_proximity_use_falloff | 0 | rep | |
sv_voicecodec | 0 | rep | Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. |
sv_voiceenable | 1 | a, nf | |
sv_vote_allow_in_warmup | 0 | sv | Allow voting during warmup? |
sv_vote_allow_spectators | 0 | sv | Allow spectators to initiate votes? |
sv_vote_command_delay | 2 | sv | How long after a vote passes until the action happens |
sv_vote_count_spectator_votes | 0 | sv | Allow spectators to vote on issues? |
sv_vote_creation_timer | 120 | sv | How often someone can individually call a vote. |
sv_vote_disallow_kick_on_match_point | 0 | sv | Disallow vote kicking on the match point round. |
sv_vote_failure_timer | 300 | sv | A vote that fails cannot be re-submitted for this long |
sv_vote_issue_kick_allowed | 1 | sv, nf, rep | Can people hold votes to kick players from the server? |
sv_vote_issue_loadbackup_allowed | 1 | sv, nf, rep | Can people hold votes to load match from backup? |
sv_vote_issue_loadbackup_spec_authoritative | 0 | sv | When enabled, admins load match from backup without players vote |
sv_vote_issue_loadbackup_spec_only | 0 | sv, nf, rep | When enabled, only admins load match from backup |
sv_vote_issue_loadbackup_spec_safe | 1 | sv | When enabled, admins load match from backup in safe time of the round only |
sv_vote_issue_pause_match_spec_only | 0 | sv, nf, rep | When enabled, only admins start technical pause |
sv_vote_issue_restart_game_allowed | 0 | sv | Can people hold votes to restart the game? |
sv_vote_kick_ban_duration | 15 | sv, nf, rep | How long should a kick vote ban someone from the server? (in minutes) |
sv_vote_quorum_ratio | 0 | sv | The minimum ratio of players needed to vote on an issue to resolve it. |
sv_vote_timer_duration | 15 | sv | How long to allow voting on an issue |
sv_vote_to_changelevel_before_match_point | 0 | sv, rep | Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed) |
sv_walkable_normal | 0 | rep, cl | |
sv_warmup_to_freezetime_delay | 4 | rep, cl | Delay between end of warmup and start of match. |
sv_water_movespeed_multiplier | 0 | rep, cl | |
sv_water_swim_mode | 0 | rep, cl | |
sv_weapon_encumbrance_per_item | 0 | rep, cl | |
sv_weapon_encumbrance_scale | 0 | rep, cl | |
sv_weapon_require_use_grace_period | 1 | sv | |
sv_workshop_allow_other_maps | 1 | sv | When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into th |
sys_minidumpspewlines | 500 | Lines of crash dump console spew to keep. | |
tablet_c4_dist_max | 3000 | rep, cl | |
tablet_c4_dist_min | 400 | rep, cl | |
test_convar | 0 | a, server_can_execute, cl | Skips the prompt when saving a buy favorite in the buy menu |
texture_budget_background_alpha | 128 | a | how translucent the budget panel is |
texture_budget_panel_bottom_of_history_fraction | 0 | a | number between 0 and 1 |
texture_budget_panel_height | 284 | a | height in pixels of the budget panel |
texture_budget_panel_width | 512 | a | width in pixels of the budget panel |
texture_budget_panel_x | 0 | a | number of pixels from the left side of the game screen to draw the budget panel |
texture_budget_panel_y | 450 | a | number of pixels from the top side of the game screen to draw the budget panel |
think_limit | 10 | rep, cl | Maximum think time in milliseconds, warning is printed if this is exceeded. |
thirdperson_lockcamera | 0 | cheat, rep, cl | |
triple_monitor_mode | 0 | a, cl | Enable triple-monitor mode, restricting UI elements to the middle third of the display |
tv_advertise_watchable | 0 | nf, prot, norecord | GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password |
tv_allow_autorecording_index | -1 | sv | When >=0 restricts autorecording only to the specified TV index |
tv_allow_camera_man_override | 0 | Allows cameraman_override to have effect. When this is set, the primary interactive caster will have all the relevant fields pr | |
tv_allow_camera_man_steamid | 0 | sv | Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man. |
tv_allow_camera_man_steamid2 | 0 | sv | Allows tournament production tv cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the tv camera man. |
tv_allow_static_shots | 1 | sv | Auto director uses fixed level cameras for shots |
tv_autorecord | 0 | Automatically records all games as GOTV demos. | |
tv_autoretry | 1 | Relay proxies retry connection after network timeout | |
tv_broadcast | 0 | Automatically broadcasts all games as GOTV demos through Steam. | |
tv_broadcast1 | 0 | Automatically broadcasts all games as GOTV[1] demos through Steam. | |
tv_broadcast_keyframe_interval | 3 | The frequency, in seconds, of sending keyframes and delta fragments to the broadcast relay server | |
tv_broadcast_keyframe_interval1 | 3 | The frequency, in seconds, of sending keyframes and delta fragments to the broadcast1 relay server | |
tv_broadcast_max_requests | 20 | Max number of broadcast http requests in flight. If there is a network issue, the requests may start piling up, degrading serve | |
tv_broadcast_max_requests1 | 20 | Max number of broadcast1 http requests in flight. If there is a network issue, the requests may start piling up, degrading serv | |
tv_broadcast_server_info_message_size_kb | 512 | The size, in KB, of the server info message size for tv broadcasts. | |
tv_broadcast_startup_resend_interval | 10 | The interval, in seconds, of re-sending startup data to the broadcast relay server (useful in case relay crashes, restarts or s | |
tv_broadcast_url | 0 | URL of the broadcast relay | |
tv_broadcast_url1 | 0 | URL of the broadcast relay1 | |
tv_challenge_steam_iprange | 0 | Comma-separated IP ranges which require Steam3 challenge protocol even for GOTV connections | |
tv_chatgroupsize | 0 | Set the default chat group size | |
tv_chattimelimit | 8 | Limits spectators to chat only every n seconds | |
tv_debug | 0 | GOTV debug info. | |
tv_delay | 10 | sv | GOTV broadcast delay in seconds |
tv_delay1 | 15 | sv | GOTV[instance 1] broadcast delay in seconds |
tv_delaymapchange | 1 | sv | Delays map change until broadcast is complete |
tv_deltacache | 2 | Enable delta entity bit stream cache | |
tv_dispatchmode | 1 | Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always | |
tv_dispatchweight | 1 | Dispatch clients to relay proxies based on load, 1.25 will prefer for every 4 local clients to put 5 clients on every connected | |
tv_enable | 0 | nf | Activates GOTV on server (0=off;1=on;2=on when reserved) |
tv_enable1 | 0 | nf | Activates GOTV[1] on server (0=off;1=on;2=on when reserved) |
tv_enable_delta_frames | 1 | Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significant | |
tv_encryptdata_key | 0 | When set to a valid key communication messages will be encrypted for GOTV | |
tv_encryptdata_key_pub | 0 | When set to a valid key public communication messages will be encrypted for GOTV | |
tv_maxclients | 128 | Maximum client number on GOTV server. | |
tv_maxclients_relayreserved | 0 | Reserves a certain number of GOTV client slots for relays. | |
tv_maxrate | 196608 | Max GOTV spectator bandwidth rate allowed, 0 == unlimited | |
tv_name | 0 | GOTV host name | |
tv_nochat | 0 | a, user | Don't receive chat messages from other GOTV spectators |
tv_overridemaster | 0 | Overrides the GOTV master root address. | |
tv_password | 0 | nf, prot, norecord | GOTV password for all clients |
tv_playcast_delay_prediction | 1 | ||
tv_playcast_delay_resync | 0 | To alleviate intermittent network connectivity problems, this is the number of seconds to wait before actually re-syncing the s | |
tv_playcast_retry_timeout | 12 | In case of intermittent network problems, how long should playcast retry fragment retrieval before resorting to resync | |
tv_port | 27020 | Host GOTV[0] port | |
tv_port1 | 27021 | Host GOTV[1] port | |
tv_relaypassword | 0 | nf, prot, norecord | GOTV password for relay proxies |
tv_relayradio | 0 | sv | Relay team radio commands to TV: 0=off, 1=on |
tv_relaytextchat | 1 | sv | Relay text chat data: 0=off, 1=say, 2=say+say_team |
tv_relayvoice | 1 | Relay voice data: 0=off, 1=on | |
tv_secure_bypass | 0 | Bypass secure challenge on GOTV port | |
tv_snapshotrate | 32 | rep | Snapshots broadcasted per second |
tv_snapshotrate1 | 32 | Snapshots broadcasted per second, GOTV[1] | |
tv_spectator_port_offset | 0 | cl | |
tv_timeout | 30 | GOTV connection timeout in seconds. | |
tv_title | 0 | Set title for GOTV spectator UI | |
tv_transmitall | 1 | rep | Transmit all entities (not only director view) |
ui_inventorysettings_recently_acknowledged | 0 | a, cl | |
ui_lobby_draft_enabled | 0 | cl | |
ui_nearbylobbies_filter3 | competitive | a, cl | |
ui_news_last_read_link | 0 | a, cl | |
ui_playsettings_maps_listen_casual | 0 | a, cl | |
ui_playsettings_maps_listen_competitive | 0 | a, cl | |
ui_playsettings_maps_listen_deathmatch | 0 | a, cl | |
ui_playsettings_maps_listen_scrimcomp2v2 | 0 | a, cl | |
ui_playsettings_maps_listen_skirmish | 0 | a, cl | |
ui_playsettings_maps_official_casual | 0 | a, cl | |
ui_playsettings_maps_official_deathmatch | 0 | a, cl | |
ui_playsettings_maps_workshop | 0 | a, cl | |
ui_playsettings_mode_listen | 0 | a, cl | |
ui_playsettings_mode_official_v20 | 0 | a, cl | |
ui_playsettings_survival_solo | 0 | a, cl | |
ui_playsettings_warmup_map_name | 0 | a, cl | |
ui_popup_weaponupdate_version | 0 | a, cl | |
ui_posedebug_fade_in_time | 0 | cheat, norecord, cl | Time during which a new pose activity layer is shown in green in +posedebug UI |
ui_posedebug_fade_out_time | 0 | cheat, norecord, cl | Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI |
ui_setting_advertiseforhire_auto | 1 | a, cl | Whether users will automatically advertise for invites (0: off; 1: last; 2: auto) |
ui_setting_advertiseforhire_auto_last | 0 | a, cl | Which game mode users last used to advertise for invites |
ui_steam_overlay_notification_position | 0 | a, cl | Steam overlay notification position |
ui_vanitysetting_loadoutslot_ct | 0 | a, cl | |
ui_vanitysetting_loadoutslot_t | 0 | a, cl | |
ui_vanitysetting_team | 0 | a, cl | |
vcollide_wireframe | 0 | cheat, cl | Render physics collision models in wireframe |
vgui_drawtree | 0 | cheat | Draws the vgui panel hiearchy to the specified depth level. |
vgui_message_dialog_modal | 1 | a, cl | |
view_punch_decay | 18 | cheat, rep, cl | Decay factor exponent for view punch |
view_recoil_tracking | 0 | cheat, rep, cl | How closely the view tracks with the aim punch from weapon recoil |
viewmodel_fov | 60 | a, cl | |
viewmodel_offset_randomize | 0 | cheat, cl | randomly change viewmodel offsets to visualize range |
viewmodel_offset_x | 1 | a, cl | |
viewmodel_offset_y | 1 | a, cl | |
viewmodel_offset_z | -1 | a, cl | |
viewmodel_presetpos | 1 | a, cl | 1:'Desktop', 2:'Couch', 3:'Classic' |
viewmodel_recoil | 1 | a, cl | Amount of weapon recoil/aimpunch to display on viewmodel |
vis_force | 0 | sv, cheat | |
vismon_poll_frequency | 0 | sv, cheat | |
vismon_trace_limit | 12 | sv, cheat | |
vm_debug | 0 | cheat, cl | |
vm_draw_always | 0 | cheat, cl | 1 - Always draw view models, 2 - Never draw view models. Should be done before map launches. |
voice_caster_enable | 0 | a | Toggle voice transmit and receive for casters. 0 = no caster, account number of caster to enable. |
voice_caster_scale | 1 | a | Caster Volume 0.0-1.0 |
voice_enable | 1 | a | Toggle voice transmit and receive. |
voice_forcemicrecord | 1 | a | |
voice_inputfromfile | 0 | Get voice input from 'voice_input.wav' rather than from the microphone. | |
voice_loopback | 0 | user | |
voice_mixer_boost | 0 | a | |
voice_mixer_mute | 0 | a | |
voice_mixer_volume | 1 | a | |
voice_modenable | 1 | a, server_can_execute, cl | Enable/disable voice in this mod. |
voice_player_speaking_delay_threshold | 0 | sv, cheat | |
voice_positional | 0 | a | |
voice_positional_seconds_after_death | 6 | ||
voice_recordtofile | 0 | Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' | |
voice_scale | 1 | a | Overall volume of voice over IP 0.0-1.0 |
voice_system_enable | 1 | a | Toggle voice system. |
voice_threshold | 4000 | a, cl | |
volume | 1 | a | Sound volume |
vprof_graphheight | 256 | a | |
vprof_graphwidth | 512 | a | |
vprof_unaccounted_limit | 0 | a | number of milliseconds that a node must exceed to turn red in the vprof panel |
vprof_verbose | 1 | a | Set to one to show average and peak times |
vprof_warningmsec | 10 | a | Above this many milliseconds render the label red to indicate slow code. |
weapon_accuracy_forcespread | 0 | rep, cl | Force spread to the specified value. |
weapon_accuracy_nospread | 0 | rep, cl | Disable weapon inaccuracy spread |
weapon_accuracy_reset_on_deploy | 0 | cheat, rep, cl | On deploy, forcibly reset weapon accuracy to zero. |
weapon_accuracy_shotgun_spread_patterns | 1 | rep, cl | |
weapon_air_spread_scale | 1 | rep, cl | Scale factor for jumping inaccuracy, set to 0 to make jumping accuracy equal to standing |
weapon_auto_cleanup_time | 0 | cl | If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near. |
weapon_debug_spread_gap | 0 | cheat, cl, ss | |
weapon_debug_spread_show | 0 | cheat, cl, ss | Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair |
weapon_max_before_cleanup | 0 | cl | If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world. |
weapon_near_empty_sound | 1 | cheat, rep, cl | |
weapon_recoil_cooldown | 0 | cheat, rep, cl | DEPRECATED. Recoil now decays using weapon_recoil_decay_coefficient |
weapon_recoil_decay1_exp | 3 | cheat, rep, cl | Decay factor exponent for weapon recoil |
weapon_recoil_decay2_exp | 8 | cheat, rep, cl | Decay factor exponent for weapon recoil |
weapon_recoil_decay2_lin | 18 | cheat, rep, cl | Decay factor (linear term) for weapon recoil |
weapon_recoil_decay_coefficient | 2 | cheat, rep, cl | |
weapon_recoil_scale | 2 | rep, cl | Overall scale factor for recoil. Used to reduce recoil on specific platforms |
weapon_recoil_scale_motion_controller | 1 | cheat, rep, cl | Overall scale factor for recoil. Used to reduce recoil. Only for motion controllers |
weapon_recoil_suppression_factor | 0 | cheat, rep, cl | Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots |
weapon_recoil_suppression_shots | 4 | cheat, rep, cl | Number of shots before weapon uses full recoil |
weapon_recoil_variance | 0 | cheat, rep, cl | Amount of variance per recoil impulse |
weapon_recoil_vel_decay | 4 | cheat, rep, cl | Decay factor for weapon recoil velocity |
weapon_recoil_view_punch_extra | 0 | cheat, rep, cl | Additional (non-aim) punch added to view from recoil |
weapon_reticle_knife_show | 1 | rep, cl | When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife. |
weapon_sound_falloff_multiplier | 1 | cheat, rep, cl | Scaling for falloff of weapon firing sounds |
xbox_autothrottle | 1 | a, sv | |
xbox_throttlebias | 100 | a, sv | |
xbox_throttlespoof | 200 | a, sv | |
zoom_sensitivity_ratio_joystick | 1 | a, cl, ss | Additional controller sensitivity scale factor applied when FOV is zoomed in. |
zoom_sensitivity_ratio_mouse | 1 | a, cl, ss | Additional mouse sensitivity scale factor applied when FOV is zoomed in. |