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List of CS:GO Cvars

Generated from List of CS:GO Cvars on 2020-12-07.

Protocol version 13752 [1105/1105]
Exe version 1.37.5.2 (csgo)
Exe build: 16:34:06 May 7 2020 (7852) (730)

1941 convars total.
Name Default Attributes Description
@panorama_debug_overlay_opacity 0 a
@panorama_force_sort_child_ops 0 cheat
achievement_debug 0 cheat, rep, cl Turn on achievement debug msgs.
achievement_disable 0 cheat, rep, cl Turn off achievements.
adsp_debug 0 a
ai_debug_los 0 sv, cheat NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_shoot_positions 0 cheat, rep, cl
ai_drawbattlelines 0 sv, cheat
ai_report_task_timings_on_limit 0 a, sv
ai_think_limit_label 0 a, sv
ai_vehicle_avoidance 1 sv, cheat
ammo_338mag_max 30 rep, cl
ammo_357sig_max 52 rep, cl
ammo_357sig_min_max 12 rep, cl
ammo_357sig_p250_max 26 rep, cl
ammo_357sig_small_max 24 rep, cl
ammo_45acp_max 100 rep, cl
ammo_50AE_max 35 rep, cl
ammo_556mm_box_max 200 rep, cl
ammo_556mm_max 90 rep, cl
ammo_556mm_small_max 40 rep, cl
ammo_57mm_max 100 rep, cl
ammo_762mm_max 90 rep, cl
ammo_9mm_max 120 rep, cl
ammo_buckshot_max 32 rep, cl
ammo_grenade_limit_breachcharge 3 rep, cl
ammo_grenade_limit_bumpmine 3 rep, cl
ammo_grenade_limit_default 1 rep, cl
ammo_grenade_limit_flashbang 1 rep, cl
ammo_grenade_limit_snowballs 3 rep, cl
ammo_grenade_limit_total 3 rep, cl
ammo_item_limit_healthshot 4 rep, cl
anim_twistbones_enabled 0 cheat, rep, cl Enable procedural twist bones.
bot_allow_grenades 1 sv, rep If nonzero, bots may use grenades.
bot_allow_machine_guns 1 sv, rep If nonzero, bots may use the machine gun.
bot_allow_pistols 1 sv, rep If nonzero, bots may use pistols.
bot_allow_rifles 1 sv, rep If nonzero, bots may use rifles.
bot_allow_rogues 1 sv, rep If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
bot_allow_shotguns 1 sv, rep If nonzero, bots may use shotguns.
bot_allow_snipers 1 sv, rep If nonzero, bots may use sniper rifles.
bot_allow_sub_machine_guns 1 sv, rep If nonzero, bots may use sub-machine guns.
bot_autodifficulty_threshold_high 5 rep, cl Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty
bot_autodifficulty_threshold_low -2 rep, cl Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty
bot_chatter 0 sv, rep Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
bot_coop_force_throw_grenade_chance 0 sv, cheat
bot_coop_idle_max_vision_distance 1400 sv, rep Max distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep.
bot_crouch 0 sv, cheat
bot_debug 0 sv, cheat, rep For internal testing purposes.
bot_debug_target 0 sv, cheat, rep For internal testing purposes.
bot_defer_to_human_goals 0 sv, rep If nonzero and there is a human on the team, the bots will not do the scenario tasks.
bot_defer_to_human_items 1 sv, rep If nonzero and there is a human on the team, the bots will not get scenario items.
bot_difficulty 1 sv, rep Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_dont_shoot 0 sv, cheat, rep If nonzero, bots will not fire weapons (for debugging).
bot_freeze 0 sv, cheat
bot_ignore_enemies 0 sv, cheat, rep If nonzero, bots will ignore enemies (for debugging).
bot_ignore_players 0 sv, cheat Bots will not see non-bot players.
bot_join_after_player 1 sv, rep If nonzero, bots wait until a player joins before entering the game.
bot_join_team 0 sv, rep Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
bot_loadout 0 sv, cheat bots are given these items at round start
bot_max_hearing_distance_override -1 sv, rep Max distance bots can hear targets.
bot_max_visible_smoke_length 200 sv, rep Bots will see players through smoke clouds up to this length.
bot_max_vision_distance_override -1 sv, rep Max distance bots can see targets.
bot_mimic 0 sv, cheat
bot_mimic_yaw_offset 180 sv, cheat
bot_quota 10 sv, rep Determines the total number of bots in the game.
bot_quota_mode 0 sv, rep Determines the type of quota.
Allowed values: 'normal', 'fill', and 'match'.
If 'fill', the server will adjust bots to keep N p
bot_randombuy 0 sv, cheat should bots ignore their prefered weapons and just buy weapons at random?
bot_show_battlefront 0 sv, cheat Show areas where rushing players will initially meet.
bot_show_nav 0 sv, cheat, rep For internal testing purposes.
bot_show_occupy_time 0 sv, cheat Show when each nav area can first be reached by each team.
bot_show_patrol_areas 0 sv, cheat Show bot patrol areas if present.
bot_stop 0 sv, cheat, rep all>
bot_traceview 0 sv, cheat, rep For internal testing purposes.
bot_zombie 0 sv, cheat, rep If nonzero, bots will stay in idle mode and not attack.
budget_averages_window 30 a number of frames to look at when figuring out average frametimes
budget_background_alpha 128 a how translucent the budget panel is
budget_bargraph_background_alpha 128 a how translucent the budget panel is
budget_bargraph_range_ms 16 a budget bargraph range in milliseconds
budget_history_numsamplesvisible 100 a number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66 a budget history range in milliseconds
budget_panel_bottom_of_history_fraction 0 a number between 0 and 1
budget_panel_height 384 a height in pixels of the budget panel
budget_panel_width 512 a width in pixels of the budget panel
budget_panel_x 0 a number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50 a number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30 a number of frames to look at when figuring out peak frametimes
budget_show_averages 0 a enable/disable averages in the budget panel
budget_show_history 1 a turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 a enable/disable peaks in the budget panel
bugreporter_uploadasync 0 a Upload attachments asynchronously
bugreporter_username 0 a Username to use for bugreporter
building_cubemaps 0 cheat, cl Indicates we're building cubemaps
c_maxdistance 200 a, cl
c_maxpitch 90 a, cl
c_maxyaw 135 a, cl
c_mindistance 30 a, cl
c_minpitch 0 a, cl
c_minyaw -135 a, cl
c_orthoheight 100 a, cl
c_orthowidth 100 a, cl
c_thirdpersonshoulder 0 a, cl
c_thirdpersonshoulderaimdist 120 a, cl
c_thirdpersonshoulderdist 40 a, cl
c_thirdpersonshoulderheight 5 a, cl
c_thirdpersonshoulderoffset 20 a, cl
cam_collision 1 a, server_can_execute, cl When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_idealdelta 4 a, cl Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 150 a, server_can_execute, cl
cam_idealdistright 0 a, server_can_execute, cl
cam_idealdistup 0 a, server_can_execute, cl
cam_ideallag 4 a, cl Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 0 a, server_can_execute, cl
cam_idealyaw 0 a, server_can_execute, cl
cam_showangles 0 cheat, cl When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto 0 a, cl
cameraman_override 0 Set to 1 when you're secondary cameraman and need to override the primary cameraman's observer target and mode
cash_player_bomb_defused 300 nf, rep, cl
cash_player_bomb_planted 300 nf, rep, cl
cash_player_damage_hostage -30 nf, rep, cl
cash_player_get_killed 0 nf, rep, cl
cash_player_interact_with_hostage 150 nf, rep, cl
cash_player_killed_enemy_default 300 nf, rep, cl
cash_player_killed_enemy_factor 1 nf, rep, cl
cash_player_killed_hostage -1000 nf, rep, cl
cash_player_killed_teammate -300 nf, rep, cl
cash_player_rescued_hostage 1000 nf, rep, cl
cash_player_respawn_amount 0 nf, rep, cl
cash_team_elimination_bomb_map 3250 nf, rep, cl
cash_team_elimination_hostage_map_ct 2000 nf, rep, cl
cash_team_elimination_hostage_map_t 1000 nf, rep, cl
cash_team_hostage_alive 0 nf, rep, cl
cash_team_hostage_interaction 500 nf, rep, cl
cash_team_loser_bonus 1400 nf, rep, cl
cash_team_loser_bonus_consecutive_rounds 500 nf, rep, cl
cash_team_planted_bomb_but_defused 800 nf, rep, cl
cash_team_rescued_hostage 0 nf, rep, cl
cash_team_survive_guardian_wave 1000 nf, rep, cl
cash_team_terrorist_win_bomb 3500 nf, rep, cl
cash_team_win_by_defusing_bomb 3250 nf, rep, cl
cash_team_win_by_hostage_rescue 3500 nf, rep, cl
cash_team_win_by_time_running_out_bomb 3250 nf, rep, cl
cash_team_win_by_time_running_out_hostage 3250 nf, rep, cl
cash_team_winner_bonus_consecutive_rounds 0 nf, rep, cl
cc_lang 0 a, cl Current close caption language (emtpy = use game UI language)
cc_linger_time 1 a, cl Close caption linger time.
cc_predisplay_time 0 a, cl Close caption delay before showing caption.
cc_subtitles 0 a, cl If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
chet_debug_idle 0 a, sv If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
cl_allowdownload 1 a Client downloads customization files
cl_allowupload 1 a Client uploads customization files
cl_autobuy 0 cl The order in which autobuy will attempt to purchase items
cl_autohelp 1 a, user, cl Auto-help
cl_autowepswitch 1 a, user, cl, ss Automatically switch to picked up weapons (if more powerful)
cl_backspeed 450 cheat, cl
cl_bob_lower_amt 21 a, cl The amount the viewmodel lowers when running
cl_bob_version 0 cheat, cl
cl_bobamt_lat 0 a, cl The amount the viewmodel moves side to side when running
cl_bobamt_vert 0 a, cl The amount the viewmodel moves up and down when running
cl_bobcycle 0 a, cl the frequency at which the viewmodel bobs.
cl_bobup 0 cheat, cl
cl_brushfastpath 1 cheat, cl
cl_buywheel_nomousecentering 0 a, cl, ss Set non-zero to prevent buy wheel from centering mouse into the wheel origin
cl_buywheel_nonumberpurchasing 0 a, cl, ss Set non-zero to prevent buy wheel from purchasing via number keys
cl_cam_driver_compensation_scale 0 cl
cl_camera_follow_bone_index -2 cheat, cl Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
cl_camera_height_restriction_debug 0 cheat, rep, cl
cl_chatfilters 63 a, cl Stores the chat filter settings
cl_clock_correction 1 cheat Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 cheat Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset 90 cheat As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset 10 cheat If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 cheat Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 cheat Show debugging info about the clock drift.
cl_clockdrift_max_ms 150 cheat Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode 0 cheat Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate 64 a, user Max number of command packets sent to server per second
cl_color 0 a, user Preferred teammate color
cl_compass_enabled 1 a, cl
cl_connection_trouble_show 0 cl Show connection trouble HUD warnings
cl_countbones 0 cheat, cl
cl_crosshair_drawoutline 1 a, cl, ss Draws a black outline around the crosshair for better visibility
cl_crosshair_dynamic_maxdist_splitratio 0 a, cl, ss If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_
cl_crosshair_dynamic_splitalpha_innermod 1 a, cl, ss If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split.
cl_crosshair_dynamic_splitalpha_outermod 0 a, cl, ss If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split.
cl_crosshair_dynamic_splitdist 7 a, cl, ss If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7)
cl_crosshair_friendly_warning 1 a, cl 0: always off, 1: only on default crosshair styles, 2: always on
cl_crosshair_outlinethickness 1 a, cl, ss Set how thick you want your crosshair outline to draw (0-3)
cl_crosshair_recoil 0 cheat, cl Recoil/aimpunch will move the user's crosshair to show the effect
cl_crosshair_sniper_show_normal_inaccuracy 0 a, cl, ss Include standing inaccuracy when determining sniper crosshair blur
cl_crosshair_sniper_width 1 a, cl, ss If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
cl_crosshair_t 0 a, cl, ss T style crosshair
cl_crosshairalpha 200 a, cl, ss
cl_crosshaircolor 1 a, cl, ss Set crosshair color as defined in game_options.consoles.txt
cl_crosshaircolor_b 50 a, cl, ss
cl_crosshaircolor_g 250 a, cl, ss
cl_crosshaircolor_r 50 a, cl, ss
cl_crosshairdot 1 a, cl, ss
cl_crosshairgap 1 a, cl, ss
cl_crosshairgap_useweaponvalue 0 a, cl, ss If set to 1, the gap will update dynamically based on which weapon is currently equipped
cl_crosshairsize 5 a, cl, ss
cl_crosshairstyle 2 a, cl, ss 0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYN
cl_crosshairthickness 0.5 a, cl, ss
cl_crosshairusealpha 1 a, cl, ss
cl_custommaterial_debug_graph 0 cheat, cl
cl_dangerzone_approaching_sound_radius 700 cheat, cl
cl_dangerzone_moving_sound_volume 0 cheat, cl
cl_dangerzone_sound_volume 0 cheat, cl
cl_debug_ugc_downloads 0
cl_debugrumble 0 a, cl Turn on rumble debugging spew
cl_decryptdata_key 0 Key to decrypt encrypted GOTV messages
cl_decryptdata_key_pub 0 Key to decrypt public encrypted GOTV messages
cl_detail_avoid_force 0 a, cl force with which to avoid players ( in units, percentage of the width of the detail sprite )
cl_detail_avoid_radius 0 a, cl radius around detail sprite to avoid players
cl_detail_avoid_recover_speed 0 a, cl how fast to recover position after avoiding players
cl_detail_max_sway 0 a, cl Amplitude of the detail prop sway
cl_detail_multiplier 1 cheat, cl extra details to create
cl_disable_ragdolls 0 cheat, cl
cl_disablefreezecam 0 a, cl Turn on/off freezecam on client
cl_disablehtmlmotd 0 a, cl Disable HTML motds.
cl_dm_buyrandomweapons 1 a, cl Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the
cl_download_demoplayer 1 Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all)
cl_downloadfilter 0 a Determines which files can be downloaded from the server (all, none, nosounds)
cl_draw_only_deathnotices 0 cl For drawing only the crosshair and death notices (used for moviemaking)
cl_drawhud 1 cheat, cl Enable the rendering of the hud
cl_drawhud_force_deathnotices 0 cl 0: default; 1: draw deathnotices even if hud disabled; -1: force no deathnotices
cl_drawhud_force_radar 0 cl 0: default; 1: draw radar even if hud disabled; -1: force no radar
cl_drawhud_force_teamid_overhead 0 cl 0: default; 1: draw teamid even if hud disabled; -1: force no teamid
cl_drawhud_specvote 1 cl 1: default; 0: disables vote UI for spectators
cl_drawleaf -1 cheat, cl
cl_drawmaterial 0 cheat, cl Draw a particular material over the frame
cl_drawshadowtexture 0 cheat, cl
cl_dz_playagain_auto_spectate 0 a, cl Automatically switch to spectate mode after clicking the 'Play Again' button in end of match screen
cl_entityreport 0 cheat For debugging, draw entity states to console
cl_extrapolate 1 cheat, cl Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 0 cheat, cl Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites 1 cheat, cl whether to use new detail sprite system
cl_fixedcrosshairgap 3 a, cl, ss For crosshair style 1: How big to make the gap between the pips in the fixed crosshair
cl_flushentitypacket 0 cheat For debugging. Force the engine to flush an entity packet.
cl_foot_contact_shadows 1 cl
cl_forcepreload 0 a Whether we should force preloading.
cl_forwardspeed 450 cheat, cl
cl_freezecameffects_showholiday 0 cl Happy holidays from the CS:GO team and Valve!
cl_freezecampanel_position_dynamic 1 a, cl Turn on/off freezecam's kill panel dynamic Y movement
cl_grass_mip_bias 0 a
cl_grenadepreview 0 cheat, cl Show trajectory of a grenade when pin is pulled.
cl_hide_avatar_images 0 a, cl Hide avatar images for other players. 0 - Off. 1 - Block All 2 - Block all but friends
cl_hideserverip 0 If set to 1, server IPs will be hidden in the console (except when you type 'status')
cl_http_log_enable 0 norecord, server_can_execute, cl Allows sending HTTP log from client main menu.
cl_hud_background_alpha 0 a, cl
cl_hud_bomb_under_radar 1 a, cl
cl_hud_color 0 a, cl 0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white.
cl_hud_healthammo_style 0 a, cl
cl_hud_playercount_pos 0 a, cl 0 = default (top), 1 = bottom
cl_hud_playercount_showcount 0 a, cl 0 = show player avatars (default), 1 = just show count number (no avatars)
cl_hud_radar_scale 1 a, cl
cl_idealpitchscale 0 a, cl
cl_ignorepackets 0 cheat Force client to ignore packets (for debugging).
cl_interp 0 user, cl Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_ratio 2 user, cl Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interpolate 1 Enables or disables interpolation on listen servers or during demo playback
cl_inventory_debug_tooltip 0 cl
cl_inventory_saved_filter2 0 a, cl
cl_inventory_saved_sort2 0 a, cl
cl_invites_only_friends 0 a, cl If turned on, will ignore in-game invites from recent teammates or other non-friends
cl_invites_only_mainmenu 0 a, cl If turned on, will ignore all invites when user is playing a match
cl_itemimages_dynamically_generated 2 a, cl 2: use render-targets, fallback to cache and disk; 1: no render targets, but use cache and fallback to disk; 0: disk assets onl
cl_jiggle_bone_debug 0 cheat, cl Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints 0 cheat, cl Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints 0 cheat, cl Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert 0 cheat, cl
cl_join_advertise 1 a, cl Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: no
cl_lagcompensation 1 user, cl Perform server side lag compensation of weapon firing events.
cl_leafsystemvis 0 cheat, cl
cl_leveloverview 0 cheat, cl
cl_leveloverviewmarker 0 cheat, cl
cl_lock_camera 0 cheat, cl
cl_mainmenu_show_datagraph 0 cl
cl_maxrenderable_dist 3000 cheat, cl Max distance from the camera at which things will be rendered
cl_minimal_rtt_shadows 1 a, cl
cl_mouselook 1 a, cl, ss Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_mute_all_but_friends_and_party 0 a, cl Only allow communication from friends and matchmaking party members. Set to 1 to apply the in non-competitive game modes. Set t
cl_mute_enemy_team 0 a, cl Block all communication from players on the enemy team.
cl_obs_interp_enable 1 a, cl Enables interpolation between observer targets
cl_observercrosshair 1 a, cl, ss
cl_overdraw_test 0 cheat, numeric, cl
cl_particle_retire_cost 0 cheat, cl
cl_particles_show_bbox 0 cheat, cl
cl_particles_show_controlpoints 0 cheat, cl
cl_pclass 0 cheat, cl Dump entity by prediction classname.
cl_pdump -1 cheat, cl Dump info about this entity to screen.
cl_phys_show_active 0 cheat, cl
cl_phys_timescale 1 cheat, cl Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 89 cheat, cl
cl_pitchup 89 cheat, cl
cl_player_ping_mute 0 a, cl If 1, player pinging will make a sound, if 0, pings will be silent
cl_player_proximity_debug 0 cheat, rep, cl
cl_playerspray_auto_apply 1 a, cl Automatically apply graffiti when graffiti menu closes
cl_portal_use_new_dissolve 1 cheat, cl Use new dissolve effect
cl_predict 1 user, cl Perform client side prediction.
cl_predictionlist 0 cheat, cl Show which entities are predicting
cl_predictweapons 1 user, cl Perform client side prediction of weapon effects.
cl_promoted_settings_acknowledged 0:0 a, cl
cl_quickinventory_lastinv 1 a, cl
cl_quickinventory_line_update_speed 65 a, cl
cl_radar_always_centered 1 a, cl If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents.
cl_radar_icon_scale_min 0 a, cl Sets the minimum icon scale. Valid values are 0.4 to 1.25.
cl_radar_rotate 1 a, cl 1
cl_radar_scale 0 a, cl Sets the radar scale. Valid values are 0.25 to 1.0.
cl_radar_square_with_scoreboard 1 a, cl If set, the radar will toggle to square when the scoreboard is visible.
cl_radial_radio_tab 0 a, cl
cl_radialmenu_deadzone_size 0 a, cl
cl_ragdoll_gravity 600 cheat, cl Sets the gravity client-side ragdolls
cl_ragdoll_workaround_threshold 4 cl Mainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ra
cl_rappel_tilt 0 cl
cl_rebuy 0 cl The order in which rebuy will attempt to repurchase items
cl_remove_old_ugc_downloads 1 cl
cl_resend 2 Delay in seconds before the client will resend the 'connect' attempt
cl_resend_timeout 60 Total time allowed for the client to resend the 'connect' attempt
cl_righthand 1 a, cl, ss Use right-handed view models.
cl_rumblescale 1 a, cl, ss Scale sensitivity of rumble effects (0 to 1.0)
cl_sanitize_player_names 0 a, cl Replace names of other players with something non-offensive.
cl_scoreboard_mouse_enable_binding 0 a, cl Name of the binding to enable mouse selection in the scoreboard
cl_scoreboard_survivors_always_on 0 a, cl
cl_server_graphic1_enable 1 cl When enabled, 360x60 (<16kb) image file will be displayed to on-server spectators.
cl_server_graphic2_enable 1 cl When enabled, 220x45 (<16kb) image file will be displayed to on-server spectators.
cl_shadowtextureoverlaysize 256 cheat, cl
cl_show_clan_in_death_notice 1 a, cl Is set, the clan name will show next to player names in the death notices.
cl_show_observer_crosshair 1 a, cl Show the crosshair of the player being observed. 0: off 1: friends and party 2: everyone
cl_showanimstate_activities 0 cheat, cl Show activities in the (client) animation state display.
cl_showerror 0 cl Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 0 cheat Print event firing info in the console
cl_showfps 0 cl Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed )
cl_showhelp 1 a, cl Set to 0 to not show on-screen help
cl_showloadout 1 a, cl, ss Toggles display of current loadout.
cl_showpluginmessages2 0 a Allow plugins to display messages to you
cl_showpos 0 cl Draw current position at top of screen
cl_sidespeed 450 cheat, cl
cl_skipfastpath 0 cheat, cl Set to 1 to stop all models that go through the model fast path from rendering
cl_skipslowpath 0 cheat Set to 1 to skip any models that don't go through the model fast path
cl_sniper_delay_unscope 0 a, cl
cl_spec_follow_grenade_key 0 a, cl 0 = LALT, 1 = LSHIFT, 2 = +reload
cl_spec_mode 0 a, user, server_can_execute, cl, ss Saves the last viewed spectator mode for use next time we start to spectate
cl_spec_show_bindings 1 server_can_execute, cl Toggle the visibility of the spectator bindings.
cl_spec_stats 1 cl
cl_spec_swapplayersides 0 cl Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
cl_spec_use_tournament_content_standards 0 cl
cl_sporeclipdistance 512 cheat, cl
cl_sun_decay_rate 0 cheat, cl
cl_sun_in_reflection_h_scale 2 cheat, cl
cl_sun_in_reflection_v_scale 2 cheat, cl
cl_sunlight_ortho_size 0 cheat, cl Set to values greater than 0 for ortho view render projections.
cl_tablet_mapmode 1 a, cl
cl_teamid_overhead_maxdist 3000 cheat, cl, ss max distance at which the overhead team id icons will show
cl_teamid_overhead_maxdist_spec 2000 cheat, cl, ss max distance at which the overhead team id icons will show when a spectator
cl_teamid_overhead_mode 2 a, cl Always show team id over teammates. 1 = pips; 2 = pips, name, and equipment
cl_teammate_colors_show 1 a, cl In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters
cl_threaded_bone_setup 0 cl Enable parallel processing of bones
cl_timeout 30 a After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate 64 a, user Number of packets per second of updates you are requesting from the server
cl_upspeed 320 cheat, cl
cl_use_new_headbob 1 cheat, cl
cl_use_opens_buy_menu 1 a, user, cl, ss Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key).
cl_versus_intro 1 a, cl
cl_viewmodel_shift_left_amt 1 a, cl The amount the viewmodel shifts to the left when shooting accuracy increases.
cl_viewmodel_shift_right_amt 0 a, cl The amount the viewmodel shifts to the right when shooting accuracy decreases.
cl_voice_filter 0 Filter voice traffic, e.g.: 'steamids:765123,765456,7651244'
cl_weapon_clip_thinwalls 1 cheat, rep, cl
cl_weapon_clip_thinwalls_debug 0 cheat, rep, cl
cl_weapon_clip_thinwalls_lock 0 cheat, rep, cl
cl_weapon_debug_print_accuracy 0 cheat, cl
cl_weapon_debug_show_accuracy 0 cheat, cl Draws a circle representing the effective range with every shot.
cl_weapon_debug_show_accuracy_duration 10 cheat, cl
cl_winddir 0 cheat, cl Weather effects wind direction angle
cl_windspeed 0 cheat, cl Weather effects wind speed scalar
cl_wpn_sway_scale 1 cheat, cl
clientport 27005 Host game client port
closecaption 0 a Enable close captioning.
closeonbuy 0 a, cl, ss Set non-zero to close the buy menu after buying something
cloth_windage_multiplier 1 cheat, cl
commentary_firstrun 0 a, cl
con_allownotify 1 a Allows the notification area to be visible.
con_enable 0 a Allows the console to be activated.
con_filter_enable 0 Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text 0 Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out 0 Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile 0 Console output gets written to this file
con_timestamp 0 Prefix console.log entries with timestamps
contributionscore_assist 1 sv amount of contribution score added for an assist
contributionscore_bomb_defuse_major 3 sv amount of contribution score for defusing a bomb while at least one enemy remains alive
contributionscore_bomb_defuse_minor 1 sv amount of contribution score for defusing a bomb after eliminating enemy team
contributionscore_bomb_exploded 1 sv amount of contribution score awarded to bomb planter and terrorists remaining alive if bomb explosion wins the round
contributionscore_bomb_planted 2 sv amount of contribution score for planting a bomb
contributionscore_cash_bundle 0 sv amount of contribution score for picking up a cash bundle
contributionscore_crate_break 0 sv amount of contribution score for breaking an item crate
contributionscore_hostage_kill -2 sv amount of contribution score for killing a hostage, normally negative
contributionscore_hostage_rescue_major 3 sv amount of contribution score added to rescuer per hostage rescued
contributionscore_hostage_rescue_minor 1 sv amount of contribution score added to all alive CTs per hostage rescued
contributionscore_kill 2 sv amount of contribution score added for a kill
contributionscore_kill_factor 0 sv percentage of victim's contribution score to award to their killer as a bonus
contributionscore_objective_kill 3 sv amount of contribution score added for an objective related kill
contributionscore_suicide -2 sv amount of contribution score for a suicide, normally negative
contributionscore_team_kill -2 sv amount of contribution score for a team kill, normally negative
cpu_frequency_monitoring 0 Set CPU frequency monitoring interval in seconds. Zero means disabled.
crosshair 1 a, cl, ss
cs_enable_player_physics_box 0 sv
cs_hostage_near_rescue_music_distance 2000 sv, cheat
cs_ShowStateTransitions -2 sv, cheat cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
CS_WarnFriendlyDamageInterval 3 sv, cheat Defines how frequently the server notifies clients that a player damaged a friend
custom_bot_difficulty 0 sv, rep, cl Bot difficulty for offline play.
cv_bot_ai_bt_debug_target -1 sv, cheat, rep Draw the behavior tree of the given bot.
cv_bot_ai_bt_hiding_spot_show 0 sv, cheat, rep Draw hiding spots.
cv_bot_ai_bt_moveto_show_next_hiding_spot 0 sv, cheat, rep Draw the hiding spot the bot will check next.
debug_entity_outline_highlight 0 cheat, cl
debug_map_crc 0 Prints CRC for each map lump loaded
debug_visibility_monitor 0 sv, cheat
default_fov 90 cheat, cl
demo_recordcommands 1 cheat Record commands typed at console into .dem files.
demo_strict_validation 0
developer 0 Set developer message level
display_game_events 0 cheat
dsp_db_min 80 cheat, demo
dsp_db_mixdrop 0 cheat, demo
dsp_dist_max 1440 cheat, demo
dsp_dist_min 0 cheat, demo
dsp_enhance_stereo 0 a
dsp_mix_max 0 cheat, demo
dsp_mix_min 0 cheat, demo
dsp_off 0 cheat
dsp_player 0 demo, server_can_execute
dsp_slow_cpu 0 cheat
dsp_volume 0 cheat
enable_debug_overlays 1 sv, cheat Enable rendering of debug overlays
enable_fast_math 1 Turns Denormals-Are-Zeroes and Flush-to-Zero on or off
enable_skeleton_draw 0 cheat, cl Render skeletons in wireframe
engine_no_focus_sleep 50 a
ent_messages_draw 0 sv, cheat Visualizes all entity input/output activity.
ff_damage_bullet_penetration 0 rep, cl If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly playe
ff_damage_reduction_bullets 0 rep, cl How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en
ff_damage_reduction_grenade 0 rep, cl How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don
ff_damage_reduction_grenade_self 1 rep, cl How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do
ff_damage_reduction_other 0 rep, cl How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damag
fish_debug 0 cheat, cl Show debug info for fish
fish_dormant 0 sv, cheat, rep Turns off interactive fish behavior. Fish become immobile and unresponsive.
fog_color -1 cheat, cl
fog_colorskybox -1 cheat, cl
fog_enable 1 cheat, cl
fog_enable_water_fog 1 cheat
fog_enableskybox 1 cheat, cl
fog_end -1 cheat, cl
fog_endskybox -1 cheat, cl
fog_hdrcolorscale -1 cheat, cl
fog_hdrcolorscaleskybox -1 cheat, cl
fog_maxdensity -1 cheat, cl
fog_maxdensityskybox -1 cheat, cl
fog_override 0 cheat, cl Overrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_start -1 cheat, cl
fog_startskybox -1 cheat, cl
force_audio_english 0 a Keeps track of whether we're forcing english in a localized language.
fov_cs_debug 0 cheat, cl Sets the view fov if cheats are on.
fov_tv_debug 0 cl Sets the GOTV view custom fov in roaming view.
fps_max 400 Frame rate limiter
fps_max_menu 120 Frame rate limiter, main menu
fps_screenshot_frequency 10 cheat While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds w
fps_screenshot_threshold -1 cheat Dump a screenshot when the FPS drops below the given value.
fs_allow_unsafe_writes 0 0: Disallow writes to filesystem locations we don't own. 1: Allow such writes (potentially unsafe).
fs_report_sync_opens 0 0:Off, 1:Always, 2:Not during map load
func_break_max_pieces 15 a, rep, cl
fx_new_sparks 1 sv, cheat Use new style sparks.
g15_update_msec 250 a, cl Logitech G-15 Keyboard update interval.
g_debug_angularsensor 0 sv, cheat
g_debug_constraint_sounds 0 sv, cheat Enable debug printing about constraint sounds.
g_debug_ragdoll_removal 0 cheat, rep, cl
g_debug_ragdoll_visualize 0 cheat, cl
g_debug_trackpather 0 sv, cheat
g_debug_vehiclebase 0 sv, cheat
g_debug_vehicledriver 0 sv, cheat
g_debug_vehicleexit 0 sv, cheat
g_debug_vehiclesound 0 sv, cheat
g_jeepexitspeed 100 sv, cheat
game_mode 0 sv, rep, cl The current game mode (based on game type). See GameModes.txt.
game_type 0 sv, rep, cl The current game type. See GameModes.txt.
gameinstructor_enable 1 a, cl Display in game lessons that teach new players.
gameinstructor_find_errors 0 cheat, cl Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
gameinstructor_save_restore_lessons 1 cheat, cl Set to 0 to disable save/load of open lesson opportunities in single player.
gameinstructor_verbose 0 cheat, cl Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
gameinstructor_verbose_lesson 0 cheat, cl Display more verbose information for lessons have this name.
gl_clear_randomcolor 0 cheat, cl Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_chatter_info 0 sv Map/mode-specific responserules criteria used by calls to UTIL_GlobalChatter
global_event_log_enabled 0 sv, cheat Enables the global event log system
glow_outline_effect_enable 1 cheat, cl Enable entity outline glow effects.
glow_outline_width 6 cheat, cl Width of glow outline effect in screen space.
gotv_theater_container 0 cl Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches
healthshot_allow_use_at_full 1 rep, cl
healthshot_health 50 rep, cl
healthshot_healthboost_damage_multiplier 1 sv, rep
healthshot_healthboost_speed_multiplier 1 rep, cl
healthshot_healthboost_time 0 rep, cl
hidehud 0 cheat, cl, ss
host_flush_threshold 12 Memory threshold below which the host should flush caches between server instances
host_framerate 0 cheat, rep Set to lock per-frame time elapse.
host_info_show 1 How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info
host_map 0 Current map name.
host_name_store 1 Whether hostname is recorded in game events and GOTV.
host_players_show 1 How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players
host_rules_show 1 How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled
host_sleep 0 cheat Force the host to sleep a certain number of milliseconds each frame.
host_timescale 1 cheat, rep Prescale the clock by this amount.
hostage_debug 0 sv, cheat Show hostage AI debug information
hostage_is_silent 0 sv, cheat When set, the hostage won't play any code driven response rules lines
hostfile 0 sv The HOST file to load.
hostip -1062731776.000 Host game server ip
hostname 0 Hostname for server.
hostport 27015 Host game server port
hud_scaling 0 a, cl Scales hud elements
hud_showtargetid 1 a, cl, ss Enables display of target names
hud_takesshots 0 a, cl Auto-save a scoreboard screenshot at the end of a map.
in_forceuser 0 cheat Force user input to this split screen player.
inferno_child_spawn_interval_multiplier 0 sv, cheat Amount spawn interval increases for each child
inferno_child_spawn_max_depth 4 sv, rep
inferno_damage 40 sv, cheat Damage per second
inferno_debug 0 sv, cheat
inferno_dlight_spacing 200 cheat, cl Inferno dlights are at least this far apart
inferno_flame_lifetime 7 sv, rep Average lifetime of each flame in seconds
inferno_flame_spacing 42 sv, cheat Minimum distance between separate flame spawns
inferno_forward_reduction_factor 0 sv, cheat
inferno_friendly_fire_duration 6 sv, cheat For this long, FF is credited back to the thrower.
inferno_initial_spawn_interval 0 sv, cheat Time between spawning flames for first fire
inferno_max_child_spawn_interval 0 sv, cheat Largest time interval for child flame spawning
inferno_max_flames 16 sv, rep Maximum number of flames that can be created
inferno_max_range 150 sv, rep Maximum distance flames can spread from their initial ignition point
inferno_per_flame_spawn_duration 3 sv, cheat Duration each new flame will attempt to spawn new flames
inferno_scorch_decals 1 sv, cheat
inferno_spawn_angle 45 sv, cheat Angular change from parent
inferno_surface_offset 20 sv, cheat
inferno_velocity_decay_factor 0 sv, cheat
inferno_velocity_factor 0 sv, cheat
inferno_velocity_normal_factor 0 sv, cheat
ip 0 Overrides IP for multihomed hosts
ip_relay 0 Overrides IP used to redirect TV relay connections for NAT hosts
ip_steam 0 Overrides IP used to bind Steam port for multihomed hosts
ip_tv 0 Overrides IP used to bind TV port for multihomed hosts
ip_tv1 0 Overrides IP used to bind TV1 port for multihomed hosts
joy_accelmax 1 a, cl
joy_accelscale 3 a, cl
joy_accelscalepoly 0 a, cl
joy_advanced 0 a, cl
joy_advaxisr 0 a, cl
joy_advaxisu 0 a, cl
joy_advaxisv 0 a, cl
joy_advaxisx 0 a, cl
joy_advaxisy 0 a, cl
joy_advaxisz 0 a, cl
joy_autoaimdampen 0 a, cl How much to scale user stick input when the gun is pointing at a valid target.
joy_autoAimDampenMethod 0 a, cl
joy_autoaimdampenrange 0 a, cl The stick range where autoaim dampening is applied. 0 = off
joy_axisbutton_threshold 0 a Analog axis range before a button press is registered.
joy_cfg_preset 1 a, cl, ss
joy_circle_correct 1 a, cl
joy_curvepoint_1 0 a, cl
joy_curvepoint_2 0 a, cl
joy_curvepoint_3 0 a, cl
joy_curvepoint_4 1 a, cl
joy_curvepoint_end 2 a, cl
joy_diagonalpov 0 a, cl POV manipulator operates on diagonal axes, too.
joy_display_input 0 a, cl
joy_forwardsensitivity -1 a, cl
joy_forwardthreshold 0 a, cl
joy_gamma 0 a, cl
joy_inverty 0 a, cl, ss Whether to invert the Y axis of the joystick for looking.
joy_lowend 1 a, cl
joy_lowend_linear 0 a, cl
joy_lowmap 1 a, cl
joy_movement_stick 0 a, cl, ss Which stick controls movement : 0 = left stick, 1 = right stick, 2 = legacy controls
joy_name 0 a, cl
joy_no_accel_jump 0 a, cl
joy_pitchsensitivity -1 a, cl, ss joystick pitch sensitivity
joy_pitchthreshold 0 a, cl
joy_response_look 0 a, cl 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_look_pitch 1 a, cl 'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion
joy_response_move 1 a, cl 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
joy_sensitive_step0 0 a, cl
joy_sensitive_step1 0 a, cl
joy_sensitive_step2 0 a, cl
joy_sidesensitivity 1 a, cl
joy_sidethreshold 0 a, cl
joy_wingmanwarrior_centerhack 0 a Wingman warrior centering hack.
joy_wingmanwarrior_turnhack 0 a, cl Wingman warrior hack related to turn axes.
joy_yawsensitivity -1 a, cl, ss joystick yaw sensitivity
joy_yawthreshold 0 a, cl
joystick 1 a, cl True if the joystick is enabled, false otherwise.
joystick_force_disabled 1 a, cl Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad si
joystick_force_disabled_set_from_options 1 a, cl Sets controllers enabled/disabled just before the config is written.
lightcache_maxmiss 2 cheat
lobby_default_privacy_bits2 1 a, cl Lobby default permissions (0: private, 1: public)
locator_split_len 0 cheat, cl
locator_split_maxwide_percent 0 cheat, cl
lockMoveControllerRet 0 a, cl
logaddress_token_secret 0 Set a secret string that will be hashed when using logaddress with explicit token hash.
lookspring 0 a, cl
lookstrafe 0 a, cl
loopsingleplayermaps 0 sv, cheat, rep
m_customaccel 0 a, cl Custom mouse acceleration:
0: custom accelaration disabled
1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta,
m_customaccel_exponent 1 a, cl Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 0 a, cl Max mouse move scale factor, 0 for no limit
m_customaccel_scale 0 a, cl Custom mouse acceleration value.
m_forward 1 a, cl Mouse forward factor.
m_mouseaccel1 0 a, cl Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 0 a, cl Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 1 a, cl Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold
m_pitch 0 a, cl, ss Mouse pitch factor.
m_rawinput 1 a, cl Use Raw Input for mouse input.
m_side 0 a, cl Mouse side factor.
m_yaw 0 a, cl Mouse yaw factor.
mapcycledisabled 0 rep, cl repeats the same map after each match instead of using the map cycle
mapoverview_allow_client_draw 0 cl Allow a client to draw on the map overview
mapoverview_allow_grid_usage 0 cl When set to 1, allows turning on the (experimental) grid for drawing.
mapoverview_icon_scale 1 a, cl Sets the icon scale multiplier for the overview map. Valid values are 0.5 to 3.0.
mat_accelerate_adjust_exposure_down 40 cheat, cl
mat_ambient_light_b 0 cheat
mat_ambient_light_g 0 cheat
mat_ambient_light_r 0 cheat
mat_aniso_disable 0 cheat NOTE: You must change mat_forceaniso after changing this convar for this to take effect
mat_autoexposure_max 2 cheat, cl
mat_autoexposure_max_multiplier 1 cheat, cl
mat_autoexposure_min 0 cheat, cl
mat_bloomamount_rate 0 cheat, cl
mat_bumpbasis 0 cheat
mat_camerarendertargetoverlaysize 128 cheat, cl
mat_colcorrection_forceentitiesclientside 0 cheat, cl Forces color correction entities to be updated on the client
mat_colorcorrection 1 cheat
mat_debug_bloom 0 cheat, cl
mat_debug_postprocessing_effects 0 cheat, cl 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debugalttab 0 cheat
mat_disable_bloom 0 cheat, cl
mat_displacementmap 1 cheat
mat_draw_resolution 0 cheat
mat_draw_resolution_threshold 3072 cheat
mat_draw_zone_highlight 1 cheat, cl
mat_draw_zone_projection_mode 1 cheat, cl
mat_drawflat 0 cheat
mat_drawgray 0 cheat
mat_drawwater 1 cheat, cl
mat_dynamic_tonemapping 1 cheat
mat_dynamiclightmaps 0 cheat
mat_dynamicPaintmaps 0 cheat
mat_exposure_center_region_x 0 cheat, cl
mat_exposure_center_region_y 0 cheat, cl
mat_fastclip 0 cheat
mat_fastnobump 0 cheat
mat_fillrate 0 cheat
mat_force_bloom 0 cheat, cl
mat_force_tonemap_min_avglum -1 cheat, cl Override. Old default was 3.0
mat_force_tonemap_percent_bright_pixels -1 cheat, cl Override. Old value was 2.0
mat_force_tonemap_percent_target -1 cheat, cl Override. Old default was 60.
mat_force_tonemap_scale 0 cheat
mat_forcedynamic 0 cheat
mat_frame_sync_enable 1 cheat
mat_frame_sync_force_texture 0 cheat Force frame syncing to lock a managed texture.
mat_fullbright 0 cheat
mat_hdr_uncapexposure 0 cheat, cl
mat_hsv 0 cheat, cl
mat_leafvis 0 cheat Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what
mat_loadtextures 1 cheat
mat_local_contrast_edge_scale_override -1000 cheat
mat_local_contrast_midtone_mask_override -1 cheat
mat_local_contrast_scale_override 0 cheat
mat_local_contrast_vignette_end_override -1 cheat
mat_local_contrast_vignette_start_override -1 cheat
mat_lpreview_mode -1 cheat, cl
mat_luxels 0 cheat
mat_measurefillrate 0 cheat
mat_monitorgamma 2 a monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled 0 a
mat_morphstats 0 cheat
mat_norendering 0 cheat
mat_normalmaps 0 cheat
mat_normals 0 cheat
mat_postprocess_enable 1 cheat, cl
mat_powersavingsmode 0 a Power Savings Mode
mat_preview 0 cheat, cl
mat_proxy 0 cheat
mat_queue_mode -1 The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
mat_queue_priority 1
mat_queue_report 0 a Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
mat_remoteshadercompile 127 cheat
mat_rendered_faces_count 0 cheat Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re
mat_resolveFullFrameDepth 1 cheat Enable depth resolve to a texture. 0=disable, 1=enable via resolve tricks if supported in hw, otherwise disable, 2=force extra
mat_reversedepth 0 cheat
mat_show_histogram 0 cheat, cl
mat_show_texture_memory_usage 0 cheat, numeric Display the texture memory usage on the HUD.
mat_showcamerarendertarget 0 cheat, cl
mat_showframebuffertexture 0 cheat, cl
mat_showlowresimage 0 cheat
mat_showmiplevels 0 cheat color-code miplevels 2: normalmaps, 1: everything else
mat_showwatertextures 0 cheat, cl
mat_softwareskin 0 cheat
mat_spewalloc 0 a
mat_stub 0 cheat, cl
mat_surfaceid 0 cheat
mat_surfacemat 0 cheat
mat_tessellation_accgeometrytangents 0 cheat
mat_tessellation_cornertangents 1 cheat
mat_tessellation_update_buffers 1 cheat
mat_tessellationlevel 6 cheat
mat_texture_list 0 cheat For debugging, show a list of used textures per frame
mat_texture_list_content_path 0 a The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
mat_tonemap_algorithm 1 cheat, cl 0 = Original Algorithm 1 = New Algorithm
mat_viewportscale 1 cheat, cl Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_viewportupscale 1 cheat, cl Scale the viewport back up
mat_wireframe 0 cheat
mat_yuv 0 cheat, cl
mc_accel_band_size 0 a, cl Percentage of half the screen width or height.
mc_dead_zone_radius 0 a, cl 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen.
mc_max_pitchrate 100 a, cl (degrees/sec)
mc_max_yawrate 230 a, cl (degrees/sec)
mem_incremental_compact_rate 0 cheat Rate at which to attempt internal heap compation
mm_csgo_community_search_players_min 3 a When performing CSGO community matchmaking look for servers with at least so many human players
mm_dedicated_force_servers 0 Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers.
Use sy
mm_dedicated_search_maxping 150 a Longest preferred ping to dedicated servers for games
mm_server_search_lan_ports 27015 a Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mm_session_search_ping_buckets 4
mm_session_search_qos_timeout 15
mm_session_sys_kick_ban_duration 180
mm_session_sys_pkey 0
molotov_throw_detonate_time 2 rep, cl
motdfile 0 sv The MOTD file to load.
mp_afterroundmoney 0 rep, cl amount of money awared to every player after each round
mp_anyone_can_pickup_c4 0 rep, cl If set, everyone can pick up the c4, not just Ts.
mp_autokick 1 sv, rep Kick idle/team-killing/team-damaging players
mp_autoteambalance 1 sv, nf
mp_backup_restore_load_autopause 1 sv Whether to automatically pause the match after restoring round data from backup
mp_backup_round_auto 1 sv If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk
mp_backup_round_file 0 sv If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_scor
mp_backup_round_file_last 0 sv Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
mp_backup_round_file_pattern 0 sv If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%%date%%time%%team1%
mp_bot_ai_bt 0 sv Use the specified behavior tree file to drive the bot behavior.
mp_buy_allow_grenades 1 rep, cl Whether players can purchase grenades from the buy menu or not.
mp_buy_allow_guns 255 rep, cl Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32).
mp_buy_anywhere 0 nf, rep, cl When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_buy_during_immunity 0 nf, rep, cl When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_buytime 90 rep, cl How many seconds after round start players can buy items for.
mp_c4_cannot_be_defused 0 rep, cl If set, the planted c4 cannot be defused.
mp_c4timer 40 nf, rep, cl how long from when the C4 is armed until it blows
mp_competitive_endofmatch_extra_time 15 sv After a competitive match finishes rematch voting extra time is given for rankings.
mp_consecutive_loss_aversion 1 sv, rep How loss streak is affected with round win: 0 = win fully resets loss bonus, 1 = first win steps down loss bonus, 2 = first win
mp_consecutive_loss_max 4 sv, rep
mp_coop_force_join_ct 0 rep, cl If set, real players will auto join CT on join.
mp_coopmission_bot_difficulty_offset 0 sv, rep The difficulty offset modifier for bots during coop missions.
mp_coopmission_dz 0 rep, cl Whether this a coop mission leveraging the DZ universe (tablets, choppers, drones, etc).
mp_coopmission_dz_use_bt 1 rep, cl Use new AI system for bots or not.
mp_coopmission_mission_number 0 rep, cl Which mission the map should run after it loads.
mp_ct_default_grenades 0 rep, cl The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like thi
mp_ct_default_melee 0 rep, cl The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it shou
mp_ct_default_primary 0 rep, cl The default primary (rifle) weapon that the CTs will spawn with
mp_ct_default_secondary 0 rep, cl The default secondary (pistol) weapon that the CTs will spawn with
mp_damage_headshot_only 0 sv, rep Determines whether non-headshot hits do any damage.
mp_damage_scale_ct_body 1 sv, rep Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
mp_damage_scale_ct_head 1 sv, rep Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshot
mp_damage_scale_t_body 1 sv, rep Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
mp_damage_scale_t_head 1 sv, rep Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots
mp_damage_vampiric_amount 0 sv, rep If Set to non-0, will determine the fraction of damage dealt that will be given to attacker.
mp_death_drop_breachcharge 1 rep, cl Drop breachcharge on player death
mp_death_drop_c4 1 rep, cl Whether c4 is droppable
mp_death_drop_defuser 1 rep, cl Drop defuser on player death
mp_death_drop_grenade 2 rep, cl Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades
mp_death_drop_gun 1 rep, cl Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_healthshot 1 rep, cl Drop healthshot on player death
mp_death_drop_taser 1 rep, cl Drop taser on player death
mp_deathcam_skippable 1 sv, rep Determines whether a player can early-out of the deathcam.
mp_default_team_winner_no_objective -1 rep, cl If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time run
mp_defuser_allocation 0 rep, cl How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_disconnect_kills_bots 0 sv When a bot disconnects, kill them first. Requires mp_disconnect_kills_players.
mp_disconnect_kills_players 1 sv When a player disconnects, kill them first (triggering item drops, stats, etc.)
mp_display_kill_assists 1 rep, cl Whether to display and score player assists
mp_dm_bonus_length_max 30 sv, rep Maximum time the bonus time will last (in seconds)
mp_dm_bonus_length_min 30 sv, rep Minimum time the bonus time will last (in seconds)
mp_dm_bonus_percent 50 rep, cl Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
mp_dm_bonus_respawn 0 rep, cl When attempting to get the bonus weapon in deathmatch, whether we should respawn you with it or just give it to you directly
mp_dm_bonusweapon_dogtags 0 rep, cl Additional dogtags to drop when making a kill with the bonus weapon
mp_dm_dogtag_score 0 rep, cl Points to award for picking up a dogtag in deathmatch.
mp_dm_kill_base_score 10 rep, cl Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points.
mp_dm_teammode 0 rep, cl In deathmatch, enables team DM visuals & scoring
mp_dm_teammode_bonus_score 1 rep, cl Team deathmatch victory points to award for kill with bonus weapon
mp_dm_teammode_dogtag_score 0 rep, cl Team deathmatch victory points to award for collecting enemy dogtags
mp_dm_teammode_kill_score 1 rep, cl Team deathmatch victory points to award for enemy kill
mp_dm_time_between_bonus_max 40 sv, rep Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
mp_dm_time_between_bonus_min 30 sv, rep Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
mp_do_warmup_offine 0 rep, cl Whether or not to do a warmup period at the start of a match in an offline (bot) match.
mp_do_warmup_period 1 rep, cl Whether or not to do a warmup period at the start of a match.
mp_dogtag_despawn_on_killer_death 1 sv, rep Whether dogtags should despawn when their killer dies
mp_dogtag_despawn_time 120 sv, rep How many seconds dogtags should stay around before despawning automatically (0 = infinite)
mp_dogtag_pickup_rule 0 sv, rep Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = any
mp_drop_grenade_enable 0 sv Allows players to drop grenades.
mp_drop_knife_enable 0 sv Allows players to drop knives.
mp_economy_reset_rounds 0 rep, cl Reset all player money every N rounds (0 for never)
mp_endmatch_votenextleveltime 20 cl If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
mp_endmatch_votenextmap 1 rep, cl Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
mp_endmatch_votenextmap_keepcurrent 1 rep, cl If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting
mp_endmatch_votenextmap_wargames_modes 0 sv Modes available for endmatch voting during War Games. Separate names with spaces.
mp_endmatch_votenextmap_wargames_nummaps 3 sv Maximum number of maps to include in endmatch voting during War Games
mp_endmatch_votenextmap_wargames_nummodes 1 sv Maximum number of other War Games to include in endmatch voting during War Games
mp_endwarmup_player_count 0 rep, cl Number of players required to be connected to end warmup early. 0 to require maximum players for mode.
mp_equipment_reset_rounds 0 rep, cl Reset all player equipment every N rounds (0 for never)
mp_footsteps_serverside 1 sv Makes the server always play footstep sounds. Clients never calculate footstep sounds locally, instead relying on the server.
mp_force_assign_teams 0 rep, cl Players don't get to choose what team they are on, it is auto assinged.
mp_force_pick_time 15 rep, cl The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_forcecamera 1 rep, cl Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_
mp_free_armor 0 rep, cl Determines whether kevlar (1+) and/or helmet (2+) are given automatically.
mp_freezetime 6 sv, nf, rep how many seconds to keep players frozen when the round starts
mp_friendlyfire 0 nf, rep, cl Allows team members to injure other members of their team
mp_ggprogressive_random_weapon_kills_needed 2 rep, cl If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon
mp_ggprogressive_round_restart_delay 15 rep, cl Number of seconds to delay before restarting a round after a win in gungame progessive
mp_ggprogressive_use_random_weapons 1 rep, cl If set, selects random weapons from set categories for the progression order
mp_ggtr_always_upgrade 0 rep, cl Award this many upgrade points every round in demolition mode
mp_ggtr_bomb_defuse_bonus 1 rep, cl Number of bonus upgrades to award the CTs when they defuse a gun game bomb
mp_ggtr_bomb_detonation_bonus 1 rep, cl Number of bonus upgrades to award the Ts when they detonate a gun game bomb
mp_ggtr_bomb_pts_for_flash 4 rep, cl Kill points required in a round to get a bonus flash grenade
mp_ggtr_bomb_pts_for_he 3 rep, cl Kill points required in a round to get a bonus HE grenade
mp_ggtr_bomb_pts_for_molotov 5 rep, cl Kill points required in a round to get a bonus molotov cocktail
mp_ggtr_bomb_pts_for_upgrade 2 rep, cl Kill points required to upgrade a player's weapon
mp_ggtr_bomb_respawn_delay 0 rep, cl Number of seconds to delay before making the bomb available to a respawner in gun game
mp_ggtr_end_round_kill_bonus 1 rep, cl Number of bonus points awarded in Demolition Mode when knife kill ends round
mp_ggtr_halftime_delay 0 rep, cl Number of seconds to delay during TR Mode halftime
mp_ggtr_last_weapon_kill_ends_half 0 rep, cl End the half and give a team round point when a player makes a kill using the final weapon
mp_ggtr_num_rounds_autoprogress 3 rep, cl Upgrade the player's weapon after this number of rounds without upgrading
mp_give_player_c4 1 rep, cl Whether this map should spawn a c4 bomb for a player or not.
mp_global_damage_per_second 0 sv, rep If above 0, deal non-lethal damage to players over time.
mp_guardian_bot_money_per_wave 800 sv, rep The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (th
mp_guardian_force_collect_hostages_timeout 50 sv Force bots to collect hostages after this amount of time if no enemy has been seen.
mp_guardian_give_random_grenades_to_bots 1 sv If set guardian bots will be given grenades at the beginning of the wave.
mp_guardian_loc_string_desc 0 rep, cl Loc string token for instructions for this mission, otherwise default to kills with weapon.
mp_guardian_loc_string_hud 0 rep, cl Loc string token to use on hud for this mission, otherwise default to kills with weapon.
mp_guardian_loc_weapon 0 rep, cl Override to weapon dialog var applied to UI
mp_guardian_player_dist_max 2000 sv, rep The maximum distance a player is allowed to get from the bombsite before they're killed.
mp_guardian_player_dist_min 1300 sv, rep The distance at which we start to warn a player when they are too far from the guarded bombsite.
mp_guardian_special_kills_needed 10 sv, rep The number of kills needed with a specific weapon.
mp_guardian_special_weapon_needed 0 sv, rep The weapon that needs to be used to increment the kills needed to complete the mission.
mp_guardian_target_site -1 sv If set to the index of a bombsite, will cause random spawns to be only created near that site.
mp_halftime 0 rep, cl Determines whether the match switches sides in a halftime event.
mp_halftime_duration 15 rep, cl Number of seconds that halftime lasts
mp_halftime_pausematch 0 rep, cl Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin.
mp_halftime_pausetimer 0 rep, cl Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
mp_heavyassaultsuit_aimpunch 1 rep, cl How much EXTRA aim punch will happen when a player wearing the assault suit gets when shot
mp_heavyassaultsuit_cooldown 5 rep, cl Determines cooldown of purchase.
mp_heavyassaultsuit_deploy_timescale 0 rep, cl How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed, 0.5 = half speed)
mp_heavyassaultsuit_speed 130 rep, cl The max speed of a player when they are wearing the heavy assault suit
mp_heavybot_damage_reduction_scale 1 rep, cl How much damage should scale when the player wearing the heavy assault suit is shot (1.0 = no change, 0.5 = half damage)
mp_hostages_max 2 sv, rep Maximum number of hostages to spawn.
mp_hostages_rescuetime 1 rep, cl Additional time added to round time if a hostage is reached by a CT.
mp_hostages_run_speed_modifier 1 sv, rep Default is 1.0, slow down hostages by setting this to < 1.0.
mp_hostages_spawn_farthest 0 sv, rep When enabled will consistently force the farthest hostages to spawn.
mp_hostages_spawn_force_positions 0 sv, rep Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'
mp_hostages_spawn_same_every_round 1 sv, rep 0 = spawn hostages randomly every round, 1 = same spawns for entire match.
mp_hostages_takedamage 0 rep, cl Whether or not hostages can be hurt.
mp_humanteam 0 sv, rep Restricts human players to a single team {any, CT, T}
mp_ignore_round_win_conditions 0 sv, rep Ignore conditions which would end the current round
mp_items_prohibited 0 rep, cl Set this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use.
mp_join_grace_time 0 rep, cl Number of seconds after round start to allow a player to join a game
mp_limitteams 2 sv, nf, rep Max # of players 1 team can have over another (0 disables check)
mp_logdetail 0 sv Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_logdetail_items 0 sv Logs a line any time a player acquires or loses an item.
mp_logdistance_2d 250 sv Enables distance logging every so many units
mp_logdistance_sec 15 sv Enables distance logging every so many seconds
mp_logloadouts 1 sv Enables distance logging with full loadouts
mp_logmoney 0 sv Enables money logging. Values are: 0=off, 1=on
mp_match_can_clinch 1 rep, cl Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
mp_match_end_changelevel 0 rep, cl At the end of the match, perform a changelevel even if next map is the same
mp_match_end_restart 0 rep, cl At the end of the match, perform a restart instead of loading a new map
mp_match_restart_delay 25 rep, cl Time (in seconds) until a match restarts.
mp_max_armor 2 rep, cl Determines the highest level of armor allowed to be purchased. (0) None, (1) Kevlar, (2) Helmet
mp_maxmoney 16000 rep, cl maximum amount of money allowed in a player's account
mp_maxrounds 0 nf, rep, cl max number of rounds to play before server changes maps
mp_molotovusedelay 15 rep, cl Number of seconds to delay before the molotov can be used after acquiring it
mp_only_cts_rescue_hostages 1 sv, rep
mp_overtime_enable 0 rep, cl If a match ends in a tie, use overtime rules to determine winner
mp_overtime_halftime_pausetimer 0 rep, cl If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the t
mp_overtime_maxrounds 6 rep, cl When overtime is enabled play additional rounds to determine winner
mp_overtime_startmoney 10000 rep, cl Money assigned to all players at start of every overtime half
mp_plant_c4_anywhere 0 rep, cl
mp_playercashawards 1 rep, cl Players can earn money by performing in-game actions
mp_playerid 0 rep, cl Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay 0 rep, cl Number of seconds to delay showing information in the status bar
mp_playerid_hold 0 rep, cl Number of seconds to keep showing old information in the status bar
mp_radar_showall 0 rep, cl Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_randomspawn 0 rep, cl Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.
mp_randomspawn_dist 0 rep, cl If using mp_randomspawn, determines whether to test distance when selecting this spot.
mp_randomspawn_los 1 rep, cl If using mp_randomspawn, determines whether to test Line of Sight when spawning.
mp_require_gun_use_to_acquire 0 sv Whether guns must be +used to acquire or default is touch-to-pickup
mp_respawn_immunitytime 4 rep, cl How many seconds after respawn immunity lasts. Set to negative value to disable warmup immunity.
mp_respawn_on_death_ct 0 rep, cl When set to 1, counter-terrorists will respawn after dying.
mp_respawn_on_death_t 0 rep, cl When set to 1, terrorists will respawn after dying.
mp_respawnwavetime_ct 10 rep, cl Time between respawn waves for CTs.
mp_respawnwavetime_t 10 rep, cl Time between respawn waves for Terrorists.
mp_restartgame 0 sv If non-zero, game will restart in the specified number of seconds
mp_round_restart_delay 7 rep, cl Number of seconds to delay before restarting a round after a win
mp_roundtime 5 sv, nf, rep How many minutes each round takes.
mp_roundtime_defuse 0 sv, nf, rep How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.
mp_roundtime_deployment 5 sv How many minutes deployment for coop mission takes.
mp_roundtime_hostage 0 sv, nf, rep How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.
mp_shield_speed_deployed 170 rep, cl The max speed of a player when they have a shield deployed
mp_shield_speed_holstered 200 rep, cl The max speed of a player when they have a shield holstered
mp_solid_teammates 1 rep, cl How solid are teammates: 0 = transparent; 1 = fully solid; 2 = can stand on top of heads
mp_spawnprotectiontime 5 sv, rep Kick players who team-kill within this many seconds of a round restart.
mp_spec_swapplayersides 0 rep, cl Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
mp_spectators_max 2 rep, cl How many spectators are allowed in a match.
mp_starting_losses 0 sv, rep Determines what the initial loss streak is.
mp_startmoney 800 rep, cl amount of money each player gets when they reset
mp_suicide_penalty 1 sv Punish players for suicides
mp_suicide_time 5 sv, cheat, rep Specifies number of seconds required to wait before another suicide.
mp_t_default_grenades 0 rep, cl The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this
mp_t_default_melee 0 rep, cl The default melee weapon that the Ts will spawn with
mp_t_default_primary 0 rep, cl The default primary (rifle) weapon that the Ts will spawn with
mp_t_default_secondary 0 rep, cl The default secondary (pistol) weapon that the Ts will spawn with
mp_tagging_scale 1 sv, rep Scalar for player tagging modifier when hit. Lower values for greater tagging.
mp_taser_recharge_time -1 rep, cl Determines recharge time for taser. -1 = disabled.
mp_td_dmgtokick 300 sv, rep The damage threshhold players have to exceed in a match to get kicked.
mp_td_dmgtowarn 200 sv, rep The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
mp_td_spawndmgthreshold 50 sv, rep The damage threshold players have to exceed at the start of the round to be warned/kick.
mp_tdm_healthshot_killcount 3 rep, cl Grant healthshots in team deathmatch after n kills
mp_team_timeout_max 1 sv, rep, cl Number of timeouts each team gets per match.
mp_team_timeout_time 60 sv, rep, cl Duration of each timeout.
mp_teamcashawards 1 rep, cl Teams can earn money by performing in-game actions
mp_teamflag_1 0 sv Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.
mp_teamflag_2 0 sv Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.
mp_teamlogo_1 0 sv Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
mp_teamlogo_2 0 sv Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
mp_teammatchstat_1 0 sv A non-empty string sets first team's match stat.
mp_teammatchstat_2 0 sv A non-empty string sets second team's match stat.
mp_teammatchstat_cycletime 45 sv Cycle match stats after so many seconds
mp_teammatchstat_holdtime 5 sv Decide on a match stat and hold it additionally for at least so many seconds
mp_teammatchstat_txt 0 sv A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.
mp_teammates_are_enemies 0 nf, rep, cl When set, your teammates act as enemies and all players are valid targets.
mp_teamname_1 0 sv A non-empty string overrides the first team's name.
mp_teamname_2 0 sv A non-empty string overrides the second team's name.
mp_teamprediction_pct 0 sv A value between 1 and 99 will show predictions in favor of CT team.
mp_teamprediction_txt 0 sv A value between 1 and 99 will set predictions in favor of first team.
mp_teamscore_1 0 sv A non-empty string for best-of-N maps won by the first team.
mp_teamscore_2 0 sv A non-empty string for best-of-N maps won by the second team.
mp_teamscore_max 0 sv How many maps to win the series (bo3 max=2; bo5 max=3; bo7 max=4)
mp_timelimit 5 nf, rep, cl game time per map in minutes
mp_tkpunish 0 sv, rep Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes}
mp_use_respawn_waves 0 rep, cl When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the w
mp_verbose_changelevel_spew 1 cl
mp_warmup_pausetimer 0 rep, cl Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
mp_warmuptime 30 rep, cl How long the warmup period lasts. Changing this value resets warmup.
mp_warmuptime_all_players_connected 0 rep, cl Warmup time to use when all players have connected. 0 to disable.
mp_weapon_melee_touch_time_after_hit 5 sv, cheat
mp_weapon_next_owner_touch_time 1 sv, cheat
mp_weapon_prev_owner_touch_time 1 sv, cheat
mp_weapon_self_inflict_amount 0 sv, rep If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss.
mp_weapons_allow_heavy -1 rep, cl Determines which team, if any, can purchase Heavy guns. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_heavyassaultsuit 0 rep, cl Determines whether heavyassaultsuit is permitted.
mp_weapons_allow_map_placed 0 rep, cl If this convar is set, when a match starts, the game will not delete weapons placed in the map.
mp_weapons_allow_pistols -1 rep, cl Determines which team, if any, can purchase Pistols. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_rifles -1 rep, cl Determines which team, if any, can purchase Rifles. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_smgs -1 rep, cl Determines which team, if any, can purchase SMGs. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_typecount 5 rep, cl Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit).
mp_weapons_allow_zeus 1 rep, cl Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit).
mp_weapons_glow_on_ground 0 rep, cl If this convar is set, weapons on the ground will have a glow around them.
mp_weapons_max_gun_purchases_per_weapon_per_match -1 sv, rep, cl Max number of times a player may purchase any weapon per match
mp_win_panel_display_time 3 rep, cl The amount of time to show the win panel between matches / halfs
muzzleflash_light 1 a, cl
name 0 a, user, print, server_can_execute, ss Current user name
nav_area_bgcolor 0 0 0 30 sv, cheat RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size 50 sv, cheat Max area size created in nav generation
nav_coplanar_slope_limit 0 sv, cheat
nav_coplanar_slope_limit_displacement 0 sv, cheat
nav_corner_adjust_adjacent 18 sv, cheat radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_create_area_at_feet 0 sv, cheat Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground 0 sv, cheat If true, nav areas will be placed flush with the ground when created by hand.
nav_debug_blocked 0 sv, cheat
nav_displacement_test 10000 sv, cheat Checks for nodes embedded in displacements (useful for in-development maps)
nav_draw_limit 500 sv, cheat The maximum number of areas to draw in edit mode
nav_edit 0 sv, cheat Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_generate_fencetops 1 sv, cheat Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas 1 sv, cheat Convert obsolete jump areas into 2-way connections
nav_generate_incremental_range 2000 sv, cheat
nav_generate_incremental_tolerance 0 sv, cheat Z tolerance for adding new nav areas.
nav_max_view_distance 0 sv, cheat Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length 64 sv, cheat
nav_potentially_visible_dot_tolerance 0 sv, cheat
nav_quicksave 0 sv, cheat Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_selected_set_border_color 100 100 0 255 sv, cheat Color used to draw the selected set borders while editing.
nav_selected_set_color 255 255 200 96 sv, cheat Color used to draw the selected set background while editing.
nav_show_approach_points 0 sv, cheat Show Approach Points in the Navigation Mesh.
nav_show_area_info 0 sv, cheat Duration in seconds to show nav area ID and attributes while editing
nav_show_compass 0 sv, cheat
nav_show_continguous 0 sv, cheat Highlight non-contiguous connections
nav_show_danger 0 sv, cheat Show current 'danger' levels.
nav_show_light_intensity 0 sv, cheat
nav_show_node_grid 0 sv, cheat
nav_show_node_id 0 sv, cheat
nav_show_nodes 0 sv, cheat
nav_show_player_counts 0 sv, cheat Show current player counts in each area.
nav_show_potentially_visible 0 sv, cheat Show areas that are potentially visible from the current nav area
nav_slope_limit 0 sv, cheat The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance 0 sv, cheat The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid 0 sv, cheat Snap to the nav generation grid when creating new nav areas
nav_solid_props 0 sv, cheat Make props solid to nav generation/editing
nav_split_place_on_ground 0 sv, cheat If true, nav areas will be placed flush with the ground when split.
nav_test_node 0 sv, cheat
nav_test_node_crouch 0 sv, cheat
nav_test_node_crouch_dir 4 sv, cheat
nav_update_visibility_on_edit 0 sv, cheat If nonzero editing the mesh will incrementally recompue visibility
net_allow_multicast 1 a
net_blockmsg 0 cheat 1
net_chan_limit_msec 0 Netchannel processing is limited to so many milliseconds, abort connection if exceeding budget
net_chan_stats_dump 0 Netchannel statistics will dump in the logs upon request
net_chan_stats_dump_top_msgs 5 Netchannel statistics will dump so many top messages in each category
net_chan_stats_lru 3 Netchannel statistics LRU accumulation buffer size
net_client_steamdatagram_enable_override 0 cl 0: Use connect method requested by GC. >0: Always use SDR if possible. <0: Always use direct UDP if possible
net_droponsendoverflow 0 If enabled, channel will drop client when sending too much data causes buffer overrun
net_droppackets 0 cheat Drops next n packets on client
net_earliertempents 0 cheat
net_fakejitter 0 cheat Jitter fakelag packet time
net_fakelag 0 cheat Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 0 cheat Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph 0 a, cl Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload,
net_graphheight 64 a, cl Height of netgraph panel
net_graphholdsvframerate 0 a, cl Hold worst case in server framerate line.
net_graphipc 0 a, cl Show IPCs on netgraph panel
net_graphmsecs 400 a, cl The latency graph represents this many milliseconds.
net_graphpos 1 a, cl
net_graphproportionalfont 1 a, cl Determines whether netgraph font is proportional or not
net_graphshowinterp 1 a, cl Draw the interpolation graph.
net_graphshowlatency 1 a, cl Draw the ping/packet loss graph.
net_graphshowsvframerate 0 a, cl Draw the server framerate graph.
net_graphsolid 1 a, cl
net_graphtext 1 a, cl Draw text fields
net_maxroutable 1200 a, user Requested max packet size before packets are 'split'.
net_public_adr 0 For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
net_scale 5 a, cl
net_showreliablesounds 0 cheat
net_showsplits 0 Show info about packet splits
net_showudp 0 Dump UDP packets summary to console
net_showudp_oob 0 Dump OOB UDP packets summary to console
net_showudp_remoteonly 0 Dump non-loopback udp only
net_splitrate 1 Number of fragments for a splitpacket that can be sent per frame
net_steamcnx_allowrelay 1 a Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel
net_steamcnx_enabled 1 Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
net_threaded_socket_burst_cap 1024 Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets.
net_threaded_socket_recovery_rate 6400 Number of packets per second that threaded socket pump algorithm allows from client.
net_threaded_socket_recovery_time 60 Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit.
net_warningthrottle 5 Network warning throttling to specified Hz rate
next 0 cheat Set to 1 to advance to next frame ( when singlestep == 1 )
nextlevel 0 nf, rep, cl If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
nextmap_print_enabled 0 sv When enabled prints next map to clients
nextmode 0 nf, rep, cl Sets the game mode to be played when the next level loads
noclip_fixup 1 sv, cheat
npc_ally_deathmessage 1 sv, cheat
npc_height_adjust 1 a, sv Enable test mode for ik height adjustment
occlusion_old 0
occlusion_test_async 0 Enable asynchronous occlusion test in another thread; may save some server tick time at the cost of synchronization overhead wi
occlusion_test_async_jitter 2 cheat
occlusion_test_async_move_tolerance 8 cheat
occlusion_test_camera_margins 12 sv Amount by which the camera (viewer's eye) is expanded for occlusion test. This should be large enough to accommodate eye's move
occlusion_test_jump_margin 12 Amount by which the player bounding box is expanded up for occlusion test to account for jumping. This margin should be large e
occlusion_test_margins 36 Amount by which the player bounding box is expanded for occlusion test. This margin should be large enough to accommodate playe
occlusion_test_shadow_length 144 sv Max length of completely occluded shadow to consider a player for occlusion test. If shadow provably stops at this distance, th
occlusion_test_shadow_max_distance 1500 Max distance at which to consider shadows for occlusion computations
option_duck_method 0 a, cl, ss
option_speed_method 0 a, cl, ss
paintsplat_bias 0 cheat, rep Change bias value for computing circle buffer
paintsplat_max_alpha_noise 0 cheat, rep Max noise value of circle alpha
paintsplat_noise_enabled 1 cheat, rep
panel_test_title_safe 0 cheat Test vgui panel positioning with title safe indentation
panorama_dump_events_backlog 0
panorama_dump_events_threshold_break 0
panorama_dump_events_threshold_us 0
particle_simulateoverflow 0 cheat, cl Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment 0 sv, cheat Attachment index for attachment mode
particle_test_attach_mode 0 sv, cheat Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file 0 sv, cheat Name of the particle system to dynamically spawn
password 0 a, norecord Current server access password
phys_debug_check_contacts 0 cheat, rep, cl
phys_show_active 0 sv, cheat
play_distance 1 a, cl Set to 1:'2 foot' or 2:'10 foot' presets.
player_botdifflast_s 2 a, cl
player_competitive_maplist_2v2_8_0_E8907D2E removed a, cl
player_competitive_maplist_8_8_0_1B1D6577 removed a, cl
player_debug_print_damage 0 sv, cheat When true, print amount and type of all damage received by player to console.
player_nevershow_communityservermessage 0 a, cl, ss
player_ping_throttle_decay 0 sv, cheat Decay for how fast the ping throttle delay will decay
player_survival_list_8_0_7 removed a, cl
player_teamplayedlast 3 a, cl, ss
player_wargames_list2_8_0_604 removed a, cl
post_jump_crouch 0 cheat, rep, cl This determines how long the third person player character will crouch for after landing a jump. This only affects the third p
pvs_min_player_distance 1500 sv Min distance to player at which PVS is used. At closer distances, PVS assumes we can see a shadow or something else from the pl
pwatchent -1 cheat, cl Entity to watch for prediction system changes.
pwatchvar 0 cheat, cl Entity variable to watch in prediction system for changes.
r_AirboatViewDampenDamp 1 cheat, nf, rep, cl
r_AirboatViewDampenFreq 7 cheat, nf, rep, cl
r_AirboatViewZHeight 0 cheat, nf, rep, cl
r_alphafade_usefov 1 cheat, cl Account for FOV when computing an entity's distance-based alpha fade
r_ambientfraction 0 cheat Fraction of direct lighting used to boost lighting when model requests
r_ambientlightingonly 0 cheat Set this to 1 to light models with only ambient lighting (and no static lighting).
r_avglight 1 cheat
r_avglightmap 0 cheat
r_brush_queue_mode 0 cheat
r_ClipAreaFrustums 1 cheat
r_ClipAreaPortals 1 cheat
r_colorstaticprops 0 cheat
r_debugcheapwater 0 cheat, cl
r_debugrandomstaticlighting 0 cheat Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_depthoverlay 0 cheat, cl Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_disable_distance_fade_on_big_props 0 cheat, cl Completely disable distance fading on large props
r_disable_distance_fade_on_big_props_thresh 48000 cheat, cl Distance prop fade disable threshold size
r_disable_static_prop_loading 0 cheat If non-zero when a map loads, static props won't be loaded
r_disable_update_shadow 1 cheat, cl
r_DispBuildable 0 cheat
r_DispWalkable 0 cheat
r_dlightsenable 1 cheat
r_drawallrenderables 0 cheat, cl Draw all renderables, even ones inside solid leaves.
r_DrawBeams 1 cheat 0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels 1 cheat Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes 0 cheat Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals 1 cheat Render decals.
r_DrawDisp 1 cheat Toggles rendering of displacment maps
r_drawentities 1 cheat
r_drawfuncdetail 1 cheat Render func_detail
r_drawleaf -1 cheat Draw the specified leaf.
r_drawlightcache 0 cheat 0: off
1: draw light cache entries
2: draw rays
r_drawlightinfo 0 cheat
r_drawlights 0 cheat
r_DrawModelLightOrigin 0 cheat
r_drawmodelnames 0 cheat, rep, cl
r_drawmodelstatsoverlay 0 cheat
r_drawmodelstatsoverlaydistance 500 cheat
r_drawmodelstatsoverlayfilter -1 cheat
r_drawmodelstatsoverlaymax 1 a time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 0 a time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquedetailprops 1 cheat, cl
r_drawopaquedetailprops_csm 0 cheat, cl
r_drawopaquedetailprops_reflect 0 cheat, cl
r_drawopaquedetailprops_refract 0 cheat, cl
r_drawopaquerenderables 1 cheat, cl
r_drawopaqueworld 1 cheat, cl
r_drawothermodels 1 cheat, cl 0=Off, 1=Normal, 2=Wireframe
r_drawparticles 1 cheat, cl Enable/disable particle rendering
r_drawplayers 1 cheat, cl
r_DrawPortals 0 cheat
r_DrawRain 1 cheat, cl Enable/disable rain rendering.
r_drawrenderboxes 0 cheat, cl (0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both b
r_drawropes 1 cheat, cl
r_drawscreenoverlay 1 cheat, server_can_execute, cl
r_drawshieldstencil 1 cheat, cl
r_drawshieldstencil_debug 0 cheat, cl
r_drawskybox 1 cheat
r_drawsprites 1 cheat, cl
r_drawstaticprops 1 cheat 0=Off, 1=Normal, 2=Wireframe
r_drawtracers 1 cheat, cl
r_drawtracers_firstperson 1 a, cl Toggle visibility of first person weapon tracers
r_drawtracers_movetonotintersect 1 cheat, cl
r_drawtranslucentrenderables 1 cheat, cl
r_drawtranslucentworld 1 cheat
r_drawunderwatercap 1 cheat, server_can_execute, cl
r_drawunderwateroverlay 1 cheat, server_can_execute, cl
r_drawvgui 1 cheat Enable the rendering of vgui panels
r_drawviewmodel 1 cheat, cl
r_drawworld 1 cheat Render the world.
r_dscale_basefov 90 cheat
r_dscale_fardist 2000 cheat
r_dscale_farscale 4 cheat
r_dscale_neardist 100 cheat
r_dscale_nearscale 1 cheat
r_dynamic 1
r_dynamiclighting 1 cheat
r_eyegloss 1 a, cl
r_eyemove 1 a
r_eyeshift_x 0 a
r_eyeshift_y 0 a
r_eyeshift_z 0 a
r_eyesize 0 a
r_eyewaterepsilon 7 cheat, cl
r_farz -1 cheat, cl Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_flashlightambient 0 cheat, cl
r_flashlightbacktraceoffset 0 cheat, cl
r_flashlightbrightness 0 cheat
r_flashlightclip 0 cheat
r_flashlightconstant 0 cheat, cl
r_flashlightdrawclip 0 cheat
r_flashlightfar 750 cheat, cl
r_flashlightfov 53 cheat, cl
r_flashlightladderdist 40 cheat, cl
r_flashlightlinear 100 cheat, cl
r_flashlightlockposition 0 cheat, cl
r_flashlightmuzzleflashfov 120 cheat, cl
r_flashlightnear 4 cheat, cl
r_flashlightnearoffsetscale 1 cheat, cl
r_flashlightoffsetforward 0 cheat, cl
r_flashlightoffsetright 5 cheat, cl
r_flashlightoffsetup -5 cheat, cl
r_flashlightquadratic 0 cheat, cl
r_flashlightshadowatten 0 cheat, cl
r_flashlightvisualizetrace 0 cheat, cl
r_hwmorph 0 cheat
r_itemblinkmax 0 cheat
r_itemblinkrate 4 cheat
r_JeepFOV 90 sv, cheat, rep
r_JeepViewBlendTo 1 cheat, cl
r_JeepViewBlendToScale 0 cheat, cl
r_JeepViewBlendToTime 1 cheat, cl
r_JeepViewDampenDamp 1 cheat, nf, rep, cl
r_JeepViewDampenFreq 7 cheat, nf, rep, cl
r_JeepViewZHeight 10 cheat, nf, rep, cl
r_lightcache_numambientsamples 162 cheat number of random directions to fire rays when computing ambient lighting
r_lightcache_radiusfactor 1000 cheat Allow lights to influence lightcaches beyond the lights' radii
r_lightcachecenter 1 cheat
r_lightcachemodel -1 cheat
r_lightinterp 5 cheat Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap -1 cheat
r_lightstyle -1 cheat
r_lightwarpidentity 0 cheat
r_lockpvs 0 cheat Lock the PVS so you can fly around and inspect what is being drawn.
r_mapextents 16384 cheat, cl Set the max dimension for the map. This determines the far clipping plane
r_modelAmbientMin 0 cheat Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).
r_modelwireframedecal 0 cheat
r_nohw 0 cheat
r_nosw 0 cheat
r_novis 0 cheat Turn off the PVS.
r_occlusionspew 0 cheat Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection 0 cheat Set this to revert to HL2's method of selecting lights
r_particle_demo 0 cheat, cl
r_partition_level -1 cheat Displays a particular level of the spatial partition system. Use -1 to disable it.
r_portalsopenall 0 cheat Open all portals
r_PortalTestEnts 1 cheat, cl Clip entities against portal frustums.
r_proplightingpooling -1 cheat 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_radiosity 4 cheat 0: no radiosity
1: radiosity with ambient cube (6 samples)
2: radiosity with 162 samples
3: 162 samples for static props, 6 sam
r_rainalpha 0 cheat, cl
r_rainalphapow 0 cheat, cl
r_RainCheck 0 cheat, cl Enable/disable IsInAir() check for rain drops?
r_RainDebugDuration 0 cheat, cl Shows rain tracelines for this many seconds (0 disables)
r_raindensity 0 cheat, cl
r_RainHack 0 cheat, cl
r_rainlength 0 cheat, cl
r_RainProfile 0 cheat, cl Enable/disable rain profiling.
r_RainRadius 1500 cheat, cl
r_RainSideVel 130 cheat, cl How much sideways velocity rain gets.
r_RainSimulate 1 cheat, cl Enable/disable rain simulation.
r_rainspeed 600 cheat, cl
r_RainSplashPercentage 20 cheat, cl
r_rainwidth 0 cheat, cl
r_randomflex 0 cheat
r_replay_post_effect -1 cheat, cl
r_rimlight 1 cheat
r_shadow_debug_spew 0 cheat, cl
r_shadow_deferred 0 cheat Toggle deferred shadow rendering
r_shadowfromanyworldlight 0 cheat, cl
r_shadowfromworldlights_debug 0 cheat, cl
r_shadowids 0 cheat
r_shadows_gamecontrol -1 cheat
r_shadowwireframe 0 cheat
r_showenvcubemap 0 cheat
r_showz_power 1 cheat
r_skin 0 cheat
r_skybox 1 cheat, cl Enable the rendering of sky boxes
r_slowpathwireframe 0 cheat
r_SnowDebugBox 0 cheat, cl Snow Debug Boxes.
r_SnowEnable 1 cheat, cl Snow Enable
r_SnowEndAlpha 255 cheat, cl Snow.
r_SnowEndSize 0 cheat, cl Snow.
r_SnowFallSpeed 1 cheat, cl Snow fall speed scale.
r_SnowInsideRadius 256 cheat, cl Snow.
r_SnowOutsideRadius 1024 cheat, cl Snow.
r_SnowParticles 500 cheat, cl Snow.
r_SnowPosScale 1 cheat, cl Snow.
r_SnowRayEnable 1 cheat, cl Snow.
r_SnowRayLength 8192 cheat, cl Snow.
r_SnowRayRadius 256 cheat, cl Snow.
r_SnowSpeedScale 1 cheat, cl Snow.
r_SnowStartAlpha 25 cheat, cl Snow.
r_SnowStartSize 1 cheat, cl Snow.
r_SnowWindScale 0 cheat, cl Snow.
r_SnowZoomOffset 384 cheat, cl Snow.
r_SnowZoomRadius 512 cheat, cl Snow.
r_swingflashlight 1 cheat, cl
r_underwateroverlay_drain_speed 0 cheat, cl
r_updaterefracttexture 1 cheat, cl
r_vehicleBrakeRate 1 sv, cheat
r_VehicleViewClamp 1 cheat, cl
r_VehicleViewDampen 1 cheat, nf, rep, cl
r_visocclusion 0 cheat Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 0 cheat
r_visualizelighttracesshowfulltrace 0 cheat
r_visualizetraces 0 cheat
radarvisdistance 1000 sv, cheat at this distance and beyond you need to be point right at someone to see them
radarvismaxdot 0 sv, cheat how closely you have to point at someone to see them beyond max distance
radarvismethod 1 sv, cheat 0 for traditional method, 1 for more realistic method
radarvispow 0 sv, cheat the degree to which you can point away from a target, and still see them on radar.
rate 196608 a, user Max bytes/sec the host can receive data
rcon_address 0 norecord Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password 0 norecord remote console password.
replay_debug 0 rep
report_cliententitysim 0 cheat, cl List all clientside simulations and time - will report and turn itself off.
report_clientthinklist 0 cheat, cl List all clientside entities thinking and time - will report and turn itself off.
rope_min_pixel_diameter 2 cheat
rr_followup_maxdist 1800 sv, cheat 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_remarkable_max_distance 1200 sv, cheat AIs will not even consider remarkarbles that are more than this many units away.
rr_remarkable_world_entities_replay_limit 1 sv, cheat TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
rr_remarkables_enabled 1 sv, cheat If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
rr_thenany_score_slop 0 sv, cheat When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
safezonex 1 a, cl The percentage of the screen width that is considered safe from overscan
safezoney 1 a, cl The percentage of the screen height that is considered safe from overscan
sc_enable 1 a, cl, ss Enable SteamController
sc_joystick_map 1 a How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to Square.
sc_pitch_sensitivity 1 a, cl, ss SteamController pitch factor.
sc_yaw_sensitivity 1 a, cl, ss SteamController yaw factor.
scene_showfaceto 0 a, sv When playing back, show the directions of faceto events.
scene_showlook 0 a, sv When playing back, show the directions of look events.
scene_showmoveto 0 a, sv When moving, show the end location.
scene_showunlock 0 a, sv Show when a vcd is playing but normal AI is running.
sdr_spew_level 5 verbosity level for SteamNetSockets spew
sensitivity 2.5 a, cl Mouse sensitivity.
servercfgfile 0 sv
showbudget_texture 0 cheat Enable the texture budget panel.
showtriggers 0 sv, cheat Shows trigger brushes
singlestep 0 cheat Run engine in single step mode ( set next to 1 to advance a frame )
sk_autoaim_mode 1 a, rep, cl
skill 1 a Game skill level (1-3).
skybox_disablereflection 0 cheat, cl
snd_deathcamera_volume 0 a Relative volume of the death camera music.
snd_debug_panlaw 0 cheat Visualize panning crossfade curves
snd_disable_mixer_duck 0 cheat
snd_disable_mixer_solo 0 cheat
snd_duckerattacktime 0 a
snd_duckerreleasetime 2 a
snd_duckerthreshold 0 a
snd_ducking_off 1 a
snd_ducktovolume 0 a
snd_dvar_dist_max 1320 cheat Play full 'far' sound at this distance
snd_dvar_dist_min 240 cheat Play full 'near' sound at this distance
snd_dzmusic_volume 0 a Relative volume of the Danger Zone victory music.
snd_filter 0 cheat
snd_foliage_db_loss 4 cheat foliage dB loss per 1200 units
snd_gain 1 cheat
snd_gain_max 1 cheat
snd_gain_min 0 cheat
snd_hrtf_distance_behind 100 a HRTF calculations will calculate the player as being this far behind the camera
snd_hrtf_lerp_max_distance 800 cheat
snd_hrtf_lerp_min_distance 100 cheat
snd_hrtf_stereo_blend 1 cheat
snd_hrtf_voice_delay 0 a
snd_hrtf_volume 0 cheat Controls volume of HRTF sounds
snd_hwcompat 0 a
snd_list 0 cheat
snd_mainmenu_music_break_time_max 0 cheat, cl Minimum amount of time to pause between playing main menu music
snd_mainmenu_music_break_time_min 0 cheat, cl Minimum amount of time to pause between playing main menu music
snd_mapobjective_volume 0 a Relative volume of map objective music.
snd_max_same_sounds 4 cheat
snd_max_same_weapon_sounds 3 cheat
snd_menumusic_volume 0 a Relative volume of the main menu music.
snd_mix_async 1 a Sets sound to get mixed asynchronously on a different thread
snd_mixahead 0 a
snd_mixer_master_dsp 1 cheat
snd_mixer_master_level 1 cheat
snd_music_selection 1 a, cl Tracking rotating music for players with no music packs equipped.
snd_musicvolume_multiplier_inoverlay 0 a Music volume multiplier when Steam Overlay is active
snd_mute_losefocus 1 a
snd_mute_mvp_music_live_players 0 a, cl If set, MVP music is muted if players from both teams are still alive.
snd_mvp_volume 1 a Relative volume of the MVP music.
snd_obscured_gain_dB -2 cheat
snd_occlusion_bounces 1 cheat, rep
snd_occlusion_eq_high 0 cheat
snd_occlusion_eq_low 0 cheat
snd_occlusion_eq_mid 1 cheat
snd_occlusion_no_eq_scale 1 cheat
snd_occlusion_rays 4 cheat, rep
snd_op_test_convar 1 cheat
snd_pause_all 1 cheat Specifies to pause all sounds and not just voice
snd_pitchquality 1 a
snd_pre_gain_dist_falloff 1 cheat
snd_prefetch_common 1 Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
snd_rear_speaker_scale 1 cheat How much to scale rear speaker contribution to front stereo output
snd_refdb 60 cheat Reference dB at snd_refdist
snd_refdist 36 cheat Reference distance for snd_refdb
snd_report_format_sound 0 cheat If set to 1, report all sound formats.
snd_report_loop_sound 0 cheat If set to 1, report all sounds that just looped.
snd_report_start_sound 0 cheat If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example
snd_report_stop_sound 0 cheat If set to 1, report all sounds stopped with S_StopSound().
snd_report_verbose_error 0 cheat If set to 1, report more error found when playing sounds.
snd_roundend_volume 0 a Relative volume of round end music.
snd_roundstart_volume 0 a Relative volume of round start music.
snd_show 0 cheat Show sounds info
snd_show_filter 0 cheat Limit debug sounds to those containing this substring
snd_show_print 0 cheat Print to console the sounds that are normally printed on screen only. 1 = print to console and to screen; 2 = print only to con
snd_showclassname 0 cheat
snd_showmixer 0 cheat
snd_showstart 0 cheat
snd_sos_list_operator_updates 0 cheat
snd_sos_show_block_debug 0 cheat Spew data about the list of block entries.
snd_sos_show_client_rcv 0 cheat
snd_sos_show_client_xmit 0 cheat, cl
snd_sos_show_operator_entry_filter 0 cheat
snd_sos_show_operator_init 0 cheat
snd_sos_show_operator_parse 0 cheat
snd_sos_show_operator_prestart 0 cheat
snd_sos_show_operator_shutdown 0 cheat
snd_sos_show_operator_start 0 cheat
snd_sos_show_operator_stop_entry 0 cheat
snd_sos_show_operator_updates 0 cheat
snd_sos_show_queuetotrack 0 cheat
snd_sos_show_server_xmit 0 sv, cheat
snd_sos_show_startqueue 0 cheat
snd_surround_speakers -1 a
snd_tensecondwarning_volume 0 a Relative volume of ten second warning music.
snd_visualize 0 cheat Show sounds location in world
sound_device_override 0 a ID of the sound device to use
soundscape_debug 0 sv, cheat When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_fadetime 3 cheat, cl Time to crossfade sound effects between soundscapes
soundscape_radius_debug 0 cheat, cl Prints current volume of radius sounds
spec_allow_roaming 0 sv, cheat, rep If nonzero, allow free-roaming spectator camera.
spec_dz_group_teams 1 cl If set, will group players into their teams for spectating, if 0, spectating numbers will be the default individual players
spec_freeze_cinematiclight_b 1 cheat, cl
spec_freeze_cinematiclight_g 1 cheat, cl
spec_freeze_cinematiclight_r 1 cheat, cl
spec_freeze_cinematiclight_scale 2 cheat, cl
spec_freeze_deathanim_time 0 rep, cl The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.
spec_freeze_distance_max 80 cheat, cl Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min 60 cheat, cl Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_panel_extended_time 0 rep, cl Time spent with the freeze panel still up after observer freeze cam is done.
spec_freeze_target_fov 42 cheat, rep, cl The target FOV that the deathcam should use.
spec_freeze_target_fov_long 90 cheat, rep, cl The target FOV that the deathcam should use when the cam zoom far away on the target.
spec_freeze_time 3 rep, cl Time spend frozen in observer freeze cam.
spec_freeze_time_lock 1 sv, rep Time players are prevented from skipping the freeze cam
spec_freeze_traveltime 0 rep, cl Time taken to zoom in to frame a target in observer freeze cam.
spec_freeze_traveltime_long 0 cheat, rep, cl Time taken to zoom in to frame a target in observer freeze cam when they are far away.
spec_glow_decay_time 2 cl Time to decay glow from 1.0 to spec_glow_silent_factor after spec_glow_full_time.
spec_glow_full_time 1 cl Noisy players stay at full brightness for this long.
spec_glow_silent_factor 0 cl Lurking player xray glow scaling.
spec_glow_spike_factor 1 cl Noisy player xray glow scaling (pop when noise is made). Make >1 to add a 'spike' to noise-making players
spec_glow_spike_time 0 cl Time for noisy player glow 'spike' to show that they made noise very recently.
spec_hide_players 0 server_can_execute, cl Toggle the visibility of scoreboard players.
spec_lock_to_accountid 0 cl As an observer, lock the spectate target to the given accountid.
spec_replay_autostart 1 a, cl Auto-start Killer Replay when available
spec_replay_bot 0 sv Enable Spectator Hltv Replay when killed by bot
spec_replay_cam_delay 5 sv Hltv Replay delay in seconds
spec_replay_cam_options 0 sv Debug options for replay cam
spec_replay_enable 0 rep Enable Killer Replay, requires hltv server running (0:off, 1:default, 2:force)
spec_replay_leadup_time 5 rep Replay time in seconds before the highlighted event
spec_replay_message_time 9 rep How long to show the message about Killer Replay after death. The best setting is a bit shorter than spec_replay_autostart_dela
spec_replay_on_death 0 rep When > 0, sets the mode whereas players see delayed replay, and are segregated into a domain of chat and voice separate from th
spec_replay_rate_base 1 rep Base time scale of Killer Replay.Experimental.
spec_replay_rate_limit 3 rep Minimum allowable pause between replay requests in seconds
spec_replay_round_delay 0 sv Round can be delayed by this much due to someone watching a replay; must be at least 3-4 seconds, otherwise the last replay wil
spec_replay_winddown_time 2 sv The trailing time, in seconds, of replay past the event, including fade-out
spec_show_xray 0 a, cl If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode
spec_usenumberkeys_nobinds 1 a, cl If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc).
spec_xray_dropped_defusekits 0 cl Whether to X-ray dropped defuse kits.
spec_xray_dropped_unoccluded 0 cl Whether to always X-ray dropped c4 and defuse kits.
ss_enable 0 cl Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
ss_splitmode 0 a, cl Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
steam_controller_haptics 1 cl
suitvolume 0 a, sv
sv_accelerate 5 nf, rep, cl Linear acceleration amount (old value is 5.6)
sv_accelerate_debug_speed 0 nf, rep, cl
sv_accelerate_use_weapon_speed 1 nf, rep, cl
sv_air_max_horizontal_parachute_ratio 0 rep, cl
sv_air_max_horizontal_parachute_speed 240 rep, cl
sv_air_max_wishspeed 30 rep, cl
sv_air_pushaway_dist 0 rep, cl
sv_airaccelerate 12 nf, rep, cl
sv_airaccelerate_parachute 2 rep, cl
sv_airaccelerate_rappel 2 rep, cl
sv_allchat 1 sv, nf Players can receive all other players' text chat, team restrictions apply
sv_allow_legacy_cmd_execution_from_client 0 Enables old concommand execution behavior allowing remote clients to run any command not explicitly flagged as disallowed.
sv_allow_thirdperson 0 rep, cl Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set t
sv_allow_votes 1 sv Allow voting?
sv_allow_wait_command 1 rep Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 1 Allow clients to download files
sv_allowupload 0 Allow clients to upload customizations files
sv_alltalk 0 nf, rep, cl Deprecated. Replaced with sv_talk_enemy_dead and sv_talk_enemy_living.
sv_alternateticks 0 If set, server only simulates entities on even numbered ticks.
sv_arms_race_vote_to_restart_disallowed_after 0 sv, rep Arms Race gun level after which vote to restart is disallowed
sv_auto_adjust_bot_difficulty 1 sv Adjust the difficulty of bots each round based on contribution score.
sv_auto_full_alltalk_during_warmup_half_end 1 sv When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match
sv_autobunnyhopping 0 rep, cl Players automatically re-jump while holding jump button
sv_autobuyammo 0 sv, nf, rep Enable automatic ammo purchase when inside buy zones during buy periods
sv_autoexec_mapname_cfg 0 sv Execute a mapname cfg file on the server automatically in custom game modes that require it.
sv_bot_buy_decoy_weight 1 sv Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_flash_weight 1 sv Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_grenade_chance 33 sv Chance bots will buy a grenade with leftover money (after prim, sec and armor). Input as percent (0-100.0)
sv_bot_buy_hegrenade_weight 6 sv Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_molotov_weight 1 sv Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_smoke_weight 1 sv Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bots_force_rebuy_every_round 0 sv If set, this strips the bots of their weapons every round and forces them to rebuy.
sv_bots_get_easier_each_win 0 sv If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficult
sv_bots_get_harder_after_each_wave 0 sv If > 0, some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise
sv_bounce 0 nf, rep, cl Bounce multiplier for when physically simulated objects collide with other objects.
sv_breachcharge_arm_delay 0 sv, cl
sv_breachcharge_delay_max 0 sv, cl
sv_breachcharge_delay_min 0 sv, cl
sv_breachcharge_distance_max 1200 sv, cl
sv_breachcharge_distance_min 600 sv, cl
sv_breachcharge_fuse_max 1 sv, cl
sv_breachcharge_fuse_min 0 sv, cl
sv_broadcast_ugc_download_progress_interval 8 sv
sv_broadcast_ugc_downloads 0 sv
sv_bumpmine_arm_delay 0 sv, cl
sv_bumpmine_detonate_delay 0 sv, cl
sv_buy_status_override -1 sv, rep Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody
sv_chat_proximity -1 rep, cl
sv_cheats 0 nf, rep Allow cheats on server
sv_clamp_unsafe_velocities 1 rep, cl Whether the server will attempt to clamp velocities that could cause physics bugs or crashes.
sv_client_cmdrate_difference 0 rep cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_clockcorrection_msecs 30 sv The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_coach_comm_unrestricted 0 rep, cl When set, ignores coach communication restrictions.
sv_coaching_enabled 0 rep, cl Allows spectating and communicating with a team ( 'coach t' or 'coach ct' )
sv_competitive_minspec 1 nf, rep, cl Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
sv_competitive_official_5v5 0 nf, rep, cl Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
sv_consistency 0 rep Whether the server enforces file consistency for critical files
sv_contact 0 nf Contact email for server sysop
sv_cs_player_speed_has_hostage 200 rep, cl
sv_ct_spawn_on_bombsite -1 sv Force cts to spawn on a bombsite
sv_damage_print_enable 1 sv, rep Turn this off to disable the player's damage feed in the console after getting killed.
sv_dc_friends_reqd 0 sv Set this to 0 to allow direct connects to a game in progress even if no presents are present
sv_deadtalk 0 nf, rep, cl Dead players can speak (voice, text) to the living
sv_debug_ugc_downloads 0 sv
sv_debugmanualmode 0 Make sure entities correctly report whether or not their network data has changed.
sv_disable_immunity_alpha 0 rep, cl If set, clients won't slam the player model render settings each frame for immunity [mod authors use this]
sv_disable_observer_interpolation 0 rep, cl Disallow interpolating between observer targets on this server.
sv_disable_pas 1 sv, cheat, rep
sv_disable_radar 0 rep, cl
sv_downloadurl 0 rep Location from which clients can download missing files
sv_drowning_damage_initial 2 sv, rep
sv_drowning_damage_max 5 sv, rep
sv_dumpstringtables 0 cheat
sv_duplicate_playernames_ok 0 rep When enabled player names won't have the (#) in front of their names its the same as another player.
sv_dz_autojointeam 1 sv Whether players are automatically assigned a DZ team
sv_dz_cash_bundle_size 50 sv, rep Size of a cash bundle
sv_dz_cash_mega_bundle_size 13 sv, rep Size of a mega cash bundle
sv_dz_contractkill_reward 10 sv, rep Cash bundles to award for a successful contract kill
sv_dz_enable_respawn 1 rep, cl
sv_dz_enable_respawn_solos 0 rep, cl
sv_dz_exploration_payment_amount 2 sv, rep Number of cash bundles to award for exploring a new sector
sv_dz_exploration_payment_amount_bonus 2 sv, rep Number of BONUS cash bundles to award for exploring (if the player has the item/upgrade)
sv_dz_hostage_rescue_reward 18 rep, cl Number of cash bundles to award for rescuing a hostage
sv_dz_jointeam_allowed 0 sv Whether non-server admins are allowed to use the dz_jointeam command
sv_dz_parachute_reuse 1 sv, rep
sv_dz_player_max_health 120 sv
sv_dz_player_spawn_armor 0 sv
sv_dz_player_spawn_health 120 sv
sv_dz_show_enemy_name_scope_range 800 sv
sv_dz_squad_wipe_reward 2 rep, cl Number of cash bundles to award for eliminating a squad
sv_dz_team_count 1 rep, cl Max players allowed per team
sv_dz_warmup_tablet 1 sv
sv_dz_zone_bombdrop_money_reward 15 rep, cl How many money stacks players are rewarded each danger zone wave
sv_dz_zone_bombdrop_money_reward_bonus 5 rep, cl How many bonus money stacks players are rewarded each danger zone wave when they have the bonus item
sv_dz_zone_damage 1 sv, cheat
sv_dz_zone_hex_radius 2200 rep, cl
sv_enable_delta_packing 0 When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, b
sv_enablebunnyhopping 0 rep, cl Allow player speed to exceed maximum running speed
sv_env_entity_makers_enabled 1 sv, rep
sv_exojump_jumpbonus_forward 0 rep, cl ExoJump forwards velocity bonus when duck jumping
sv_exojump_jumpbonus_up 0 rep, cl ExoJump upwards bonus when holding the jump button
sv_exostaminajumpcost 0 rep, cl Stamina penalty for jumping with exo legs
sv_exostaminalandcost 0 rep, cl Stamina penalty for landing with exo legs
sv_extract_ammo_from_dropped_weapons 0 rep, cl
sv_falldamage_exojump_multiplier 0 rep, cl ExoJump fall damage multiplier
sv_falldamage_scale 1 rep, cl
sv_falldamage_to_below_player_multiplier 1 rep, cl Scale damage when distributed across two players
sv_falldamage_to_below_player_ratio 0 rep, cl Landing on a another player's head gives them this ratio of the damage.
sv_footstep_sound_frequency 0 cheat, rep, cl How frequent to hear the player's step sound or how fast they appear to be running from first person.
sv_force_reflections 0 rep, cl
sv_force_transmit_ents 0 sv Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
sv_force_transmit_players 0 sv Will transmit players to all clients regardless of PVS checks.
sv_forcepreload 0 a Force server side preloading.
sv_friction 5 nf, rep, cl World friction.
sv_full_alltalk 0 rep, cl Any player (including Spectator team) can speak to any other player
sv_gameinstructor_disable 0 rep, cl Force all clients to disable their game instructors.
sv_grassburn 0 rep, cl
sv_gravity 800 nf, rep, cl World gravity.
sv_grenade_trajectory 0 cheat, rep, cl Shows grenade trajectory visualization in-game.
sv_grenade_trajectory_dash 0 rep, cl Dot-dash style grenade trajectory arc
sv_grenade_trajectory_thickness 0 rep, cl Visible thickness of grenade trajectory arc
sv_grenade_trajectory_time 20 rep, cl Length of time grenade trajectory remains visible.
sv_grenade_trajectory_time_spectator 4 rep, cl Length of time grenade trajectory remains visible as a spectator.
sv_guardian_extra_equipment_ct 0 sv Extra starting equipment for CT players in guardian modes
sv_guardian_extra_equipment_t 0 sv Extra starting equipment for Terrorist players in guardian modes
sv_guardian_health_refresh_per_wave 50 sv Health given to survivors per wave in guardian mode.
sv_guardian_heavy_all 0 sv
sv_guardian_heavy_count 0 sv
sv_guardian_max_wave_for_heavy 0 sv
sv_guardian_min_wave_for_heavy 0 sv
sv_guardian_refresh_ammo_for_items_on_waves 0 sv List of additional weapons to refill ammo on waves.
sv_guardian_reset_c4_every_wave 0 sv
sv_guardian_respawn_health 50 sv Starting health of guardian players when respawned.
sv_guardian_spawn_health_ct 100 sv Starting health in guardian modes.
sv_guardian_spawn_health_t 100 sv Starting health in guardian modes.
sv_guardian_starting_equipment_humans 0 sv Extra starting equipment for human players in guardian modes
sv_health_approach_enabled 0 sv, rep
sv_health_approach_speed 10 sv, rep
sv_hegrenade_damage_multiplier 1 sv, rep
sv_hegrenade_radius_multiplier 1 sv, rep
sv_hibernate_ms 20 # of milliseconds to sleep per frame while hibernating
sv_hibernate_ms_vgui 20 # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
sv_hibernate_postgame_delay 5 # of seconds to wait after final client leaves before hibernating.
sv_hibernate_punt_tv_clients 0 When enabled will punt all GOTV clients during hibernation
sv_hibernate_when_empty 1 Puts the server into extremely low CPU usage mode when no clients connected
sv_highlight_distance 500 rep, cl
sv_highlight_duration 3 rep, cl
sv_holiday_mode 0 rep, cl 0 = OFF, 1 = Halloween, 2 = Winter
sv_ignoregrenaderadio 0 sv Turn off Fire in the hole messages
sv_infinite_ammo 0 rep, cl Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the
sv_invites_only_mainmenu 0 rep, cl If turned on, will ignore all invites when user is playing a match
sv_jump_impulse 301 rep, cl Initial upward velocity for player jumps; sqrt(2gravityheight).
sv_jump_impulse_exojump_multiplier 1 rep, cl ExoJump impulse multiplier
sv_kick_ban_duration 15 nf, rep, cl How long should a kick ban from the server should last (in minutes)
sv_kick_players_with_cooldown 1 sv, rep (0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any
sv_knife_attack_extend_from_player_aabb 0 rep, cl
sv_ladder_scale_speed 0 rep, cl Scale top speed on ladders
sv_lagcompensateself 0 sv, cheat Player can lag compensate themselves.
sv_lagcompensationforcerestore 1 sv, cheat Don't test validity of a lag comp restore, just do it.
sv_lan 0 Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_ledge_mantle_helper 1 rep, cl 1=Only improves success of jump+ducks to windows or vents (jump+duck to duck), 2=Improves success of all jump+ducks to ledges,
sv_ledge_mantle_helper_dzonly 0 rep, cl 1=only does the feature if running in game mode Danger Zone, 0=Doesn't check game mode to run
sv_log_http_record_before_any_listeners 0 sv
sv_log_onefile 0 a Log server information to only one file.
sv_logbans 0 a Log server bans in the server logs.
sv_logblocks 0 If true when log when a query is blocked (can cause very large log files)
sv_logecho 1 a Echo log information to the console.
sv_logfile 1 a Log server information in the log file.
sv_logflush 0 a Flush the log file to disk on each write (slow).
sv_logsdir 0 a Folder in the game directory where server logs will be stored.
sv_logsecret 0 If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
sv_logsocket 1 Uses a specific outgoing socket for sv udp logging
sv_logsocket2 1 Uses a specific outgoing socket for second source of sv udp logging
sv_logsocket2_substr 0 Uses a substring match for second source of sv udp logging
sv_matchend_drops_enabled 1 sv Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented
sv_matchpause_auto_5v5 0 rep, cl When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team.
sv_max_allowed_net_graph 1 nf, rep, cl Determines max allowed net_graph value for clients.
sv_max_dropped_packets_to_process 10 Max dropped packets to process. Lower settings prevent lagged players from simulating too far in the past. Setting of 0 disable
sv_max_queries_sec 10 Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global 500 Maximum queries per second to respond to from anywhere.
sv_max_queries_tracked_ips_max 50000 Window over which to average queries per second averages.
sv_max_queries_tracked_ips_prune 10 Window over which to average queries per second averages.
sv_max_queries_window 30 Window over which to average queries per second averages.
sv_maxrate 0 rep Max bandwidth rate allowed on server, 0 == unlimited
sv_maxspeed 320 nf, rep, cl
sv_maxunlag 0 sv Maximum lag compensation in seconds
sv_maxupdaterate 64 rep Maximum updates per second that the server will allow
sv_maxuptimelimit 0 If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
sv_maxusrcmdprocessticks 16 sv Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
sv_maxusrcmdprocessticks_holdaim 1 sv Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server
sv_maxusrcmdprocessticks_warning -1 sv Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negat
sv_maxvelocity 3500 rep, cl Maximum speed any ballistically moving object is allowed to attain per axis.
sv_memlimit 0 If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_min_jump_landing_sound 260 rep, cl
sv_mincmdrate 64 rep This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 16000 rep Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 64 rep Minimum updates per second that the server will allow
sv_minuptimelimit 0 If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardle
sv_noclipaccelerate 5 a, nf, rep, cl
sv_noclipduringpause 0 cheat, rep, cl If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed 5 a, nf, rep, cl
sv_occlude_players 1 sv
sv_outofammo_indicator 0 rep, cl
sv_parallel_packentities 1
sv_parallel_send 0 Pack and send snapshots in parallel for smoother server tick rate at the expense of spending more CPU.
sv_parallel_sendsnapshot 1
sv_party_mode 0 rep, cl Party!!
sv_password 0 nf, prot, norecord Server password for entry into multiplayer games
sv_pausable 0 Is the server pausable.
sv_player_parachute_velocity -200 sv, rep
sv_prime_accounts_only 0 sv When this setting is enabled only prime users can connect to this game server.
sv_prop_door_open_speed_scale 1 sv, rep
sv_pure_allow_loose_file_loads 1 If set to 1, clients may load non-vpk files from pure protected directories.
sv_pure_allow_missing_files 1 If set to 1, the server will allow clients to play if files they loaded are missing on server, otherwise treat client as file m
sv_pure_consensus 100000000.000 Minimum number of file hashes to agree to form a consensus.
sv_pure_kick_clients 1 If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_retiretime 900 Seconds of server idle time to flush the sv_pure file hash cache.
sv_pure_trace 0 If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pushaway_hostage_force 20000 sv, cheat, rep How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
sv_pushaway_max_hostage_force 1000 sv, cheat, rep Maximum of how hard the hostage is pushed away from physics objects.
sv_pvsskipanimation 1 a, sv Skips SetupBones when npc's are outside the PVS
sv_quota_stringcmdspersecond 40 How many string commands per second clients are allowed to submit, 0 to disallow all string commands
sv_rcon_whitelist_address 0 When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
sv_record_item_time_data 0 sv Turn on recording of per player item time data into the server log.
sv_regeneration_force_on 0 sv, cheat Cheat to test regenerative health systems
sv_region -1 The region of the world to report this server in.
sv_reliableavatardata 0 rep When enabled player avatars are exchanged via gameserver (0: off, 1: players, 2: server)
sv_remove_old_ugc_downloads 1 sv
sv_replaybots 1 If set to 1, the server records data needed to replay network stream from bot's perspective
sv_reservation_tickrate_adjustment 0 Adjust server tickrate upon reservation
sv_reservation_timeout 45 Time in seconds before lobby reservation expires.
sv_search_key 0 When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_search_team_key 0 When initiating team search, set this key to match with known opponents team
sv_server_graphic1 0 rep, cl A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.
sv_server_graphic2 0 rep, cl A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.
sv_server_verify_blood_on_player 1 cheat, rep, cl
sv_shield_explosive_damage_cap 99 rep, cl
sv_shield_explosive_damage_crouch_bonus 10 rep, cl
sv_shield_explosive_damage_mindist 250 rep, cl
sv_shield_explosive_damage_mult 4 rep, cl
sv_shield_explosive_damage_scale 0 rep, cl
sv_shield_hitpoints 650 rep, cl
sv_show_cull_props 0 Print out props that are being culled/added by recipent proxies.
sv_show_ragdoll_playernames 0 rep, cl
sv_show_team_equipment_force_on 0 rep, cl Force on if not prohibited
sv_show_team_equipment_prohibit 0 nf, rep, cl Determines whether +cl_show_team_equipment is prohibited.
sv_show_voip_indicator_for_enemies 0 sv, rep Makes it so the voip icon is shown over enemies as well as allies when they are talking
sv_showbullethits 0 rep, cl 1=show hits and near misses, 2=show hits only
sv_showimpacts 0 rep, cl Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showimpacts_penetration 0 rep, cl Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown)
sv_showimpacts_time 4 rep, cl Duration bullet impact indicators remain before disappearing
sv_showlagcompensation 0 sv, cheat Show lag compensated hitboxes whenever a player is lag compensated.
sv_showlagcompensation_duration 4 sv, cheat Duration to show lag-compensated hitboxes
sv_skirmish_id 0 rep, cl Dedicated server skirmish id to run
sv_skyname 0 a, rep, cl Current name of the skybox texture
sv_spawn_afk_bomb_drop_time 15 sv, rep Players that have never moved since they spawned will drop the bomb after this amount of time.
sv_spawn_rappel_min_duration 8 sv, rep
sv_spawn_rappel_min_duration_with_chute 2 sv, rep
sv_spec_hear 1 nf, rep, cl Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody
sv_spec_post_death_additional_time 0 sv, rep
sv_spec_use_tournament_content_standards 0 rep, cl
sv_specaccelerate 5 a, nf, rep, cl
sv_specnoclip 1 a, nf, rep, cl
sv_specspeed 3 a, nf, rep, cl
sv_staminajumpcost 0 rep, cl Stamina penalty for jumping
sv_staminalandcost 0 rep, cl Stamina penalty for landing
sv_staminamax 80 rep, cl Maximum stamina penalty
sv_staminarecoveryrate 60 rep, cl Rate at which stamina recovers (units/sec)
sv_standable_normal 0 rep, cl
sv_steamauth_enforce 2 By default, player must maintain a reliable connection to Steam servers. When player Steam session drops, enforce it: 2 = insta
sv_steamgroup 0 nf The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
sv_steamgroup_exclusive 0 If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
sv_stopspeed 80 nf, rep, cl Minimum stopping speed when on ground.
sv_stressbots 0 If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_tablet_show_path_to_nearest_resq 0 rep, cl
sv_tags 0 nf Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_talk_after_dying_time 0 rep, cl The number of seconds a player can continue talking after dying as if they were still alive
sv_talk_enemy_dead 0 rep, cl Dead players can hear all dead enemy communication (voice, chat)
sv_talk_enemy_living 0 rep, cl Living players can hear all living enemy communication (voice, chat)
sv_teamid_overhead 1 nf, rep, cl Shows teamID over player's heads. 0 = off, 1 = on
sv_teamid_overhead_always_prohibit 0 nf, rep, cl Determines whether cl_teamid_overhead_always is prohibited.
sv_teamid_overhead_maxdist 0 rep, cl If >0, server will override cl_teamid_overhead_maxdist
sv_teamid_overhead_maxdist_spec 0 rep, cl If >0, server will override cl_teamid_overhead_maxdist_spec
sv_timebetweenducks 0 rep, cl Minimum time before recognizing consecutive duck key
sv_turning_inaccuracy_angle_min 4 cheat, rep, cl
sv_turning_inaccuracy_decay 0 cheat, rep, cl
sv_turning_inaccuracy_enabled 0 cheat, rep, cl
sv_ugc_manager_max_new_file_check_interval_secs 1000 sv
sv_unlockedchapters 1 a Highest unlocked game chapter.
sv_usercmd_custom_random_seed 1 sv When enabled server will populate an additional random seed independent of the client
sv_validate_edict_change_infos 0 Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
sv_versus_screen_scene_id 0 sv Determines which scene is used for the versus screen.
sv_visiblemaxplayers -1 Overrides the max players reported to prospective clients
sv_voice_proximity -1 sv, rep
sv_voice_proximity_minvolume 0 rep
sv_voice_proximity_positional 0 sv, rep
sv_voice_proximity_use_falloff 0 rep
sv_voicecodec 0 rep Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable 1 a, nf
sv_vote_allow_in_warmup 0 sv Allow voting during warmup?
sv_vote_allow_spectators 0 sv Allow spectators to initiate votes?
sv_vote_command_delay 2 sv How long after a vote passes until the action happens
sv_vote_count_spectator_votes 0 sv Allow spectators to vote on issues?
sv_vote_creation_timer 120 sv How often someone can individually call a vote.
sv_vote_disallow_kick_on_match_point 0 sv Disallow vote kicking on the match point round.
sv_vote_failure_timer 300 sv A vote that fails cannot be re-submitted for this long
sv_vote_issue_kick_allowed 1 sv, nf, rep Can people hold votes to kick players from the server?
sv_vote_issue_loadbackup_allowed 1 sv, nf, rep Can people hold votes to load match from backup?
sv_vote_issue_loadbackup_spec_authoritative 0 sv When enabled, admins load match from backup without players vote
sv_vote_issue_loadbackup_spec_only 0 sv, nf, rep When enabled, only admins load match from backup
sv_vote_issue_loadbackup_spec_safe 1 sv When enabled, admins load match from backup in safe time of the round only
sv_vote_issue_pause_match_spec_only 0 sv, nf, rep When enabled, only admins start technical pause
sv_vote_issue_restart_game_allowed 0 sv Can people hold votes to restart the game?
sv_vote_kick_ban_duration 15 sv, nf, rep How long should a kick vote ban someone from the server? (in minutes)
sv_vote_quorum_ratio 0 sv The minimum ratio of players needed to vote on an issue to resolve it.
sv_vote_timer_duration 15 sv How long to allow voting on an issue
sv_vote_to_changelevel_before_match_point 0 sv, rep Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed)
sv_walkable_normal 0 rep, cl
sv_warmup_to_freezetime_delay 4 rep, cl Delay between end of warmup and start of match.
sv_water_movespeed_multiplier 0 rep, cl
sv_water_swim_mode 0 rep, cl
sv_weapon_encumbrance_per_item 0 rep, cl
sv_weapon_encumbrance_scale 0 rep, cl
sv_weapon_require_use_grace_period 1 sv
sv_workshop_allow_other_maps 1 sv When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into th
sys_minidumpspewlines 500 Lines of crash dump console spew to keep.
tablet_c4_dist_max 3000 rep, cl
tablet_c4_dist_min 400 rep, cl
test_convar 0 a, server_can_execute, cl Skips the prompt when saving a buy favorite in the buy menu
texture_budget_background_alpha 128 a how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction 0 a number between 0 and 1
texture_budget_panel_height 284 a height in pixels of the budget panel
texture_budget_panel_width 512 a width in pixels of the budget panel
texture_budget_panel_x 0 a number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 450 a number of pixels from the top side of the game screen to draw the budget panel
think_limit 10 rep, cl Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson_lockcamera 0 cheat, rep, cl
triple_monitor_mode 0 a, cl Enable triple-monitor mode, restricting UI elements to the middle third of the display
tv_advertise_watchable 0 nf, prot, norecord GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password
tv_allow_autorecording_index -1 sv When >=0 restricts autorecording only to the specified TV index
tv_allow_camera_man_override 0 Allows cameraman_override to have effect. When this is set, the primary interactive caster will have all the relevant fields pr
tv_allow_camera_man_steamid 0 sv Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man.
tv_allow_camera_man_steamid2 0 sv Allows tournament production tv cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the tv camera man.
tv_allow_static_shots 1 sv Auto director uses fixed level cameras for shots
tv_autorecord 0 Automatically records all games as GOTV demos.
tv_autoretry 1 Relay proxies retry connection after network timeout
tv_broadcast 0 Automatically broadcasts all games as GOTV demos through Steam.
tv_broadcast1 0 Automatically broadcasts all games as GOTV[1] demos through Steam.
tv_broadcast_keyframe_interval 3 The frequency, in seconds, of sending keyframes and delta fragments to the broadcast relay server
tv_broadcast_keyframe_interval1 3 The frequency, in seconds, of sending keyframes and delta fragments to the broadcast1 relay server
tv_broadcast_max_requests 20 Max number of broadcast http requests in flight. If there is a network issue, the requests may start piling up, degrading serve
tv_broadcast_max_requests1 20 Max number of broadcast1 http requests in flight. If there is a network issue, the requests may start piling up, degrading serv
tv_broadcast_server_info_message_size_kb 512 The size, in KB, of the server info message size for tv broadcasts.
tv_broadcast_startup_resend_interval 10 The interval, in seconds, of re-sending startup data to the broadcast relay server (useful in case relay crashes, restarts or s
tv_broadcast_url 0 URL of the broadcast relay
tv_broadcast_url1 0 URL of the broadcast relay1
tv_challenge_steam_iprange 0 Comma-separated IP ranges which require Steam3 challenge protocol even for GOTV connections
tv_chatgroupsize 0 Set the default chat group size
tv_chattimelimit 8 Limits spectators to chat only every n seconds
tv_debug 0 GOTV debug info.
tv_delay 10 sv GOTV broadcast delay in seconds
tv_delay1 15 sv GOTV[instance 1] broadcast delay in seconds
tv_delaymapchange 1 sv Delays map change until broadcast is complete
tv_deltacache 2 Enable delta entity bit stream cache
tv_dispatchmode 1 Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_dispatchweight 1 Dispatch clients to relay proxies based on load, 1.25 will prefer for every 4 local clients to put 5 clients on every connected
tv_enable 0 nf Activates GOTV on server (0=off;1=on;2=on when reserved)
tv_enable1 0 nf Activates GOTV[1] on server (0=off;1=on;2=on when reserved)
tv_enable_delta_frames 1 Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significant
tv_encryptdata_key 0 When set to a valid key communication messages will be encrypted for GOTV
tv_encryptdata_key_pub 0 When set to a valid key public communication messages will be encrypted for GOTV
tv_maxclients 128 Maximum client number on GOTV server.
tv_maxclients_relayreserved 0 Reserves a certain number of GOTV client slots for relays.
tv_maxrate 196608 Max GOTV spectator bandwidth rate allowed, 0 == unlimited
tv_name 0 GOTV host name
tv_nochat 0 a, user Don't receive chat messages from other GOTV spectators
tv_overridemaster 0 Overrides the GOTV master root address.
tv_password 0 nf, prot, norecord GOTV password for all clients
tv_playcast_delay_prediction 1
tv_playcast_delay_resync 0 To alleviate intermittent network connectivity problems, this is the number of seconds to wait before actually re-syncing the s
tv_playcast_retry_timeout 12 In case of intermittent network problems, how long should playcast retry fragment retrieval before resorting to resync
tv_port 27020 Host GOTV[0] port
tv_port1 27021 Host GOTV[1] port
tv_relaypassword 0 nf, prot, norecord GOTV password for relay proxies
tv_relayradio 0 sv Relay team radio commands to TV: 0=off, 1=on
tv_relaytextchat 1 sv Relay text chat data: 0=off, 1=say, 2=say+say_team
tv_relayvoice 1 Relay voice data: 0=off, 1=on
tv_secure_bypass 0 Bypass secure challenge on GOTV port
tv_snapshotrate 32 rep Snapshots broadcasted per second
tv_snapshotrate1 32 Snapshots broadcasted per second, GOTV[1]
tv_spectator_port_offset 0 cl
tv_timeout 30 GOTV connection timeout in seconds.
tv_title 0 Set title for GOTV spectator UI
tv_transmitall 1 rep Transmit all entities (not only director view)
ui_inventorysettings_recently_acknowledged 0 a, cl
ui_lobby_draft_enabled 0 cl
ui_nearbylobbies_filter3 competitive a, cl
ui_news_last_read_link 0 a, cl
ui_playsettings_maps_listen_casual 0 a, cl
ui_playsettings_maps_listen_competitive 0 a, cl
ui_playsettings_maps_listen_deathmatch 0 a, cl
ui_playsettings_maps_listen_scrimcomp2v2 0 a, cl
ui_playsettings_maps_listen_skirmish 0 a, cl
ui_playsettings_maps_official_casual 0 a, cl
ui_playsettings_maps_official_deathmatch 0 a, cl
ui_playsettings_maps_workshop 0 a, cl
ui_playsettings_mode_listen 0 a, cl
ui_playsettings_mode_official_v20 0 a, cl
ui_playsettings_survival_solo 0 a, cl
ui_playsettings_warmup_map_name 0 a, cl
ui_popup_weaponupdate_version 0 a, cl
ui_posedebug_fade_in_time 0 cheat, norecord, cl Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time 0 cheat, norecord, cl Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
ui_setting_advertiseforhire_auto 1 a, cl Whether users will automatically advertise for invites (0: off; 1: last; 2: auto)
ui_setting_advertiseforhire_auto_last 0 a, cl Which game mode users last used to advertise for invites
ui_steam_overlay_notification_position 0 a, cl Steam overlay notification position
ui_vanitysetting_loadoutslot_ct 0 a, cl
ui_vanitysetting_loadoutslot_t 0 a, cl
ui_vanitysetting_team 0 a, cl
vcollide_wireframe 0 cheat, cl Render physics collision models in wireframe
vgui_drawtree 0 cheat Draws the vgui panel hiearchy to the specified depth level.
vgui_message_dialog_modal 1 a, cl
view_punch_decay 18 cheat, rep, cl Decay factor exponent for view punch
view_recoil_tracking 0 cheat, rep, cl How closely the view tracks with the aim punch from weapon recoil
viewmodel_fov 60 a, cl
viewmodel_offset_randomize 0 cheat, cl randomly change viewmodel offsets to visualize range
viewmodel_offset_x 1 a, cl
viewmodel_offset_y 1 a, cl
viewmodel_offset_z -1 a, cl
viewmodel_presetpos 1 a, cl 1:'Desktop', 2:'Couch', 3:'Classic'
viewmodel_recoil 1 a, cl Amount of weapon recoil/aimpunch to display on viewmodel
vis_force 0 sv, cheat
vismon_poll_frequency 0 sv, cheat
vismon_trace_limit 12 sv, cheat
vm_debug 0 cheat, cl
vm_draw_always 0 cheat, cl 1 - Always draw view models, 2 - Never draw view models. Should be done before map launches.
voice_caster_enable 0 a Toggle voice transmit and receive for casters. 0 = no caster, account number of caster to enable.
voice_caster_scale 1 a Caster Volume 0.0-1.0
voice_enable 1 a Toggle voice transmit and receive.
voice_forcemicrecord 1 a
voice_inputfromfile 0 Get voice input from 'voice_input.wav' rather than from the microphone.
voice_loopback 0 user
voice_mixer_boost 0 a
voice_mixer_mute 0 a
voice_mixer_volume 1 a
voice_modenable 1 a, server_can_execute, cl Enable/disable voice in this mod.
voice_player_speaking_delay_threshold 0 sv, cheat
voice_positional 0 a
voice_positional_seconds_after_death 6
voice_recordtofile 0 Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_scale 1 a Overall volume of voice over IP 0.0-1.0
voice_system_enable 1 a Toggle voice system.
voice_threshold 4000 a, cl
volume 1 a Sound volume
vprof_graphheight 256 a
vprof_graphwidth 512 a
vprof_unaccounted_limit 0 a number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose 1 a Set to one to show average and peak times
vprof_warningmsec 10 a Above this many milliseconds render the label red to indicate slow code.
weapon_accuracy_forcespread 0 rep, cl Force spread to the specified value.
weapon_accuracy_nospread 0 rep, cl Disable weapon inaccuracy spread
weapon_accuracy_reset_on_deploy 0 cheat, rep, cl On deploy, forcibly reset weapon accuracy to zero.
weapon_accuracy_shotgun_spread_patterns 1 rep, cl
weapon_air_spread_scale 1 rep, cl Scale factor for jumping inaccuracy, set to 0 to make jumping accuracy equal to standing
weapon_auto_cleanup_time 0 cl If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.
weapon_debug_spread_gap 0 cheat, cl, ss
weapon_debug_spread_show 0 cheat, cl, ss Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair
weapon_max_before_cleanup 0 cl If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.
weapon_near_empty_sound 1 cheat, rep, cl
weapon_recoil_cooldown 0 cheat, rep, cl DEPRECATED. Recoil now decays using weapon_recoil_decay_coefficient
weapon_recoil_decay1_exp 3 cheat, rep, cl Decay factor exponent for weapon recoil
weapon_recoil_decay2_exp 8 cheat, rep, cl Decay factor exponent for weapon recoil
weapon_recoil_decay2_lin 18 cheat, rep, cl Decay factor (linear term) for weapon recoil
weapon_recoil_decay_coefficient 2 cheat, rep, cl
weapon_recoil_scale 2 rep, cl Overall scale factor for recoil. Used to reduce recoil on specific platforms
weapon_recoil_scale_motion_controller 1 cheat, rep, cl Overall scale factor for recoil. Used to reduce recoil. Only for motion controllers
weapon_recoil_suppression_factor 0 cheat, rep, cl Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots
weapon_recoil_suppression_shots 4 cheat, rep, cl Number of shots before weapon uses full recoil
weapon_recoil_variance 0 cheat, rep, cl Amount of variance per recoil impulse
weapon_recoil_vel_decay 4 cheat, rep, cl Decay factor for weapon recoil velocity
weapon_recoil_view_punch_extra 0 cheat, rep, cl Additional (non-aim) punch added to view from recoil
weapon_reticle_knife_show 1 rep, cl When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife.
weapon_sound_falloff_multiplier 1 cheat, rep, cl Scaling for falloff of weapon firing sounds
xbox_autothrottle 1 a, sv
xbox_throttlebias 100 a, sv
xbox_throttlespoof 200 a, sv
zoom_sensitivity_ratio_joystick 1 a, cl, ss Additional controller sensitivity scale factor applied when FOV is zoomed in.
zoom_sensitivity_ratio_mouse 1 a, cl, ss Additional mouse sensitivity scale factor applied when FOV is zoomed in.
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