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August 27, 2015 00:19
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OpenSCAD Version: 2015.03-1 | |
System information: Windows 8 (v6.2.0.0) 4 CPUs 7.91 GB RAM | |
Compiler: GCC "4.9.2" 64bit | |
Boost version: 1_57 | |
Eigen version: 3.2.2 | |
CGAL version, kernels: 4.5, Cartesian, Extended_cartesian, Epeck | |
OpenCSG version: OpenCSG 1.4.0 | |
Qt version: 5.4.1 | |
QScintilla version: 2.8.4 | |
MingW build: MingW64 | |
GLib version: 2.42.1 | |
Application Path: C:/Program Files/OpenSCAD | |
Documents Path: C:\Users\eric\Documents | |
Resource Path: C:/Program Files/OpenSCAD | |
User Library Path: C:/Users/eric/Documents/OpenSCAD/libraries | |
User Config Path: C:\Users\eric\AppData\Local/OpenSCAD | |
Backup Path: C:/Users/eric/Documents/OpenSCAD/backups | |
OPENSCADPATH: | |
OpenSCAD library path: | |
C:/Users/eric/Documents/OpenSCAD/libraries | |
C:/Program Files/OpenSCAD\libraries | |
OPENSCAD_FONT_PATH: | |
OpenSCAD font path: | |
GLEW version: 1.12.0 | |
OpenGL Version: 4.3.0 - Build 10.18.15.4256 | |
GL Renderer: Intel(R) HD Graphics 4400 | |
GL Vendor: Intel | |
RGBA(8888), depth(24), stencil(8) | |
GL_ARB_framebuffer_object: yes | |
GL_EXT_framebuffer_object: yes | |
GL_EXT_packed_depth_stencil: yes | |
Using QGLWidget | |
GL Extensions: | |
GL_3DFX_texture_compression_FXT1 | |
GL_AMD_vertex_shader_layer | |
GL_AMD_vertex_shader_viewport_index | |
GL_ARB_ES2_compatibility | |
GL_ARB_ES3_compatibility | |
GL_ARB_arrays_of_arrays | |
GL_ARB_base_instance | |
GL_ARB_blend_func_extended | |
GL_ARB_buffer_storage | |
GL_ARB_cl_event | |
GL_ARB_clear_buffer_object | |
GL_ARB_clear_texture | |
GL_ARB_color_buffer_float | |
GL_ARB_compatibility | |
GL_ARB_compressed_texture_pixel_storage | |
GL_ARB_compute_shader | |
GL_ARB_conservative_depth | |
GL_ARB_copy_buffer | |
GL_ARB_copy_image | |
GL_ARB_debug_output | |
GL_ARB_depth_buffer_float | |
GL_ARB_depth_clamp | |
GL_ARB_depth_texture | |
GL_ARB_draw_buffers | |
GL_ARB_draw_buffers_blend | |
GL_ARB_draw_elements_base_vertex | |
GL_ARB_draw_indirect | |
GL_ARB_draw_instanced | |
GL_ARB_enhanced_layouts | |
GL_ARB_explicit_attrib_location | |
GL_ARB_explicit_uniform_location | |
GL_ARB_fragment_coord_conventions | |
GL_ARB_fragment_layer_viewport | |
GL_ARB_fragment_program | |
GL_ARB_fragment_program_shadow | |
GL_ARB_fragment_shader | |
GL_ARB_framebuffer_no_attachments | |
GL_ARB_framebuffer_object | |
GL_ARB_framebuffer_sRGB | |
GL_ARB_geometry_shader4 | |
GL_ARB_get_program_binary | |
GL_ARB_gpu_shader5 | |
GL_ARB_gpu_shader_fp64 | |
GL_ARB_half_float_pixel | |
GL_ARB_half_float_vertex | |
GL_ARB_indirect_parameters | |
GL_ARB_instanced_arrays | |
GL_ARB_internalformat_query | |
GL_ARB_internalformat_query2 | |
GL_ARB_invalidate_subdata | |
GL_ARB_map_buffer_alignment | |
GL_ARB_map_buffer_range | |
GL_ARB_multi_bind | |
GL_ARB_multi_draw_indirect | |
GL_ARB_multisample | |
GL_ARB_multitexture | |
GL_ARB_occlusion_query | |
GL_ARB_occlusion_query2 | |
GL_ARB_pixel_buffer_object | |
GL_ARB_point_parameters | |
GL_ARB_point_sprite | |
GL_ARB_program_interface_query | |
GL_ARB_provoking_vertex | |
GL_ARB_query_buffer_object | |
GL_ARB_robust_buffer_access_behavior | |
GL_ARB_robustness | |
GL_ARB_sample_shading | |
GL_ARB_sampler_objects | |
GL_ARB_seamless_cube_map | |
GL_ARB_seamless_cubemap_per_texture | |
GL_ARB_separate_shader_objects | |
GL_ARB_shader_atomic_counters | |
GL_ARB_shader_bit_encoding | |
GL_ARB_shader_image_load_store | |
GL_ARB_shader_image_size | |
GL_ARB_shader_objects | |
GL_ARB_shader_precision | |
GL_ARB_shader_storage_buffer_object | |
GL_ARB_shader_subroutine | |
GL_ARB_shading_language_100 | |
GL_ARB_shading_language_420pack | |
GL_ARB_shading_language_packing | |
GL_ARB_shadow | |
GL_ARB_stencil_texturing | |
GL_ARB_sync | |
GL_ARB_tessellation_shader | |
GL_ARB_texture_border_clamp | |
GL_ARB_texture_buffer_object_rgb32 | |
GL_ARB_texture_buffer_range | |
GL_ARB_texture_compression | |
GL_ARB_texture_compression_bptc | |
GL_ARB_texture_compression_rgtc | |
GL_ARB_texture_cube_map | |
GL_ARB_texture_cube_map_array | |
GL_ARB_texture_env_add | |
GL_ARB_texture_env_combine | |
GL_ARB_texture_env_crossbar | |
GL_ARB_texture_env_dot3 | |
GL_ARB_texture_float | |
GL_ARB_texture_gather | |
GL_ARB_texture_mirror_clamp_to_edge | |
GL_ARB_texture_mirrored_repeat | |
GL_ARB_texture_multisample | |
GL_ARB_texture_non_power_of_two | |
GL_ARB_texture_query_levels | |
GL_ARB_texture_query_lod | |
GL_ARB_texture_rectangle | |
GL_ARB_texture_rg | |
GL_ARB_texture_rgb10_a2ui | |
GL_ARB_texture_stencil8 | |
GL_ARB_texture_storage | |
GL_ARB_texture_storage_multisample | |
GL_ARB_texture_swizzle | |
GL_ARB_texture_view | |
GL_ARB_timer_query | |
GL_ARB_transform_feedback2 | |
GL_ARB_transform_feedback3 | |
GL_ARB_transform_feedback_instanced | |
GL_ARB_transpose_matrix | |
GL_ARB_uniform_buffer_object | |
GL_ARB_vertex_array_bgra | |
GL_ARB_vertex_array_object | |
GL_ARB_vertex_attrib_64bit | |
GL_ARB_vertex_attrib_binding | |
GL_ARB_vertex_buffer_object | |
GL_ARB_vertex_program | |
GL_ARB_vertex_shader | |
GL_ARB_vertex_type_10f_11f_11f_rev | |
GL_ARB_vertex_type_2_10_10_10_rev | |
GL_ARB_viewport_array | |
GL_ARB_window_pos | |
GL_ATI_separate_stencil | |
GL_EXT_abgr | |
GL_EXT_bgra | |
GL_EXT_blend_color | |
GL_EXT_blend_equation_separate | |
GL_EXT_blend_func_separate | |
GL_EXT_blend_minmax | |
GL_EXT_blend_subtract | |
GL_EXT_clip_control | |
GL_EXT_clip_volume_hint | |
GL_EXT_compiled_vertex_array | |
GL_EXT_direct_state_access | |
GL_EXT_draw_buffers2 | |
GL_EXT_draw_range_elements | |
GL_EXT_fog_coord | |
GL_EXT_framebuffer_blit | |
GL_EXT_framebuffer_multisample | |
GL_EXT_framebuffer_object | |
GL_EXT_geometry_shader4 | |
GL_EXT_gpu_program_parameters | |
GL_EXT_gpu_shader4 | |
GL_EXT_multi_draw_arrays | |
GL_EXT_packed_depth_stencil | |
GL_EXT_packed_float | |
GL_EXT_packed_pixels | |
GL_EXT_polygon_offset_clamp | |
GL_EXT_rescale_normal | |
GL_EXT_secondary_color | |
GL_EXT_separate_specular_color | |
GL_EXT_shader_integer_mix | |
GL_EXT_shadow_funcs | |
GL_EXT_stencil_two_side | |
GL_EXT_stencil_wrap | |
GL_EXT_texture3D | |
GL_EXT_texture_array | |
GL_EXT_texture_compression_s3tc | |
GL_EXT_texture_edge_clamp | |
GL_EXT_texture_env_add | |
GL_EXT_texture_env_combine | |
GL_EXT_texture_filter_anisotropic | |
GL_EXT_texture_integer | |
GL_EXT_texture_lod_bias | |
GL_EXT_texture_rectangle | |
GL_EXT_texture_sRGB | |
GL_EXT_texture_sRGB_decode | |
GL_EXT_texture_shared_exponent | |
GL_EXT_texture_snorm | |
GL_EXT_texture_storage | |
GL_EXT_texture_swizzle | |
GL_EXT_transform_feedback | |
GL_IBM_texture_mirrored_repeat | |
GL_INTEL_fragment_shader_ordering | |
GL_INTEL_map_texture | |
GL_INTEL_performance_query | |
GL_KHR_blend_equation_advanced | |
GL_KHR_debug | |
GL_NV_blend_square | |
GL_NV_conditional_render | |
GL_NV_primitive_restart | |
GL_NV_texgen_reflection | |
GL_SGIS_generate_mipmap | |
GL_SGIS_texture_edge_clamp | |
GL_SGIS_texture_lod | |
GL_SUN_multi_draw_arrays | |
GL_WIN_swap_hint | |
WGL_ARB_buffer_region | |
WGL_ARB_create_context | |
WGL_ARB_create_context_profile | |
WGL_ARB_create_context_robustness | |
WGL_ARB_extensions_string | |
WGL_ARB_framebuffer_sRGB | |
WGL_ARB_make_current_read | |
WGL_ARB_multisample | |
WGL_ARB_pbuffer | |
WGL_ARB_pixel_format | |
WGL_ARB_pixel_format_float | |
WGL_EXT_create_context_es2_profile | |
WGL_EXT_create_context_es_profile | |
WGL_EXT_depth_float | |
WGL_EXT_extensions_string | |
WGL_EXT_pixel_format_packed_float | |
WGL_EXT_swap_control | |
WGL_EXT_swap_control_tear | |
WGL_NV_DX_interop |
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