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07-19 16:38:54.409 31625 31718 I Unity : | |
07-19 16:38:54.458 31625 31718 I Unity : OnEvent : AppStats | |
07-19 16:38:54.458 31625 31718 I Unity : | |
07-19 16:38:54.458 31625 31718 I Unity : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
07-19 16:38:54.458 31625 31718 I Unity : | |
07-19 16:38:55.423 31625 31718 I Unity : Destruction is due 65 | |
07-19 16:38:55.423 31625 31718 I Unity : | |
07-19 16:38:55.423 31625 31718 I Unity : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
07-19 16:38:55.423 31625 31718 I Unity : | |
07-19 16:38:56.125 31625 31718 I Unity : OnBoardDestroyAndRefilled True |
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07-18 16:12:05.699 14524 14567 I Unity : GotBackToContext | |
07-18 16:12:05.699 14524 14567 I Unity : | |
07-18 16:12:05.699 14524 14567 I Unity : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
07-18 16:12:05.699 14524 14567 I Unity : | |
07-18 16:12:05.699 14524 14567 I Unity : ============================================== | |
07-18 16:12:05.699 14524 14567 I Unity : | |
07-18 16:12:05.699 14524 14567 I Unity : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
07-18 16:12:05.699 14524 14567 I Unity : | |
07-18 16:12:05.699 14524 14567 I Unity : Getting back to context after | |
07-18 16:12:05.699 14524 14567 I Unity : |
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Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult) | |
Facebook.Unity.CallbackManager:CallCallback(Object, IResult) | |
Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult) | |
Facebook.Unity.FacebookBase:OnAuthResponse(LoginResult) | |
Facebook.Unity.Editor.EditorFacebook:OnLoginComplete(ResultContainer) | |
Facebook.Unity.FacebookBase:OnInitComplete(ResultContainer) | |
Facebook.Unity.FacebookGameObject:OnInitComplete(String) | |
Facebook.Unity.Editor.EditorWrapper:Init() | |
Facebook.Unity.Editor.EditorFacebook:Init(InitDelegate) | |
Facebook.Unity.<Init>c__AnonStorey0:<>m__0() |
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UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
network.MetaGameServerManager:OnRequestFinished(HTTPRequest, HTTPResponse) (at Assets/Scripts/network/MetaGameNetworkManager.cs:378) | |
BestHTTP.HTTPRequest:CallCallback() (at Assets/Standard Assets/Libraries/Best HTTP (Pro)/BestHTTP/HTTPRequest.cs:1233) | |
BestHTTP.ConnectionBase:HandleCallback() (at Assets/Standard Assets/Libraries/Best HTTP (Pro)/BestHTTP/Connections/ConnectionBase.cs:171) | |
BestHTTP.HTTPManager:OnUpdate() (at Assets/Standard Assets/Libraries/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:634) | |
BestHTTP.HTTPUpdateDelegator:Update() (at Assets/Standard Assets/Libraries/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:166) | |
(Filename: Assets/Scripts/network/MetaGameNetworkManager.cs Line: 378) |
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07-07 00:14:03.598 28418 28499 E Unity : ============== ENDING 0 0 | |
07-07 00:14:03.598 28418 28499 E Unity : | |
07-07 00:14:03.598 28418 28499 E Unity : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
07-07 00:14:03.598 28418 28499 E Unity : | |
07-07 00:14:03.599 28418 28499 E Unity : MoveFromGameToMaster | |
07-07 00:14:03.599 28418 28499 E Unity : | |
07-07 00:14:03.599 28418 28499 E Unity : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
07-07 00:14:03.599 28418 28499 E Unity : | |
07-07 00:14:03.610 28418 28499 I Unity : Game client destroyed | |
07-07 00:14:03.610 28418 28499 I Unity : |
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itms-services://?action=download-manifest&url=https://s3.amazonaws.com/funtomic_tools/games/match_three/assets/v0.75_ios_version.plist?1486977938 |
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UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
controls.GameClientSide:OnDestroy() (at Assets/Scripts/controls/GameClientSide.cs:125) | |
UnityEngine.Object:DestroyImmediate(Object, Boolean) | |
UnityEngine.Object:DestroyImmediate(Object) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineObjectBindings.gen.cs:95) | |
controls.<RebuildCoroutine>c__Iterator1A:MoveNext() (at Assets/Scripts/controls/Match3Game.cs:294) | |
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 125) |
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Changing State [old:WaitingPlayerInput, new:ProcessingPlayerActions] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:98) | |
controls.GameClientSide:StartSingleMove() (at Assets/Scripts/controls/GameClientSide.cs:583) | |
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:479) | |
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:332) | |
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:603) |
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2016-12-04 13:49:55,782 [ThreadFiber-3] DEBUG Photon.LoadBalancing.GameServer.Match3.GameEngineWrapper - state: TurnPlaying turnReady: False | |
2016-12-04 13:50:02,939 [ThreadFiber-3] DEBUG Photon.LoadBalancing.GameServer.Match3.GameEngineWrapper - state: TurnPlaying turnReady: False | |
2016-12-04 13:50:02,939 [ThreadFiber-2] DEBUG Photon.LoadBalancing.GameServer.Match3.GameEngineWrapper - state: TurnPlaying turnReady: False | |
2016-12-04 13:50:29,363 [ThreadFiber-3] DEBUG Photon.LoadBalancing.GameServer.Match3.GameEngineWrapper - state: TurnPlaying turnReady: False | |
2016-12-04 13:50:29,363 [ThreadFiber-2] DEBUG Photon.LoadBalancing.GameServer.Match3.GameEngineWrapper - state: TurnPlaying turnReady: False | |
2016-12-04 13:50:51,034 [ThreadFiber-3] DEBUG Photon.LoadBalancing.GameServer.Match3.GameEngineWrapper - state: TurnPlaying turnReady: False | |
2016-12-04 13:50:51,034 [ThreadFiber-2] DEBUG Photon.LoadBalancing.GameServer.Match3.GameEngineWrapper - state: TurnPlaying turnReady: False | |
2016-12-04 13:51:08,585 [ThreadFiber- |
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2016-12-04 13:34:30,379 [10] DEBUG Photon.LoadBalancing.GameServer.GameApplication - CreatePeer for LoadBalancing | |
2016-12-04 13:34:30,467 [10] DEBUG Photon.LoadBalancing.GameServer.GameApplication - incoming game peer at 192.168.99.21:5056 from 192.168.99.13:62799 | |
2016-12-04 13:34:30,558 [10] DEBUG Photon.LoadBalancing.GameServer.GameApplication - CreateGamePeer | |
2016-12-04 13:34:30,918 [16] DEBUG Photon.LoadBalancing.GameServer.GameClientPeer - OnOperationRequest: conId=2, opCode=230 | |
2016-12-04 13:34:31,017 [16] DEBUG Photon.LoadBalancing.GameServer.GameClientPeer - Facebook UID found! | |
2016-12-04 13:34:31,116 [16] DEBUG Photon.LoadBalancing.GameServer.GameClientPeer - HandleAuthenticateRequest - Token Authentication done. Result: 0; msg= | |
2016-12-04 13:34:31,262 [9] DEBUG Photon.LoadBalancing.GameServer.GameClientPeer - OnOperationRequest: conId=2, opCode=227 | |
2016-12-04 13:34:31,347 [9] DEBUG Photon.Hive.HivePeer - HandleCreateGameOperation Room:b73a2755-b1b8f543 LobbyType:2 LobbyName:SqlLobby | |
2016-12-04 13: |