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07-19 16:38:54.409 31625 31718 I Unity :
07-19 16:38:54.458 31625 31718 I Unity : OnEvent : AppStats
07-19 16:38:54.458 31625 31718 I Unity :
07-19 16:38:54.458 31625 31718 I Unity : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
07-19 16:38:54.458 31625 31718 I Unity :
07-19 16:38:55.423 31625 31718 I Unity : Destruction is due 65
07-19 16:38:55.423 31625 31718 I Unity :
07-19 16:38:55.423 31625 31718 I Unity : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
07-19 16:38:55.423 31625 31718 I Unity :
07-19 16:38:56.125 31625 31718 I Unity : OnBoardDestroyAndRefilled True
07-18 16:12:05.699 14524 14567 I Unity : GotBackToContext
07-18 16:12:05.699 14524 14567 I Unity :
07-18 16:12:05.699 14524 14567 I Unity : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
07-18 16:12:05.699 14524 14567 I Unity :
07-18 16:12:05.699 14524 14567 I Unity : ==============================================
07-18 16:12:05.699 14524 14567 I Unity :
07-18 16:12:05.699 14524 14567 I Unity : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
07-18 16:12:05.699 14524 14567 I Unity :
07-18 16:12:05.699 14524 14567 I Unity : Getting back to context after
07-18 16:12:05.699 14524 14567 I Unity :
Facebook.Unity.CallbackManager:TryCallCallback(Object, IResult)
Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
Facebook.Unity.FacebookBase:OnAuthResponse(LoginResult)
Facebook.Unity.Editor.EditorFacebook:OnLoginComplete(ResultContainer)
Facebook.Unity.FacebookBase:OnInitComplete(ResultContainer)
Facebook.Unity.FacebookGameObject:OnInitComplete(String)
Facebook.Unity.Editor.EditorWrapper:Init()
Facebook.Unity.Editor.EditorFacebook:Init(InitDelegate)
Facebook.Unity.<Init>c__AnonStorey0:<>m__0()
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
network.MetaGameServerManager:OnRequestFinished(HTTPRequest, HTTPResponse) (at Assets/Scripts/network/MetaGameNetworkManager.cs:378)
BestHTTP.HTTPRequest:CallCallback() (at Assets/Standard Assets/Libraries/Best HTTP (Pro)/BestHTTP/HTTPRequest.cs:1233)
BestHTTP.ConnectionBase:HandleCallback() (at Assets/Standard Assets/Libraries/Best HTTP (Pro)/BestHTTP/Connections/ConnectionBase.cs:171)
BestHTTP.HTTPManager:OnUpdate() (at Assets/Standard Assets/Libraries/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:634)
BestHTTP.HTTPUpdateDelegator:Update() (at Assets/Standard Assets/Libraries/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:166)
(Filename: Assets/Scripts/network/MetaGameNetworkManager.cs Line: 378)
07-07 00:14:03.598 28418 28499 E Unity : ============== ENDING 0 0
07-07 00:14:03.598 28418 28499 E Unity :
07-07 00:14:03.598 28418 28499 E Unity : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
07-07 00:14:03.598 28418 28499 E Unity :
07-07 00:14:03.599 28418 28499 E Unity : MoveFromGameToMaster
07-07 00:14:03.599 28418 28499 E Unity :
07-07 00:14:03.599 28418 28499 E Unity : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
07-07 00:14:03.599 28418 28499 E Unity :
07-07 00:14:03.610 28418 28499 I Unity : Game client destroyed
07-07 00:14:03.610 28418 28499 I Unity :
itms-services://?action=download-manifest&url=https://s3.amazonaws.com/funtomic_tools/games/match_three/assets/v0.75_ios_version.plist?1486977938
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnDestroy() (at Assets/Scripts/controls/GameClientSide.cs:125)
UnityEngine.Object:DestroyImmediate(Object, Boolean)
UnityEngine.Object:DestroyImmediate(Object) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineObjectBindings.gen.cs:95)
controls.<RebuildCoroutine>c__Iterator1A:MoveNext() (at Assets/Scripts/controls/Match3Game.cs:294)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 125)
Changing State [old:WaitingPlayerInput, new:ProcessingPlayerActions]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:98)
controls.GameClientSide:StartSingleMove() (at Assets/Scripts/controls/GameClientSide.cs:583)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:479)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:332)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:603)
2016-12-04 13:49:55,782 [ThreadFiber-3] DEBUG Photon.LoadBalancing.GameServer.Match3.GameEngineWrapper - state: TurnPlaying turnReady: False
2016-12-04 13:50:02,939 [ThreadFiber-3] DEBUG Photon.LoadBalancing.GameServer.Match3.GameEngineWrapper - state: TurnPlaying turnReady: False
2016-12-04 13:50:02,939 [ThreadFiber-2] DEBUG Photon.LoadBalancing.GameServer.Match3.GameEngineWrapper - state: TurnPlaying turnReady: False
2016-12-04 13:50:29,363 [ThreadFiber-3] DEBUG Photon.LoadBalancing.GameServer.Match3.GameEngineWrapper - state: TurnPlaying turnReady: False
2016-12-04 13:50:29,363 [ThreadFiber-2] DEBUG Photon.LoadBalancing.GameServer.Match3.GameEngineWrapper - state: TurnPlaying turnReady: False
2016-12-04 13:50:51,034 [ThreadFiber-3] DEBUG Photon.LoadBalancing.GameServer.Match3.GameEngineWrapper - state: TurnPlaying turnReady: False
2016-12-04 13:50:51,034 [ThreadFiber-2] DEBUG Photon.LoadBalancing.GameServer.Match3.GameEngineWrapper - state: TurnPlaying turnReady: False
2016-12-04 13:51:08,585 [ThreadFiber-
2016-12-04 13:34:30,379 [10] DEBUG Photon.LoadBalancing.GameServer.GameApplication - CreatePeer for LoadBalancing
2016-12-04 13:34:30,467 [10] DEBUG Photon.LoadBalancing.GameServer.GameApplication - incoming game peer at 192.168.99.21:5056 from 192.168.99.13:62799
2016-12-04 13:34:30,558 [10] DEBUG Photon.LoadBalancing.GameServer.GameApplication - CreateGamePeer
2016-12-04 13:34:30,918 [16] DEBUG Photon.LoadBalancing.GameServer.GameClientPeer - OnOperationRequest: conId=2, opCode=230
2016-12-04 13:34:31,017 [16] DEBUG Photon.LoadBalancing.GameServer.GameClientPeer - Facebook UID found!
2016-12-04 13:34:31,116 [16] DEBUG Photon.LoadBalancing.GameServer.GameClientPeer - HandleAuthenticateRequest - Token Authentication done. Result: 0; msg=
2016-12-04 13:34:31,262 [9] DEBUG Photon.LoadBalancing.GameServer.GameClientPeer - OnOperationRequest: conId=2, opCode=227
2016-12-04 13:34:31,347 [9] DEBUG Photon.Hive.HivePeer - HandleCreateGameOperation Room:b73a2755-b1b8f543 LobbyType:2 LobbyName:SqlLobby
2016-12-04 13: