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04-18 13:00:39.777 28778 28839 I Unity :
04-18 13:00:39.777 28778 28839 I Unity : PhotonNetworkManager State = JoinedLobby
04-18 13:00:39.777 28778 28839 I Unity :
04-18 13:00:39.777 28778 28839 I Unity : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
04-18 13:00:39.777 28778 28839 I Unity :
04-18 13:00:39.779 28778 28839 I Unity : OnConnectedToMaster: RoomID: CurrentPlace:Home Onboarding:False
04-18 13:00:39.779 28778 28839 I Unity :
04-18 13:00:39.779 28778 28839 I Unity : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
04-18 13:00:39.779 28778 28839 I Unity :
04-18 13:00:39.780 28778 28839 I Unity : OnEvent : GameList
03-28 18:23:09.580 26264 26348 I Unity : [Play Games Plugin DLL] 03/28/18 18:23:09 +03:00 DEBUG: Invoking user callback on game thread
03-28 18:23:09.580 26264 26348 I Unity :
03-28 18:23:09.580 26264 26348 I Unity : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
03-28 18:23:09.580 26264 26348 I Unity :
03-28 18:23:09.582 26264 26348 I Unity : LOADING 0.306383 - 0.07301842
03-28 18:23:09.582 26264 26348 I Unity :
03-28 18:23:09.582 26264 26348 I Unity : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
03-28 18:23:09.582 26264 26348 I Unity :
03-28 18:23:09.602 26264 26348 I Unity : LOADING 0.306383 - 0.09332608
03-28 18:23:09.602 26264 26348 I Unity :
PlayerAIControl->PlayMove Error: System.ArgumentException: '-734.866857528687' is not a valid value for 'Interval'. 'Interval' must be greater than 0.
at System.Timers.Timer.set_Interval (System.Double value) [0x0000c] in /Users/builder/data/lanes/5533/mono-mac-sdk/external/bockbuild/builds/mono-x64/mcs/class/referencesource/System/services/timers/system/timers/Timer.cs:168
at (wrapper remoting-invoke-with-check) System.Timers.Timer.set_Interval(double)
at Match3Engine.TurnTimer.Start (System.Single duration) [0x0005c] in /Users/ehud/code/match3/Match3Engine/Match3Engine/Utils/TurnTimer.cs:36
at Match3Engine.TurnTimer.Add (System.Single timeToAdd) [0x0002b] in /Users/ehud/code/match3/Match3Engine/Match3Engine/Utils/TurnTimer.cs:63
at Match3Engine.GameLogic.DestroyMatches (System.Collections.Generic.List`1[T] combosToDestroy, System.Int32 chainReaction, System.Action onDoneCallback) [0x002d6] in /Users/ehud/code/match3/Match3Engine/Match3Engine/GameLogic.cs:829
at Match3Engine.GameLogic+<>c__Di
MOVE LIST--- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:906)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.GameLogic:DestroyMatches(ComboModel, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:763)
Match3Engine.BoardAbilities.Hammer:Use(GameLogic) (at Match3Engine/Match3Engine/BoardAbilities/Hammer.cs:19)
This file has been truncated, but you can view the full file.
Facebook.Unity.CompiledFacebookLoader:Start()
(Filename: Assets/Libraries/OneSignal/src/OneSignal.cs Line: 356)
Boot (13): Notification -> FBConnection (Time — 0/1.296251)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
(Filename: Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs Line: 38)
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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
ui.screens.TopUIBar:Hide(Boolean, Single) (at Assets/Scripts/ui/screens/TopUIBar.cs:117)
services.flow.RoomFlowManager:FromMenusToGame() (at Assets/Scripts/services/flow/RoomFlowManager.cs:169)
02-18 20:10:11.573 21127 21273 I Unity : Boot (6): BranchIO -> Photon (Time — 0/1.107241)
02-18 20:10:11.573 21127 21273 I Unity :
02-18 20:10:11.573 21127 21273 I Unity : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
02-18 20:10:11.573 21127 21273 I Unity :
02-18 20:10:11.576 21127 21273 I Unity : Connecting, UserId:58da7a0129f5a9707ca77202, Token: 8a302f2380da29fa740a7b59721037f365486ee1
02-18 20:10:11.576 21127 21273 I Unity :
02-18 20:10:11.576 21127 21273 I Unity : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
02-18 20:10:11.576 21127 21273 I Unity :
02-18 20:10:11.605 21127 21273 I Unity : callbackDictString:
02-18 20:10:11.605 21127 21273 I Unity :
Instantiating Themes
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.<BuildCoroutine>c__Iterator0:MoveNext() (at Assets/Scripts/view/GameBuilder.cs:137)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(RenderTexture, Int32, Rect&, Vector2&, Boolean)
UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:642)
12-03 18:06:26.178 10216 10346 I Unity :
12-03 18:06:26.178 10216 10346 I Unity : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
12-03 18:06:26.178 10216 10346 I Unity :
12-03 18:06:26.178 10216 10346 I Unity : Changing State [old:StartTurn, new:WaitingStartMove]
12-03 18:06:26.178 10216 10346 I Unity :
12-03 18:06:26.178 10216 10346 I Unity : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
12-03 18:06:26.178 10216 10346 I Unity :
12-03 18:06:26.182 10216 10346 I Unity : Changing State [old:WaitingStartMove, new:StartTurnReady]
12-03 18:06:26.182 10216 10346 I Unity :
12-03 18:06:26.182 10216 10346 I Unity : (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)