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Created March 26, 2018 14:27
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MOVE LIST--- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:906)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.GameLogic:DestroyMatches(ComboModel, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:763)
Match3Engine.BoardAbilities.Hammer:Use(GameLogic) (at Match3Engine/Match3Engine/BoardAbilities/Hammer.cs:19)
Match3Engine.<>c__DisplayClass198_0:<PerformUseBoardAbility>b__0() (at Match3Engine/Match3Engine/GameLogic.cs:723)
controls.<OnPlayerBoardAbilityUse>c__AnonStorey4:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:709)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 906)
ExecuteOnFallComplete
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:642)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 642)
move.time: 2.0284, logic.TimeEstimation: 2
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.PlayerAIControl:InteractWithBoard() (at Assets/Scripts/controls/PlayerAIControl.cs:36)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1481)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1141)
Match3Engine.GameLogic:PlayerMoveStart() (at Match3Engine/Match3Engine/GameLogic.cs:1072)
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1167)
view.<EndMove>c__AnonStorey17:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1511)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/PlayerAIControl.cs Line: 36)
Changing State [old:ProcessingPlayerActions, new:WaitingPlayerInput]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1484)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1141)
Match3Engine.GameLogic:PlayerMoveStart() (at Match3Engine/Match3Engine/GameLogic.cs:1072)
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1167)
view.<EndMove>c__AnonStorey17:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1511)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
move Swap — Logic.Random.counter 720
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.PlayerAIControl:PlayMove(PlayerActionModel) (at Assets/Scripts/controls/PlayerAIControl.cs:70)
controls.<InteractWithBoard>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/PlayerAIControl.cs:37)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/PlayerAIControl.cs Line: 70)
OnPlayerSwappedValid
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:727)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerAIControl:PlayMove(PlayerActionModel) (at Assets/Scripts/controls/PlayerAIControl.cs:73)
controls.<InteractWithBoard>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/PlayerAIControl.cs:37)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 727)
Changing State [old:WaitingPlayerInput, new:ProcessingPlayerActions]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1038)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:728)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerAIControl:PlayMove(PlayerActionModel) (at Assets/Scripts/controls/PlayerAIControl.cs:73)
controls.<InteractWithBoard>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/PlayerAIControl.cs:37)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
COMBOS TO DESTROY --- Length:4
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:903)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 903)
POSITIONS TO DESTROY --- Length:17
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:904)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 904)
REFILL POSITIONS--- Length:17
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:905)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 905)
MOVE LIST--- Length:23
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:906)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 906)
ExecuteOnFallComplete
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:642)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 642)
COMBOS TO DESTROY --- Length:1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:903)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass201_1:<DestroyMatches>b__4() (at Match3Engine/Match3Engine/GameLogic.cs:849)
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:927)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1446)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:649)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 903)
POSITIONS TO DESTROY --- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:904)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass201_1:<DestroyMatches>b__4() (at Match3Engine/Match3Engine/GameLogic.cs:849)
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:927)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1446)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:649)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 904)
REFILL POSITIONS--- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:905)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass201_1:<DestroyMatches>b__4() (at Match3Engine/Match3Engine/GameLogic.cs:849)
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:927)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1446)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:649)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 905)
MOVE LIST--- Length:0
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:906)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass201_1:<DestroyMatches>b__4() (at Match3Engine/Match3Engine/GameLogic.cs:849)
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:927)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1446)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:649)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 906)
Duration till effect 0.3 0.45
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:968)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass201_1:<DestroyMatches>b__4() (at Match3Engine/Match3Engine/GameLogic.cs:849)
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:927)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1446)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:649)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 968)
ExecuteOnFallComplete
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:642)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 642)
COMBOS TO DESTROY --- Length:1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:903)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.GameLogic:DestroyMatches(ComboModel, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:763)
Match3Engine.Models.PlunderPiratesBoard:onMoveEnd(GameLogic) (at Match3Engine/Match3Engine/Models/Boards/PlunderPiratesBoard.cs:122)
Match3Engine.GameLogic:PlayerMoveEnd() (at Match3Engine/Match3Engine/GameLogic.cs:1118)
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:927)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1446)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:649)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 903)
POSITIONS TO DESTROY --- Length:1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:904)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.GameLogic:DestroyMatches(ComboModel, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:763)
Match3Engine.Models.PlunderPiratesBoard:onMoveEnd(GameLogic) (at Match3Engine/Match3Engine/Models/Boards/PlunderPiratesBoard.cs:122)
Match3Engine.GameLogic:PlayerMoveEnd() (at Match3Engine/Match3Engine/GameLogic.cs:1118)
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:927)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1446)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:649)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 904)
REFILL POSITIONS--- Length:1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:905)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.GameLogic:DestroyMatches(ComboModel, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:763)
Match3Engine.Models.PlunderPiratesBoard:onMoveEnd(GameLogic) (at Match3Engine/Match3Engine/Models/Boards/PlunderPiratesBoard.cs:122)
Match3Engine.GameLogic:PlayerMoveEnd() (at Match3Engine/Match3Engine/GameLogic.cs:1118)
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:927)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1446)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:649)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 905)
MOVE LIST--- Length:6
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:906)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.GameLogic:DestroyMatches(ComboModel, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:763)
Match3Engine.Models.PlunderPiratesBoard:onMoveEnd(GameLogic) (at Match3Engine/Match3Engine/Models/Boards/PlunderPiratesBoard.cs:122)
Match3Engine.GameLogic:PlayerMoveEnd() (at Match3Engine/Match3Engine/GameLogic.cs:1118)
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:927)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1446)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:649)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 906)
OnBoardEvent
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnBoardEvent(BoardEventResponse) (at Assets/Scripts/controls/GameClientSide.cs:692)
Match3Engine.GameLogic:PlayerMoveEnd() (at Match3Engine/Match3Engine/GameLogic.cs:1130)
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:927)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1446)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:649)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 692)
ExecuteOnFallComplete
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:642)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 642)
Changing State [old:ProcessingPlayerActions, new:EndTurn]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1083)
Match3Engine.GameLogic:EndTurn() (at Match3Engine/Match3Engine/GameLogic.cs:1283)
controls.<OnConverted>c__AnonStoreyE:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1020)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
Changing State [old:EndTurn, new:StartTurn]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:OnTurnStart(StartTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1297)
Match3Engine.GameLogic:StartTurn() (at Match3Engine/Match3Engine/GameLogic.cs:1235)
Match3Engine.GameLogic:SetNextPlayer() (at Match3Engine/Match3Engine/GameLogic.cs:1308)
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1102)
Match3Engine.GameLogic:EndTurn() (at Match3Engine/Match3Engine/GameLogic.cs:1283)
controls.<OnConverted>c__AnonStoreyE:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1020)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
Changing State [old:StartTurn, new:StartTurnReady]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1312)
controls.<OnTurnStart>c__AnonStorey14:<>m__1() (at Assets/Scripts/controls/GameClientSide.cs:1300)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
OnTurnReady
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1335)
controls.<OnTurnStart>c__AnonStorey14:<>m__1() (at Assets/Scripts/controls/GameClientSide.cs:1300)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1335)
SpecialAbilityButton: ToggleFocus True
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.SpecialAbilityButton:ToggleFocus(Boolean) (at Assets/Scripts/view/player/SpecialAbilityButton.cs:99)
view.PlayerGUI:ToggleFocus(Boolean, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:500)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1343)
controls.<OnTurnStart>c__AnonStorey14:<>m__1() (at Assets/Scripts/controls/GameClientSide.cs:1300)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/view/player/SpecialAbilityButton.cs Line: 99)
TURN - 6
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1353)
controls.<OnTurnStart>c__AnonStorey14:<>m__1() (at Assets/Scripts/controls/GameClientSide.cs:1300)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1353)
SpecialAbilityButton: ToggleAvailability toggle = True
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.SpecialAbilityButton:ToggleAvailability(Boolean) (at Assets/Scripts/view/player/SpecialAbilityButton.cs:67)
view.PlayerGUI:TogglePowerupState(Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:374)
controls.PlayerClientControl:InteractWithBoard() (at Assets/Scripts/controls/PlayerClientControl.cs:113)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1481)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1141)
Match3Engine.GameLogic:PlayerMoveStart() (at Match3Engine/Match3Engine/GameLogic.cs:1072)
Match3Engine.GameLogic:<StartTurn>b__220_0() (at Match3Engine/Match3Engine/GameLogic.cs:1223)
controls.<OnTurnStart>c__AnonStorey14:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1293)
controls.<OnTurnReady>c__AnonStorey15:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1383)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/view/player/SpecialAbilityButton.cs Line: 67)
AnimateActive
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.SpecialAbilityButton:AnimateActive() (at Assets/Scripts/view/player/SpecialAbilityButton.cs:113)
view.SpecialAbilityButton:ToggleAvailability(Boolean) (at Assets/Scripts/view/player/SpecialAbilityButton.cs:70)
view.PlayerGUI:TogglePowerupState(Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:374)
controls.PlayerClientControl:InteractWithBoard() (at Assets/Scripts/controls/PlayerClientControl.cs:113)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1481)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1141)
Match3Engine.GameLogic:PlayerMoveStart() (at Match3Engine/Match3Engine/GameLogic.cs:1072)
Match3Engine.GameLogic:<StartTurn>b__220_0() (at Match3Engine/Match3Engine/GameLogic.cs:1223)
controls.<OnTurnStart>c__AnonStorey14:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1293)
controls.<OnTurnReady>c__AnonStorey15:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1383)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/view/player/SpecialAbilityButton.cs Line: 113)
Changing State [old:StartTurnReady, new:WaitingPlayerInput]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1484)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1141)
Match3Engine.GameLogic:PlayerMoveStart() (at Match3Engine/Match3Engine/GameLogic.cs:1072)
Match3Engine.GameLogic:<StartTurn>b__220_0() (at Match3Engine/Match3Engine/GameLogic.cs:1223)
controls.<OnTurnStart>c__AnonStorey14:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1293)
controls.<OnTurnReady>c__AnonStorey15:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1383)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
OnPlayerAbilityActivate
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnPlayerAbilityActivate(AbilityActivateResponse) (at Assets/Scripts/controls/GameClientSide.cs:660)
Match3Engine.GameLogic:PerformAbilityActivated(SpecialAbility) (at Match3Engine/Match3Engine/GameLogic.cs:656)
Match3Engine.GameLogic:OnPlayerAbilityActivated() (at Match3Engine/Match3Engine/GameLogic.cs:929)
Match3Engine.PlayerControl:ActivateAbility() (at Match3Engine/Match3Engine/PlayerControl.cs:314)
controls.PlayerClientControl:ActivateSpecialAbility(SpecialAbilityType) (at Assets/Scripts/controls/PlayerClientControl.cs:158)
controls.PlayerLocalControl:ActivateSpecialAbility(SpecialAbilityType) (at Assets/Scripts/controls/PlayerLocalControl.cs:53)
controls.PlayerLocalControl:<SetView>m__0() (at Assets/Scripts/controls/PlayerLocalControl.cs:34)
view.PlayerGUI:onButtonMeterClicked() (at Assets/Scripts/view/player/PlayerGUI.cs:468)
view.SpecialAbilityButton:ActivatedAbility() (at Assets/Scripts/view/player/SpecialAbilityButton.cs:52)
view.SpecialAbilityButton:<Awake>m__0() (at Assets/Scripts/view/player/SpecialAbilityButton.cs:37)
UnityEngine.Events.InvokableCall:Invoke(Object[]) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:154)
UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:637)
UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:773)
UnityEngine.Events.UnityEvent:Invoke() (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:52)
UnityEngine.UI.Button:Press() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35)
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:533)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:432)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:412)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:186)
UnityEngine.EventSystems.EventSystem:Update() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/EventSystem.cs:283)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 660)
SetSpecialAbilityOverlay
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:SetSpecialAbilityOverlay(SpecialAbility, Action) (at Assets/Scripts/controls/GameClientSide.cs:314)
controls.GameClientSide:OnPlayerAbilityActivate(AbilityActivateResponse) (at Assets/Scripts/controls/GameClientSide.cs:661)
Match3Engine.GameLogic:PerformAbilityActivated(SpecialAbility) (at Match3Engine/Match3Engine/GameLogic.cs:656)
Match3Engine.GameLogic:OnPlayerAbilityActivated() (at Match3Engine/Match3Engine/GameLogic.cs:929)
Match3Engine.PlayerControl:ActivateAbility() (at Match3Engine/Match3Engine/PlayerControl.cs:314)
controls.PlayerClientControl:ActivateSpecialAbility(SpecialAbilityType) (at Assets/Scripts/controls/PlayerClientControl.cs:158)
controls.PlayerLocalControl:ActivateSpecialAbility(SpecialAbilityType) (at Assets/Scripts/controls/PlayerLocalControl.cs:53)
controls.PlayerLocalControl:<SetView>m__0() (at Assets/Scripts/controls/PlayerLocalControl.cs:34)
view.PlayerGUI:onButtonMeterClicked() (at Assets/Scripts/view/player/PlayerGUI.cs:468)
view.SpecialAbilityButton:ActivatedAbility() (at Assets/Scripts/view/player/SpecialAbilityButton.cs:52)
view.SpecialAbilityButton:<Awake>m__0() (at Assets/Scripts/view/player/SpecialAbilityButton.cs:37)
UnityEngine.Events.InvokableCall:Invoke(Object[]) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:154)
UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:637)
UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:773)
UnityEngine.Events.UnityEvent:Invoke() (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:52)
UnityEngine.UI.Button:Press() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35)
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:533)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:432)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:412)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:186)
UnityEngine.EventSystems.EventSystem:Update() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/EventSystem.cs:283)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 314)
Changing State [old:WaitingPlayerInput, new:ProcessingPlayerActions]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1038)
controls.GameClientSide:SetSpecialAbilityOverlay(SpecialAbility, Action) (at Assets/Scripts/controls/GameClientSide.cs:330)
controls.GameClientSide:OnPlayerAbilityActivate(AbilityActivateResponse) (at Assets/Scripts/controls/GameClientSide.cs:661)
Match3Engine.GameLogic:PerformAbilityActivated(SpecialAbility) (at Match3Engine/Match3Engine/GameLogic.cs:656)
Match3Engine.GameLogic:OnPlayerAbilityActivated() (at Match3Engine/Match3Engine/GameLogic.cs:929)
Match3Engine.PlayerControl:ActivateAbility() (at Match3Engine/Match3Engine/PlayerControl.cs:314)
controls.PlayerClientControl:ActivateSpecialAbility(SpecialAbilityType) (at Assets/Scripts/controls/PlayerClientControl.cs:158)
controls.PlayerLocalControl:ActivateSpecialAbility(SpecialAbilityType) (at Assets/Scripts/controls/PlayerLocalControl.cs:53)
controls.PlayerLocalControl:<SetView>m__0() (at Assets/Scripts/controls/PlayerLocalControl.cs:34)
view.PlayerGUI:onButtonMeterClicked() (at Assets/Scripts/view/player/PlayerGUI.cs:468)
view.SpecialAbilityButton:ActivatedAbility() (at Assets/Scripts/view/player/SpecialAbilityButton.cs:52)
view.SpecialAbilityButton:<Awake>m__0() (at Assets/Scripts/view/player/SpecialAbilityButton.cs:37)
UnityEngine.Events.InvokableCall:Invoke(Object[]) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:154)
UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:637)
UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:773)
UnityEngine.Events.UnityEvent:Invoke() (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:52)
UnityEngine.UI.Button:Press() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35)
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:533)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:432)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:412)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:186)
UnityEngine.EventSystems.EventSystem:Update() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/EventSystem.cs:283)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
Changing State [old:ProcessingPlayerActions, new:ProcessingPlayerActions]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1038)
controls.<SetSpecialAbilityOverlay>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:339)
view.<ShowAbilityActivate>c__AnonStorey13:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1438)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
Started processing board while was already processing! IsProcessingBoard: True
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1047)
controls.<SetSpecialAbilityOverlay>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:339)
view.<ShowAbilityActivate>c__AnonStorey13:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1438)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1047)
OnPlayerAbilityUse
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnPlayerAbilityUse(AbilityUseResponse) (at Assets/Scripts/controls/GameClientSide.cs:681)
Match3Engine.GameLogic:PerformUseAbility(SpecialAbility) (at Match3Engine/Match3Engine/GameLogic.cs:702)
Match3Engine.<>c__DisplayClass194_0:<PerformAbilityActivated>b__0() (at Match3Engine/Match3Engine/GameLogic.cs:653)
controls.<SetSpecialAbilityOverlay>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:341)
view.<ShowAbilityActivate>c__AnonStorey13:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1438)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 681)
Changing State [old:ProcessingPlayerActions, new:ProcessingPlayerActions]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1038)
controls.GameClientSide:OnPlayerAbilityUse(AbilityUseResponse) (at Assets/Scripts/controls/GameClientSide.cs:682)
Match3Engine.GameLogic:PerformUseAbility(SpecialAbility) (at Match3Engine/Match3Engine/GameLogic.cs:702)
Match3Engine.<>c__DisplayClass194_0:<PerformAbilityActivated>b__0() (at Match3Engine/Match3Engine/GameLogic.cs:653)
controls.<SetSpecialAbilityOverlay>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:341)
view.<ShowAbilityActivate>c__AnonStorey13:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1438)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
Started processing board while was already processing! IsProcessingBoard: True
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1047)
controls.GameClientSide:OnPlayerAbilityUse(AbilityUseResponse) (at Assets/Scripts/controls/GameClientSide.cs:682)
Match3Engine.GameLogic:PerformUseAbility(SpecialAbility) (at Match3Engine/Match3Engine/GameLogic.cs:702)
Match3Engine.<>c__DisplayClass194_0:<PerformAbilityActivated>b__0() (at Match3Engine/Match3Engine/GameLogic.cs:653)
controls.<SetSpecialAbilityOverlay>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:341)
view.<ShowAbilityActivate>c__AnonStorey13:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1438)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1047)
SpecialAbilityButton: ToggleAvailability toggle = False
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.SpecialAbilityButton:ToggleAvailability(Boolean) (at Assets/Scripts/view/player/SpecialAbilityButton.cs:67)
view.PlayerGUI:TogglePowerupState(Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:374)
view.BoardView:ShowAbilityUse(PlayerGUI, SpecialAbility, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1455)
controls.GameClientSide:OnPlayerAbilityUse(AbilityUseResponse) (at Assets/Scripts/controls/GameClientSide.cs:686)
Match3Engine.GameLogic:PerformUseAbility(SpecialAbility) (at Match3Engine/Match3Engine/GameLogic.cs:702)
Match3Engine.<>c__DisplayClass194_0:<PerformAbilityActivated>b__0() (at Match3Engine/Match3Engine/GameLogic.cs:653)
controls.<SetSpecialAbilityOverlay>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:341)
view.<ShowAbilityActivate>c__AnonStorey13:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1438)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/view/player/SpecialAbilityButton.cs Line: 67)
AnimateDeactive
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.SpecialAbilityButton:AnimateDeactive() (at Assets/Scripts/view/player/SpecialAbilityButton.cs:134)
view.SpecialAbilityButton:ToggleAvailability(Boolean) (at Assets/Scripts/view/player/SpecialAbilityButton.cs:72)
view.PlayerGUI:TogglePowerupState(Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:374)
view.BoardView:ShowAbilityUse(PlayerGUI, SpecialAbility, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1455)
controls.GameClientSide:OnPlayerAbilityUse(AbilityUseResponse) (at Assets/Scripts/controls/GameClientSide.cs:686)
Match3Engine.GameLogic:PerformUseAbility(SpecialAbility) (at Match3Engine/Match3Engine/GameLogic.cs:702)
Match3Engine.<>c__DisplayClass194_0:<PerformAbilityActivated>b__0() (at Match3Engine/Match3Engine/GameLogic.cs:653)
controls.<SetSpecialAbilityOverlay>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:341)
view.<ShowAbilityActivate>c__AnonStorey13:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1438)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/view/player/SpecialAbilityButton.cs Line: 134)
Changing State [old:ProcessingPlayerActions, new:ProcessingPlayerActions]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1038)
controls.GameClientSide:OnAutoMatchPerformed(AutoMatchResponse) (at Assets/Scripts/controls/GameClientSide.cs:749)
Match3Engine.GameLogic:PerformAutoMatch(AutoMatchResponse) (at Match3Engine/Match3Engine/GameLogic.cs:594)
Match3Engine.SpecialAbilities.AutoMatcher:Use(GameLogic) (at Match3Engine/Match3Engine/SpecialAbilities/AutoMatcher.cs:79)
Match3Engine.<>c__DisplayClass197_0:<PerformUseAbility>b__0() (at Match3Engine/Match3Engine/GameLogic.cs:696)
controls.<OnPlayerAbilityUse>c__AnonStorey2:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:687)
view.<ShowAbilityUse>c__AnonStorey15:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1465)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
Started processing board while was already processing! IsProcessingBoard: True
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1047)
controls.GameClientSide:OnAutoMatchPerformed(AutoMatchResponse) (at Assets/Scripts/controls/GameClientSide.cs:749)
Match3Engine.GameLogic:PerformAutoMatch(AutoMatchResponse) (at Match3Engine/Match3Engine/GameLogic.cs:594)
Match3Engine.SpecialAbilities.AutoMatcher:Use(GameLogic) (at Match3Engine/Match3Engine/SpecialAbilities/AutoMatcher.cs:79)
Match3Engine.<>c__DisplayClass197_0:<PerformUseAbility>b__0() (at Match3Engine/Match3Engine/GameLogic.cs:696)
controls.<OnPlayerAbilityUse>c__AnonStorey2:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:687)
view.<ShowAbilityUse>c__AnonStorey15:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1465)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1047)
The referenced script on this Behaviour is missing!
UnityEngine.Resources:Load(String, Type)
UnityEngine.Resources:Load(String) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/ResourcesBindings.gen.cs:59)
utils.PrefabManager:Fetch(Object) (at Assets/Scripts/utils/PrefabManager.cs:214)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1514]
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/ResourcesBindings.gen.cs Line: 59)
The referenced script on this Behaviour (Game Object 'SlotGlow') is missing!
UnityEngine.Resources:Load(String, Type)
UnityEngine.Resources:Load(String) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/ResourcesBindings.gen.cs:59)
utils.PrefabManager:Fetch(Object) (at Assets/Scripts/utils/PrefabManager.cs:214)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/ResourcesBindings.gen.cs Line: 59)
The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object 'SlotGlow') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object 'SlotGlow') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object 'SlotGlow') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object 'SlotGlow') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object 'SlotGlow') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object 'SlotGlow') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object 'SlotGlow') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object 'SlotGlow') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object 'SlotGlow') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object 'SlotGlow') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object 'SlotGlow') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object 'SlotGlow') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object 'SlotGlow') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object 'SlotGlow') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object 'SlotGlow') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object 'SlotGlow') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object 'SlotGlow') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object 'SlotGlow') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object 'SlotGlow') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object 'SlotGlow') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object 'SlotGlow') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object 'SlotGlow') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object 'SlotGlow') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object 'SlotGlow') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object 'SlotGlow') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
The referenced script on this Behaviour (Game Object 'SlotGlow') is missing!
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:201)
utils.PrefabManager:InstantiatePrefab(Object) (at Assets/Scripts/utils/PrefabManager.cs:168)
utils.PrefabManager:InstantiateOne(Object) (at Assets/Scripts/utils/PrefabManager.cs:242)
utils.ObjectPoolCluster`2:Get(Key) (at Assets/Scripts/utils/ObjectPoolCluster.cs:35)
utils.PrefabManager:GetPrefab(Object, Single) (at Assets/Scripts/utils/PrefabManager.cs:58)
SlotView:AddGlow() (at Assets/Scripts/view/board/SlotView.cs:297)
controls.<AutoMatchSwap>c__AnonStorey7:<>m__2() (at Assets/Scripts/controls/GameClientSide.cs:801)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp line 1743]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 201)
Failed to increase 3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.Match3Game:<CreateGame>m__0(String) (at Assets/Scripts/controls/Match3Game.cs:118)
Match3Engine.GameDebugger:Log(String, Object[]) (at Match3Engine/Match3Engine/GameDebugger.cs:14)
Match3Engine.SpawningEngine:Log(String, Boolean) (at Match3Engine/Match3Engine/SpawningEngine.cs:1163)
Match3Engine.SpawningEngine:NormalizePossibleMatches(BoardModel, List`1) (at Match3Engine/Match3Engine/SpawningEngine.cs:505)
Match3Engine.Models.BoardModel:RefillSlots(GameLogic, Boolean) (at Match3Engine/Match3Engine/Models/BoardModel.cs:391)
Match3Engine.Models.PlunderPiratesBoard:RefillSlots(GameLogic, Boolean) (at Match3Engine/Match3Engine/Models/Boards/PlunderPiratesBoard.cs:90)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:840)
Match3Engine.SpecialAbilities.<>c__DisplayClass2_0:<Use>b__0() (at Match3Engine/Match3Engine/SpecialAbilities/AutoMatcher.cs:75)
controls.<OnAutoMatchPerformed>c__AnonStorey6:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:769)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/Match3Game.cs Line: 118)
COMBOS TO DESTROY --- Length:2
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:903)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.SpecialAbilities.<>c__DisplayClass2_0:<Use>b__0() (at Match3Engine/Match3Engine/SpecialAbilities/AutoMatcher.cs:75)
controls.<OnAutoMatchPerformed>c__AnonStorey6:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:769)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 903)
POSITIONS TO DESTROY --- Length:11
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:904)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.SpecialAbilities.<>c__DisplayClass2_0:<Use>b__0() (at Match3Engine/Match3Engine/SpecialAbilities/AutoMatcher.cs:75)
controls.<OnAutoMatchPerformed>c__AnonStorey6:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:769)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 904)
REFILL POSITIONS--- Length:9
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:905)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.SpecialAbilities.<>c__DisplayClass2_0:<Use>b__0() (at Match3Engine/Match3Engine/SpecialAbilities/AutoMatcher.cs:75)
controls.<OnAutoMatchPerformed>c__AnonStorey6:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:769)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 905)
MOVE LIST--- Length:6
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:906)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.SpecialAbilities.<>c__DisplayClass2_0:<Use>b__0() (at Match3Engine/Match3Engine/SpecialAbilities/AutoMatcher.cs:75)
controls.<OnAutoMatchPerformed>c__AnonStorey6:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:769)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 906)
ExecuteOnFallComplete
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:642)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 642)
Changing State [old:ProcessingPlayerActions, new:WaitingPlayerInput]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1484)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1141)
Match3Engine.GameLogic:PlayerMoveStart() (at Match3Engine/Match3Engine/GameLogic.cs:1072)
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1167)
view.<EndMove>c__AnonStorey17:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1511)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
180.3424 Sending request: user/ping userId=5aae8473ced85d76fdff5b8f userToken=c070aeac418f68d854ca31c438d1e5a5e132ba33 clientVersion=1.2 minorClientVersion=1.2 interval=60
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
network.MetaGameServerManager:SendRequest(MetaGameNetworkRequestInfo, Boolean) (at Assets/Scripts/network/MetaGameNetworkManager.cs:481)
network.MetaGameServerManager:Ping() (at Assets/Scripts/network/MetaGameNetworkManager.cs:417)
(Filename: Assets/Scripts/network/MetaGameNetworkManager.cs Line: 481)
Response received for user/ping
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
network.MetaGameServerManager:OnRequestFinished(HTTPRequest, HTTPResponse) (at Assets/Scripts/network/MetaGameNetworkManager.cs:547)
BestHTTP.HTTPRequest:CallCallback() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/HTTPRequest.cs:1233)
BestHTTP.ConnectionBase:HandleCallback() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/Connections/ConnectionBase.cs:171)
BestHTTP.HTTPManager:OnUpdate() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:634)
BestHTTP.HTTPUpdateDelegator:Update() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:166)
(Filename: Assets/Scripts/network/MetaGameNetworkManager.cs Line: 547)
OnPlayerSwappedValid
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:727)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerLocalControl:TryToPerformSwap(Point, Point) (at Assets/Scripts/controls/PlayerLocalControl.cs:95)
controls.GameClientSide:OnBoardPlayerSwapped(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:1419)
view.BoardView:OnSlotMoved(GameObject, Point) (at Assets/Scripts/view/board/BoardView.cs:267)
controls.SlotDrag:EmitDrag(Vector3) (at Assets/Scripts/controls/SlotDrag.cs:102)
controls.SlotDrag:Update() (at Assets/Scripts/controls/SlotDrag.cs:32)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 727)
Changing State [old:WaitingPlayerInput, new:ProcessingPlayerActions]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1038)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:728)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerLocalControl:TryToPerformSwap(Point, Point) (at Assets/Scripts/controls/PlayerLocalControl.cs:95)
controls.GameClientSide:OnBoardPlayerSwapped(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:1419)
view.BoardView:OnSlotMoved(GameObject, Point) (at Assets/Scripts/view/board/BoardView.cs:267)
controls.SlotDrag:EmitDrag(Vector3) (at Assets/Scripts/controls/SlotDrag.cs:102)
controls.SlotDrag:Update() (at Assets/Scripts/controls/SlotDrag.cs:32)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
COMBOS TO DESTROY --- Length:1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:903)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 903)
POSITIONS TO DESTROY --- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:904)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 904)
REFILL POSITIONS--- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:905)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 905)
MOVE LIST--- Length:12
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:906)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 906)
ExecuteOnFallComplete
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:642)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 642)
Changing State [old:ProcessingPlayerActions, new:WaitingPlayerInput]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1484)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1141)
Match3Engine.GameLogic:PlayerMoveStart() (at Match3Engine/Match3Engine/GameLogic.cs:1072)
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1167)
view.<EndMove>c__AnonStorey17:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1511)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
OnPlayerSwappedValid
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:727)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerLocalControl:TryToPerformSwap(Point, Point) (at Assets/Scripts/controls/PlayerLocalControl.cs:95)
controls.GameClientSide:OnBoardPlayerSwapped(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:1419)
view.BoardView:OnSlotMoved(GameObject, Point) (at Assets/Scripts/view/board/BoardView.cs:267)
controls.SlotDrag:EmitDrag(Vector3) (at Assets/Scripts/controls/SlotDrag.cs:102)
controls.SlotDrag:Update() (at Assets/Scripts/controls/SlotDrag.cs:32)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 727)
Changing State [old:WaitingPlayerInput, new:ProcessingPlayerActions]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1038)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:728)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerLocalControl:TryToPerformSwap(Point, Point) (at Assets/Scripts/controls/PlayerLocalControl.cs:95)
controls.GameClientSide:OnBoardPlayerSwapped(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:1419)
view.BoardView:OnSlotMoved(GameObject, Point) (at Assets/Scripts/view/board/BoardView.cs:267)
controls.SlotDrag:EmitDrag(Vector3) (at Assets/Scripts/controls/SlotDrag.cs:102)
controls.SlotDrag:Update() (at Assets/Scripts/controls/SlotDrag.cs:32)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
COMBOS TO DESTROY --- Length:1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:903)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 903)
POSITIONS TO DESTROY --- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:904)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 904)
REFILL POSITIONS--- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:905)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 905)
MOVE LIST--- Length:2
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:906)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 906)
ExecuteOnFallComplete
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:642)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 642)
Changing State [old:ProcessingPlayerActions, new:EndTurn]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1083)
Match3Engine.GameLogic:EndTurn() (at Match3Engine/Match3Engine/GameLogic.cs:1283)
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1167)
view.<EndMove>c__AnonStorey17:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1511)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
Changing State [old:EndTurn, new:StartTurn]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:OnTurnStart(StartTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1297)
Match3Engine.GameLogic:StartTurn() (at Match3Engine/Match3Engine/GameLogic.cs:1235)
Match3Engine.GameLogic:SetNextPlayer() (at Match3Engine/Match3Engine/GameLogic.cs:1308)
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1102)
Match3Engine.GameLogic:EndTurn() (at Match3Engine/Match3Engine/GameLogic.cs:1283)
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1167)
view.<EndMove>c__AnonStorey17:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1511)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
Changing State [old:StartTurn, new:StartTurnReady]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1312)
controls.<OnTurnStart>c__AnonStorey14:<>m__1() (at Assets/Scripts/controls/GameClientSide.cs:1300)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
OnTurnReady
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1335)
controls.<OnTurnStart>c__AnonStorey14:<>m__1() (at Assets/Scripts/controls/GameClientSide.cs:1300)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1335)
SpecialAbilityButton: ToggleFocus False
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.SpecialAbilityButton:ToggleFocus(Boolean) (at Assets/Scripts/view/player/SpecialAbilityButton.cs:99)
view.PlayerGUI:ToggleFocus(Boolean, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:500)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1343)
controls.<OnTurnStart>c__AnonStorey14:<>m__1() (at Assets/Scripts/controls/GameClientSide.cs:1300)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/view/player/SpecialAbilityButton.cs Line: 99)
TURN - 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1353)
controls.<OnTurnStart>c__AnonStorey14:<>m__1() (at Assets/Scripts/controls/GameClientSide.cs:1300)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1353)
move.time: 3.5026, logic.TimeEstimation: 2
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.PlayerAIControl:InteractWithBoard() (at Assets/Scripts/controls/PlayerAIControl.cs:36)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1481)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1141)
Match3Engine.GameLogic:PlayerMoveStart() (at Match3Engine/Match3Engine/GameLogic.cs:1072)
Match3Engine.GameLogic:<StartTurn>b__220_0() (at Match3Engine/Match3Engine/GameLogic.cs:1223)
controls.<OnTurnStart>c__AnonStorey14:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1293)
controls.<OnTurnReady>c__AnonStorey15:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1383)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/PlayerAIControl.cs Line: 36)
Changing State [old:StartTurnReady, new:WaitingPlayerInput]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1484)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1141)
Match3Engine.GameLogic:PlayerMoveStart() (at Match3Engine/Match3Engine/GameLogic.cs:1072)
Match3Engine.GameLogic:<StartTurn>b__220_0() (at Match3Engine/Match3Engine/GameLogic.cs:1223)
controls.<OnTurnStart>c__AnonStorey14:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1293)
controls.<OnTurnReady>c__AnonStorey15:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1383)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
move Swap — Logic.Random.counter 957
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.PlayerAIControl:PlayMove(PlayerActionModel) (at Assets/Scripts/controls/PlayerAIControl.cs:70)
controls.<InteractWithBoard>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/PlayerAIControl.cs:37)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/PlayerAIControl.cs Line: 70)
OnPlayerSwappedValid
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:727)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerAIControl:PlayMove(PlayerActionModel) (at Assets/Scripts/controls/PlayerAIControl.cs:73)
controls.<InteractWithBoard>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/PlayerAIControl.cs:37)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 727)
Changing State [old:WaitingPlayerInput, new:ProcessingPlayerActions]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1038)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:728)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerAIControl:PlayMove(PlayerActionModel) (at Assets/Scripts/controls/PlayerAIControl.cs:73)
controls.<InteractWithBoard>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/PlayerAIControl.cs:37)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
COMBOS TO DESTROY --- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:903)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 903)
POSITIONS TO DESTROY --- Length:12
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:904)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 904)
REFILL POSITIONS--- Length:12
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:905)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 905)
MOVE LIST--- Length:15
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:906)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 906)
Duration till effect 0.3 0.45
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:968)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 968)
ExecuteOnFallComplete
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:642)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 642)
COMBOS TO DESTROY --- Length:1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:903)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.GameLogic:DestroyMatches(ComboModel, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:763)
Match3Engine.Models.PlunderPiratesBoard:onMoveEnd(GameLogic) (at Match3Engine/Match3Engine/Models/Boards/PlunderPiratesBoard.cs:122)
Match3Engine.GameLogic:PlayerMoveEnd() (at Match3Engine/Match3Engine/GameLogic.cs:1118)
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:927)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1446)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:649)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 903)
POSITIONS TO DESTROY --- Length:1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:904)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.GameLogic:DestroyMatches(ComboModel, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:763)
Match3Engine.Models.PlunderPiratesBoard:onMoveEnd(GameLogic) (at Match3Engine/Match3Engine/Models/Boards/PlunderPiratesBoard.cs:122)
Match3Engine.GameLogic:PlayerMoveEnd() (at Match3Engine/Match3Engine/GameLogic.cs:1118)
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:927)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1446)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:649)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 904)
REFILL POSITIONS--- Length:1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:905)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.GameLogic:DestroyMatches(ComboModel, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:763)
Match3Engine.Models.PlunderPiratesBoard:onMoveEnd(GameLogic) (at Match3Engine/Match3Engine/Models/Boards/PlunderPiratesBoard.cs:122)
Match3Engine.GameLogic:PlayerMoveEnd() (at Match3Engine/Match3Engine/GameLogic.cs:1118)
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:927)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1446)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:649)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 905)
MOVE LIST--- Length:6
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:906)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.GameLogic:DestroyMatches(ComboModel, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:763)
Match3Engine.Models.PlunderPiratesBoard:onMoveEnd(GameLogic) (at Match3Engine/Match3Engine/Models/Boards/PlunderPiratesBoard.cs:122)
Match3Engine.GameLogic:PlayerMoveEnd() (at Match3Engine/Match3Engine/GameLogic.cs:1118)
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:927)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1446)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:649)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 906)
OnBoardEvent
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnBoardEvent(BoardEventResponse) (at Assets/Scripts/controls/GameClientSide.cs:692)
Match3Engine.GameLogic:PlayerMoveEnd() (at Match3Engine/Match3Engine/GameLogic.cs:1130)
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:927)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1446)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:649)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 692)
ExecuteOnFallComplete
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:642)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 642)
move.time: 3.2056, logic.TimeEstimation: 2.85
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.PlayerAIControl:InteractWithBoard() (at Assets/Scripts/controls/PlayerAIControl.cs:36)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1481)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1141)
Match3Engine.GameLogic:PlayerMoveStart() (at Match3Engine/Match3Engine/GameLogic.cs:1072)
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1167)
view.<EndMove>c__AnonStorey17:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1511)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/PlayerAIControl.cs Line: 36)
Changing State [old:ProcessingPlayerActions, new:WaitingPlayerInput]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1484)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1141)
Match3Engine.GameLogic:PlayerMoveStart() (at Match3Engine/Match3Engine/GameLogic.cs:1072)
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1167)
view.<EndMove>c__AnonStorey17:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1511)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
move BoardAbilityActivate — Logic.Random.counter 974
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.PlayerAIControl:PlayMove(PlayerActionModel) (at Assets/Scripts/controls/PlayerAIControl.cs:70)
controls.<InteractWithBoard>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/PlayerAIControl.cs:37)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/PlayerAIControl.cs Line: 70)
OnPlayerBoardAbilityActivate
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnPlayerBoardAbilityActivate(AbilityActivateResponse) (at Assets/Scripts/controls/GameClientSide.cs:665)
Match3Engine.GameLogic:PerformBoardAbilityActivated(BoardAbility) (at Match3Engine/Match3Engine/GameLogic.cs:677)
Match3Engine.GameLogic:OnPlayerBoardAbilityActivated(BoardAbility) (at Match3Engine/Match3Engine/GameLogic.cs:940)
Match3Engine.PlayerControl:ActivateBoardAbility(BoardAbilityType) (at Match3Engine/Match3Engine/PlayerControl.cs:319)
controls.PlayerClientControl:ActivateBoardAbility(BoardAbilityType) (at Assets/Scripts/controls/PlayerClientControl.cs:165)
controls.PlayerAIControl:PlayMove(PlayerActionModel) (at Assets/Scripts/controls/PlayerAIControl.cs:82)
controls.<InteractWithBoard>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/PlayerAIControl.cs:37)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 665)
SetBoardAbilityOverlay False
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:SetBoardAbilityOverlay(BoardAbility, Action) (at Assets/Scripts/controls/GameClientSide.cs:346)
controls.GameClientSide:OnPlayerBoardAbilityActivate(AbilityActivateResponse) (at Assets/Scripts/controls/GameClientSide.cs:666)
Match3Engine.GameLogic:PerformBoardAbilityActivated(BoardAbility) (at Match3Engine/Match3Engine/GameLogic.cs:677)
Match3Engine.GameLogic:OnPlayerBoardAbilityActivated(BoardAbility) (at Match3Engine/Match3Engine/GameLogic.cs:940)
Match3Engine.PlayerControl:ActivateBoardAbility(BoardAbilityType) (at Match3Engine/Match3Engine/PlayerControl.cs:319)
controls.PlayerClientControl:ActivateBoardAbility(BoardAbilityType) (at Assets/Scripts/controls/PlayerClientControl.cs:165)
controls.PlayerAIControl:PlayMove(PlayerActionModel) (at Assets/Scripts/controls/PlayerAIControl.cs:82)
controls.<InteractWithBoard>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/PlayerAIControl.cs:37)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 346)
Changing State [old:WaitingPlayerInput, new:ProcessingPlayerActions]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1038)
controls.GameClientSide:SetBoardAbilityOverlay(BoardAbility, Action) (at Assets/Scripts/controls/GameClientSide.cs:360)
controls.GameClientSide:OnPlayerBoardAbilityActivate(AbilityActivateResponse) (at Assets/Scripts/controls/GameClientSide.cs:666)
Match3Engine.GameLogic:PerformBoardAbilityActivated(BoardAbility) (at Match3Engine/Match3Engine/GameLogic.cs:677)
Match3Engine.GameLogic:OnPlayerBoardAbilityActivated(BoardAbility) (at Match3Engine/Match3Engine/GameLogic.cs:940)
Match3Engine.PlayerControl:ActivateBoardAbility(BoardAbilityType) (at Match3Engine/Match3Engine/PlayerControl.cs:319)
controls.PlayerClientControl:ActivateBoardAbility(BoardAbilityType) (at Assets/Scripts/controls/PlayerClientControl.cs:165)
controls.PlayerAIControl:PlayMove(PlayerActionModel) (at Assets/Scripts/controls/PlayerAIControl.cs:82)
controls.<InteractWithBoard>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/PlayerAIControl.cs:37)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
Changing State [old:ProcessingPlayerActions, new:ProcessingPlayerActions]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1038)
controls.<SetBoardAbilityOverlay>c__AnonStorey1:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:368)
view.<ShowBoardAbilityActivate>c__AnonStorey14:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1449)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
Started processing board while was already processing! IsProcessingBoard: True
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1047)
controls.<SetBoardAbilityOverlay>c__AnonStorey1:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:368)
view.<ShowBoardAbilityActivate>c__AnonStorey14:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1449)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1047)
OnPlayerBoardAbilityUse
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnPlayerBoardAbilityUse(AbilityUseResponse) (at Assets/Scripts/controls/GameClientSide.cs:703)
Match3Engine.GameLogic:PerformUseBoardAbility(BoardAbility) (at Match3Engine/Match3Engine/GameLogic.cs:734)
Match3Engine.<>c__DisplayClass195_0:<PerformBoardAbilityActivated>b__0() (at Match3Engine/Match3Engine/GameLogic.cs:674)
controls.<SetBoardAbilityOverlay>c__AnonStorey1:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:370)
view.<ShowBoardAbilityActivate>c__AnonStorey14:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1449)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 703)
Changing State [old:ProcessingPlayerActions, new:ProcessingPlayerActions]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1038)
controls.GameClientSide:OnPlayerBoardAbilityUse(AbilityUseResponse) (at Assets/Scripts/controls/GameClientSide.cs:704)
Match3Engine.GameLogic:PerformUseBoardAbility(BoardAbility) (at Match3Engine/Match3Engine/GameLogic.cs:734)
Match3Engine.<>c__DisplayClass195_0:<PerformBoardAbilityActivated>b__0() (at Match3Engine/Match3Engine/GameLogic.cs:674)
controls.<SetBoardAbilityOverlay>c__AnonStorey1:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:370)
view.<ShowBoardAbilityActivate>c__AnonStorey14:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1449)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
Started processing board while was already processing! IsProcessingBoard: True
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1047)
controls.GameClientSide:OnPlayerBoardAbilityUse(AbilityUseResponse) (at Assets/Scripts/controls/GameClientSide.cs:704)
Match3Engine.GameLogic:PerformUseBoardAbility(BoardAbility) (at Match3Engine/Match3Engine/GameLogic.cs:734)
Match3Engine.<>c__DisplayClass195_0:<PerformBoardAbilityActivated>b__0() (at Match3Engine/Match3Engine/GameLogic.cs:674)
controls.<SetBoardAbilityOverlay>c__AnonStorey1:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:370)
view.<ShowBoardAbilityActivate>c__AnonStorey14:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1449)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1047)
move.time: 3.8984, logic.TimeEstimation: 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.PlayerAIControl:InteractWithBoard() (at Assets/Scripts/controls/PlayerAIControl.cs:36)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1481)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1141)
Match3Engine.GameLogic:PlayerMoveStart() (at Match3Engine/Match3Engine/GameLogic.cs:1072)
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1167)
view.<EndMove>c__AnonStorey17:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1511)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/PlayerAIControl.cs Line: 36)
Changing State [old:ProcessingPlayerActions, new:WaitingPlayerInput]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1484)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1141)
Match3Engine.GameLogic:PlayerMoveStart() (at Match3Engine/Match3Engine/GameLogic.cs:1072)
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1167)
view.<EndMove>c__AnonStorey17:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1511)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
move Swap — Logic.Random.counter 1303
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.PlayerAIControl:PlayMove(PlayerActionModel) (at Assets/Scripts/controls/PlayerAIControl.cs:70)
controls.<InteractWithBoard>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/PlayerAIControl.cs:37)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/PlayerAIControl.cs Line: 70)
OnPlayerSwappedValid
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:727)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerAIControl:PlayMove(PlayerActionModel) (at Assets/Scripts/controls/PlayerAIControl.cs:73)
controls.<InteractWithBoard>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/PlayerAIControl.cs:37)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 727)
Changing State [old:WaitingPlayerInput, new:ProcessingPlayerActions]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1038)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:728)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerAIControl:PlayMove(PlayerActionModel) (at Assets/Scripts/controls/PlayerAIControl.cs:73)
controls.<InteractWithBoard>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/PlayerAIControl.cs:37)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
COMBOS TO DESTROY --- Length:1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:903)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 903)
POSITIONS TO DESTROY --- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:904)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 904)
REFILL POSITIONS--- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:905)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 905)
MOVE LIST--- Length:9
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:906)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 906)
ExecuteOnFallComplete
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:642)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 642)
Changing State [old:ProcessingPlayerActions, new:EndTurn]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1083)
Match3Engine.GameLogic:EndTurn() (at Match3Engine/Match3Engine/GameLogic.cs:1283)
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1167)
view.<EndMove>c__AnonStorey17:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1511)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
Changing State [old:EndTurn, new:StartTurn]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:OnTurnStart(StartTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1297)
Match3Engine.GameLogic:StartTurn() (at Match3Engine/Match3Engine/GameLogic.cs:1235)
Match3Engine.GameLogic:SetNextPlayer() (at Match3Engine/Match3Engine/GameLogic.cs:1308)
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1102)
Match3Engine.GameLogic:EndTurn() (at Match3Engine/Match3Engine/GameLogic.cs:1283)
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1167)
view.<EndMove>c__AnonStorey17:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1511)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
Changing State [old:StartTurn, new:StartTurnReady]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1312)
controls.<OnTurnStart>c__AnonStorey14:<>m__1() (at Assets/Scripts/controls/GameClientSide.cs:1300)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
OnTurnReady
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1335)
controls.<OnTurnStart>c__AnonStorey14:<>m__1() (at Assets/Scripts/controls/GameClientSide.cs:1300)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1335)
SpecialAbilityButton: ToggleFocus True
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.SpecialAbilityButton:ToggleFocus(Boolean) (at Assets/Scripts/view/player/SpecialAbilityButton.cs:99)
view.PlayerGUI:ToggleFocus(Boolean, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:500)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1343)
controls.<OnTurnStart>c__AnonStorey14:<>m__1() (at Assets/Scripts/controls/GameClientSide.cs:1300)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/view/player/SpecialAbilityButton.cs Line: 99)
TURN - 4
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1353)
controls.<OnTurnStart>c__AnonStorey14:<>m__1() (at Assets/Scripts/controls/GameClientSide.cs:1300)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1353)
Changing State [old:StartTurnReady, new:WaitingPlayerInput]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1484)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1141)
Match3Engine.GameLogic:PlayerMoveStart() (at Match3Engine/Match3Engine/GameLogic.cs:1072)
Match3Engine.GameLogic:<StartTurn>b__220_0() (at Match3Engine/Match3Engine/GameLogic.cs:1223)
controls.<OnTurnStart>c__AnonStorey14:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1293)
controls.<OnTurnReady>c__AnonStorey15:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1383)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
Refresh: detecting if any assets need to be imported or removed ...
Refresh: elapses 0.130859 seconds (Nothing changed)
OnPlayerSwappedValid
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:727)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerLocalControl:TryToPerformSwap(Point, Point) (at Assets/Scripts/controls/PlayerLocalControl.cs:95)
controls.GameClientSide:OnBoardPlayerSwapped(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:1419)
view.BoardView:OnSlotMoved(GameObject, Point) (at Assets/Scripts/view/board/BoardView.cs:267)
controls.SlotDrag:EmitDrag(Vector3) (at Assets/Scripts/controls/SlotDrag.cs:102)
controls.SlotDrag:Update() (at Assets/Scripts/controls/SlotDrag.cs:32)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 727)
Changing State [old:WaitingPlayerInput, new:ProcessingPlayerActions]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1038)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:728)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerLocalControl:TryToPerformSwap(Point, Point) (at Assets/Scripts/controls/PlayerLocalControl.cs:95)
controls.GameClientSide:OnBoardPlayerSwapped(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:1419)
view.BoardView:OnSlotMoved(GameObject, Point) (at Assets/Scripts/view/board/BoardView.cs:267)
controls.SlotDrag:EmitDrag(Vector3) (at Assets/Scripts/controls/SlotDrag.cs:102)
controls.SlotDrag:Update() (at Assets/Scripts/controls/SlotDrag.cs:32)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
Failed to increase 3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.Match3Game:<CreateGame>m__0(String) (at Assets/Scripts/controls/Match3Game.cs:118)
Match3Engine.GameDebugger:Log(String, Object[]) (at Match3Engine/Match3Engine/GameDebugger.cs:14)
Match3Engine.SpawningEngine:Log(String, Boolean) (at Match3Engine/Match3Engine/SpawningEngine.cs:1163)
Match3Engine.SpawningEngine:NormalizePossibleMatches(BoardModel, List`1) (at Match3Engine/Match3Engine/SpawningEngine.cs:505)
Match3Engine.Models.BoardModel:RefillSlots(GameLogic, Boolean) (at Match3Engine/Match3Engine/Models/BoardModel.cs:391)
Match3Engine.Models.PlunderPiratesBoard:RefillSlots(GameLogic, Boolean) (at Match3Engine/Match3Engine/Models/Boards/PlunderPiratesBoard.cs:90)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:840)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/Match3Game.cs Line: 118)
COMBOS TO DESTROY --- Length:1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:903)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 903)
POSITIONS TO DESTROY --- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:904)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 904)
REFILL POSITIONS--- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:905)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 905)
MOVE LIST--- Length:6
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:906)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 906)
ExecuteOnFallComplete
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:642)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 642)
Changing State [old:ProcessingPlayerActions, new:WaitingPlayerInput]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1484)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1141)
Match3Engine.GameLogic:PlayerMoveStart() (at Match3Engine/Match3Engine/GameLogic.cs:1072)
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1167)
view.<EndMove>c__AnonStorey17:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1511)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
OnPlayerSwappedValid
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:727)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerLocalControl:TryToPerformSwap(Point, Point) (at Assets/Scripts/controls/PlayerLocalControl.cs:95)
controls.GameClientSide:OnBoardPlayerSwapped(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:1419)
view.BoardView:OnSlotMoved(GameObject, Point) (at Assets/Scripts/view/board/BoardView.cs:267)
controls.SlotDrag:EmitDrag(Vector3) (at Assets/Scripts/controls/SlotDrag.cs:102)
controls.SlotDrag:Update() (at Assets/Scripts/controls/SlotDrag.cs:32)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 727)
Changing State [old:WaitingPlayerInput, new:ProcessingPlayerActions]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1038)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:728)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerLocalControl:TryToPerformSwap(Point, Point) (at Assets/Scripts/controls/PlayerLocalControl.cs:95)
controls.GameClientSide:OnBoardPlayerSwapped(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:1419)
view.BoardView:OnSlotMoved(GameObject, Point) (at Assets/Scripts/view/board/BoardView.cs:267)
controls.SlotDrag:EmitDrag(Vector3) (at Assets/Scripts/controls/SlotDrag.cs:102)
controls.SlotDrag:Update() (at Assets/Scripts/controls/SlotDrag.cs:32)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
COMBOS TO DESTROY --- Length:1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:903)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 903)
POSITIONS TO DESTROY --- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:904)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 904)
REFILL POSITIONS--- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:905)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 905)
MOVE LIST--- Length:1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:906)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 906)
ExecuteOnFallComplete
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:642)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 642)
Changing State [old:ProcessingPlayerActions, new:EndTurn]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1083)
Match3Engine.GameLogic:EndTurn() (at Match3Engine/Match3Engine/GameLogic.cs:1283)
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1167)
view.<EndMove>c__AnonStorey17:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1511)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
Changing State [old:EndTurn, new:StartTurn]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:OnTurnStart(StartTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1297)
Match3Engine.GameLogic:StartTurn() (at Match3Engine/Match3Engine/GameLogic.cs:1235)
Match3Engine.GameLogic:SetNextPlayer() (at Match3Engine/Match3Engine/GameLogic.cs:1308)
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1102)
Match3Engine.GameLogic:EndTurn() (at Match3Engine/Match3Engine/GameLogic.cs:1283)
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1167)
view.<EndMove>c__AnonStorey17:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1511)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
Changing State [old:StartTurn, new:StartTurnReady]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1312)
controls.<OnTurnStart>c__AnonStorey14:<>m__1() (at Assets/Scripts/controls/GameClientSide.cs:1300)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
OnTurnReady
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1335)
controls.<OnTurnStart>c__AnonStorey14:<>m__1() (at Assets/Scripts/controls/GameClientSide.cs:1300)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1335)
SpecialAbilityButton: ToggleFocus False
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.SpecialAbilityButton:ToggleFocus(Boolean) (at Assets/Scripts/view/player/SpecialAbilityButton.cs:99)
view.PlayerGUI:ToggleFocus(Boolean, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:500)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1343)
controls.<OnTurnStart>c__AnonStorey14:<>m__1() (at Assets/Scripts/controls/GameClientSide.cs:1300)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/view/player/SpecialAbilityButton.cs Line: 99)
TURN - 3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1353)
controls.<OnTurnStart>c__AnonStorey14:<>m__1() (at Assets/Scripts/controls/GameClientSide.cs:1300)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1353)
move.time: 7.8792, logic.TimeEstimation: 2
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.PlayerAIControl:InteractWithBoard() (at Assets/Scripts/controls/PlayerAIControl.cs:36)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1481)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1141)
Match3Engine.GameLogic:PlayerMoveStart() (at Match3Engine/Match3Engine/GameLogic.cs:1072)
Match3Engine.GameLogic:<StartTurn>b__220_0() (at Match3Engine/Match3Engine/GameLogic.cs:1223)
controls.<OnTurnStart>c__AnonStorey14:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1293)
controls.<OnTurnReady>c__AnonStorey15:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1383)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/PlayerAIControl.cs Line: 36)
Changing State [old:StartTurnReady, new:WaitingPlayerInput]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1484)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1141)
Match3Engine.GameLogic:PlayerMoveStart() (at Match3Engine/Match3Engine/GameLogic.cs:1072)
Match3Engine.GameLogic:<StartTurn>b__220_0() (at Match3Engine/Match3Engine/GameLogic.cs:1223)
controls.<OnTurnStart>c__AnonStorey14:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1293)
controls.<OnTurnReady>c__AnonStorey15:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1383)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
240.3416 Sending request: user/ping userId=5aae8473ced85d76fdff5b8f userToken=c070aeac418f68d854ca31c438d1e5a5e132ba33 clientVersion=1.2 minorClientVersion=1.2 interval=60
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
network.MetaGameServerManager:SendRequest(MetaGameNetworkRequestInfo, Boolean) (at Assets/Scripts/network/MetaGameNetworkManager.cs:481)
network.MetaGameServerManager:Ping() (at Assets/Scripts/network/MetaGameNetworkManager.cs:417)
(Filename: Assets/Scripts/network/MetaGameNetworkManager.cs Line: 481)
Response received for user/ping
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
network.MetaGameServerManager:OnRequestFinished(HTTPRequest, HTTPResponse) (at Assets/Scripts/network/MetaGameNetworkManager.cs:547)
BestHTTP.HTTPRequest:CallCallback() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/HTTPRequest.cs:1233)
BestHTTP.ConnectionBase:HandleCallback() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/Connections/ConnectionBase.cs:171)
BestHTTP.HTTPManager:OnUpdate() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:634)
BestHTTP.HTTPUpdateDelegator:Update() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:166)
(Filename: Assets/Scripts/network/MetaGameNetworkManager.cs Line: 547)
move Swap — Logic.Random.counter 1445
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.PlayerAIControl:PlayMove(PlayerActionModel) (at Assets/Scripts/controls/PlayerAIControl.cs:70)
controls.<InteractWithBoard>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/PlayerAIControl.cs:37)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/PlayerAIControl.cs Line: 70)
OnPlayerSwappedValid
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:727)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerAIControl:PlayMove(PlayerActionModel) (at Assets/Scripts/controls/PlayerAIControl.cs:73)
controls.<InteractWithBoard>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/PlayerAIControl.cs:37)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 727)
Changing State [old:WaitingPlayerInput, new:ProcessingPlayerActions]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1038)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:728)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerAIControl:PlayMove(PlayerActionModel) (at Assets/Scripts/controls/PlayerAIControl.cs:73)
controls.<InteractWithBoard>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/PlayerAIControl.cs:37)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
----SUCCESSFULLY CREATED SPECIAL MATCH--- 2 , 27 tries,2<1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.Match3Game:<CreateGame>m__0(String) (at Assets/Scripts/controls/Match3Game.cs:118)
Match3Engine.GameDebugger:Log(String, Object[]) (at Match3Engine/Match3Engine/GameDebugger.cs:14)
Match3Engine.SpawningEngine:IncreaseSpecialMoves(BoardModel, List`1, List`1) (at Match3Engine/Match3Engine/SpawningEngine.cs:346)
Match3Engine.SpawningEngine:NormalizeSpecialMatches(BoardModel, List`1) (at Match3Engine/Match3Engine/SpawningEngine.cs:135)
Match3Engine.Models.BoardModel:RefillSlots(GameLogic, Boolean) (at Match3Engine/Match3Engine/Models/BoardModel.cs:392)
Match3Engine.Models.PlunderPiratesBoard:RefillSlots(GameLogic, Boolean) (at Match3Engine/Match3Engine/Models/Boards/PlunderPiratesBoard.cs:90)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:840)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/Match3Game.cs Line: 118)
COMBOS TO DESTROY --- Length:1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:903)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 903)
POSITIONS TO DESTROY --- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:904)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 904)
REFILL POSITIONS--- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:905)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 905)
MOVE LIST--- Length:9
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:906)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 906)
ExecuteOnFallComplete
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:642)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 642)
move.time: 3.5244, logic.TimeEstimation: 1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.PlayerAIControl:InteractWithBoard() (at Assets/Scripts/controls/PlayerAIControl.cs:36)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1481)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1141)
Match3Engine.GameLogic:PlayerMoveStart() (at Match3Engine/Match3Engine/GameLogic.cs:1072)
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1167)
view.<EndMove>c__AnonStorey17:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1511)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/PlayerAIControl.cs Line: 36)
Changing State [old:ProcessingPlayerActions, new:WaitingPlayerInput]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1484)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1141)
Match3Engine.GameLogic:PlayerMoveStart() (at Match3Engine/Match3Engine/GameLogic.cs:1072)
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1167)
view.<EndMove>c__AnonStorey17:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1511)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
move Swap — Logic.Random.counter 1462
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.PlayerAIControl:PlayMove(PlayerActionModel) (at Assets/Scripts/controls/PlayerAIControl.cs:70)
controls.<InteractWithBoard>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/PlayerAIControl.cs:37)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/PlayerAIControl.cs Line: 70)
OnPlayerSwappedValid
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:727)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerAIControl:PlayMove(PlayerActionModel) (at Assets/Scripts/controls/PlayerAIControl.cs:73)
controls.<InteractWithBoard>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/PlayerAIControl.cs:37)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 727)
Changing State [old:WaitingPlayerInput, new:ProcessingPlayerActions]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1038)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:728)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerAIControl:PlayMove(PlayerActionModel) (at Assets/Scripts/controls/PlayerAIControl.cs:73)
controls.<InteractWithBoard>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/PlayerAIControl.cs:37)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
COMBOS TO DESTROY --- Length:1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:903)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 903)
POSITIONS TO DESTROY --- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:904)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 904)
REFILL POSITIONS--- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:905)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 905)
MOVE LIST--- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:906)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 906)
ExecuteOnFallComplete
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:642)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 642)
Changing State [old:ProcessingPlayerActions, new:EndTurn]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1083)
Match3Engine.GameLogic:EndTurn() (at Match3Engine/Match3Engine/GameLogic.cs:1283)
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1167)
view.<EndMove>c__AnonStorey17:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1511)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
Changing State [old:EndTurn, new:StartTurn]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:OnTurnStart(StartTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1297)
Match3Engine.GameLogic:StartTurn() (at Match3Engine/Match3Engine/GameLogic.cs:1235)
Match3Engine.GameLogic:SetNextPlayer() (at Match3Engine/Match3Engine/GameLogic.cs:1308)
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1102)
Match3Engine.GameLogic:EndTurn() (at Match3Engine/Match3Engine/GameLogic.cs:1283)
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1167)
view.<EndMove>c__AnonStorey17:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1511)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
Changing State [old:StartTurn, new:StartTurnReady]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1312)
controls.<OnTurnStart>c__AnonStorey14:<>m__1() (at Assets/Scripts/controls/GameClientSide.cs:1300)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
OnTurnReady
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1335)
controls.<OnTurnStart>c__AnonStorey14:<>m__1() (at Assets/Scripts/controls/GameClientSide.cs:1300)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1335)
SpecialAbilityButton: ToggleFocus True
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.SpecialAbilityButton:ToggleFocus(Boolean) (at Assets/Scripts/view/player/SpecialAbilityButton.cs:99)
view.PlayerGUI:ToggleFocus(Boolean, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:500)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1343)
controls.<OnTurnStart>c__AnonStorey14:<>m__1() (at Assets/Scripts/controls/GameClientSide.cs:1300)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/view/player/SpecialAbilityButton.cs Line: 99)
TURN - 2
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1353)
controls.<OnTurnStart>c__AnonStorey14:<>m__1() (at Assets/Scripts/controls/GameClientSide.cs:1300)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1353)
ShowLastTurn
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
view.effects.OnScreenEffects:ShowLastTurn() (at Assets/Scripts/view/effects/OnScreenEffects.cs:134)
controls.<OnTurnReady>c__AnonStorey15:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1376)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/view/effects/OnScreenEffects.cs Line: 134)
Changing State [old:StartTurnReady, new:WaitingPlayerInput]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1484)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1141)
Match3Engine.GameLogic:PlayerMoveStart() (at Match3Engine/Match3Engine/GameLogic.cs:1072)
Match3Engine.GameLogic:<StartTurn>b__220_0() (at Match3Engine/Match3Engine/GameLogic.cs:1223)
controls.<OnTurnStart>c__AnonStorey14:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1293)
controls.<OnTurnReady>c__AnonStorey15:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1383)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
Refresh: detecting if any assets need to be imported or removed ...
Refresh: elapses 0.104259 seconds (Nothing changed)
Refresh: detecting if any assets need to be imported or removed ...
Refresh: elapses 0.119517 seconds (Nothing changed)
OnPlayerSwappedValid
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:727)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerLocalControl:TryToPerformSwap(Point, Point) (at Assets/Scripts/controls/PlayerLocalControl.cs:95)
controls.GameClientSide:OnBoardPlayerSwapped(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:1419)
view.BoardView:OnSlotMoved(GameObject, Point) (at Assets/Scripts/view/board/BoardView.cs:267)
controls.SlotDrag:EmitDrag(Vector3) (at Assets/Scripts/controls/SlotDrag.cs:102)
controls.SlotDrag:Update() (at Assets/Scripts/controls/SlotDrag.cs:32)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 727)
Changing State [old:WaitingPlayerInput, new:ProcessingPlayerActions]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1038)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:728)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerLocalControl:TryToPerformSwap(Point, Point) (at Assets/Scripts/controls/PlayerLocalControl.cs:95)
controls.GameClientSide:OnBoardPlayerSwapped(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:1419)
view.BoardView:OnSlotMoved(GameObject, Point) (at Assets/Scripts/view/board/BoardView.cs:267)
controls.SlotDrag:EmitDrag(Vector3) (at Assets/Scripts/controls/SlotDrag.cs:102)
controls.SlotDrag:Update() (at Assets/Scripts/controls/SlotDrag.cs:32)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
----SUCCESSFULLY CREATED SPECIAL MATCH--- 2 , 17 tries,2<1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.Match3Game:<CreateGame>m__0(String) (at Assets/Scripts/controls/Match3Game.cs:118)
Match3Engine.GameDebugger:Log(String, Object[]) (at Match3Engine/Match3Engine/GameDebugger.cs:14)
Match3Engine.SpawningEngine:IncreaseSpecialMoves(BoardModel, List`1, List`1) (at Match3Engine/Match3Engine/SpawningEngine.cs:346)
Match3Engine.SpawningEngine:NormalizeSpecialMatches(BoardModel, List`1) (at Match3Engine/Match3Engine/SpawningEngine.cs:135)
Match3Engine.Models.BoardModel:RefillSlots(GameLogic, Boolean) (at Match3Engine/Match3Engine/Models/BoardModel.cs:392)
Match3Engine.Models.PlunderPiratesBoard:RefillSlots(GameLogic, Boolean) (at Match3Engine/Match3Engine/Models/Boards/PlunderPiratesBoard.cs:90)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:840)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/Match3Game.cs Line: 118)
COMBOS TO DESTROY --- Length:1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:903)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 903)
POSITIONS TO DESTROY --- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:904)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 904)
REFILL POSITIONS--- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:905)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 905)
MOVE LIST--- Length:18
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:906)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:481)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 906)
ExecuteOnFallComplete
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:642)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 642)
COMBOS TO DESTROY --- Length:1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:903)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.GameLogic:DestroyMatches(ComboModel, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:763)
Match3Engine.Models.PlunderPiratesBoard:onMoveEnd(GameLogic) (at Match3Engine/Match3Engine/Models/Boards/PlunderPiratesBoard.cs:122)
Match3Engine.GameLogic:PlayerMoveEnd() (at Match3Engine/Match3Engine/GameLogic.cs:1118)
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:927)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1446)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:649)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 903)
POSITIONS TO DESTROY --- Length:1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:904)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.GameLogic:DestroyMatches(ComboModel, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:763)
Match3Engine.Models.PlunderPiratesBoard:onMoveEnd(GameLogic) (at Match3Engine/Match3Engine/Models/Boards/PlunderPiratesBoard.cs:122)
Match3Engine.GameLogic:PlayerMoveEnd() (at Match3Engine/Match3Engine/GameLogic.cs:1118)
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:927)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1446)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:649)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 904)
REFILL POSITIONS--- Length:1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:905)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.GameLogic:DestroyMatches(ComboModel, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:763)
Match3Engine.Models.PlunderPiratesBoard:onMoveEnd(GameLogic) (at Match3Engine/Match3Engine/Models/Boards/PlunderPiratesBoard.cs:122)
Match3Engine.GameLogic:PlayerMoveEnd() (at Match3Engine/Match3Engine/GameLogic.cs:1118)
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:927)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1446)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:649)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 905)
MOVE LIST--- Length:6
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:906)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.GameLogic:DestroyMatches(ComboModel, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:763)
Match3Engine.Models.PlunderPiratesBoard:onMoveEnd(GameLogic) (at Match3Engine/Match3Engine/Models/Boards/PlunderPiratesBoard.cs:122)
Match3Engine.GameLogic:PlayerMoveEnd() (at Match3Engine/Match3Engine/GameLogic.cs:1118)
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:927)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1446)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:649)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 906)
Duration till effect 2.2 2.7
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:968)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.GameLogic:DestroyMatches(ComboModel, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:763)
Match3Engine.Models.PlunderPiratesBoard:onMoveEnd(GameLogic) (at Match3Engine/Match3Engine/Models/Boards/PlunderPiratesBoard.cs:122)
Match3Engine.GameLogic:PlayerMoveEnd() (at Match3Engine/Match3Engine/GameLogic.cs:1118)
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:927)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1446)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:649)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 968)
OnBoardEvent
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnBoardEvent(BoardEventResponse) (at Assets/Scripts/controls/GameClientSide.cs:692)
Match3Engine.GameLogic:PlayerMoveEnd() (at Match3Engine/Match3Engine/GameLogic.cs:1130)
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:927)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1446)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:649)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 692)
ExecuteOnFallComplete
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:642)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1124)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 642)
Changing State [old:ProcessingPlayerActions, new:WaitingPlayerInput]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1484)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1141)
Match3Engine.GameLogic:PlayerMoveStart() (at Match3Engine/Match3Engine/GameLogic.cs:1072)
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1167)
view.<EndMove>c__AnonStorey17:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:1511)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
INIT DAILY DEAL OnDestroy -578086
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
ui.arenaSelect.DailyDealButton:OnDestroy() (at Assets/Scripts/ui/arenaSelect/DailyDealButton.cs:43)
(Filename: Assets/Scripts/ui/arenaSelect/DailyDealButton.cs Line: 43)
Game client destroyed
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnDestroy() (at Assets/Scripts/controls/GameClientSide.cs:145)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 145)
GameClientSide.UnregisterFromPhotonControllerEvents
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:UnregisterFromPhotonControllerEvents() (at Assets/Scripts/controls/GameClientSide.cs:417)
controls.GameClientSide:OnDestroy() (at Assets/Scripts/controls/GameClientSide.cs:149)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 417)
Load scene 'Temp/__Backupscenes/0.backup' time: 6.092583 ms
Unloading 195 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 0.62 GB.
System memory in use after: 0.62 GB.
Unloading 3356 unused Assets to reduce memory usage. Loaded Objects now: 10774.
Total: 30.810934 ms (FindLiveObjects: 1.390625 ms CreateObjectMapping: 1.052254 ms MarkObjects: 24.300341 ms DeleteObjects: 4.066551 ms)
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