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(Filename: Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs Line: 38)
hide top
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
ui.screens.TopUIBar:Hide(Boolean, Single) (at Assets/Scripts/ui/screens/TopUIBar.cs:117)
services.flow.RoomFlowManager:FromMenusToGame() (at Assets/Scripts/services/flow/RoomFlowManager.cs:169)
services.flow.RoomFlowTransitionsLogic:CheckGameMenuSwitch(AppPlace, AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:307)
services.flow.RoomFlowTransitionsLogic:OnPlaceChanged(AppPlace, AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:46)
services.flow.RoomFlowManager:CheckIfPlaceChanged(Boolean) (at Assets/Scripts/services/flow/RoomFlowManager.cs:330)
services.flow.RoomFlowManager:ApplyFocusChanges(AppPlace, MenuItem) (at Assets/Scripts/services/flow/RoomFlowManager.cs:396)
services.flow.<GoToSection>c__AnonStorey0:<>m__1() (at Assets/Scripts/services/flow/RoomFlowManager.cs:263)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/ui/screens/TopUIBar.cs Line: 117)
Hide
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
ui.screens.BottomBar:Hide(Boolean, Boolean) (at Assets/Scripts/ui/screens/BottomBar.cs:66)
services.flow.RoomFlowManager:FromMenusToGame() (at Assets/Scripts/services/flow/RoomFlowManager.cs:170)
services.flow.RoomFlowTransitionsLogic:CheckGameMenuSwitch(AppPlace, AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:307)
services.flow.RoomFlowTransitionsLogic:OnPlaceChanged(AppPlace, AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:46)
services.flow.RoomFlowManager:CheckIfPlaceChanged(Boolean) (at Assets/Scripts/services/flow/RoomFlowManager.cs:330)
services.flow.RoomFlowManager:ApplyFocusChanges(AppPlace, MenuItem) (at Assets/Scripts/services/flow/RoomFlowManager.cs:396)
services.flow.<GoToSection>c__AnonStorey0:<>m__1() (at Assets/Scripts/services/flow/RoomFlowManager.cs:263)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/ui/screens/BottomBar.cs Line: 66)
DisableAutoUpdate top bar
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ui.screens.TopUIBar:DisableAutoUpdate() (at Assets/Scripts/ui/screens/TopUIBar.cs:138)
services.flow.RoomFlowTransitionsLogic:OnPlaceChanged(AppPlace, AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:51)
services.flow.RoomFlowManager:CheckIfPlaceChanged(Boolean) (at Assets/Scripts/services/flow/RoomFlowManager.cs:330)
services.flow.RoomFlowManager:ApplyFocusChanges(AppPlace, MenuItem) (at Assets/Scripts/services/flow/RoomFlowManager.cs:396)
services.flow.<GoToSection>c__AnonStorey0:<>m__1() (at Assets/Scripts/services/flow/RoomFlowManager.cs:263)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/ui/screens/TopUIBar.cs Line: 138)
update amount to1820
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ui.screens.CoinBalanceView:UpdateAmount(Boolean, Int32) (at Assets/Scripts/ui/screens/CoinBalanceView.cs:18)
ui.screens.TopUIBar:UpdateInfo(Boolean) (at Assets/Scripts/ui/screens/TopUIBar.cs:292)
ui.screens.TopUIBar:set_AutoUpdateXP(Boolean) (at Assets/Scripts/ui/screens/TopUIBar.cs:27)
ui.screens.TopUIBar:DisableAutoUpdate() (at Assets/Scripts/ui/screens/TopUIBar.cs:139)
services.flow.RoomFlowTransitionsLogic:OnPlaceChanged(AppPlace, AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:51)
services.flow.RoomFlowManager:CheckIfPlaceChanged(Boolean) (at Assets/Scripts/services/flow/RoomFlowManager.cs:330)
services.flow.RoomFlowManager:ApplyFocusChanges(AppPlace, MenuItem) (at Assets/Scripts/services/flow/RoomFlowManager.cs:396)
services.flow.<GoToSection>c__AnonStorey0:<>m__1() (at Assets/Scripts/services/flow/RoomFlowManager.cs:263)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/ui/screens/CoinBalanceView.cs Line: 18)
Skipping
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ui.screens.CoinBalanceView:UpdateAmount(Boolean, Int32) (at Assets/Scripts/ui/screens/CoinBalanceView.cs:20)
ui.screens.TopUIBar:UpdateInfo(Boolean) (at Assets/Scripts/ui/screens/TopUIBar.cs:292)
ui.screens.TopUIBar:set_AutoUpdateXP(Boolean) (at Assets/Scripts/ui/screens/TopUIBar.cs:27)
ui.screens.TopUIBar:DisableAutoUpdate() (at Assets/Scripts/ui/screens/TopUIBar.cs:139)
services.flow.RoomFlowTransitionsLogic:OnPlaceChanged(AppPlace, AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:51)
services.flow.RoomFlowManager:CheckIfPlaceChanged(Boolean) (at Assets/Scripts/services/flow/RoomFlowManager.cs:330)
services.flow.RoomFlowManager:ApplyFocusChanges(AppPlace, MenuItem) (at Assets/Scripts/services/flow/RoomFlowManager.cs:396)
services.flow.<GoToSection>c__AnonStorey0:<>m__1() (at Assets/Scripts/services/flow/RoomFlowManager.cs:263)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/ui/screens/CoinBalanceView.cs Line: 20)
update amount to1820
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ui.screens.CoinBalanceView:UpdateAmount(Boolean, Int32) (at Assets/Scripts/ui/screens/CoinBalanceView.cs:18)
ui.screens.TopUIBar:UpdateInfo(Boolean) (at Assets/Scripts/ui/screens/TopUIBar.cs:292)
ui.screens.TopUIBar:set_AutoUpdateGems(Boolean) (at Assets/Scripts/ui/screens/TopUIBar.cs:45)
ui.screens.TopUIBar:DisableAutoUpdate() (at Assets/Scripts/ui/screens/TopUIBar.cs:139)
services.flow.RoomFlowTransitionsLogic:OnPlaceChanged(AppPlace, AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:51)
services.flow.RoomFlowManager:CheckIfPlaceChanged(Boolean) (at Assets/Scripts/services/flow/RoomFlowManager.cs:330)
services.flow.RoomFlowManager:ApplyFocusChanges(AppPlace, MenuItem) (at Assets/Scripts/services/flow/RoomFlowManager.cs:396)
services.flow.<GoToSection>c__AnonStorey0:<>m__1() (at Assets/Scripts/services/flow/RoomFlowManager.cs:263)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/ui/screens/CoinBalanceView.cs Line: 18)
Skipping
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ui.screens.CoinBalanceView:UpdateAmount(Boolean, Int32) (at Assets/Scripts/ui/screens/CoinBalanceView.cs:20)
ui.screens.TopUIBar:UpdateInfo(Boolean) (at Assets/Scripts/ui/screens/TopUIBar.cs:292)
ui.screens.TopUIBar:set_AutoUpdateGems(Boolean) (at Assets/Scripts/ui/screens/TopUIBar.cs:45)
ui.screens.TopUIBar:DisableAutoUpdate() (at Assets/Scripts/ui/screens/TopUIBar.cs:139)
services.flow.RoomFlowTransitionsLogic:OnPlaceChanged(AppPlace, AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:51)
services.flow.RoomFlowManager:CheckIfPlaceChanged(Boolean) (at Assets/Scripts/services/flow/RoomFlowManager.cs:330)
services.flow.RoomFlowManager:ApplyFocusChanges(AppPlace, MenuItem) (at Assets/Scripts/services/flow/RoomFlowManager.cs:396)
services.flow.<GoToSection>c__AnonStorey0:<>m__1() (at Assets/Scripts/services/flow/RoomFlowManager.cs:263)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/ui/screens/CoinBalanceView.cs Line: 20)
Instantiating EmotesPopup
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.<BuildCoroutine>c__Iterator0:MoveNext() (at Assets/Scripts/view/GameBuilder.cs:134)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(RenderTexture, Int32, Rect&, Vector2&, Boolean)
UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:642)
UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:752)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:262)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:255)
UnityEditor.HostView:InvokeOnGUI(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:222)
UnityEditor.DockArea:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:346)
(Filename: Assets/Scripts/view/GameBuilder.cs Line: 134)
Instantiating PopupInGameSettings
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.<BuildCoroutine>c__Iterator0:MoveNext() (at Assets/Scripts/view/GameBuilder.cs:141)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(RenderTexture, Int32, Rect&, Vector2&, Boolean)
UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:642)
UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:752)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:262)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:255)
UnityEditor.HostView:InvokeOnGUI(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:222)
UnityEditor.DockArea:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:346)
(Filename: Assets/Scripts/view/GameBuilder.cs Line: 141)
Instantiating Themes
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.<BuildCoroutine>c__Iterator0:MoveNext() (at Assets/Scripts/view/GameBuilder.cs:148)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(RenderTexture, Int32, Rect&, Vector2&, Boolean)
UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:642)
UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:752)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:262)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:255)
UnityEditor.HostView:InvokeOnGUI(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:222)
UnityEditor.DockArea:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:346)
(Filename: Assets/Scripts/view/GameBuilder.cs Line: 148)
Setting Skinner
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.<BuildCoroutine>c__Iterator0:MoveNext() (at Assets/Scripts/view/GameBuilder.cs:155)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(RenderTexture, Int32, Rect&, Vector2&, Boolean)
UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:642)
UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:752)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:262)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:255)
UnityEditor.HostView:InvokeOnGUI(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:222)
UnityEditor.DockArea:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:346)
(Filename: Assets/Scripts/view/GameBuilder.cs Line: 155)
Changing State [old:Init, new:Init]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:Awake() (at Assets/Scripts/controls/GameClientSide.cs:139)
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/GameObjectBindings.gen.cs:382)
UnityEngine.GameObject:AddComponent() (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/GameObjectBindings.gen.cs:387)
view.<BuildCoroutine>c__Iterator0:MoveNext() (at Assets/Scripts/view/GameBuilder.cs:166)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(RenderTexture, Int32, Rect&, Vector2&, Boolean)
UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:642)
UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:752)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:262)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:255)
UnityEditor.HostView:InvokeOnGUI(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:222)
UnityEditor.DockArea:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:346)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
ARENA ID IS plunder-pirates
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:CreateGameLogic(GameModel, ArenaItemConfig) (at Assets/Scripts/controls/GameClientSide.cs:431)
controls.GameClientSide:Init(Match3GameData, GameModel) (at Assets/Scripts/controls/GameClientSide.cs:278)
view.<BuildCoroutine>c__Iterator0:MoveNext() (at Assets/Scripts/view/GameBuilder.cs:170)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(RenderTexture, Int32, Rect&, Vector2&, Boolean)
UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:642)
UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:752)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:262)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:255)
UnityEditor.HostView:InvokeOnGUI(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:222)
UnityEditor.DockArea:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:346)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 431)
Gamelogic checksums -- Code:rulwId0jGW7yr0WImcCseg== Config:aEmusNT/XlKLgMZ8hD7sOQ==
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:CreateGameLogic(GameModel, ArenaItemConfig) (at Assets/Scripts/controls/GameClientSide.cs:478)
controls.GameClientSide:Init(Match3GameData, GameModel) (at Assets/Scripts/controls/GameClientSide.cs:278)
view.<BuildCoroutine>c__Iterator0:MoveNext() (at Assets/Scripts/view/GameBuilder.cs:170)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(RenderTexture, Int32, Rect&, Vector2&, Boolean)
UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:642)
UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:752)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:262)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:255)
UnityEditor.HostView:InvokeOnGUI(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:222)
UnityEditor.DockArea:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:346)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 478)
GameClientSide.RegisterToPhotonControlEvents
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:RegisterToPhotonControlEvents() (at Assets/Scripts/controls/GameClientSide.cs:407)
controls.GameClientSide:Init(Match3GameData, GameModel) (at Assets/Scripts/controls/GameClientSide.cs:281)
view.<BuildCoroutine>c__Iterator0:MoveNext() (at Assets/Scripts/view/GameBuilder.cs:170)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(RenderTexture, Int32, Rect&, Vector2&, Boolean)
UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:642)
UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:752)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:262)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:255)
UnityEditor.HostView:InvokeOnGUI(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:222)
UnityEditor.DockArea:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:346)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 407)
PlayMatchStartSequence starting game music at volume 0
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
services.SoundsManager:PlayMatchStartSequence() (at Assets/Scripts/services/SoundsManager.cs:76)
controls.GameClientSide:ShowOpeningSequence() (at Assets/Scripts/controls/GameClientSide.cs:1556)
controls.Match3Game:ShowOpeningSequence(Action) (at Assets/Scripts/controls/Match3Game.cs:207)
controls.<TransitionToGame>c__Iterator0:MoveNext() (at Assets/Scripts/controls/AppManager.cs:243)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/services/SoundsManager.cs Line: 76)
120.3536 Sending request: user/ping userId=5aae8473ced85d76fdff5b8f userToken=c070aeac418f68d854ca31c438d1e5a5e132ba33 clientVersion=1.2 minorClientVersion=1.2 interval=60
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
network.MetaGameServerManager:SendRequest(MetaGameNetworkRequestInfo, Boolean) (at Assets/Scripts/network/MetaGameNetworkManager.cs:481)
network.MetaGameServerManager:Ping() (at Assets/Scripts/network/MetaGameNetworkManager.cs:417)
(Filename: Assets/Scripts/network/MetaGameNetworkManager.cs Line: 481)
Response received for user/ping
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
network.MetaGameServerManager:OnRequestFinished(HTTPRequest, HTTPResponse) (at Assets/Scripts/network/MetaGameNetworkManager.cs:547)
BestHTTP.HTTPRequest:CallCallback() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/HTTPRequest.cs:1233)
BestHTTP.ConnectionBase:HandleCallback() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/Connections/ConnectionBase.cs:171)
BestHTTP.HTTPManager:OnUpdate() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:634)
BestHTTP.HTTPUpdateDelegator:Update() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:166)
(Filename: Assets/Scripts/network/MetaGameNetworkManager.cs Line: 547)
Changing State [old:Init, new:StartGame]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:StartNewGame() (at Assets/Scripts/controls/GameClientSide.cs:385)
controls.<TransitionToGame>c__Iterator0:<>m__0() (at Assets/Scripts/controls/AppManager.cs:249)
controls.GameClientSide:<ShowOpeningSequence>m__A() (at Assets/Scripts/controls/GameClientSide.cs:1585)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
Changing State [old:StartGame, new:StartTurn]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:OnTurnStart(StartTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1289)
Match3Engine.GameLogic:StartTurn() (at Match3Engine/Match3Engine/GameLogic.cs:1235)
Match3Engine.GameLogic:StartGame() (at Match3Engine/Match3Engine/GameLogic.cs:462)
controls.GameClientSide:StartNewGame() (at Assets/Scripts/controls/GameClientSide.cs:386)
controls.<TransitionToGame>c__Iterator0:<>m__0() (at Assets/Scripts/controls/AppManager.cs:249)
controls.GameClientSide:<ShowOpeningSequence>m__A() (at Assets/Scripts/controls/GameClientSide.cs:1585)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
Changing State [old:StartTurn, new:StartTurnReady]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1304)
controls.<OnTurnStart>c__AnonStorey14:<>m__1() (at Assets/Scripts/controls/GameClientSide.cs:1292)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
OnTurnReady
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1327)
controls.<OnTurnStart>c__AnonStorey14:<>m__1() (at Assets/Scripts/controls/GameClientSide.cs:1292)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1327)
SpecialAbilityButton: ToggleFocus True
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.SpecialAbilityButton:ToggleFocus(Boolean) (at Assets/Scripts/view/player/SpecialAbilityButton.cs:99)
view.PlayerGUI:ToggleFocus(Boolean, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:500)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1335)
controls.<OnTurnStart>c__AnonStorey14:<>m__1() (at Assets/Scripts/controls/GameClientSide.cs:1292)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/view/player/SpecialAbilityButton.cs Line: 99)
TURN - 12
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1345)
controls.<OnTurnStart>c__AnonStorey14:<>m__1() (at Assets/Scripts/controls/GameClientSide.cs:1292)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1345)
Changing State [old:StartTurnReady, new:WaitingPlayerInput]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1476)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1133)
Match3Engine.GameLogic:PlayerMoveStart() (at Match3Engine/Match3Engine/GameLogic.cs:1072)
Match3Engine.GameLogic:<StartTurn>b__220_0() (at Match3Engine/Match3Engine/GameLogic.cs:1223)
controls.<OnTurnStart>c__AnonStorey14:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1285)
controls.<OnTurnReady>c__AnonStorey15:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1375)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
OnPlayerSwappedValid
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:727)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerLocalControl:TryToPerformSwap(Point, Point) (at Assets/Scripts/controls/PlayerLocalControl.cs:95)
controls.GameClientSide:OnBoardPlayerSwapped(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:1411)
view.BoardView:OnSlotMoved(GameObject, Point) (at Assets/Scripts/view/board/BoardView.cs:267)
controls.SlotDrag:EmitDrag(Vector3) (at Assets/Scripts/controls/SlotDrag.cs:102)
controls.SlotDrag:Update() (at Assets/Scripts/controls/SlotDrag.cs:32)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 727)
Changing State [old:WaitingPlayerInput, new:ProcessingPlayerActions]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1030)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:728)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerLocalControl:TryToPerformSwap(Point, Point) (at Assets/Scripts/controls/PlayerLocalControl.cs:95)
controls.GameClientSide:OnBoardPlayerSwapped(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:1411)
view.BoardView:OnSlotMoved(GameObject, Point) (at Assets/Scripts/view/board/BoardView.cs:267)
controls.SlotDrag:EmitDrag(Vector3) (at Assets/Scripts/controls/SlotDrag.cs:102)
controls.SlotDrag:Update() (at Assets/Scripts/controls/SlotDrag.cs:32)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
----SUCCESSFULLY CREATED SPECIAL MATCH--- 3 , 29 tries,3<1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.Match3Game:<CreateGame>m__0(String) (at Assets/Scripts/controls/Match3Game.cs:118)
Match3Engine.GameDebugger:Log(String, Object[]) (at Match3Engine/Match3Engine/GameDebugger.cs:14)
Match3Engine.SpawningEngine:IncreaseSpecialMoves(BoardModel, List`1, List`1) (at Match3Engine/Match3Engine/SpawningEngine.cs:346)
Match3Engine.SpawningEngine:NormalizeSpecialMatches(BoardModel, List`1) (at Match3Engine/Match3Engine/SpawningEngine.cs:135)
Match3Engine.Models.BoardModel:RefillSlots(GameLogic, Boolean) (at Match3Engine/Match3Engine/Models/BoardModel.cs:392)
Match3Engine.Models.PlunderPiratesBoard:RefillSlots(GameLogic, Boolean) (at Match3Engine/Match3Engine/Models/Boards/PlunderPiratesBoard.cs:90)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:840)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:480)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/Match3Game.cs Line: 118)
COMBOS TO DESTROY --- Length:1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:899)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:480)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 899)
POSITIONS TO DESTROY --- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:900)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:480)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 900)
REFILL POSITIONS--- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:901)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:480)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 901)
MOVE LIST--- Length:2
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:902)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:480)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 902)
ExecuteOnFallComplete
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:641)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 641)
Changing State [old:ProcessingPlayerActions, new:WaitingPlayerInput]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1476)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1133)
Match3Engine.GameLogic:PlayerMoveStart() (at Match3Engine/Match3Engine/GameLogic.cs:1072)
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1159)
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1513)
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1158)
Match3Engine.GameLogic:PlayerMoveEnd() (at Match3Engine/Match3Engine/GameLogic.cs:1134)
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:923)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1438)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:648)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
OnPlayerSwappedValid
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:727)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerLocalControl:TryToPerformSwap(Point, Point) (at Assets/Scripts/controls/PlayerLocalControl.cs:95)
controls.GameClientSide:OnBoardPlayerSwapped(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:1411)
view.BoardView:OnSlotMoved(GameObject, Point) (at Assets/Scripts/view/board/BoardView.cs:267)
controls.SlotDrag:EmitDrag(Vector3) (at Assets/Scripts/controls/SlotDrag.cs:102)
controls.SlotDrag:Update() (at Assets/Scripts/controls/SlotDrag.cs:32)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 727)
Changing State [old:WaitingPlayerInput, new:ProcessingPlayerActions]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1030)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:728)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerLocalControl:TryToPerformSwap(Point, Point) (at Assets/Scripts/controls/PlayerLocalControl.cs:95)
controls.GameClientSide:OnBoardPlayerSwapped(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:1411)
view.BoardView:OnSlotMoved(GameObject, Point) (at Assets/Scripts/view/board/BoardView.cs:267)
controls.SlotDrag:EmitDrag(Vector3) (at Assets/Scripts/controls/SlotDrag.cs:102)
controls.SlotDrag:Update() (at Assets/Scripts/controls/SlotDrag.cs:32)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
COMBOS TO DESTROY --- Length:1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:899)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:480)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 899)
POSITIONS TO DESTROY --- Length:5
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:900)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:480)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 900)
REFILL POSITIONS--- Length:4
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:901)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:480)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 901)
MOVE LIST--- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:902)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:480)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 902)
Disaply False
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
view.BoardView:DisplayExtraMove(Point) (at Assets/Scripts/view/board/BoardView.cs:964)
view.<DestroyCombo>c__AnonStoreyE:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:866)
<Explode>c__AnonStorey0:<>m__0() (at Assets/Scripts/view/board/SlotView.cs:113)
<Explode>c__AnonStorey0:<>m__2() (at Assets/Scripts/view/board/SlotView.cs:130)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 964)
ExecuteOnFallComplete
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:641)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 641)
Changing State [old:ProcessingPlayerActions, new:WaitingPlayerInput]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1476)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1133)
Match3Engine.GameLogic:PlayerMoveStart() (at Match3Engine/Match3Engine/GameLogic.cs:1072)
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1159)
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1513)
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1158)
Match3Engine.GameLogic:PlayerMoveEnd() (at Match3Engine/Match3Engine/GameLogic.cs:1134)
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:923)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1438)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:648)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
OnPlayerSwappedValid
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:727)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerLocalControl:TryToPerformSwap(Point, Point) (at Assets/Scripts/controls/PlayerLocalControl.cs:95)
controls.GameClientSide:OnBoardPlayerSwapped(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:1411)
view.BoardView:OnSlotMoved(GameObject, Point) (at Assets/Scripts/view/board/BoardView.cs:267)
controls.SlotDrag:EmitDrag(Vector3) (at Assets/Scripts/controls/SlotDrag.cs:102)
controls.SlotDrag:Update() (at Assets/Scripts/controls/SlotDrag.cs:32)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 727)
Changing State [old:WaitingPlayerInput, new:ProcessingPlayerActions]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1030)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:728)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerLocalControl:TryToPerformSwap(Point, Point) (at Assets/Scripts/controls/PlayerLocalControl.cs:95)
controls.GameClientSide:OnBoardPlayerSwapped(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:1411)
view.BoardView:OnSlotMoved(GameObject, Point) (at Assets/Scripts/view/board/BoardView.cs:267)
controls.SlotDrag:EmitDrag(Vector3) (at Assets/Scripts/controls/SlotDrag.cs:102)
controls.SlotDrag:Update() (at Assets/Scripts/controls/SlotDrag.cs:32)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
COMBOS TO DESTROY --- Length:1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:899)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:480)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 899)
POSITIONS TO DESTROY --- Length:4
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:900)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:480)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 900)
REFILL POSITIONS--- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:901)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:480)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 901)
MOVE LIST--- Length:2
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:902)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:480)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 902)
Disaply False
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
view.BoardView:DisplayExtraMove(Point) (at Assets/Scripts/view/board/BoardView.cs:964)
view.<DestroyCombo>c__AnonStoreyE:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:866)
<Explode>c__AnonStorey0:<>m__0() (at Assets/Scripts/view/board/SlotView.cs:113)
<Explode>c__AnonStorey0:<>m__2() (at Assets/Scripts/view/board/SlotView.cs:130)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Goto(Tween, Single, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:565)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:305)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 964)
ExecuteOnFallComplete
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:641)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 641)
Changing State [old:ProcessingPlayerActions, new:WaitingPlayerInput]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1476)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1133)
Match3Engine.GameLogic:PlayerMoveStart() (at Match3Engine/Match3Engine/GameLogic.cs:1072)
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1159)
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1513)
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1158)
Match3Engine.GameLogic:PlayerMoveEnd() (at Match3Engine/Match3Engine/GameLogic.cs:1134)
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:923)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1438)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:648)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
OnPlayerSwappedValid
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:727)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerLocalControl:TryToPerformSwap(Point, Point) (at Assets/Scripts/controls/PlayerLocalControl.cs:95)
controls.GameClientSide:OnBoardPlayerSwapped(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:1411)
view.BoardView:OnSlotMoved(GameObject, Point) (at Assets/Scripts/view/board/BoardView.cs:267)
controls.SlotDrag:EmitDrag(Vector3) (at Assets/Scripts/controls/SlotDrag.cs:102)
controls.SlotDrag:Update() (at Assets/Scripts/controls/SlotDrag.cs:32)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 727)
Changing State [old:WaitingPlayerInput, new:ProcessingPlayerActions]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1030)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:728)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerLocalControl:TryToPerformSwap(Point, Point) (at Assets/Scripts/controls/PlayerLocalControl.cs:95)
controls.GameClientSide:OnBoardPlayerSwapped(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:1411)
view.BoardView:OnSlotMoved(GameObject, Point) (at Assets/Scripts/view/board/BoardView.cs:267)
controls.SlotDrag:EmitDrag(Vector3) (at Assets/Scripts/controls/SlotDrag.cs:102)
controls.SlotDrag:Update() (at Assets/Scripts/controls/SlotDrag.cs:32)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
COMBOS TO DESTROY --- Length:2
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:899)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:480)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 899)
POSITIONS TO DESTROY --- Length:12
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:900)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:480)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 900)
REFILL POSITIONS--- Length:12
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:901)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:480)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 901)
MOVE LIST--- Length:4
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:902)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:480)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 902)
Duration till effect 0.3 0.45
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:964)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:480)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 964)
ExecuteOnFallComplete
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:641)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 641)
Changing State [old:ProcessingPlayerActions, new:EndTurn]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1075)
Match3Engine.GameLogic:EndTurn() (at Match3Engine/Match3Engine/GameLogic.cs:1283)
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1159)
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1513)
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1158)
Match3Engine.GameLogic:PlayerMoveEnd() (at Match3Engine/Match3Engine/GameLogic.cs:1134)
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:923)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1438)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:648)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
Changing State [old:EndTurn, new:StartTurn]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:OnTurnStart(StartTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1289)
Match3Engine.GameLogic:StartTurn() (at Match3Engine/Match3Engine/GameLogic.cs:1235)
Match3Engine.GameLogic:SetNextPlayer() (at Match3Engine/Match3Engine/GameLogic.cs:1308)
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1094)
Match3Engine.GameLogic:EndTurn() (at Match3Engine/Match3Engine/GameLogic.cs:1283)
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1159)
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1513)
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1158)
Match3Engine.GameLogic:PlayerMoveEnd() (at Match3Engine/Match3Engine/GameLogic.cs:1134)
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:923)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1438)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:648)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
Changing State [old:StartTurn, new:StartTurnReady]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1304)
controls.<OnTurnStart>c__AnonStorey14:<>m__1() (at Assets/Scripts/controls/GameClientSide.cs:1292)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
OnTurnReady
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1327)
controls.<OnTurnStart>c__AnonStorey14:<>m__1() (at Assets/Scripts/controls/GameClientSide.cs:1292)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1327)
SpecialAbilityButton: ToggleFocus False
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.SpecialAbilityButton:ToggleFocus(Boolean) (at Assets/Scripts/view/player/SpecialAbilityButton.cs:99)
view.PlayerGUI:ToggleFocus(Boolean, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:500)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1335)
controls.<OnTurnStart>c__AnonStorey14:<>m__1() (at Assets/Scripts/controls/GameClientSide.cs:1292)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/view/player/SpecialAbilityButton.cs Line: 99)
TURN - 11
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1345)
controls.<OnTurnStart>c__AnonStorey14:<>m__1() (at Assets/Scripts/controls/GameClientSide.cs:1292)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1345)
move.time: 4.9928, logic.TimeEstimation: 2.85
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.PlayerAIControl:InteractWithBoard() (at Assets/Scripts/controls/PlayerAIControl.cs:36)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1473)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1133)
Match3Engine.GameLogic:PlayerMoveStart() (at Match3Engine/Match3Engine/GameLogic.cs:1072)
Match3Engine.GameLogic:<StartTurn>b__220_0() (at Match3Engine/Match3Engine/GameLogic.cs:1223)
controls.<OnTurnStart>c__AnonStorey14:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1285)
controls.<OnTurnReady>c__AnonStorey15:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1375)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/PlayerAIControl.cs Line: 36)
Changing State [old:StartTurnReady, new:WaitingPlayerInput]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1476)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1133)
Match3Engine.GameLogic:PlayerMoveStart() (at Match3Engine/Match3Engine/GameLogic.cs:1072)
Match3Engine.GameLogic:<StartTurn>b__220_0() (at Match3Engine/Match3Engine/GameLogic.cs:1223)
controls.<OnTurnStart>c__AnonStorey14:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1285)
controls.<OnTurnReady>c__AnonStorey15:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1375)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
move Swap — Logic.Random.counter 103
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.PlayerAIControl:PlayMove(PlayerActionModel) (at Assets/Scripts/controls/PlayerAIControl.cs:70)
controls.<InteractWithBoard>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/PlayerAIControl.cs:37)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/PlayerAIControl.cs Line: 70)
OnPlayerSwappedValid
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:727)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerAIControl:PlayMove(PlayerActionModel) (at Assets/Scripts/controls/PlayerAIControl.cs:73)
controls.<InteractWithBoard>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/PlayerAIControl.cs:37)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 727)
Changing State [old:WaitingPlayerInput, new:ProcessingPlayerActions]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1030)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:728)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerAIControl:PlayMove(PlayerActionModel) (at Assets/Scripts/controls/PlayerAIControl.cs:73)
controls.<InteractWithBoard>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/PlayerAIControl.cs:37)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
Failed to increase 3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.Match3Game:<CreateGame>m__0(String) (at Assets/Scripts/controls/Match3Game.cs:118)
Match3Engine.GameDebugger:Log(String, Object[]) (at Match3Engine/Match3Engine/GameDebugger.cs:14)
Match3Engine.SpawningEngine:Log(String, Boolean) (at Match3Engine/Match3Engine/SpawningEngine.cs:1163)
Match3Engine.SpawningEngine:NormalizePossibleMatches(BoardModel, List`1) (at Match3Engine/Match3Engine/SpawningEngine.cs:505)
Match3Engine.Models.BoardModel:RefillSlots(GameLogic, Boolean) (at Match3Engine/Match3Engine/Models/BoardModel.cs:391)
Match3Engine.Models.PlunderPiratesBoard:RefillSlots(GameLogic, Boolean) (at Match3Engine/Match3Engine/Models/Boards/PlunderPiratesBoard.cs:90)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:840)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:480)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/Match3Game.cs Line: 118)
COMBOS TO DESTROY --- Length:1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:899)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:480)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 899)
POSITIONS TO DESTROY --- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:900)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:480)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 900)
REFILL POSITIONS--- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:901)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:480)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 901)
MOVE LIST--- Length:0
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:902)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:480)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 902)
DOTWEEN :: An error inside a tween callback was silently taken care of > The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[Match3Engine.Data.SlotColor,Match3Engine.Data.SlotColor].get_Item (SlotColor key) [0x000a2] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:150
at utils.GameColors.GetPrefabType (SlotModel slot, Boolean isReplace) [0x00022] in /Users/ehud/code/match3/Assets/Scripts/utils/GameColors.cs:94
at PlunderPiratesEffects.SetSprite () [0x001cf] in /Users/ehud/code/match3/Assets/Scripts/view/board/SlotsEffects/PlunderPiratesEffects.cs:74
at SlotView.SetSlot (SlotModel newSlot, Boolean isShowCreation, view.BoardView boardView) [0x0008f] in /Users/ehud/code/match3/Assets/Scripts/view/board/SlotView.cs:179
at view.BoardView.AddItemAt (Int32 col, Int32 row, SlotModel slot, Int32 yPositionOffset) [0x00030] in /Users/ehud/code/match3/Assets/Scripts/view/board/BoardView.cs:1001
at view.BoardView.PrepareRefill (view.RefillViewModel refillModel) [0x000f5] in /Users/ehud/code/match3/Assets/Scripts/view/board/BoardView.cs:1088
at view.BoardView.DestroyAndRefill (view.DestroyViewModel destroyModel, view.RefillViewModel refillModel) [0x00030] in /Users/ehud/code/match3/Assets/Scripts/view/board/BoardView.cs:566
at controls.GameClientSide.OnDestroyed (DestructionResponse response) [0x001ea] in /Users/ehud/code/match3/Assets/Scripts/controls/GameClientSide.cs:943
at (wrapper delegate-invoke) System.Action`1<Match3Engine.Responses.DestructionResponse>:invoke_void__this___DestructionResponse (Match3Engine.Responses.DestructionResponse)
at Match3Engine.GameLogic.DestroyMatches (System.Collections.Generic.List`1 combosToDestroy, Int32 chainReaction, System.Action onDoneCallback) [0x004ab] in /Users/ehud/code/match3/Match3Engine/Match3Engine/GameLogic.cs:874
at Match3Engine.GameLogic+<>c__DisplayClass189_0.<PerformSwap>b__1 () [0x00000] in /Users/ehud/code/match3/Match3Engine/Match3Engine/GameLogic.cs:563
at controls.GameClientSide+<OnPlayerSwappedValid>c__AnonStorey5.<>m__0 (Point p1, Point p2) [0x0000c] in /Users/ehud/code/match3/Assets/Scripts/controls/GameClientSide.cs:736
at view.BoardView+<Swap>c__AnonStorey5.<>m__0 () [0x0003b] in /Users/ehud/code/match3/Assets/Scripts/view/board/BoardView.cs:480
at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback) [0x00007] in D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
DG.Tweening.Core.Debugger:LogWarning(Object) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\Debugger.cs:26)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:269)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: D Line: 0)
ExecuteOnFallComplete
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:641)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 641)
move.time: 3.5136, logic.TimeEstimation: 1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.PlayerAIControl:InteractWithBoard() (at Assets/Scripts/controls/PlayerAIControl.cs:36)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1473)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1133)
Match3Engine.GameLogic:PlayerMoveStart() (at Match3Engine/Match3Engine/GameLogic.cs:1072)
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1159)
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1513)
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1158)
Match3Engine.GameLogic:PlayerMoveEnd() (at Match3Engine/Match3Engine/GameLogic.cs:1134)
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:923)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1438)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:648)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/PlayerAIControl.cs Line: 36)
Changing State [old:ProcessingPlayerActions, new:WaitingPlayerInput]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1476)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1133)
Match3Engine.GameLogic:PlayerMoveStart() (at Match3Engine/Match3Engine/GameLogic.cs:1072)
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1159)
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1513)
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1158)
Match3Engine.GameLogic:PlayerMoveEnd() (at Match3Engine/Match3Engine/GameLogic.cs:1134)
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:923)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1438)
view.<PrepareDestroy>c__AnonStorey8:<>m__2() (at Assets/Scripts/view/board/BoardView.cs:648)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
move Swap — Logic.Random.counter 168
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.PlayerAIControl:PlayMove(PlayerActionModel) (at Assets/Scripts/controls/PlayerAIControl.cs:70)
controls.<InteractWithBoard>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/PlayerAIControl.cs:37)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/PlayerAIControl.cs Line: 70)
OnPlayerSwappedValid
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:727)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerAIControl:PlayMove(PlayerActionModel) (at Assets/Scripts/controls/PlayerAIControl.cs:73)
controls.<InteractWithBoard>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/PlayerAIControl.cs:37)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 727)
Changing State [old:WaitingPlayerInput, new:ProcessingPlayerActions]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:117)
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1030)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:728)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) (at Match3Engine/Match3Engine/GameLogic.cs:572)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) (at Match3Engine/Match3Engine/GameLogic.cs:921)
Match3Engine.PlayerControl:Swap(Point, Point) (at Match3Engine/Match3Engine/PlayerControl.cs:348)
controls.PlayerAIControl:PlayMove(PlayerActionModel) (at Assets/Scripts/controls/PlayerAIControl.cs:73)
controls.<InteractWithBoard>c__AnonStorey0:<>m__0() (at Assets/Scripts/controls/PlayerAIControl.cs:37)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 117)
Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.076642 seconds (Nothing changed)
COMBOS TO DESTROY --- Length:1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:899)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:480)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 899)
POSITIONS TO DESTROY --- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:900)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:480)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 900)
REFILL POSITIONS--- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:901)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:480)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 901)
MOVE LIST--- Length:1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:902)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) (at Match3Engine/Match3Engine/GameLogic.cs:874)
Match3Engine.<>c__DisplayClass189_0:<PerformSwap>b__1() (at Match3Engine/Match3Engine/GameLogic.cs:563)
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:736)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:480)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 902)
DOTWEEN :: An error inside a tween callback was silently taken care of > The object of type 'GameObject' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
at (wrapper managed-to-native) UnityEngine.GameObject:GetComponentFastPath (System.Type,intptr)
at UnityEngine.GameObject.GetComponent[SlotView] () [0x00020] in /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/GameObjectBindings.gen.cs:38
at view.BoardView.GetSlotView (Int32 x, Int32 y) [0x0000e] in /Users/ehud/code/match3/Assets/Scripts/view/board/BoardView.cs:127
at view.BoardView.PrepareDestroy (view.DestroyViewModel destroyModel) [0x00202] in /Users/ehud/code/match3/Assets/Scripts/view/board/BoardView.cs:629
at view.BoardView.DestroyAndRefill (view.DestroyViewModel destroyModel, view.RefillViewModel refillModel) [0x00028] in /Users/ehud/code/match3/Assets/Scripts/view/board/BoardView.cs:565
at controls.GameClientSide.OnDestroyed (DestructionResponse response) [0x001ea] in /Users/ehud/code/match3/Assets/Scripts/controls/GameClientSide.cs:943
at (wrapper delegate-invoke) System.Action`1<Match3Engine.Responses.DestructionResponse>:invoke_void__this___DestructionResponse (Match3Engine.Responses.DestructionResponse)
at Match3Engine.GameLogic.DestroyMatches (System.Collections.Generic.List`1 combosToDestroy, Int32 chainReaction, System.Action onDoneCallback) [0x004ab] in /Users/ehud/code/match3/Match3Engine/Match3Engine/GameLogic.cs:874
at Match3Engine.GameLogic+<>c__DisplayClass189_0.<PerformSwap>b__1 () [0x00000] in /Users/ehud/code/match3/Match3Engine/Match3Engine/GameLogic.cs:563
at controls.GameClientSide+<OnPlayerSwappedValid>c__AnonStorey5.<>m__0 (Point p1, Point p2) [0x0000c] in /Users/ehud/code/match3/Assets/Scripts/controls/GameClientSide.cs:736
at view.BoardView+<Swap>c__AnonStorey5.<>m__0 () [0x0003b] in /Users/ehud/code/match3/Assets/Scripts/view/board/BoardView.cs:480
at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback) [0x00007] in D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
DG.Tweening.Core.Debugger:LogWarning(Object) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\Debugger.cs:26)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:269)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:239)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: D Line: 0)
180.3545 Sending request: user/ping userId=5aae8473ced85d76fdff5b8f userToken=c070aeac418f68d854ca31c438d1e5a5e132ba33 clientVersion=1.2 minorClientVersion=1.2 interval=60
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
network.MetaGameServerManager:SendRequest(MetaGameNetworkRequestInfo, Boolean) (at Assets/Scripts/network/MetaGameNetworkManager.cs:481)
network.MetaGameServerManager:Ping() (at Assets/Scripts/network/MetaGameNetworkManager.cs:417)
(Filename: Assets/Scripts/network/MetaGameNetworkManager.cs Line: 481)
Response received for user/ping
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
network.MetaGameServerManager:OnRequestFinished(HTTPRequest, HTTPResponse) (at Assets/Scripts/network/MetaGameNetworkManager.cs:547)
BestHTTP.HTTPRequest:CallCallback() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/HTTPRequest.cs:1233)
BestHTTP.ConnectionBase:HandleCallback() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/Connections/ConnectionBase.cs:171)
BestHTTP.HTTPManager:OnUpdate() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:634)
BestHTTP.HTTPUpdateDelegator:Update() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:166)
(Filename: Assets/Scripts/network/MetaGameNetworkManager.cs Line: 547)
Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.083465 seconds (Nothing changed)
Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.075632 seconds (Nothing changed)
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