Created
February 14, 2018 14:14
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Instantiating Themes | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
view.<BuildCoroutine>c__Iterator0:MoveNext() (at Assets/Scripts/view/GameBuilder.cs:137) | |
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17) | |
UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(RenderTexture, Int32, Rect&, Vector2&, Boolean) | |
UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:642) | |
UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:752) | |
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) | |
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) | |
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) | |
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:262) | |
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:255) | |
UnityEditor.HostView:InvokeOnGUI(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:222) | |
UnityEditor.DockArea:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:346) | |
(Filename: Assets/Scripts/view/GameBuilder.cs Line: 137) | |
Setting Skinner | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
view.<BuildCoroutine>c__Iterator0:MoveNext() (at Assets/Scripts/view/GameBuilder.cs:147) | |
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17) | |
UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(RenderTexture, Int32, Rect&, Vector2&, Boolean) | |
UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:642) | |
UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:752) | |
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) | |
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) | |
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) | |
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:262) | |
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:255) | |
UnityEditor.HostView:InvokeOnGUI(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:222) | |
UnityEditor.DockArea:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:346) | |
(Filename: Assets/Scripts/view/GameBuilder.cs Line: 147) | |
Changing State [old:Init, new:Init] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116) | |
controls.GameClientSide:Awake() (at Assets/Scripts/controls/GameClientSide.cs:138) | |
UnityEngine.GameObject:Internal_AddComponentWithType(Type) | |
UnityEngine.GameObject:AddComponent(Type) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/GameObjectBindings.gen.cs:382) | |
UnityEngine.GameObject:AddComponent() (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/GameObjectBindings.gen.cs:387) | |
view.<BuildCoroutine>c__Iterator0:MoveNext() (at Assets/Scripts/view/GameBuilder.cs:158) | |
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17) | |
UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(RenderTexture, Int32, Rect&, Vector2&, Boolean) | |
UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:642) | |
UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:752) | |
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) | |
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) | |
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) | |
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:262) | |
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:255) | |
UnityEditor.HostView:InvokeOnGUI(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:222) | |
UnityEditor.DockArea:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:346) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116) | |
ARENA ID IS jungle-rumble | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:CreateGameLogic(GameModel, ArenaItemConfig) (at Assets/Scripts/controls/GameClientSide.cs:371) | |
controls.GameClientSide:Init(Match3GameData, GameModel) (at Assets/Scripts/controls/GameClientSide.cs:281) | |
view.<BuildCoroutine>c__Iterator0:MoveNext() (at Assets/Scripts/view/GameBuilder.cs:162) | |
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17) | |
UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(RenderTexture, Int32, Rect&, Vector2&, Boolean) | |
UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:642) | |
UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:752) | |
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) | |
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) | |
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) | |
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:262) | |
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:255) | |
UnityEditor.HostView:InvokeOnGUI(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:222) | |
UnityEditor.DockArea:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:346) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 371) | |
is game rules null: False | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:CreateGameLogic(GameModel, ArenaItemConfig) (at Assets/Scripts/controls/GameClientSide.cs:373) | |
controls.GameClientSide:Init(Match3GameData, GameModel) (at Assets/Scripts/controls/GameClientSide.cs:281) | |
view.<BuildCoroutine>c__Iterator0:MoveNext() (at Assets/Scripts/view/GameBuilder.cs:162) | |
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17) | |
UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(RenderTexture, Int32, Rect&, Vector2&, Boolean) | |
UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:642) | |
UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:752) | |
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) | |
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) | |
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) | |
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:262) | |
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:255) | |
UnityEditor.HostView:InvokeOnGUI(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:222) | |
UnityEditor.DockArea:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:346) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 373) | |
Gamelogic checksums -- Code:Nlr1Gtqw7TbZlMb96JzSkw== Config:nEkO4mXd/XQ5rfXiY7C6mA== | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:CreateGameLogic(GameModel, ArenaItemConfig) (at Assets/Scripts/controls/GameClientSide.cs:420) | |
controls.GameClientSide:Init(Match3GameData, GameModel) (at Assets/Scripts/controls/GameClientSide.cs:281) | |
view.<BuildCoroutine>c__Iterator0:MoveNext() (at Assets/Scripts/view/GameBuilder.cs:162) | |
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17) | |
UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(RenderTexture, Int32, Rect&, Vector2&, Boolean) | |
UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:642) | |
UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:752) | |
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) | |
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) | |
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) | |
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:262) | |
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:255) | |
UnityEditor.HostView:InvokeOnGUI(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:222) | |
UnityEditor.DockArea:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:346) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 420) | |
GameClientSide.RegisterToPhotonControlEvents | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
controls.GameClientSide:RegisterToPhotonControlEvents() (at Assets/Scripts/controls/GameClientSide.cs:347) | |
controls.GameClientSide:Init(Match3GameData, GameModel) (at Assets/Scripts/controls/GameClientSide.cs:284) | |
view.<BuildCoroutine>c__Iterator0:MoveNext() (at Assets/Scripts/view/GameBuilder.cs:162) | |
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17) | |
UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(RenderTexture, Int32, Rect&, Vector2&, Boolean) | |
UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:642) | |
UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:752) | |
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) | |
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) | |
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) | |
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:262) | |
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:255) | |
UnityEditor.HostView:InvokeOnGUI(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:222) | |
UnityEditor.DockArea:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:346) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 347) | |
BroadcastGameClientReady | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
network.PhotonNetworkManager:BroadcastGameClientReady() (at Assets/Scripts/network/PhotonNetworkManager.cs:263) | |
controls.Match3Game:<OnGameBuilt>m__2() (at Assets/Scripts/controls/Match3Game.cs:170) | |
controls.GameClientSide:<ShowOpeningSequence>m__A() (at Assets/Scripts/controls/GameClientSide.cs:1551) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/network/PhotonNetworkManager.cs Line: 263) | |
OnEvent : EvGameReady | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:549) | |
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[]) | |
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:Service() | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/network/PhotonNetworkManager.cs Line: 549) | |
onGameReady | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
controls.GameClientSide:OnGameReady(String) (at Assets/Scripts/controls/GameClientSide.cs:488) | |
network.PhotonNetworkManager:EmitOnGameReady(String) (at Assets/Scripts/network/PhotonNetworkManager.cs:1014) | |
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:592) | |
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[]) | |
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:Service() | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 488) | |
Changing State [old:Init, new:StartGame] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116) | |
controls.GameClientSide:StartNewGame() (at Assets/Scripts/controls/GameClientSide.cs:324) | |
controls.GameClientSide:OnGameReady(String) (at Assets/Scripts/controls/GameClientSide.cs:490) | |
network.PhotonNetworkManager:EmitOnGameReady(String) (at Assets/Scripts/network/PhotonNetworkManager.cs:1014) | |
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:592) | |
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[]) | |
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:Service() | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116) | |
Changing State [old:StartGame, new:StartTurn] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116) | |
controls.GameClientSide:OnTurnStart(StartTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1255) | |
Match3Engine.GameLogic:StartTurn() | |
Match3Engine.GameLogic:StartGame() | |
controls.GameClientSide:StartNewGame() (at Assets/Scripts/controls/GameClientSide.cs:325) | |
controls.GameClientSide:OnGameReady(String) (at Assets/Scripts/controls/GameClientSide.cs:490) | |
network.PhotonNetworkManager:EmitOnGameReady(String) (at Assets/Scripts/network/PhotonNetworkManager.cs:1014) | |
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:592) | |
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[]) | |
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:Service() | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116) | |
Changing State [old:StartTurn, new:WaitingStartMove] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116) | |
controls.GameClientSide:OnTurnStart(StartTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1260) | |
Match3Engine.GameLogic:StartTurn() | |
Match3Engine.GameLogic:StartGame() | |
controls.GameClientSide:StartNewGame() (at Assets/Scripts/controls/GameClientSide.cs:325) | |
controls.GameClientSide:OnGameReady(String) (at Assets/Scripts/controls/GameClientSide.cs:490) | |
network.PhotonNetworkManager:EmitOnGameReady(String) (at Assets/Scripts/network/PhotonNetworkManager.cs:1014) | |
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:592) | |
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[]) | |
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:Service() | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116) | |
BroadcastTurnClientReady | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
network.PhotonNetworkManager:BroadcastTurnClientReady(String) (at Assets/Scripts/network/PhotonNetworkManager.cs:269) | |
controls.GameClientSide:OnTurnStart(StartTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1262) | |
Match3Engine.GameLogic:StartTurn() | |
Match3Engine.GameLogic:StartGame() | |
controls.GameClientSide:StartNewGame() (at Assets/Scripts/controls/GameClientSide.cs:325) | |
controls.GameClientSide:OnGameReady(String) (at Assets/Scripts/controls/GameClientSide.cs:490) | |
network.PhotonNetworkManager:EmitOnGameReady(String) (at Assets/Scripts/network/PhotonNetworkManager.cs:1014) | |
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:592) | |
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[]) | |
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:Service() | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/network/PhotonNetworkManager.cs Line: 269) | |
OnEvent : EvTurnReady | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:549) | |
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[]) | |
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:Service() | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/network/PhotonNetworkManager.cs Line: 549) | |
Changing State [old:WaitingStartMove, new:StartTurnReady] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116) | |
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1270) | |
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116) | |
OnTurnReady | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1293) | |
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1293) | |
SpecialAbilityButton: ToggleFocus True | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
view.SpecialAbilityButton:ToggleFocus(Boolean) (at Assets/Scripts/view/player/SpecialAbilityButton.cs:99) | |
view.PlayerGUI:ToggleFocus(Boolean, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:451) | |
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1301) | |
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/view/player/SpecialAbilityButton.cs Line: 99) | |
TURN - 12 | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1311) | |
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1311) | |
Changing State [old:StartTurnReady, new:WaitingPlayerInput] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116) | |
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1440) | |
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1098) | |
Match3Engine.GameLogic:PlayerMoveStart() | |
Match3Engine.GameLogic:<StartTurn>b__215_0() | |
controls.<OnTurnStart>c__AnonStorey14:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1251) | |
controls.<OnTurnReady>c__AnonStorey15:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1341) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296) | |
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216) | |
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116) | |
OnEvent : EvTimeup | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:549) | |
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[]) | |
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:Service() | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/network/PhotonNetworkManager.cs Line: 549) | |
Changing State [old:WaitingPlayerInput, new:Timeup] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116) | |
controls.GameClientSide:OnTimeUp(Boolean, Int32) (at Assets/Scripts/controls/GameClientSide.cs:1498) | |
controls.GameClientSide:OnRemoteTimeup(NetworkActionTimeup) (at Assets/Scripts/controls/GameClientSide.cs:1477) | |
network.<OnEvent>c__AnonStorey5:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:628) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116) | |
********* time up!!!!!!!!****** (while processing: False | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:OnTimeUp(Boolean, Int32) (at Assets/Scripts/controls/GameClientSide.cs:1500) | |
controls.GameClientSide:OnRemoteTimeup(NetworkActionTimeup) (at Assets/Scripts/controls/GameClientSide.cs:1477) | |
network.<OnEvent>c__AnonStorey5:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:628) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1500) | |
TimeUp - onPostTimeup is not null | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
controls.Match3Game:<CreateGame>m__0(String) (at Assets/Scripts/controls/Match3Game.cs:117) | |
Match3Engine.GameDebugger:Log(String, Object[]) | |
Match3Engine.GameLogic:TimeUp() | |
controls.GameClientSide:OnTimeUp(Boolean, Int32) (at Assets/Scripts/controls/GameClientSide.cs:1512) | |
controls.GameClientSide:OnRemoteTimeup(NetworkActionTimeup) (at Assets/Scripts/controls/GameClientSide.cs:1477) | |
network.<OnEvent>c__AnonStorey5:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:628) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/Match3Game.cs Line: 117) | |
TimeUp - onPostTimeup is not null | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
Match3Engine.GameDebugger:Log(String, Object[]) | |
Match3Engine.GameLogic:TimeUp() | |
controls.GameClientSide:OnTimeUp(Boolean, Int32) (at Assets/Scripts/controls/GameClientSide.cs:1512) | |
controls.GameClientSide:OnRemoteTimeup(NetworkActionTimeup) (at Assets/Scripts/controls/GameClientSide.cs:1477) | |
network.<OnEvent>c__AnonStorey5:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:628) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1512) | |
OnEvent : EvTurnReady | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:549) | |
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[]) | |
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:Service() | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/network/PhotonNetworkManager.cs Line: 549) | |
Ending process that does not exists! IsProcessingBoard: False | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:EndProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1013) | |
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1122) | |
Match3Engine.GameLogic:PlayerMoveEnd() | |
Match3Engine.GameLogic:EndCurrentTurn() | |
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1013) | |
Changing State [old:Timeup, new:EndTurn] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116) | |
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1041) | |
Match3Engine.GameLogic:EndTurn() | |
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125) | |
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558) | |
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124) | |
Match3Engine.GameLogic:PlayerMoveEnd() | |
Match3Engine.GameLogic:EndCurrentTurn() | |
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116) | |
Changing State [old:EndTurn, new:StartTurn] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116) | |
controls.GameClientSide:OnTurnStart(StartTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1255) | |
Match3Engine.GameLogic:StartTurn() | |
Match3Engine.GameLogic:SetNextPlayer() | |
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1060) | |
Match3Engine.GameLogic:EndTurn() | |
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125) | |
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558) | |
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124) | |
Match3Engine.GameLogic:PlayerMoveEnd() | |
Match3Engine.GameLogic:EndCurrentTurn() | |
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116) | |
Changing State [old:StartTurn, new:WaitingStartMove] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116) | |
controls.GameClientSide:OnTurnStart(StartTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1260) | |
Match3Engine.GameLogic:StartTurn() | |
Match3Engine.GameLogic:SetNextPlayer() | |
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1060) | |
Match3Engine.GameLogic:EndTurn() | |
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125) | |
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558) | |
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124) | |
Match3Engine.GameLogic:PlayerMoveEnd() | |
Match3Engine.GameLogic:EndCurrentTurn() | |
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116) | |
Changing State [old:WaitingStartMove, new:StartTurnReady] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116) | |
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1270) | |
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116) | |
OnTurnReady | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1293) | |
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1293) | |
SpecialAbilityButton: ToggleFocus False | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
view.SpecialAbilityButton:ToggleFocus(Boolean) (at Assets/Scripts/view/player/SpecialAbilityButton.cs:99) | |
view.PlayerGUI:ToggleFocus(Boolean, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:451) | |
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1301) | |
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/view/player/SpecialAbilityButton.cs Line: 99) | |
TURN - 11 | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1311) | |
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1311) | |
Changing State [old:StartTurnReady, new:WaitingPlayerInput] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116) | |
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1440) | |
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1098) | |
Match3Engine.GameLogic:PlayerMoveStart() | |
Match3Engine.GameLogic:<StartTurn>b__215_0() | |
controls.<OnTurnStart>c__AnonStorey14:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1251) | |
controls.<OnTurnReady>c__AnonStorey15:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1341) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296) | |
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216) | |
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116) | |
60.34829 Sending request: user/ping userId=5a5cc74dc1e89628d5711377 userToken=491c819566804441dc71476e85de6f4135db22af clientVersion=1.2 minorClientVersion=1.2 interval=60 | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
network.MetaGameServerManager:SendRequest(MetaGameNetworkRequestInfo, Boolean) (at Assets/Scripts/network/MetaGameNetworkManager.cs:468) | |
network.MetaGameServerManager:Ping() (at Assets/Scripts/network/MetaGameNetworkManager.cs:404) | |
(Filename: Assets/Scripts/network/MetaGameNetworkManager.cs Line: 468) | |
Response received for user/ping | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
network.MetaGameServerManager:OnRequestFinished(HTTPRequest, HTTPResponse) (at Assets/Scripts/network/MetaGameNetworkManager.cs:534) | |
BestHTTP.HTTPRequest:CallCallback() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/HTTPRequest.cs:1233) | |
BestHTTP.ConnectionBase:HandleCallback() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/Connections/ConnectionBase.cs:171) | |
BestHTTP.HTTPManager:OnUpdate() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:634) | |
BestHTTP.HTTPUpdateDelegator:Update() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:166) | |
(Filename: Assets/Scripts/network/MetaGameNetworkManager.cs Line: 534) | |
Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.079389 seconds (Nothing changed) | |
OnEvent : EvTimeup | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:549) | |
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[]) | |
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:Service() | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/network/PhotonNetworkManager.cs Line: 549) | |
Changing State [old:WaitingPlayerInput, new:Timeup] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116) | |
controls.GameClientSide:OnTimeUp(Boolean, Int32) (at Assets/Scripts/controls/GameClientSide.cs:1498) | |
controls.GameClientSide:OnRemoteTimeup(NetworkActionTimeup) (at Assets/Scripts/controls/GameClientSide.cs:1477) | |
network.<OnEvent>c__AnonStorey5:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:628) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116) | |
********* time up!!!!!!!!****** (while processing: False | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:OnTimeUp(Boolean, Int32) (at Assets/Scripts/controls/GameClientSide.cs:1500) | |
controls.GameClientSide:OnRemoteTimeup(NetworkActionTimeup) (at Assets/Scripts/controls/GameClientSide.cs:1477) | |
network.<OnEvent>c__AnonStorey5:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:628) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1500) | |
TimeUp - onPostTimeup is not null | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
controls.Match3Game:<CreateGame>m__0(String) (at Assets/Scripts/controls/Match3Game.cs:117) | |
Match3Engine.GameDebugger:Log(String, Object[]) | |
Match3Engine.GameLogic:TimeUp() | |
controls.GameClientSide:OnTimeUp(Boolean, Int32) (at Assets/Scripts/controls/GameClientSide.cs:1512) | |
controls.GameClientSide:OnRemoteTimeup(NetworkActionTimeup) (at Assets/Scripts/controls/GameClientSide.cs:1477) | |
network.<OnEvent>c__AnonStorey5:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:628) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/Match3Game.cs Line: 117) | |
TimeUp - onPostTimeup is not null | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
Match3Engine.GameDebugger:Log(String, Object[]) | |
Match3Engine.GameLogic:TimeUp() | |
controls.GameClientSide:OnTimeUp(Boolean, Int32) (at Assets/Scripts/controls/GameClientSide.cs:1512) | |
controls.GameClientSide:OnRemoteTimeup(NetworkActionTimeup) (at Assets/Scripts/controls/GameClientSide.cs:1477) | |
network.<OnEvent>c__AnonStorey5:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:628) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1512) | |
Ending process that does not exists! IsProcessingBoard: False | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:EndProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1013) | |
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1122) | |
Match3Engine.GameLogic:PlayerMoveEnd() | |
Match3Engine.GameLogic:EndCurrentTurn() | |
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1013) | |
Changing State [old:Timeup, new:EndTurn] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116) | |
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1041) | |
Match3Engine.GameLogic:EndTurn() | |
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125) | |
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558) | |
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124) | |
Match3Engine.GameLogic:PlayerMoveEnd() | |
Match3Engine.GameLogic:EndCurrentTurn() | |
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116) | |
Changing State [old:EndTurn, new:StartTurn] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116) | |
controls.GameClientSide:OnTurnStart(StartTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1255) | |
Match3Engine.GameLogic:StartTurn() | |
Match3Engine.GameLogic:SetNextPlayer() | |
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1060) | |
Match3Engine.GameLogic:EndTurn() | |
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125) | |
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558) | |
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124) | |
Match3Engine.GameLogic:PlayerMoveEnd() | |
Match3Engine.GameLogic:EndCurrentTurn() | |
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116) | |
Changing State [old:StartTurn, new:WaitingStartMove] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116) | |
controls.GameClientSide:OnTurnStart(StartTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1260) | |
Match3Engine.GameLogic:StartTurn() | |
Match3Engine.GameLogic:SetNextPlayer() | |
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1060) | |
Match3Engine.GameLogic:EndTurn() | |
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125) | |
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558) | |
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124) | |
Match3Engine.GameLogic:PlayerMoveEnd() | |
Match3Engine.GameLogic:EndCurrentTurn() | |
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116) | |
BroadcastTurnClientReady | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
network.PhotonNetworkManager:BroadcastTurnClientReady(String) (at Assets/Scripts/network/PhotonNetworkManager.cs:269) | |
controls.GameClientSide:OnTurnStart(StartTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1262) | |
Match3Engine.GameLogic:StartTurn() | |
Match3Engine.GameLogic:SetNextPlayer() | |
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1060) | |
Match3Engine.GameLogic:EndTurn() | |
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125) | |
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558) | |
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124) | |
Match3Engine.GameLogic:PlayerMoveEnd() | |
Match3Engine.GameLogic:EndCurrentTurn() | |
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/network/PhotonNetworkManager.cs Line: 269) | |
OnEvent : EvTurnReady | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:549) | |
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[]) | |
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:Service() | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/network/PhotonNetworkManager.cs Line: 549) | |
Changing State [old:WaitingStartMove, new:StartTurnReady] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116) | |
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1270) | |
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116) | |
OnTurnReady | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1293) | |
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1293) | |
SpecialAbilityButton: ToggleFocus True | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
view.SpecialAbilityButton:ToggleFocus(Boolean) (at Assets/Scripts/view/player/SpecialAbilityButton.cs:99) | |
view.PlayerGUI:ToggleFocus(Boolean, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:451) | |
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1301) | |
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/view/player/SpecialAbilityButton.cs Line: 99) | |
TURN - 10 | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1311) | |
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1311) | |
Changing State [old:StartTurnReady, new:WaitingPlayerInput] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116) | |
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1440) | |
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1098) | |
Match3Engine.GameLogic:PlayerMoveStart() | |
Match3Engine.GameLogic:<StartTurn>b__215_0() | |
controls.<OnTurnStart>c__AnonStorey14:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1251) | |
controls.<OnTurnReady>c__AnonStorey15:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1341) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296) | |
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216) | |
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116) | |
Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.131433 seconds (Nothing changed) | |
OnPlayerSwappedValid | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:702) | |
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) | |
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) | |
Match3Engine.PlayerControl:Swap(Point, Point) | |
controls.PlayerLocalControl:TryToPerformSwap(Point, Point) (at Assets/Scripts/controls/PlayerLocalControl.cs:76) | |
controls.GameClientSide:OnBoardPlayerSwapped(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:1377) | |
view.BoardView:OnSlotMoved(GameObject, Point) (at Assets/Scripts/view/board/BoardView.cs:265) | |
controls.SlotDrag:EmitDrag(Vector3) (at Assets/Scripts/controls/SlotDrag.cs:102) | |
controls.SlotDrag:Update() (at Assets/Scripts/controls/SlotDrag.cs:32) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 702) | |
Changing State [old:WaitingPlayerInput, new:ProcessingPlayerActions] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116) | |
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:995) | |
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:703) | |
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) | |
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) | |
Match3Engine.PlayerControl:Swap(Point, Point) | |
controls.PlayerLocalControl:TryToPerformSwap(Point, Point) (at Assets/Scripts/controls/PlayerLocalControl.cs:76) | |
controls.GameClientSide:OnBoardPlayerSwapped(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:1377) | |
view.BoardView:OnSlotMoved(GameObject, Point) (at Assets/Scripts/view/board/BoardView.cs:265) | |
controls.SlotDrag:EmitDrag(Vector3) (at Assets/Scripts/controls/SlotDrag.cs:102) | |
controls.SlotDrag:Update() (at Assets/Scripts/controls/SlotDrag.cs:32) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116) | |
COMBOS TO DESTROY --- Length:1 | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:865) | |
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) | |
Match3Engine.<>c__DisplayClass185_0:<PerformSwap>b__1() | |
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:712) | |
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:478) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296) | |
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216) | |
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 865) | |
POSITIONS TO DESTROY --- Length:3 | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:866) | |
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) | |
Match3Engine.<>c__DisplayClass185_0:<PerformSwap>b__1() | |
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:712) | |
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:478) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296) | |
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216) | |
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 866) | |
REFILL POSITIONS--- Length:3 | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:867) | |
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) | |
Match3Engine.<>c__DisplayClass185_0:<PerformSwap>b__1() | |
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:712) | |
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:478) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296) | |
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216) | |
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 867) | |
MOVE LIST--- Length:2 | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:868) | |
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) | |
Match3Engine.<>c__DisplayClass185_0:<PerformSwap>b__1() | |
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:712) | |
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:478) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296) | |
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216) | |
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 868) | |
DestroySingleSlot - Entry ((2, 3)) | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
view.BoardView:DestroySingleSlot(Point) (at Assets/Scripts/view/board/BoardView.cs:871) | |
view.BoardView:DestroyCombo(ComboModel, List`1, Single) (at Assets/Scripts/view/board/BoardView.cs:815) | |
view.BoardView:PrepareDestroy(DestroyViewModel) (at Assets/Scripts/view/board/BoardView.cs:603) | |
view.BoardView:DestroyAndRefill(DestroyViewModel, RefillViewModel) (at Assets/Scripts/view/board/BoardView.cs:559) | |
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:908) | |
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) | |
Match3Engine.<>c__DisplayClass185_0:<PerformSwap>b__1() | |
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:712) | |
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:478) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296) | |
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216) | |
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 871) | |
DestroySingleSlot - Entry ((2, 2)) | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
view.BoardView:DestroySingleSlot(Point) (at Assets/Scripts/view/board/BoardView.cs:871) | |
view.BoardView:DestroyCombo(ComboModel, List`1, Single) (at Assets/Scripts/view/board/BoardView.cs:815) | |
view.BoardView:PrepareDestroy(DestroyViewModel) (at Assets/Scripts/view/board/BoardView.cs:603) | |
view.BoardView:DestroyAndRefill(DestroyViewModel, RefillViewModel) (at Assets/Scripts/view/board/BoardView.cs:559) | |
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:908) | |
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) | |
Match3Engine.<>c__DisplayClass185_0:<PerformSwap>b__1() | |
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:712) | |
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:478) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296) | |
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216) | |
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 871) | |
DestroySingleSlot - Entry ((2, 4)) | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
view.BoardView:DestroySingleSlot(Point) (at Assets/Scripts/view/board/BoardView.cs:871) | |
view.BoardView:DestroyCombo(ComboModel, List`1, Single) (at Assets/Scripts/view/board/BoardView.cs:815) | |
view.BoardView:PrepareDestroy(DestroyViewModel) (at Assets/Scripts/view/board/BoardView.cs:603) | |
view.BoardView:DestroyAndRefill(DestroyViewModel, RefillViewModel) (at Assets/Scripts/view/board/BoardView.cs:559) | |
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:908) | |
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) | |
Match3Engine.<>c__DisplayClass185_0:<PerformSwap>b__1() | |
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:712) | |
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:478) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296) | |
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216) | |
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 871) | |
ExecuteOnFallComplete | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:627) | |
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123) | |
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17) | |
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 627) | |
OnBoardDestroyAndRefilled 0.8746338 1 | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1397) | |
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:633) | |
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123) | |
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1397) | |
Changing State [old:ProcessingPlayerActions, new:WaitingPlayerInput] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116) | |
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1440) | |
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1098) | |
Match3Engine.GameLogic:PlayerMoveStart() | |
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125) | |
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558) | |
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124) | |
Match3Engine.GameLogic:PlayerMoveEnd() | |
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:888) | |
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1401) | |
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:633) | |
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123) | |
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116) | |
OnPlayerSwappedValid | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:702) | |
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) | |
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) | |
Match3Engine.PlayerControl:Swap(Point, Point) | |
controls.PlayerLocalControl:TryToPerformSwap(Point, Point) (at Assets/Scripts/controls/PlayerLocalControl.cs:76) | |
controls.GameClientSide:OnBoardPlayerSwapped(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:1377) | |
view.BoardView:OnSlotMoved(GameObject, Point) (at Assets/Scripts/view/board/BoardView.cs:265) | |
controls.SlotDrag:EmitDrag(Vector3) (at Assets/Scripts/controls/SlotDrag.cs:102) | |
controls.SlotDrag:Update() (at Assets/Scripts/controls/SlotDrag.cs:32) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 702) | |
Changing State [old:WaitingPlayerInput, new:ProcessingPlayerActions] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116) | |
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:995) | |
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:703) | |
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean) | |
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point) | |
Match3Engine.PlayerControl:Swap(Point, Point) | |
controls.PlayerLocalControl:TryToPerformSwap(Point, Point) (at Assets/Scripts/controls/PlayerLocalControl.cs:76) | |
controls.GameClientSide:OnBoardPlayerSwapped(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:1377) | |
view.BoardView:OnSlotMoved(GameObject, Point) (at Assets/Scripts/view/board/BoardView.cs:265) | |
controls.SlotDrag:EmitDrag(Vector3) (at Assets/Scripts/controls/SlotDrag.cs:102) | |
controls.SlotDrag:Update() (at Assets/Scripts/controls/SlotDrag.cs:32) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116) | |
COMBOS TO DESTROY --- Length:1 | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:865) | |
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) | |
Match3Engine.<>c__DisplayClass185_0:<PerformSwap>b__1() | |
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:712) | |
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:478) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296) | |
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216) | |
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 865) | |
POSITIONS TO DESTROY --- Length:3 | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:866) | |
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) | |
Match3Engine.<>c__DisplayClass185_0:<PerformSwap>b__1() | |
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:712) | |
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:478) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296) | |
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216) | |
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 866) | |
REFILL POSITIONS--- Length:3 | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:867) | |
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) | |
Match3Engine.<>c__DisplayClass185_0:<PerformSwap>b__1() | |
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:712) | |
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:478) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296) | |
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216) | |
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 867) | |
MOVE LIST--- Length:2 | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:868) | |
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) | |
Match3Engine.<>c__DisplayClass185_0:<PerformSwap>b__1() | |
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:712) | |
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:478) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296) | |
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216) | |
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 868) | |
DestroySingleSlot - Entry ((5, 3)) | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
view.BoardView:DestroySingleSlot(Point) (at Assets/Scripts/view/board/BoardView.cs:871) | |
view.BoardView:DestroyCombo(ComboModel, List`1, Single) (at Assets/Scripts/view/board/BoardView.cs:815) | |
view.BoardView:PrepareDestroy(DestroyViewModel) (at Assets/Scripts/view/board/BoardView.cs:603) | |
view.BoardView:DestroyAndRefill(DestroyViewModel, RefillViewModel) (at Assets/Scripts/view/board/BoardView.cs:559) | |
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:908) | |
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) | |
Match3Engine.<>c__DisplayClass185_0:<PerformSwap>b__1() | |
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:712) | |
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:478) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296) | |
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216) | |
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 871) | |
DestroySingleSlot - Entry ((5, 2)) | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
view.BoardView:DestroySingleSlot(Point) (at Assets/Scripts/view/board/BoardView.cs:871) | |
view.BoardView:DestroyCombo(ComboModel, List`1, Single) (at Assets/Scripts/view/board/BoardView.cs:815) | |
view.BoardView:PrepareDestroy(DestroyViewModel) (at Assets/Scripts/view/board/BoardView.cs:603) | |
view.BoardView:DestroyAndRefill(DestroyViewModel, RefillViewModel) (at Assets/Scripts/view/board/BoardView.cs:559) | |
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:908) | |
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) | |
Match3Engine.<>c__DisplayClass185_0:<PerformSwap>b__1() | |
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:712) | |
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:478) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296) | |
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216) | |
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 871) | |
DestroySingleSlot - Entry ((5, 4)) | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
view.BoardView:DestroySingleSlot(Point) (at Assets/Scripts/view/board/BoardView.cs:871) | |
view.BoardView:DestroyCombo(ComboModel, List`1, Single) (at Assets/Scripts/view/board/BoardView.cs:815) | |
view.BoardView:PrepareDestroy(DestroyViewModel) (at Assets/Scripts/view/board/BoardView.cs:603) | |
view.BoardView:DestroyAndRefill(DestroyViewModel, RefillViewModel) (at Assets/Scripts/view/board/BoardView.cs:559) | |
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:908) | |
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) | |
Match3Engine.<>c__DisplayClass185_0:<PerformSwap>b__1() | |
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:712) | |
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:478) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296) | |
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216) | |
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 871) | |
OnEvent : EvTurnReady | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:549) | |
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[]) | |
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:Service() | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/network/PhotonNetworkManager.cs Line: 549) | |
OnEvent : EvTimeup | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:549) | |
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[]) | |
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:Service() | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/network/PhotonNetworkManager.cs Line: 549) | |
OnEvent : EvGameEnd | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:549) | |
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[]) | |
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:Service() | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/network/PhotonNetworkManager.cs Line: 549) | |
ExecuteOnFallComplete | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:627) | |
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123) | |
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17) | |
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 627) | |
COMBOS TO DESTROY --- Length:1 | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:865) | |
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) | |
Match3Engine.<>c__DisplayClass197_1:<DestroyMatches>b__3() | |
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:888) | |
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1401) | |
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:633) | |
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123) | |
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 865) | |
POSITIONS TO DESTROY --- Length:3 | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:866) | |
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) | |
Match3Engine.<>c__DisplayClass197_1:<DestroyMatches>b__3() | |
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:888) | |
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1401) | |
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:633) | |
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123) | |
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 866) | |
REFILL POSITIONS--- Length:3 | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:867) | |
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) | |
Match3Engine.<>c__DisplayClass197_1:<DestroyMatches>b__3() | |
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:888) | |
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1401) | |
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:633) | |
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123) | |
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 867) | |
MOVE LIST--- Length:3 | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:868) | |
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) | |
Match3Engine.<>c__DisplayClass197_1:<DestroyMatches>b__3() | |
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:888) | |
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1401) | |
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:633) | |
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123) | |
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 868) | |
DestroySingleSlot - Entry ((5, 4)) | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
view.BoardView:DestroySingleSlot(Point) (at Assets/Scripts/view/board/BoardView.cs:871) | |
view.BoardView:DestroyCombo(ComboModel, List`1, Single) (at Assets/Scripts/view/board/BoardView.cs:815) | |
view.BoardView:PrepareDestroy(DestroyViewModel) (at Assets/Scripts/view/board/BoardView.cs:603) | |
view.BoardView:DestroyAndRefill(DestroyViewModel, RefillViewModel) (at Assets/Scripts/view/board/BoardView.cs:559) | |
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:908) | |
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) | |
Match3Engine.<>c__DisplayClass197_1:<DestroyMatches>b__3() | |
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:888) | |
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1401) | |
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:633) | |
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123) | |
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17) | |
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 871) | |
DestroySingleSlot - Entry ((5, 5)) | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
view.BoardView:DestroySingleSlot(Point) (at Assets/Scripts/view/board/BoardView.cs:871) | |
view.BoardView:DestroyCombo(ComboModel, List`1, Single) (at Assets/Scripts/view/board/BoardView.cs:815) | |
view.BoardView:PrepareDestroy(DestroyViewModel) (at Assets/Scripts/view/board/BoardView.cs:603) | |
view.BoardView:DestroyAndRefill(DestroyViewModel, RefillViewModel) (at Assets/Scripts/view/board/BoardView.cs:559) | |
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:908) | |
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) | |
Match3Engine.<>c__DisplayClass197_1:<DestroyMatches>b__3() | |
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:888) | |
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1401) | |
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:633) | |
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123) | |
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17) | |
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 871) | |
DestroySingleSlot - Entry ((5, 3)) | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
view.BoardView:DestroySingleSlot(Point) (at Assets/Scripts/view/board/BoardView.cs:871) | |
view.BoardView:DestroyCombo(ComboModel, List`1, Single) (at Assets/Scripts/view/board/BoardView.cs:815) | |
view.BoardView:PrepareDestroy(DestroyViewModel) (at Assets/Scripts/view/board/BoardView.cs:603) | |
view.BoardView:DestroyAndRefill(DestroyViewModel, RefillViewModel) (at Assets/Scripts/view/board/BoardView.cs:559) | |
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:908) | |
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action) | |
Match3Engine.<>c__DisplayClass197_1:<DestroyMatches>b__3() | |
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:888) | |
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1401) | |
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:633) | |
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123) | |
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17) | |
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 871) | |
ExecuteOnFallComplete | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:627) | |
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123) | |
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17) | |
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 627) | |
OnBoardDestroyAndRefilled 1.72805 2 | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1397) | |
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:633) | |
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123) | |
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1397) | |
Changing State [old:ProcessingPlayerActions, new:EndTurn] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116) | |
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1041) | |
Match3Engine.GameLogic:EndTurn() | |
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125) | |
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558) | |
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124) | |
Match3Engine.GameLogic:PlayerMoveEnd() | |
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:888) | |
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1401) | |
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:633) | |
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123) | |
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116) | |
Changing State [old:EndTurn, new:StartTurn] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116) | |
controls.GameClientSide:OnTurnStart(StartTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1255) | |
Match3Engine.GameLogic:StartTurn() | |
Match3Engine.GameLogic:SetNextPlayer() | |
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1060) | |
Match3Engine.GameLogic:EndTurn() | |
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125) | |
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558) | |
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124) | |
Match3Engine.GameLogic:PlayerMoveEnd() | |
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:888) | |
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1401) | |
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:633) | |
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123) | |
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116) | |
Changing State [old:StartTurn, new:WaitingStartMove] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116) | |
controls.GameClientSide:OnTurnStart(StartTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1260) | |
Match3Engine.GameLogic:StartTurn() | |
Match3Engine.GameLogic:SetNextPlayer() | |
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1060) | |
Match3Engine.GameLogic:EndTurn() | |
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125) | |
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558) | |
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124) | |
Match3Engine.GameLogic:PlayerMoveEnd() | |
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:888) | |
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1401) | |
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:633) | |
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123) | |
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116) | |
Changing State [old:WaitingStartMove, new:StartTurnReady] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116) | |
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1270) | |
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116) | |
OnTurnReady | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1293) | |
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1293) | |
SpecialAbilityButton: ToggleFocus False | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
view.SpecialAbilityButton:ToggleFocus(Boolean) (at Assets/Scripts/view/player/SpecialAbilityButton.cs:99) | |
view.PlayerGUI:ToggleFocus(Boolean, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:451) | |
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1301) | |
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/view/player/SpecialAbilityButton.cs Line: 99) | |
TURN - 9 | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1311) | |
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1311) | |
Changing State [old:StartTurnReady, new:WaitingPlayerInput] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116) | |
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1440) | |
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1098) | |
Match3Engine.GameLogic:PlayerMoveStart() | |
Match3Engine.GameLogic:<StartTurn>b__215_0() | |
controls.<OnTurnStart>c__AnonStorey14:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1251) | |
controls.<OnTurnReady>c__AnonStorey15:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1341) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296) | |
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216) | |
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116) | |
Changing State [old:WaitingPlayerInput, new:Timeup] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116) | |
controls.GameClientSide:OnTimeUp(Boolean, Int32) (at Assets/Scripts/controls/GameClientSide.cs:1498) | |
controls.GameClientSide:OnRemoteTimeup(NetworkActionTimeup) (at Assets/Scripts/controls/GameClientSide.cs:1477) | |
network.<OnEvent>c__AnonStorey5:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:628) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116) | |
********* time up!!!!!!!!****** (while processing: False | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:OnTimeUp(Boolean, Int32) (at Assets/Scripts/controls/GameClientSide.cs:1500) | |
controls.GameClientSide:OnRemoteTimeup(NetworkActionTimeup) (at Assets/Scripts/controls/GameClientSide.cs:1477) | |
network.<OnEvent>c__AnonStorey5:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:628) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1500) | |
TimeUp - onPostTimeup is not null | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
controls.Match3Game:<CreateGame>m__0(String) (at Assets/Scripts/controls/Match3Game.cs:117) | |
Match3Engine.GameDebugger:Log(String, Object[]) | |
Match3Engine.GameLogic:TimeUp() | |
controls.GameClientSide:OnTimeUp(Boolean, Int32) (at Assets/Scripts/controls/GameClientSide.cs:1512) | |
controls.GameClientSide:OnRemoteTimeup(NetworkActionTimeup) (at Assets/Scripts/controls/GameClientSide.cs:1477) | |
network.<OnEvent>c__AnonStorey5:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:628) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/Match3Game.cs Line: 117) | |
TimeUp - onPostTimeup is not null | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
Match3Engine.GameDebugger:Log(String, Object[]) | |
Match3Engine.GameLogic:TimeUp() | |
controls.GameClientSide:OnTimeUp(Boolean, Int32) (at Assets/Scripts/controls/GameClientSide.cs:1512) | |
controls.GameClientSide:OnRemoteTimeup(NetworkActionTimeup) (at Assets/Scripts/controls/GameClientSide.cs:1477) | |
network.<OnEvent>c__AnonStorey5:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:628) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1512) | |
Ending process that does not exists! IsProcessingBoard: False | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:EndProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1013) | |
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1122) | |
Match3Engine.GameLogic:PlayerMoveEnd() | |
Match3Engine.GameLogic:EndCurrentTurn() | |
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1013) | |
Game ended due to max idle turns reached (idle turn count is 2, max is 2) | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
controls.Match3Game:<CreateGame>m__0(String) (at Assets/Scripts/controls/Match3Game.cs:117) | |
Match3Engine.GameDebugger:Log(String, Object[]) | |
Match3Engine.GameLogic:EndTurn() | |
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125) | |
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558) | |
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124) | |
Match3Engine.GameLogic:PlayerMoveEnd() | |
Match3Engine.GameLogic:EndCurrentTurn() | |
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/controls/Match3Game.cs Line: 117) | |
Game ended due to max idle turns reached (idle turn count is 2, max is 2) | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
Match3Engine.GameDebugger:Log(String, Object[]) | |
Match3Engine.GameLogic:EndTurn() | |
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125) | |
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558) | |
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124) | |
Match3Engine.GameLogic:PlayerMoveEnd() | |
Match3Engine.GameLogic:EndCurrentTurn() | |
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1125) | |
Changing State [old:Timeup, new:EndTurn] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116) | |
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1041) | |
Match3Engine.GameLogic:EndTurn() | |
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125) | |
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558) | |
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124) | |
Match3Engine.GameLogic:PlayerMoveEnd() | |
Match3Engine.GameLogic:EndCurrentTurn() | |
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116) | |
OnLocalGameEnd EndTurn | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:OnLocalGameEnd() (at Assets/Scripts/controls/GameClientSide.cs:1156) | |
Match3Engine.GameLogic:EndGame(GameState) | |
Match3Engine.<>c__DisplayClass216_0:<EndTurn>b__0() | |
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1060) | |
Match3Engine.GameLogic:EndTurn() | |
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125) | |
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558) | |
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124) | |
Match3Engine.GameLogic:PlayerMoveEnd() | |
Match3Engine.GameLogic:EndCurrentTurn() | |
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1156) | |
Changing State [old:EndTurn, new:EndingGame] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116) | |
controls.GameClientSide:ShowGameEnd(GameState, Action) (at Assets/Scripts/controls/GameClientSide.cs:1182) | |
controls.GameClientSide:OnLocalGameEnd() (at Assets/Scripts/controls/GameClientSide.cs:1171) | |
Match3Engine.GameLogic:EndGame(GameState) | |
Match3Engine.<>c__DisplayClass216_0:<EndTurn>b__0() | |
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1060) | |
Match3Engine.GameLogic:EndTurn() | |
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125) | |
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558) | |
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124) | |
Match3Engine.GameLogic:PlayerMoveEnd() | |
Match3Engine.GameLogic:EndCurrentTurn() | |
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116) | |
ShowGameEnd EndingGame | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:ShowGameEnd(GameState, Action) (at Assets/Scripts/controls/GameClientSide.cs:1184) | |
controls.GameClientSide:OnLocalGameEnd() (at Assets/Scripts/controls/GameClientSide.cs:1171) | |
Match3Engine.GameLogic:EndGame(GameState) | |
Match3Engine.<>c__DisplayClass216_0:<EndTurn>b__0() | |
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1060) | |
Match3Engine.GameLogic:EndTurn() | |
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125) | |
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558) | |
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124) | |
Match3Engine.GameLogic:PlayerMoveEnd() | |
Match3Engine.GameLogic:EndCurrentTurn() | |
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1184) | |
SpecialAbilityButton: ToggleFocus True | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
view.SpecialAbilityButton:ToggleFocus(Boolean) (at Assets/Scripts/view/player/SpecialAbilityButton.cs:99) | |
view.PlayerGUI:ToggleFocus(Boolean, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:451) | |
controls.GameClientSide:ShowGameEnd(GameState, Action) (at Assets/Scripts/controls/GameClientSide.cs:1210) | |
controls.GameClientSide:OnLocalGameEnd() (at Assets/Scripts/controls/GameClientSide.cs:1171) | |
Match3Engine.GameLogic:EndGame(GameState) | |
Match3Engine.<>c__DisplayClass216_0:<EndTurn>b__0() | |
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1060) | |
Match3Engine.GameLogic:EndTurn() | |
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125) | |
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558) | |
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124) | |
Match3Engine.GameLogic:PlayerMoveEnd() | |
Match3Engine.GameLogic:EndCurrentTurn() | |
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/view/player/SpecialAbilityButton.cs Line: 99) | |
Character showing emote - Laugh! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
view.player.CharacterControl:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/CharacterControl.cs:168) | |
view.PlayerGUI:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:484) | |
controls.<ShowGameEnd>c__AnonStorey13:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1231) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/view/player/CharacterControl.cs Line: 168) | |
Character showing emote - Sad! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
view.player.CharacterControl:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/CharacterControl.cs:168) | |
view.PlayerGUI:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:484) | |
controls.<ShowGameEnd>c__AnonStorey13:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1232) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/view/player/CharacterControl.cs Line: 168) | |
Character showing emote - Laugh! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
view.player.CharacterControl:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/CharacterControl.cs:168) | |
view.PlayerGUI:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:484) | |
controls.<ShowGameEnd>c__AnonStorey13:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1231) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/view/player/CharacterControl.cs Line: 168) | |
Character showing emote - Sad! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
view.player.CharacterControl:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/CharacterControl.cs:168) | |
view.PlayerGUI:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:484) | |
controls.<ShowGameEnd>c__AnonStorey13:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1232) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/view/player/CharacterControl.cs Line: 168) | |
Character showing emote - Laugh! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
view.player.CharacterControl:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/CharacterControl.cs:168) | |
view.PlayerGUI:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:484) | |
controls.<ShowGameEnd>c__AnonStorey13:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1231) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/view/player/CharacterControl.cs Line: 168) | |
Character showing emote - Sad! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
view.player.CharacterControl:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/CharacterControl.cs:168) | |
view.PlayerGUI:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:484) | |
controls.<ShowGameEnd>c__AnonStorey13:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1232) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/view/player/CharacterControl.cs Line: 168) | |
Character showing emote - Laugh! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
view.player.CharacterControl:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/CharacterControl.cs:168) | |
view.PlayerGUI:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:484) | |
controls.<ShowGameEnd>c__AnonStorey13:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1231) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/view/player/CharacterControl.cs Line: 168) | |
Character showing emote - Sad! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
view.player.CharacterControl:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/CharacterControl.cs:168) | |
view.PlayerGUI:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:484) | |
controls.<ShowGameEnd>c__AnonStorey13:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1232) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/view/player/CharacterControl.cs Line: 168) | |
Character showing emote - Laugh! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
view.player.CharacterControl:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/CharacterControl.cs:168) | |
view.PlayerGUI:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:484) | |
controls.<ShowGameEnd>c__AnonStorey13:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1231) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/view/player/CharacterControl.cs Line: 168) | |
Character showing emote - Sad! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
view.player.CharacterControl:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/CharacterControl.cs:168) | |
view.PlayerGUI:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:484) | |
controls.<ShowGameEnd>c__AnonStorey13:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1232) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/view/player/CharacterControl.cs Line: 168) | |
120.3562 Sending request: user/ping userId=5a5cc74dc1e89628d5711377 userToken=491c819566804441dc71476e85de6f4135db22af clientVersion=1.2 minorClientVersion=1.2 interval=60 | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
network.MetaGameServerManager:SendRequest(MetaGameNetworkRequestInfo, Boolean) (at Assets/Scripts/network/MetaGameNetworkManager.cs:468) | |
network.MetaGameServerManager:Ping() (at Assets/Scripts/network/MetaGameNetworkManager.cs:404) | |
(Filename: Assets/Scripts/network/MetaGameNetworkManager.cs Line: 468) | |
Response received for user/ping | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
network.MetaGameServerManager:OnRequestFinished(HTTPRequest, HTTPResponse) (at Assets/Scripts/network/MetaGameNetworkManager.cs:534) | |
BestHTTP.HTTPRequest:CallCallback() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/HTTPRequest.cs:1233) | |
BestHTTP.ConnectionBase:HandleCallback() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/Connections/ConnectionBase.cs:171) | |
BestHTTP.HTTPManager:OnUpdate() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:634) | |
BestHTTP.HTTPUpdateDelegator:Update() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:166) | |
(Filename: Assets/Scripts/network/MetaGameNetworkManager.cs Line: 534) | |
Changing State [old:EndingGame, new:WaitingEndGame] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116) | |
controls.GameClientSide:<OnLocalGameEnd>m__8() (at Assets/Scripts/controls/GameClientSide.cs:1172) | |
controls.<ShowGameEnd>c__AnonStorey13:<>m__4() (at Assets/Scripts/controls/GameClientSide.cs:1237) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116) | |
OnRemoteGameEnd WaitingEndGame | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:OnRemoteGameEnd(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1134) | |
network.<OnEvent>c__AnonStorey6:<>m__1() (at Assets/Scripts/network/PhotonNetworkManager.cs:643) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1134) | |
Changing State [old:WaitingEndGame, new:EndGame] | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116) | |
controls.GameClientSide:EndGame(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1070) | |
controls.GameClientSide:OnRemoteGameEnd(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1138) | |
network.<OnEvent>c__AnonStorey6:<>m__1() (at Assets/Scripts/network/PhotonNetworkManager.cs:643) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116) | |
GameClientSide.UnregisterFromPhotonControllerEvents | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
controls.GameClientSide:UnregisterFromPhotonControllerEvents() (at Assets/Scripts/controls/GameClientSide.cs:357) | |
controls.GameClientSide:FinalizeGame() (at Assets/Scripts/controls/GameClientSide.cs:220) | |
controls.GameClientSide:EndGame(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1071) | |
controls.GameClientSide:OnRemoteGameEnd(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1138) | |
network.<OnEvent>c__AnonStorey6:<>m__1() (at Assets/Scripts/network/PhotonNetworkManager.cs:643) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 357) | |
OnGameEnd | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
controls.Match3Game:OnGameEnd(GameResultModel) (at Assets/Scripts/controls/Match3Game.cs:210) | |
controls.GameClientSide:EndGame(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1074) | |
controls.GameClientSide:OnRemoteGameEnd(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1138) | |
network.<OnEvent>c__AnonStorey6:<>m__1() (at Assets/Scripts/network/PhotonNetworkManager.cs:643) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/controls/Match3Game.cs Line: 210) | |
Updating from index 1,-1 | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:LogWarning(Object) | |
ui.screens.MatchEndLeagueChange:UpdateFromIndex(Int32) (at Assets/Scripts/ui/screens/MatchEndLeagueChange.cs:339) | |
controls.Match3Game:OnGameEnd(GameResultModel) (at Assets/Scripts/controls/Match3Game.cs:286) | |
controls.GameClientSide:EndGame(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1074) | |
controls.GameClientSide:OnRemoteGameEnd(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1138) | |
network.<OnEvent>c__AnonStorey6:<>m__1() (at Assets/Scripts/network/PhotonNetworkManager.cs:643) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/ui/screens/MatchEndLeagueChange.cs Line: 339) | |
Going to PopupMatchEnd | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
services.flow.RoomFlowManager:GoToPlace(AppPlace) (at Assets/Scripts/services/flow/RoomFlowManager.cs:118) | |
controls.Match3Game:OnGameEnd(GameResultModel) (at Assets/Scripts/controls/Match3Game.cs:288) | |
controls.GameClientSide:EndGame(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1074) | |
controls.GameClientSide:OnRemoteGameEnd(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1138) | |
network.<OnEvent>c__AnonStorey6:<>m__1() (at Assets/Scripts/network/PhotonNetworkManager.cs:643) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/services/flow/RoomFlowManager.cs Line: 118) | |
MOVED from Game to PopupMatchEnd | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogWarningFormat(String, Object[]) | |
services.flow.RoomFlowTransitionsLogic:OnPlaceChanged(AppPlace, AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:38) | |
services.flow.RoomFlowManager:CheckIfPlaceChanged(Boolean) (at Assets/Scripts/services/flow/RoomFlowManager.cs:329) | |
services.flow.RoomFlowManager:ApplyFocusChanges(AppPlace, MenuItem) (at Assets/Scripts/services/flow/RoomFlowManager.cs:390) | |
services.flow.RoomFlowManager:GoToPopup(AppPlace) (at Assets/Scripts/services/flow/RoomFlowManager.cs:307) | |
services.flow.RoomFlowTransitionsLogic:GoTo(AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:67) | |
services.flow.RoomFlowManager:GoToPlace(AppPlace) (at Assets/Scripts/services/flow/RoomFlowManager.cs:122) | |
controls.Match3Game:OnGameEnd(GameResultModel) (at Assets/Scripts/controls/Match3Game.cs:288) | |
controls.GameClientSide:EndGame(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1074) | |
controls.GameClientSide:OnRemoteGameEnd(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1138) | |
network.<OnEvent>c__AnonStorey6:<>m__1() (at Assets/Scripts/network/PhotonNetworkManager.cs:643) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs Line: 38) | |
DisableAutoUpdate | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ui.screens.TopUIBar:DisableAutoUpdate() (at Assets/Scripts/ui/screens/TopUIBar.cs:138) | |
services.flow.RoomFlowTransitionsLogic:OnPlaceChanged(AppPlace, AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:51) | |
services.flow.RoomFlowManager:CheckIfPlaceChanged(Boolean) (at Assets/Scripts/services/flow/RoomFlowManager.cs:329) | |
services.flow.RoomFlowManager:ApplyFocusChanges(AppPlace, MenuItem) (at Assets/Scripts/services/flow/RoomFlowManager.cs:390) | |
services.flow.RoomFlowManager:GoToPopup(AppPlace) (at Assets/Scripts/services/flow/RoomFlowManager.cs:307) | |
services.flow.RoomFlowTransitionsLogic:GoTo(AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:67) | |
services.flow.RoomFlowManager:GoToPlace(AppPlace) (at Assets/Scripts/services/flow/RoomFlowManager.cs:122) | |
controls.Match3Game:OnGameEnd(GameResultModel) (at Assets/Scripts/controls/Match3Game.cs:288) | |
controls.GameClientSide:EndGame(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1074) | |
controls.GameClientSide:OnRemoteGameEnd(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1138) | |
network.<OnEvent>c__AnonStorey6:<>m__1() (at Assets/Scripts/network/PhotonNetworkManager.cs:643) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/ui/screens/TopUIBar.cs Line: 138) | |
True,601,30 | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:LogWarning(Object) | |
ui.PopupMatchEnd:Init(MatchEndModel) (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:350) | |
controls.Match3Game:OnGameEnd(GameResultModel) (at Assets/Scripts/controls/Match3Game.cs:290) | |
controls.GameClientSide:EndGame(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1074) | |
controls.GameClientSide:OnRemoteGameEnd(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1138) | |
network.<OnEvent>c__AnonStorey6:<>m__1() (at Assets/Scripts/network/PhotonNetworkManager.cs:643) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs Line: 350) | |
coins earned5 | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ui.PopupMatchEnd:PlayAnimationNew() (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:452) | |
ui.PopupMatchEnd:Init(MatchEndModel) (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:380) | |
controls.Match3Game:OnGameEnd(GameResultModel) (at Assets/Scripts/controls/Match3Game.cs:290) | |
controls.GameClientSide:EndGame(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1074) | |
controls.GameClientSide:OnRemoteGameEnd(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1138) | |
network.<OnEvent>c__AnonStorey6:<>m__1() (at Assets/Scripts/network/PhotonNetworkManager.cs:643) | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs Line: 452) | |
OnEvent : EvRematch | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:549) | |
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[]) | |
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:Service() | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/network/PhotonNetworkManager.cs Line: 549) | |
CancelClick | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ui.PopupMatchEnd:CancelClick() (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:704) | |
UnityEngine.Events.InvokableCall:Invoke(Object[]) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:154) | |
UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:637) | |
UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:773) | |
UnityEngine.Events.UnityEvent:Invoke() (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:52) | |
UnityEngine.UI.Button:Press() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35) | |
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44) | |
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50) | |
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261) | |
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:533) | |
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:432) | |
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:412) | |
UnityEngine.EventSystems.StandaloneInputModule:Process() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:186) | |
UnityEngine.EventSystems.EventSystem:Update() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/EventSystem.cs:283) | |
(Filename: Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs Line: 704) | |
Finished Animationg | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ui.PopupMatchEnd:FinishedAnimation() (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:816) | |
ui.PopupMatchEnd:CancelClick() (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:711) | |
UnityEngine.Events.InvokableCall:Invoke(Object[]) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:154) | |
UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:637) | |
UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:773) | |
UnityEngine.Events.UnityEvent:Invoke() (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:52) | |
UnityEngine.UI.Button:Press() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35) | |
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44) | |
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50) | |
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261) | |
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:533) | |
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:432) | |
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:412) | |
UnityEngine.EventSystems.StandaloneInputModule:Process() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:186) | |
UnityEngine.EventSystems.EventSystem:Update() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/EventSystem.cs:283) | |
(Filename: Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs Line: 816) | |
Going to Home | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
services.flow.RoomFlowManager:GoToPlace(AppPlace) (at Assets/Scripts/services/flow/RoomFlowManager.cs:118) | |
controls.AppManager:ReturnFromGame(GameResultModel) (at Assets/Scripts/controls/AppManager.cs:246) | |
controls.Match3Game:OnGameConcluded(GameResultModel) (at Assets/Scripts/controls/Match3Game.cs:307) | |
ui.PopupMatchEnd:ConcludeGame() (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:943) | |
ui.PopupMatchEnd:BeforeExiting() (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:831) | |
(Filename: Assets/Scripts/services/flow/RoomFlowManager.cs Line: 118) | |
MoveFromGameToMaster | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
network.PhotonNetworkManager:MoveFromGameToMaster() (at Assets/Scripts/network/PhotonNetworkManager.cs:950) | |
services.flow.RoomFlowManager:GoToSection(AppPlace) (at Assets/Scripts/services/flow/RoomFlowManager.cs:212) | |
services.flow.RoomFlowTransitionsLogic:GoTo(AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:70) | |
services.flow.RoomFlowManager:GoToPlace(AppPlace) (at Assets/Scripts/services/flow/RoomFlowManager.cs:122) | |
controls.AppManager:ReturnFromGame(GameResultModel) (at Assets/Scripts/controls/AppManager.cs:246) | |
controls.Match3Game:OnGameConcluded(GameResultModel) (at Assets/Scripts/controls/Match3Game.cs:307) | |
ui.PopupMatchEnd:ConcludeGame() (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:943) | |
ui.PopupMatchEnd:BeforeExiting() (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:831) | |
(Filename: Assets/Scripts/network/PhotonNetworkManager.cs Line: 950) | |
PhotonNetworkManager State = DisconnectingFromGameserver | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
ui.notifications.DisconnectionHandler:<Awake>m__0(ClientState) (at Assets/Scripts/ui/notifications/DisconnectionHandler.cs:57) | |
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:set_State(ClientState) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:207) | |
network.PhotonNetworkManager:MoveFromGameToMaster() (at Assets/Scripts/network/PhotonNetworkManager.cs:951) | |
services.flow.RoomFlowManager:GoToSection(AppPlace) (at Assets/Scripts/services/flow/RoomFlowManager.cs:212) | |
services.flow.RoomFlowTransitionsLogic:GoTo(AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:70) | |
services.flow.RoomFlowManager:GoToPlace(AppPlace) (at Assets/Scripts/services/flow/RoomFlowManager.cs:122) | |
controls.AppManager:ReturnFromGame(GameResultModel) (at Assets/Scripts/controls/AppManager.cs:246) | |
controls.Match3Game:OnGameConcluded(GameResultModel) (at Assets/Scripts/controls/Match3Game.cs:307) | |
ui.PopupMatchEnd:ConcludeGame() (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:943) | |
ui.PopupMatchEnd:BeforeExiting() (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:831) | |
(Filename: Assets/Scripts/ui/notifications/DisconnectionHandler.cs Line: 57) | |
Game client destroyed | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
controls.GameClientSide:OnDestroy() (at Assets/Scripts/controls/GameClientSide.cs:148) | |
UnityEngine.Object:DestroyImmediate(Object, Boolean) | |
UnityEngine.Object:DestroyImmediate(Object) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineObjectBindings.gen.cs:93) | |
view.GameBuilder:Destroy() (at Assets/Scripts/view/GameBuilder.cs:49) | |
controls.Match3Game:StopCurrentGame() (at Assets/Scripts/controls/Match3Game.cs:79) | |
controls.Match3Game:Exit() (at Assets/Scripts/controls/Match3Game.cs:58) | |
services.flow.RoomFlowManager:GoToSection(AppPlace) (at Assets/Scripts/services/flow/RoomFlowManager.cs:249) | |
services.flow.RoomFlowTransitionsLogic:GoTo(AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:70) | |
services.flow.RoomFlowManager:GoToPlace(AppPlace) (at Assets/Scripts/services/flow/RoomFlowManager.cs:122) | |
controls.AppManager:ReturnFromGame(GameResultModel) (at Assets/Scripts/controls/AppManager.cs:246) | |
controls.Match3Game:OnGameConcluded(GameResultModel) (at Assets/Scripts/controls/Match3Game.cs:307) | |
ui.PopupMatchEnd:ConcludeGame() (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:943) | |
ui.PopupMatchEnd:BeforeExiting() (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:831) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 148) | |
GameClientSide.UnregisterFromPhotonControllerEvents | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
controls.GameClientSide:UnregisterFromPhotonControllerEvents() (at Assets/Scripts/controls/GameClientSide.cs:357) | |
controls.GameClientSide:OnDestroy() (at Assets/Scripts/controls/GameClientSide.cs:152) | |
UnityEngine.Object:DestroyImmediate(Object, Boolean) | |
UnityEngine.Object:DestroyImmediate(Object) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineObjectBindings.gen.cs:93) | |
view.GameBuilder:Destroy() (at Assets/Scripts/view/GameBuilder.cs:49) | |
controls.Match3Game:StopCurrentGame() (at Assets/Scripts/controls/Match3Game.cs:79) | |
controls.Match3Game:Exit() (at Assets/Scripts/controls/Match3Game.cs:58) | |
services.flow.RoomFlowManager:GoToSection(AppPlace) (at Assets/Scripts/services/flow/RoomFlowManager.cs:249) | |
services.flow.RoomFlowTransitionsLogic:GoTo(AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:70) | |
services.flow.RoomFlowManager:GoToPlace(AppPlace) (at Assets/Scripts/services/flow/RoomFlowManager.cs:122) | |
controls.AppManager:ReturnFromGame(GameResultModel) (at Assets/Scripts/controls/AppManager.cs:246) | |
controls.Match3Game:OnGameConcluded(GameResultModel) (at Assets/Scripts/controls/Match3Game.cs:307) | |
ui.PopupMatchEnd:ConcludeGame() (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:943) | |
ui.PopupMatchEnd:BeforeExiting() (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:831) | |
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 357) | |
OnStatusChanged: Disconnect | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1635) | |
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnStatusChanged(StatusCode) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1731) | |
ExitGames.Client.Photon.<>c__DisplayClass148_0:<EnqueueStatusCallback>b__0() | |
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:Service() | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs Line: 1635) | |
EncryptionEstablished: didAuthenticate:True | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1635) | |
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnStatusChanged(StatusCode) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1816) | |
ExitGames.Client.Photon.<>c__DisplayClass148_0:<EnqueueStatusCallback>b__0() | |
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:Service() | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs Line: 1635) | |
PhotonNetworkManager State = ConnectingToMasterserver | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
ui.notifications.DisconnectionHandler:<Awake>m__0(ClientState) (at Assets/Scripts/ui/notifications/DisconnectionHandler.cs:57) | |
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:set_State(ClientState) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:207) | |
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:Connect() (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:661) | |
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnStatusChanged(StatusCode) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1835) | |
ExitGames.Client.Photon.<>c__DisplayClass148_0:<EnqueueStatusCallback>b__0() | |
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:Service() | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/ui/notifications/DisconnectionHandler.cs Line: 57) | |
EnterUndefined | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
services.flow.<GoToSection>c__AnonStorey0:<>m__1() (at Assets/Scripts/services/flow/RoomFlowManager.cs:250) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/services/flow/RoomFlowManager.cs Line: 250) | |
enter arena selectFalse | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ui.ArenaSelectView:Enter() (at Assets/Scripts/ui/arenaSelect/ArenaSelectView.cs:56) | |
services.flow.<GoToSection>c__AnonStorey0:<>m__1() (at Assets/Scripts/services/flow/RoomFlowManager.cs:251) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/ui/arenaSelect/ArenaSelectView.cs Line: 56) | |
Enable clicks True , external False | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogWarningFormat(String, Object[]) | |
ui.ArenaSelectView:EnableClicks(Boolean, Boolean) (at Assets/Scripts/ui/arenaSelect/ArenaSelectView.cs:815) | |
ui.ArenaSelectView:Enter() (at Assets/Scripts/ui/arenaSelect/ArenaSelectView.cs:59) | |
services.flow.<GoToSection>c__AnonStorey0:<>m__1() (at Assets/Scripts/services/flow/RoomFlowManager.cs:251) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/ui/arenaSelect/ArenaSelectView.cs Line: 815) | |
Show top | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:LogWarning(Object) | |
ui.screens.TopUIBar:Show() (at Assets/Scripts/ui/screens/TopUIBar.cs:110) | |
ui.ArenaSelectView:Enter() (at Assets/Scripts/ui/arenaSelect/ArenaSelectView.cs:68) | |
services.flow.<GoToSection>c__AnonStorey0:<>m__1() (at Assets/Scripts/services/flow/RoomFlowManager.cs:251) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/ui/screens/TopUIBar.cs Line: 110) | |
MOVED from PopupMatchEnd to Home | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogWarningFormat(String, Object[]) | |
services.flow.RoomFlowTransitionsLogic:OnPlaceChanged(AppPlace, AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:38) | |
services.flow.RoomFlowManager:CheckIfPlaceChanged(Boolean) (at Assets/Scripts/services/flow/RoomFlowManager.cs:329) | |
services.flow.RoomFlowManager:ApplyFocusChanges(AppPlace, MenuItem) (at Assets/Scripts/services/flow/RoomFlowManager.cs:390) | |
services.flow.<GoToSection>c__AnonStorey0:<>m__1() (at Assets/Scripts/services/flow/RoomFlowManager.cs:252) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs Line: 38) | |
Playing music MUSIC_MAIN_MENU MUSIC_NONE | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
services.SoundsManager:PlayMusic(Music, Single, Single) (at Assets/Scripts/services/SoundsManager.cs:115) | |
services.flow.RoomFlowTransitionsLogic:CheckMusicChanges(AppPlace, AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:293) | |
services.flow.RoomFlowTransitionsLogic:OnPlaceChanged(AppPlace, AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:47) | |
services.flow.RoomFlowManager:CheckIfPlaceChanged(Boolean) (at Assets/Scripts/services/flow/RoomFlowManager.cs:329) | |
services.flow.RoomFlowManager:ApplyFocusChanges(AppPlace, MenuItem) (at Assets/Scripts/services/flow/RoomFlowManager.cs:390) | |
services.flow.<GoToSection>c__AnonStorey0:<>m__1() (at Assets/Scripts/services/flow/RoomFlowManager.cs:252) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/services/SoundsManager.cs Line: 115) | |
EnableAutoUpdate | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ui.screens.TopUIBar:EnableAutoUpdate() (at Assets/Scripts/ui/screens/TopUIBar.cs:144) | |
services.flow.RoomFlowTransitionsLogic:OnPlaceChanged(AppPlace, AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:54) | |
services.flow.RoomFlowManager:CheckIfPlaceChanged(Boolean) (at Assets/Scripts/services/flow/RoomFlowManager.cs:329) | |
services.flow.RoomFlowManager:ApplyFocusChanges(AppPlace, MenuItem) (at Assets/Scripts/services/flow/RoomFlowManager.cs:390) | |
services.flow.<GoToSection>c__AnonStorey0:<>m__1() (at Assets/Scripts/services/flow/RoomFlowManager.cs:252) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/ui/screens/TopUIBar.cs Line: 144) | |
OnStatusChanged: Connect | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1635) | |
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnStatusChanged(StatusCode) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1731) | |
ExitGames.Client.Photon.PeerBase:InitCallback() | |
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[]) | |
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:Service() | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs Line: 1635) | |
Pre IsAuthorizeSecretAvailable | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1635) | |
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnStatusChanged(StatusCode) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1772) | |
ExitGames.Client.Photon.PeerBase:InitCallback() | |
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[]) | |
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:Service() | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs Line: 1635) | |
OnStatusChanged: EncryptionEstablished | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1635) | |
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnStatusChanged(StatusCode) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1731) | |
ExitGames.Client.Photon.<>c__DisplayClass148_0:<EnqueueStatusCallback>b__0() | |
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:Service() | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs Line: 1635) | |
EncryptionEstablished: didAuthenticate:False | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1635) | |
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnStatusChanged(StatusCode) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1795) | |
ExitGames.Client.Photon.<>c__DisplayClass148_0:<EnqueueStatusCallback>b__0() | |
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:Service() | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs Line: 1635) | |
PhotonNetworkManager State = Authenticating | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
ui.notifications.DisconnectionHandler:<Awake>m__0(ClientState) (at Assets/Scripts/ui/notifications/DisconnectionHandler.cs:57) | |
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:set_State(ClientState) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:207) | |
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnStatusChanged(StatusCode) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1803) | |
ExitGames.Client.Photon.<>c__DisplayClass148_0:<EnqueueStatusCallback>b__0() | |
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:Service() | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/ui/notifications/DisconnectionHandler.cs Line: 57) | |
fading in MainMenu | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
services.<PlayMusic>c__AnonStorey0:<>m__0() (at Assets/Scripts/services/SoundsManager.cs:121) | |
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267) | |
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248) | |
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391) | |
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50) | |
(Filename: Assets/Scripts/services/SoundsManager.cs Line: 121) | |
OnOperationResponse: OperationResponse 230: ReturnCode: 0 (). Parameters: {(Byte)202=(String)Guest88141, (Byte)225=(String)5a5cc74dc1e89628d5711377, (Byte)154=(String)2/14/2018 2:11:32 PM} | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1635) | |
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1655) | |
network.PhotonNetworkManager:OnOperationResponse(OperationResponse) (at Assets/Scripts/network/PhotonNetworkManager.cs:675) | |
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[]) | |
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:Service() | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs Line: 1635) | |
OnConnectedToMaster: RoomID: CurrentPlace:Home Onboarding:False | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
ui.notifications.DisconnectionHandler:OnConnectedToMaster(String) (at Assets/Scripts/ui/notifications/DisconnectionHandler.cs:336) | |
network.PhotonNetworkManager:OnOperationResponse(OperationResponse) (at Assets/Scripts/network/PhotonNetworkManager.cs:702) | |
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[]) | |
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:Service() | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/ui/notifications/DisconnectionHandler.cs Line: 336) | |
Setting UserId sent by Server:5a5cc74dc1e89628d5711377 | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1635) | |
network.PhotonNetworkManager:OnOperationResponse(OperationResponse) (at Assets/Scripts/network/PhotonNetworkManager.cs:737) | |
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[]) | |
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:Service() | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs Line: 1635) | |
Setting Nickname sent by Server:Guest88141 | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1635) | |
network.PhotonNetworkManager:OnOperationResponse(OperationResponse) (at Assets/Scripts/network/PhotonNetworkManager.cs:744) | |
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[]) | |
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:Service() | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs Line: 1635) | |
PhotonNetworkManager State = ConnectedToMaster | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
ui.notifications.DisconnectionHandler:<Awake>m__0(ClientState) (at Assets/Scripts/ui/notifications/DisconnectionHandler.cs:57) | |
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:set_State(ClientState) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:207) | |
network.PhotonNetworkManager:OnOperationResponse(OperationResponse) (at Assets/Scripts/network/PhotonNetworkManager.cs:758) | |
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[]) | |
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:Service() | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/ui/notifications/DisconnectionHandler.cs Line: 57) | |
OnOperationResponse: OperationResponse 229: ReturnCode: 0 (). Parameters: {} | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1635) | |
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1655) | |
network.PhotonNetworkManager:OnOperationResponse(OperationResponse) (at Assets/Scripts/network/PhotonNetworkManager.cs:675) | |
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[]) | |
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:Service() | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs Line: 1635) | |
PhotonNetworkManager State = JoinedLobby | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
ui.notifications.DisconnectionHandler:<Awake>m__0(ClientState) (at Assets/Scripts/ui/notifications/DisconnectionHandler.cs:57) | |
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:set_State(ClientState) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:207) | |
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1712) | |
network.PhotonNetworkManager:OnOperationResponse(OperationResponse) (at Assets/Scripts/network/PhotonNetworkManager.cs:675) | |
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[]) | |
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:Service() | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/ui/notifications/DisconnectionHandler.cs Line: 57) | |
OnEvent : GameList | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:LogFormat(LogType, String, Object[]) | |
UnityEngine.Debug:LogFormat(String, Object[]) | |
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:549) | |
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[]) | |
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() | |
ExitGames.Client.Photon.PhotonPeer:Service() | |
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224) | |
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171) | |
(Filename: Assets/Scripts/network/PhotonNetworkManager.cs Line: 549) | |
OnExitClicked | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ui.screens.RateUs:OnExitClicked() (at Assets/Scripts/view/effects/RateUs.cs:132) | |
UnityEngine.Events.InvokableCall:Invoke(Object[]) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:154) | |
UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:637) | |
UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:773) | |
UnityEngine.Events.UnityEvent:Invoke() (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:52) | |
UnityEngine.UI.Button:Press() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35) | |
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44) | |
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50) | |
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261) | |
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:533) | |
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:432) | |
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:412) | |
UnityEngine.EventSystems.StandaloneInputModule:Process() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:186) | |
UnityEngine.EventSystems.EventSystem:Update() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/EventSystem.cs:283) | |
(Filename: Assets/Scripts/view/effects/RateUs.cs Line: 132) |
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