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Created February 14, 2018 14:14
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Instantiating Themes
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.<BuildCoroutine>c__Iterator0:MoveNext() (at Assets/Scripts/view/GameBuilder.cs:137)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(RenderTexture, Int32, Rect&, Vector2&, Boolean)
UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:642)
UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:752)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:262)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:255)
UnityEditor.HostView:InvokeOnGUI(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:222)
UnityEditor.DockArea:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:346)
(Filename: Assets/Scripts/view/GameBuilder.cs Line: 137)
Setting Skinner
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.<BuildCoroutine>c__Iterator0:MoveNext() (at Assets/Scripts/view/GameBuilder.cs:147)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(RenderTexture, Int32, Rect&, Vector2&, Boolean)
UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:642)
UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:752)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:262)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:255)
UnityEditor.HostView:InvokeOnGUI(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:222)
UnityEditor.DockArea:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:346)
(Filename: Assets/Scripts/view/GameBuilder.cs Line: 147)
Changing State [old:Init, new:Init]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116)
controls.GameClientSide:Awake() (at Assets/Scripts/controls/GameClientSide.cs:138)
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/GameObjectBindings.gen.cs:382)
UnityEngine.GameObject:AddComponent() (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/GameObjectBindings.gen.cs:387)
view.<BuildCoroutine>c__Iterator0:MoveNext() (at Assets/Scripts/view/GameBuilder.cs:158)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(RenderTexture, Int32, Rect&, Vector2&, Boolean)
UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:642)
UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:752)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:262)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:255)
UnityEditor.HostView:InvokeOnGUI(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:222)
UnityEditor.DockArea:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:346)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116)
ARENA ID IS jungle-rumble
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:CreateGameLogic(GameModel, ArenaItemConfig) (at Assets/Scripts/controls/GameClientSide.cs:371)
controls.GameClientSide:Init(Match3GameData, GameModel) (at Assets/Scripts/controls/GameClientSide.cs:281)
view.<BuildCoroutine>c__Iterator0:MoveNext() (at Assets/Scripts/view/GameBuilder.cs:162)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(RenderTexture, Int32, Rect&, Vector2&, Boolean)
UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:642)
UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:752)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:262)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:255)
UnityEditor.HostView:InvokeOnGUI(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:222)
UnityEditor.DockArea:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:346)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 371)
is game rules null: False
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:CreateGameLogic(GameModel, ArenaItemConfig) (at Assets/Scripts/controls/GameClientSide.cs:373)
controls.GameClientSide:Init(Match3GameData, GameModel) (at Assets/Scripts/controls/GameClientSide.cs:281)
view.<BuildCoroutine>c__Iterator0:MoveNext() (at Assets/Scripts/view/GameBuilder.cs:162)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(RenderTexture, Int32, Rect&, Vector2&, Boolean)
UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:642)
UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:752)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:262)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:255)
UnityEditor.HostView:InvokeOnGUI(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:222)
UnityEditor.DockArea:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:346)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 373)
Gamelogic checksums -- Code:Nlr1Gtqw7TbZlMb96JzSkw== Config:nEkO4mXd/XQ5rfXiY7C6mA==
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:CreateGameLogic(GameModel, ArenaItemConfig) (at Assets/Scripts/controls/GameClientSide.cs:420)
controls.GameClientSide:Init(Match3GameData, GameModel) (at Assets/Scripts/controls/GameClientSide.cs:281)
view.<BuildCoroutine>c__Iterator0:MoveNext() (at Assets/Scripts/view/GameBuilder.cs:162)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(RenderTexture, Int32, Rect&, Vector2&, Boolean)
UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:642)
UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:752)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:262)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:255)
UnityEditor.HostView:InvokeOnGUI(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:222)
UnityEditor.DockArea:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:346)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 420)
GameClientSide.RegisterToPhotonControlEvents
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:RegisterToPhotonControlEvents() (at Assets/Scripts/controls/GameClientSide.cs:347)
controls.GameClientSide:Init(Match3GameData, GameModel) (at Assets/Scripts/controls/GameClientSide.cs:284)
view.<BuildCoroutine>c__Iterator0:MoveNext() (at Assets/Scripts/view/GameBuilder.cs:162)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(RenderTexture, Int32, Rect&, Vector2&, Boolean)
UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:642)
UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:752)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:262)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:255)
UnityEditor.HostView:InvokeOnGUI(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:222)
UnityEditor.DockArea:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:346)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 347)
BroadcastGameClientReady
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
network.PhotonNetworkManager:BroadcastGameClientReady() (at Assets/Scripts/network/PhotonNetworkManager.cs:263)
controls.Match3Game:<OnGameBuilt>m__2() (at Assets/Scripts/controls/Match3Game.cs:170)
controls.GameClientSide:<ShowOpeningSequence>m__A() (at Assets/Scripts/controls/GameClientSide.cs:1551)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/network/PhotonNetworkManager.cs Line: 263)
OnEvent : EvGameReady
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:549)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/network/PhotonNetworkManager.cs Line: 549)
onGameReady
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnGameReady(String) (at Assets/Scripts/controls/GameClientSide.cs:488)
network.PhotonNetworkManager:EmitOnGameReady(String) (at Assets/Scripts/network/PhotonNetworkManager.cs:1014)
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:592)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 488)
Changing State [old:Init, new:StartGame]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116)
controls.GameClientSide:StartNewGame() (at Assets/Scripts/controls/GameClientSide.cs:324)
controls.GameClientSide:OnGameReady(String) (at Assets/Scripts/controls/GameClientSide.cs:490)
network.PhotonNetworkManager:EmitOnGameReady(String) (at Assets/Scripts/network/PhotonNetworkManager.cs:1014)
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:592)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116)
Changing State [old:StartGame, new:StartTurn]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116)
controls.GameClientSide:OnTurnStart(StartTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1255)
Match3Engine.GameLogic:StartTurn()
Match3Engine.GameLogic:StartGame()
controls.GameClientSide:StartNewGame() (at Assets/Scripts/controls/GameClientSide.cs:325)
controls.GameClientSide:OnGameReady(String) (at Assets/Scripts/controls/GameClientSide.cs:490)
network.PhotonNetworkManager:EmitOnGameReady(String) (at Assets/Scripts/network/PhotonNetworkManager.cs:1014)
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:592)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116)
Changing State [old:StartTurn, new:WaitingStartMove]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116)
controls.GameClientSide:OnTurnStart(StartTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1260)
Match3Engine.GameLogic:StartTurn()
Match3Engine.GameLogic:StartGame()
controls.GameClientSide:StartNewGame() (at Assets/Scripts/controls/GameClientSide.cs:325)
controls.GameClientSide:OnGameReady(String) (at Assets/Scripts/controls/GameClientSide.cs:490)
network.PhotonNetworkManager:EmitOnGameReady(String) (at Assets/Scripts/network/PhotonNetworkManager.cs:1014)
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:592)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116)
BroadcastTurnClientReady
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
network.PhotonNetworkManager:BroadcastTurnClientReady(String) (at Assets/Scripts/network/PhotonNetworkManager.cs:269)
controls.GameClientSide:OnTurnStart(StartTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1262)
Match3Engine.GameLogic:StartTurn()
Match3Engine.GameLogic:StartGame()
controls.GameClientSide:StartNewGame() (at Assets/Scripts/controls/GameClientSide.cs:325)
controls.GameClientSide:OnGameReady(String) (at Assets/Scripts/controls/GameClientSide.cs:490)
network.PhotonNetworkManager:EmitOnGameReady(String) (at Assets/Scripts/network/PhotonNetworkManager.cs:1014)
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:592)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/network/PhotonNetworkManager.cs Line: 269)
OnEvent : EvTurnReady
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:549)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/network/PhotonNetworkManager.cs Line: 549)
Changing State [old:WaitingStartMove, new:StartTurnReady]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1270)
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116)
OnTurnReady
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1293)
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1293)
SpecialAbilityButton: ToggleFocus True
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.SpecialAbilityButton:ToggleFocus(Boolean) (at Assets/Scripts/view/player/SpecialAbilityButton.cs:99)
view.PlayerGUI:ToggleFocus(Boolean, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:451)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1301)
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/view/player/SpecialAbilityButton.cs Line: 99)
TURN - 12
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1311)
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1311)
Changing State [old:StartTurnReady, new:WaitingPlayerInput]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1440)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1098)
Match3Engine.GameLogic:PlayerMoveStart()
Match3Engine.GameLogic:<StartTurn>b__215_0()
controls.<OnTurnStart>c__AnonStorey14:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1251)
controls.<OnTurnReady>c__AnonStorey15:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1341)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116)
OnEvent : EvTimeup
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:549)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/network/PhotonNetworkManager.cs Line: 549)
Changing State [old:WaitingPlayerInput, new:Timeup]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116)
controls.GameClientSide:OnTimeUp(Boolean, Int32) (at Assets/Scripts/controls/GameClientSide.cs:1498)
controls.GameClientSide:OnRemoteTimeup(NetworkActionTimeup) (at Assets/Scripts/controls/GameClientSide.cs:1477)
network.<OnEvent>c__AnonStorey5:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:628)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116)
********* time up!!!!!!!!****** (while processing: False
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnTimeUp(Boolean, Int32) (at Assets/Scripts/controls/GameClientSide.cs:1500)
controls.GameClientSide:OnRemoteTimeup(NetworkActionTimeup) (at Assets/Scripts/controls/GameClientSide.cs:1477)
network.<OnEvent>c__AnonStorey5:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:628)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1500)
TimeUp - onPostTimeup is not null
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.Match3Game:<CreateGame>m__0(String) (at Assets/Scripts/controls/Match3Game.cs:117)
Match3Engine.GameDebugger:Log(String, Object[])
Match3Engine.GameLogic:TimeUp()
controls.GameClientSide:OnTimeUp(Boolean, Int32) (at Assets/Scripts/controls/GameClientSide.cs:1512)
controls.GameClientSide:OnRemoteTimeup(NetworkActionTimeup) (at Assets/Scripts/controls/GameClientSide.cs:1477)
network.<OnEvent>c__AnonStorey5:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:628)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/Match3Game.cs Line: 117)
TimeUp - onPostTimeup is not null
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Match3Engine.GameDebugger:Log(String, Object[])
Match3Engine.GameLogic:TimeUp()
controls.GameClientSide:OnTimeUp(Boolean, Int32) (at Assets/Scripts/controls/GameClientSide.cs:1512)
controls.GameClientSide:OnRemoteTimeup(NetworkActionTimeup) (at Assets/Scripts/controls/GameClientSide.cs:1477)
network.<OnEvent>c__AnonStorey5:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:628)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1512)
OnEvent : EvTurnReady
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:549)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/network/PhotonNetworkManager.cs Line: 549)
Ending process that does not exists! IsProcessingBoard: False
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:EndProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1013)
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1122)
Match3Engine.GameLogic:PlayerMoveEnd()
Match3Engine.GameLogic:EndCurrentTurn()
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1013)
Changing State [old:Timeup, new:EndTurn]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116)
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1041)
Match3Engine.GameLogic:EndTurn()
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125)
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558)
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124)
Match3Engine.GameLogic:PlayerMoveEnd()
Match3Engine.GameLogic:EndCurrentTurn()
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116)
Changing State [old:EndTurn, new:StartTurn]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116)
controls.GameClientSide:OnTurnStart(StartTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1255)
Match3Engine.GameLogic:StartTurn()
Match3Engine.GameLogic:SetNextPlayer()
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1060)
Match3Engine.GameLogic:EndTurn()
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125)
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558)
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124)
Match3Engine.GameLogic:PlayerMoveEnd()
Match3Engine.GameLogic:EndCurrentTurn()
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116)
Changing State [old:StartTurn, new:WaitingStartMove]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116)
controls.GameClientSide:OnTurnStart(StartTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1260)
Match3Engine.GameLogic:StartTurn()
Match3Engine.GameLogic:SetNextPlayer()
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1060)
Match3Engine.GameLogic:EndTurn()
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125)
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558)
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124)
Match3Engine.GameLogic:PlayerMoveEnd()
Match3Engine.GameLogic:EndCurrentTurn()
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116)
Changing State [old:WaitingStartMove, new:StartTurnReady]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1270)
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116)
OnTurnReady
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1293)
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1293)
SpecialAbilityButton: ToggleFocus False
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.SpecialAbilityButton:ToggleFocus(Boolean) (at Assets/Scripts/view/player/SpecialAbilityButton.cs:99)
view.PlayerGUI:ToggleFocus(Boolean, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:451)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1301)
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/view/player/SpecialAbilityButton.cs Line: 99)
TURN - 11
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1311)
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1311)
Changing State [old:StartTurnReady, new:WaitingPlayerInput]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1440)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1098)
Match3Engine.GameLogic:PlayerMoveStart()
Match3Engine.GameLogic:<StartTurn>b__215_0()
controls.<OnTurnStart>c__AnonStorey14:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1251)
controls.<OnTurnReady>c__AnonStorey15:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1341)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116)
60.34829 Sending request: user/ping userId=5a5cc74dc1e89628d5711377 userToken=491c819566804441dc71476e85de6f4135db22af clientVersion=1.2 minorClientVersion=1.2 interval=60
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
network.MetaGameServerManager:SendRequest(MetaGameNetworkRequestInfo, Boolean) (at Assets/Scripts/network/MetaGameNetworkManager.cs:468)
network.MetaGameServerManager:Ping() (at Assets/Scripts/network/MetaGameNetworkManager.cs:404)
(Filename: Assets/Scripts/network/MetaGameNetworkManager.cs Line: 468)
Response received for user/ping
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
network.MetaGameServerManager:OnRequestFinished(HTTPRequest, HTTPResponse) (at Assets/Scripts/network/MetaGameNetworkManager.cs:534)
BestHTTP.HTTPRequest:CallCallback() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/HTTPRequest.cs:1233)
BestHTTP.ConnectionBase:HandleCallback() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/Connections/ConnectionBase.cs:171)
BestHTTP.HTTPManager:OnUpdate() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:634)
BestHTTP.HTTPUpdateDelegator:Update() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:166)
(Filename: Assets/Scripts/network/MetaGameNetworkManager.cs Line: 534)
Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.079389 seconds (Nothing changed)
OnEvent : EvTimeup
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:549)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/network/PhotonNetworkManager.cs Line: 549)
Changing State [old:WaitingPlayerInput, new:Timeup]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116)
controls.GameClientSide:OnTimeUp(Boolean, Int32) (at Assets/Scripts/controls/GameClientSide.cs:1498)
controls.GameClientSide:OnRemoteTimeup(NetworkActionTimeup) (at Assets/Scripts/controls/GameClientSide.cs:1477)
network.<OnEvent>c__AnonStorey5:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:628)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116)
********* time up!!!!!!!!****** (while processing: False
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnTimeUp(Boolean, Int32) (at Assets/Scripts/controls/GameClientSide.cs:1500)
controls.GameClientSide:OnRemoteTimeup(NetworkActionTimeup) (at Assets/Scripts/controls/GameClientSide.cs:1477)
network.<OnEvent>c__AnonStorey5:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:628)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1500)
TimeUp - onPostTimeup is not null
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.Match3Game:<CreateGame>m__0(String) (at Assets/Scripts/controls/Match3Game.cs:117)
Match3Engine.GameDebugger:Log(String, Object[])
Match3Engine.GameLogic:TimeUp()
controls.GameClientSide:OnTimeUp(Boolean, Int32) (at Assets/Scripts/controls/GameClientSide.cs:1512)
controls.GameClientSide:OnRemoteTimeup(NetworkActionTimeup) (at Assets/Scripts/controls/GameClientSide.cs:1477)
network.<OnEvent>c__AnonStorey5:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:628)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/Match3Game.cs Line: 117)
TimeUp - onPostTimeup is not null
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Match3Engine.GameDebugger:Log(String, Object[])
Match3Engine.GameLogic:TimeUp()
controls.GameClientSide:OnTimeUp(Boolean, Int32) (at Assets/Scripts/controls/GameClientSide.cs:1512)
controls.GameClientSide:OnRemoteTimeup(NetworkActionTimeup) (at Assets/Scripts/controls/GameClientSide.cs:1477)
network.<OnEvent>c__AnonStorey5:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:628)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1512)
Ending process that does not exists! IsProcessingBoard: False
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:EndProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1013)
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1122)
Match3Engine.GameLogic:PlayerMoveEnd()
Match3Engine.GameLogic:EndCurrentTurn()
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1013)
Changing State [old:Timeup, new:EndTurn]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116)
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1041)
Match3Engine.GameLogic:EndTurn()
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125)
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558)
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124)
Match3Engine.GameLogic:PlayerMoveEnd()
Match3Engine.GameLogic:EndCurrentTurn()
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116)
Changing State [old:EndTurn, new:StartTurn]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116)
controls.GameClientSide:OnTurnStart(StartTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1255)
Match3Engine.GameLogic:StartTurn()
Match3Engine.GameLogic:SetNextPlayer()
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1060)
Match3Engine.GameLogic:EndTurn()
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125)
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558)
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124)
Match3Engine.GameLogic:PlayerMoveEnd()
Match3Engine.GameLogic:EndCurrentTurn()
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116)
Changing State [old:StartTurn, new:WaitingStartMove]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116)
controls.GameClientSide:OnTurnStart(StartTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1260)
Match3Engine.GameLogic:StartTurn()
Match3Engine.GameLogic:SetNextPlayer()
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1060)
Match3Engine.GameLogic:EndTurn()
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125)
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558)
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124)
Match3Engine.GameLogic:PlayerMoveEnd()
Match3Engine.GameLogic:EndCurrentTurn()
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116)
BroadcastTurnClientReady
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
network.PhotonNetworkManager:BroadcastTurnClientReady(String) (at Assets/Scripts/network/PhotonNetworkManager.cs:269)
controls.GameClientSide:OnTurnStart(StartTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1262)
Match3Engine.GameLogic:StartTurn()
Match3Engine.GameLogic:SetNextPlayer()
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1060)
Match3Engine.GameLogic:EndTurn()
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125)
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558)
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124)
Match3Engine.GameLogic:PlayerMoveEnd()
Match3Engine.GameLogic:EndCurrentTurn()
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/network/PhotonNetworkManager.cs Line: 269)
OnEvent : EvTurnReady
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:549)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/network/PhotonNetworkManager.cs Line: 549)
Changing State [old:WaitingStartMove, new:StartTurnReady]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1270)
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116)
OnTurnReady
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1293)
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1293)
SpecialAbilityButton: ToggleFocus True
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.SpecialAbilityButton:ToggleFocus(Boolean) (at Assets/Scripts/view/player/SpecialAbilityButton.cs:99)
view.PlayerGUI:ToggleFocus(Boolean, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:451)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1301)
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/view/player/SpecialAbilityButton.cs Line: 99)
TURN - 10
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1311)
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1311)
Changing State [old:StartTurnReady, new:WaitingPlayerInput]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1440)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1098)
Match3Engine.GameLogic:PlayerMoveStart()
Match3Engine.GameLogic:<StartTurn>b__215_0()
controls.<OnTurnStart>c__AnonStorey14:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1251)
controls.<OnTurnReady>c__AnonStorey15:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1341)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116)
Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.131433 seconds (Nothing changed)
OnPlayerSwappedValid
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:702)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point)
Match3Engine.PlayerControl:Swap(Point, Point)
controls.PlayerLocalControl:TryToPerformSwap(Point, Point) (at Assets/Scripts/controls/PlayerLocalControl.cs:76)
controls.GameClientSide:OnBoardPlayerSwapped(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:1377)
view.BoardView:OnSlotMoved(GameObject, Point) (at Assets/Scripts/view/board/BoardView.cs:265)
controls.SlotDrag:EmitDrag(Vector3) (at Assets/Scripts/controls/SlotDrag.cs:102)
controls.SlotDrag:Update() (at Assets/Scripts/controls/SlotDrag.cs:32)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 702)
Changing State [old:WaitingPlayerInput, new:ProcessingPlayerActions]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116)
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:995)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:703)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point)
Match3Engine.PlayerControl:Swap(Point, Point)
controls.PlayerLocalControl:TryToPerformSwap(Point, Point) (at Assets/Scripts/controls/PlayerLocalControl.cs:76)
controls.GameClientSide:OnBoardPlayerSwapped(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:1377)
view.BoardView:OnSlotMoved(GameObject, Point) (at Assets/Scripts/view/board/BoardView.cs:265)
controls.SlotDrag:EmitDrag(Vector3) (at Assets/Scripts/controls/SlotDrag.cs:102)
controls.SlotDrag:Update() (at Assets/Scripts/controls/SlotDrag.cs:32)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116)
COMBOS TO DESTROY --- Length:1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:865)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action)
Match3Engine.<>c__DisplayClass185_0:<PerformSwap>b__1()
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:712)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:478)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 865)
POSITIONS TO DESTROY --- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:866)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action)
Match3Engine.<>c__DisplayClass185_0:<PerformSwap>b__1()
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:712)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:478)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 866)
REFILL POSITIONS--- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:867)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action)
Match3Engine.<>c__DisplayClass185_0:<PerformSwap>b__1()
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:712)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:478)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 867)
MOVE LIST--- Length:2
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:868)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action)
Match3Engine.<>c__DisplayClass185_0:<PerformSwap>b__1()
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:712)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:478)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 868)
DestroySingleSlot - Entry ((2, 3))
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.BoardView:DestroySingleSlot(Point) (at Assets/Scripts/view/board/BoardView.cs:871)
view.BoardView:DestroyCombo(ComboModel, List`1, Single) (at Assets/Scripts/view/board/BoardView.cs:815)
view.BoardView:PrepareDestroy(DestroyViewModel) (at Assets/Scripts/view/board/BoardView.cs:603)
view.BoardView:DestroyAndRefill(DestroyViewModel, RefillViewModel) (at Assets/Scripts/view/board/BoardView.cs:559)
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:908)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action)
Match3Engine.<>c__DisplayClass185_0:<PerformSwap>b__1()
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:712)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:478)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 871)
DestroySingleSlot - Entry ((2, 2))
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.BoardView:DestroySingleSlot(Point) (at Assets/Scripts/view/board/BoardView.cs:871)
view.BoardView:DestroyCombo(ComboModel, List`1, Single) (at Assets/Scripts/view/board/BoardView.cs:815)
view.BoardView:PrepareDestroy(DestroyViewModel) (at Assets/Scripts/view/board/BoardView.cs:603)
view.BoardView:DestroyAndRefill(DestroyViewModel, RefillViewModel) (at Assets/Scripts/view/board/BoardView.cs:559)
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:908)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action)
Match3Engine.<>c__DisplayClass185_0:<PerformSwap>b__1()
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:712)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:478)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 871)
DestroySingleSlot - Entry ((2, 4))
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.BoardView:DestroySingleSlot(Point) (at Assets/Scripts/view/board/BoardView.cs:871)
view.BoardView:DestroyCombo(ComboModel, List`1, Single) (at Assets/Scripts/view/board/BoardView.cs:815)
view.BoardView:PrepareDestroy(DestroyViewModel) (at Assets/Scripts/view/board/BoardView.cs:603)
view.BoardView:DestroyAndRefill(DestroyViewModel, RefillViewModel) (at Assets/Scripts/view/board/BoardView.cs:559)
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:908)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action)
Match3Engine.<>c__DisplayClass185_0:<PerformSwap>b__1()
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:712)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:478)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 871)
ExecuteOnFallComplete
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:627)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 627)
OnBoardDestroyAndRefilled 0.8746338 1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1397)
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:633)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1397)
Changing State [old:ProcessingPlayerActions, new:WaitingPlayerInput]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1440)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1098)
Match3Engine.GameLogic:PlayerMoveStart()
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125)
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558)
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124)
Match3Engine.GameLogic:PlayerMoveEnd()
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:888)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1401)
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:633)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116)
OnPlayerSwappedValid
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:702)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point)
Match3Engine.PlayerControl:Swap(Point, Point)
controls.PlayerLocalControl:TryToPerformSwap(Point, Point) (at Assets/Scripts/controls/PlayerLocalControl.cs:76)
controls.GameClientSide:OnBoardPlayerSwapped(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:1377)
view.BoardView:OnSlotMoved(GameObject, Point) (at Assets/Scripts/view/board/BoardView.cs:265)
controls.SlotDrag:EmitDrag(Vector3) (at Assets/Scripts/controls/SlotDrag.cs:102)
controls.SlotDrag:Update() (at Assets/Scripts/controls/SlotDrag.cs:32)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 702)
Changing State [old:WaitingPlayerInput, new:ProcessingPlayerActions]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116)
controls.GameClientSide:StartProcessing() (at Assets/Scripts/controls/GameClientSide.cs:995)
controls.GameClientSide:OnPlayerSwappedValid(ValidSwapResponse) (at Assets/Scripts/controls/GameClientSide.cs:703)
Match3Engine.GameLogic:PerformSwap(Point, Point, Boolean)
Match3Engine.GameLogic:OnPlayerPlayedSwap(Point, Point)
Match3Engine.PlayerControl:Swap(Point, Point)
controls.PlayerLocalControl:TryToPerformSwap(Point, Point) (at Assets/Scripts/controls/PlayerLocalControl.cs:76)
controls.GameClientSide:OnBoardPlayerSwapped(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:1377)
view.BoardView:OnSlotMoved(GameObject, Point) (at Assets/Scripts/view/board/BoardView.cs:265)
controls.SlotDrag:EmitDrag(Vector3) (at Assets/Scripts/controls/SlotDrag.cs:102)
controls.SlotDrag:Update() (at Assets/Scripts/controls/SlotDrag.cs:32)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116)
COMBOS TO DESTROY --- Length:1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:865)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action)
Match3Engine.<>c__DisplayClass185_0:<PerformSwap>b__1()
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:712)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:478)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 865)
POSITIONS TO DESTROY --- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:866)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action)
Match3Engine.<>c__DisplayClass185_0:<PerformSwap>b__1()
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:712)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:478)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 866)
REFILL POSITIONS--- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:867)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action)
Match3Engine.<>c__DisplayClass185_0:<PerformSwap>b__1()
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:712)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:478)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 867)
MOVE LIST--- Length:2
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:868)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action)
Match3Engine.<>c__DisplayClass185_0:<PerformSwap>b__1()
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:712)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:478)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 868)
DestroySingleSlot - Entry ((5, 3))
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.BoardView:DestroySingleSlot(Point) (at Assets/Scripts/view/board/BoardView.cs:871)
view.BoardView:DestroyCombo(ComboModel, List`1, Single) (at Assets/Scripts/view/board/BoardView.cs:815)
view.BoardView:PrepareDestroy(DestroyViewModel) (at Assets/Scripts/view/board/BoardView.cs:603)
view.BoardView:DestroyAndRefill(DestroyViewModel, RefillViewModel) (at Assets/Scripts/view/board/BoardView.cs:559)
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:908)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action)
Match3Engine.<>c__DisplayClass185_0:<PerformSwap>b__1()
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:712)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:478)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 871)
DestroySingleSlot - Entry ((5, 2))
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.BoardView:DestroySingleSlot(Point) (at Assets/Scripts/view/board/BoardView.cs:871)
view.BoardView:DestroyCombo(ComboModel, List`1, Single) (at Assets/Scripts/view/board/BoardView.cs:815)
view.BoardView:PrepareDestroy(DestroyViewModel) (at Assets/Scripts/view/board/BoardView.cs:603)
view.BoardView:DestroyAndRefill(DestroyViewModel, RefillViewModel) (at Assets/Scripts/view/board/BoardView.cs:559)
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:908)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action)
Match3Engine.<>c__DisplayClass185_0:<PerformSwap>b__1()
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:712)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:478)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 871)
DestroySingleSlot - Entry ((5, 4))
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.BoardView:DestroySingleSlot(Point) (at Assets/Scripts/view/board/BoardView.cs:871)
view.BoardView:DestroyCombo(ComboModel, List`1, Single) (at Assets/Scripts/view/board/BoardView.cs:815)
view.BoardView:PrepareDestroy(DestroyViewModel) (at Assets/Scripts/view/board/BoardView.cs:603)
view.BoardView:DestroyAndRefill(DestroyViewModel, RefillViewModel) (at Assets/Scripts/view/board/BoardView.cs:559)
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:908)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action)
Match3Engine.<>c__DisplayClass185_0:<PerformSwap>b__1()
controls.<OnPlayerSwappedValid>c__AnonStorey5:<>m__0(Point, Point) (at Assets/Scripts/controls/GameClientSide.cs:712)
view.<Swap>c__AnonStorey5:<>m__0() (at Assets/Scripts/view/board/BoardView.cs:478)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 871)
OnEvent : EvTurnReady
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:549)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/network/PhotonNetworkManager.cs Line: 549)
OnEvent : EvTimeup
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:549)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/network/PhotonNetworkManager.cs Line: 549)
OnEvent : EvGameEnd
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:549)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/network/PhotonNetworkManager.cs Line: 549)
ExecuteOnFallComplete
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:627)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 627)
COMBOS TO DESTROY --- Length:1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:865)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action)
Match3Engine.<>c__DisplayClass197_1:<DestroyMatches>b__3()
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:888)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1401)
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:633)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 865)
POSITIONS TO DESTROY --- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:866)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action)
Match3Engine.<>c__DisplayClass197_1:<DestroyMatches>b__3()
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:888)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1401)
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:633)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 866)
REFILL POSITIONS--- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:867)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action)
Match3Engine.<>c__DisplayClass197_1:<DestroyMatches>b__3()
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:888)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1401)
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:633)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 867)
MOVE LIST--- Length:3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:868)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action)
Match3Engine.<>c__DisplayClass197_1:<DestroyMatches>b__3()
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:888)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1401)
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:633)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 868)
DestroySingleSlot - Entry ((5, 4))
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.BoardView:DestroySingleSlot(Point) (at Assets/Scripts/view/board/BoardView.cs:871)
view.BoardView:DestroyCombo(ComboModel, List`1, Single) (at Assets/Scripts/view/board/BoardView.cs:815)
view.BoardView:PrepareDestroy(DestroyViewModel) (at Assets/Scripts/view/board/BoardView.cs:603)
view.BoardView:DestroyAndRefill(DestroyViewModel, RefillViewModel) (at Assets/Scripts/view/board/BoardView.cs:559)
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:908)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action)
Match3Engine.<>c__DisplayClass197_1:<DestroyMatches>b__3()
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:888)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1401)
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:633)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 871)
DestroySingleSlot - Entry ((5, 5))
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.BoardView:DestroySingleSlot(Point) (at Assets/Scripts/view/board/BoardView.cs:871)
view.BoardView:DestroyCombo(ComboModel, List`1, Single) (at Assets/Scripts/view/board/BoardView.cs:815)
view.BoardView:PrepareDestroy(DestroyViewModel) (at Assets/Scripts/view/board/BoardView.cs:603)
view.BoardView:DestroyAndRefill(DestroyViewModel, RefillViewModel) (at Assets/Scripts/view/board/BoardView.cs:559)
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:908)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action)
Match3Engine.<>c__DisplayClass197_1:<DestroyMatches>b__3()
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:888)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1401)
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:633)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 871)
DestroySingleSlot - Entry ((5, 3))
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.BoardView:DestroySingleSlot(Point) (at Assets/Scripts/view/board/BoardView.cs:871)
view.BoardView:DestroyCombo(ComboModel, List`1, Single) (at Assets/Scripts/view/board/BoardView.cs:815)
view.BoardView:PrepareDestroy(DestroyViewModel) (at Assets/Scripts/view/board/BoardView.cs:603)
view.BoardView:DestroyAndRefill(DestroyViewModel, RefillViewModel) (at Assets/Scripts/view/board/BoardView.cs:559)
controls.GameClientSide:OnDestroyed(DestructionResponse) (at Assets/Scripts/controls/GameClientSide.cs:908)
Match3Engine.GameLogic:DestroyMatches(List`1, Int32, Action)
Match3Engine.<>c__DisplayClass197_1:<DestroyMatches>b__3()
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:888)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1401)
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:633)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 871)
ExecuteOnFallComplete
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:627)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/view/board/BoardView.cs Line: 627)
OnBoardDestroyAndRefilled 1.72805 2
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1397)
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:633)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1397)
Changing State [old:ProcessingPlayerActions, new:EndTurn]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116)
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1041)
Match3Engine.GameLogic:EndTurn()
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125)
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558)
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124)
Match3Engine.GameLogic:PlayerMoveEnd()
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:888)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1401)
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:633)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116)
Changing State [old:EndTurn, new:StartTurn]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116)
controls.GameClientSide:OnTurnStart(StartTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1255)
Match3Engine.GameLogic:StartTurn()
Match3Engine.GameLogic:SetNextPlayer()
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1060)
Match3Engine.GameLogic:EndTurn()
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125)
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558)
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124)
Match3Engine.GameLogic:PlayerMoveEnd()
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:888)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1401)
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:633)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116)
Changing State [old:StartTurn, new:WaitingStartMove]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116)
controls.GameClientSide:OnTurnStart(StartTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1260)
Match3Engine.GameLogic:StartTurn()
Match3Engine.GameLogic:SetNextPlayer()
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1060)
Match3Engine.GameLogic:EndTurn()
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125)
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558)
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124)
Match3Engine.GameLogic:PlayerMoveEnd()
controls.<OnDestroyed>c__AnonStoreyB:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:888)
controls.GameClientSide:OnBoardDestroyAndRefilled() (at Assets/Scripts/controls/GameClientSide.cs:1401)
view.<PrepareDestroy>c__AnonStorey8:<>m__1() (at Assets/Scripts/view/board/BoardView.cs:633)
view.<ExecuteOnFallComplete>c__Iterator0:MoveNext() (at Assets/Scripts/view/board/BoardView.cs:1123)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116)
Changing State [old:WaitingStartMove, new:StartTurnReady]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1270)
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116)
OnTurnReady
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1293)
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1293)
SpecialAbilityButton: ToggleFocus False
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.SpecialAbilityButton:ToggleFocus(Boolean) (at Assets/Scripts/view/player/SpecialAbilityButton.cs:99)
view.PlayerGUI:ToggleFocus(Boolean, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:451)
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1301)
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/view/player/SpecialAbilityButton.cs Line: 99)
TURN - 9
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnTurnReady(String) (at Assets/Scripts/controls/GameClientSide.cs:1311)
network.<OnEvent>c__AnonStorey6:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:595)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1311)
Changing State [old:StartTurnReady, new:WaitingPlayerInput]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116)
controls.GameClientSide:WaitForPlayerInput() (at Assets/Scripts/controls/GameClientSide.cs:1440)
controls.GameClientSide:OnPlayerMoveStart(PlayerMoveStartResponse) (at Assets/Scripts/controls/GameClientSide.cs:1098)
Match3Engine.GameLogic:PlayerMoveStart()
Match3Engine.GameLogic:<StartTurn>b__215_0()
controls.<OnTurnStart>c__AnonStorey14:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1251)
controls.<OnTurnReady>c__AnonStorey15:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1341)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:296)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:216)
DG.Tweening.Sequence:ApplyTween(Single, Int32, Int32, Boolean, UpdateMode, UpdateNotice) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Sequence.cs:143)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:238)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116)
Changing State [old:WaitingPlayerInput, new:Timeup]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116)
controls.GameClientSide:OnTimeUp(Boolean, Int32) (at Assets/Scripts/controls/GameClientSide.cs:1498)
controls.GameClientSide:OnRemoteTimeup(NetworkActionTimeup) (at Assets/Scripts/controls/GameClientSide.cs:1477)
network.<OnEvent>c__AnonStorey5:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:628)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116)
********* time up!!!!!!!!****** (while processing: False
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnTimeUp(Boolean, Int32) (at Assets/Scripts/controls/GameClientSide.cs:1500)
controls.GameClientSide:OnRemoteTimeup(NetworkActionTimeup) (at Assets/Scripts/controls/GameClientSide.cs:1477)
network.<OnEvent>c__AnonStorey5:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:628)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1500)
TimeUp - onPostTimeup is not null
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.Match3Game:<CreateGame>m__0(String) (at Assets/Scripts/controls/Match3Game.cs:117)
Match3Engine.GameDebugger:Log(String, Object[])
Match3Engine.GameLogic:TimeUp()
controls.GameClientSide:OnTimeUp(Boolean, Int32) (at Assets/Scripts/controls/GameClientSide.cs:1512)
controls.GameClientSide:OnRemoteTimeup(NetworkActionTimeup) (at Assets/Scripts/controls/GameClientSide.cs:1477)
network.<OnEvent>c__AnonStorey5:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:628)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/Match3Game.cs Line: 117)
TimeUp - onPostTimeup is not null
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Match3Engine.GameDebugger:Log(String, Object[])
Match3Engine.GameLogic:TimeUp()
controls.GameClientSide:OnTimeUp(Boolean, Int32) (at Assets/Scripts/controls/GameClientSide.cs:1512)
controls.GameClientSide:OnRemoteTimeup(NetworkActionTimeup) (at Assets/Scripts/controls/GameClientSide.cs:1477)
network.<OnEvent>c__AnonStorey5:<>m__0() (at Assets/Scripts/network/PhotonNetworkManager.cs:628)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1512)
Ending process that does not exists! IsProcessingBoard: False
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:EndProcessing() (at Assets/Scripts/controls/GameClientSide.cs:1013)
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1122)
Match3Engine.GameLogic:PlayerMoveEnd()
Match3Engine.GameLogic:EndCurrentTurn()
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1013)
Game ended due to max idle turns reached (idle turn count is 2, max is 2)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.Match3Game:<CreateGame>m__0(String) (at Assets/Scripts/controls/Match3Game.cs:117)
Match3Engine.GameDebugger:Log(String, Object[])
Match3Engine.GameLogic:EndTurn()
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125)
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558)
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124)
Match3Engine.GameLogic:PlayerMoveEnd()
Match3Engine.GameLogic:EndCurrentTurn()
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/Match3Game.cs Line: 117)
Game ended due to max idle turns reached (idle turn count is 2, max is 2)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Match3Engine.GameDebugger:Log(String, Object[])
Match3Engine.GameLogic:EndTurn()
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125)
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558)
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124)
Match3Engine.GameLogic:PlayerMoveEnd()
Match3Engine.GameLogic:EndCurrentTurn()
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1125)
Changing State [old:Timeup, new:EndTurn]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116)
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1041)
Match3Engine.GameLogic:EndTurn()
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125)
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558)
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124)
Match3Engine.GameLogic:PlayerMoveEnd()
Match3Engine.GameLogic:EndCurrentTurn()
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116)
OnLocalGameEnd EndTurn
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnLocalGameEnd() (at Assets/Scripts/controls/GameClientSide.cs:1156)
Match3Engine.GameLogic:EndGame(GameState)
Match3Engine.<>c__DisplayClass216_0:<EndTurn>b__0()
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1060)
Match3Engine.GameLogic:EndTurn()
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125)
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558)
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124)
Match3Engine.GameLogic:PlayerMoveEnd()
Match3Engine.GameLogic:EndCurrentTurn()
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1156)
Changing State [old:EndTurn, new:EndingGame]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116)
controls.GameClientSide:ShowGameEnd(GameState, Action) (at Assets/Scripts/controls/GameClientSide.cs:1182)
controls.GameClientSide:OnLocalGameEnd() (at Assets/Scripts/controls/GameClientSide.cs:1171)
Match3Engine.GameLogic:EndGame(GameState)
Match3Engine.<>c__DisplayClass216_0:<EndTurn>b__0()
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1060)
Match3Engine.GameLogic:EndTurn()
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125)
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558)
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124)
Match3Engine.GameLogic:PlayerMoveEnd()
Match3Engine.GameLogic:EndCurrentTurn()
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116)
ShowGameEnd EndingGame
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:ShowGameEnd(GameState, Action) (at Assets/Scripts/controls/GameClientSide.cs:1184)
controls.GameClientSide:OnLocalGameEnd() (at Assets/Scripts/controls/GameClientSide.cs:1171)
Match3Engine.GameLogic:EndGame(GameState)
Match3Engine.<>c__DisplayClass216_0:<EndTurn>b__0()
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1060)
Match3Engine.GameLogic:EndTurn()
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125)
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558)
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124)
Match3Engine.GameLogic:PlayerMoveEnd()
Match3Engine.GameLogic:EndCurrentTurn()
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1184)
SpecialAbilityButton: ToggleFocus True
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.SpecialAbilityButton:ToggleFocus(Boolean) (at Assets/Scripts/view/player/SpecialAbilityButton.cs:99)
view.PlayerGUI:ToggleFocus(Boolean, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:451)
controls.GameClientSide:ShowGameEnd(GameState, Action) (at Assets/Scripts/controls/GameClientSide.cs:1210)
controls.GameClientSide:OnLocalGameEnd() (at Assets/Scripts/controls/GameClientSide.cs:1171)
Match3Engine.GameLogic:EndGame(GameState)
Match3Engine.<>c__DisplayClass216_0:<EndTurn>b__0()
controls.GameClientSide:OnTurnEnd(EndTurnResponse) (at Assets/Scripts/controls/GameClientSide.cs:1060)
Match3Engine.GameLogic:EndTurn()
controls.<OnPlayerMoveEnd>c__AnonStorey10:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1125)
view.BoardView:EndMove(PlayerGUI, PlayerGUI, TweenCallback) (at Assets/Scripts/view/board/BoardView.cs:1558)
controls.GameClientSide:OnPlayerMoveEnd(PlayerMoveEndResponse) (at Assets/Scripts/controls/GameClientSide.cs:1124)
Match3Engine.GameLogic:PlayerMoveEnd()
Match3Engine.GameLogic:EndCurrentTurn()
controls.<ShowTimeUpSequence>c__AnonStorey16:<>m__0() (at Assets/Scripts/controls/GameClientSide.cs:1473)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/view/player/SpecialAbilityButton.cs Line: 99)
Character showing emote - Laugh!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.player.CharacterControl:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/CharacterControl.cs:168)
view.PlayerGUI:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:484)
controls.<ShowGameEnd>c__AnonStorey13:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1231)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/view/player/CharacterControl.cs Line: 168)
Character showing emote - Sad!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.player.CharacterControl:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/CharacterControl.cs:168)
view.PlayerGUI:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:484)
controls.<ShowGameEnd>c__AnonStorey13:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1232)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/view/player/CharacterControl.cs Line: 168)
Character showing emote - Laugh!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.player.CharacterControl:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/CharacterControl.cs:168)
view.PlayerGUI:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:484)
controls.<ShowGameEnd>c__AnonStorey13:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1231)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/view/player/CharacterControl.cs Line: 168)
Character showing emote - Sad!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.player.CharacterControl:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/CharacterControl.cs:168)
view.PlayerGUI:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:484)
controls.<ShowGameEnd>c__AnonStorey13:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1232)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/view/player/CharacterControl.cs Line: 168)
Character showing emote - Laugh!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.player.CharacterControl:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/CharacterControl.cs:168)
view.PlayerGUI:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:484)
controls.<ShowGameEnd>c__AnonStorey13:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1231)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/view/player/CharacterControl.cs Line: 168)
Character showing emote - Sad!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.player.CharacterControl:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/CharacterControl.cs:168)
view.PlayerGUI:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:484)
controls.<ShowGameEnd>c__AnonStorey13:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1232)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/view/player/CharacterControl.cs Line: 168)
Character showing emote - Laugh!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.player.CharacterControl:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/CharacterControl.cs:168)
view.PlayerGUI:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:484)
controls.<ShowGameEnd>c__AnonStorey13:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1231)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/view/player/CharacterControl.cs Line: 168)
Character showing emote - Sad!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.player.CharacterControl:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/CharacterControl.cs:168)
view.PlayerGUI:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:484)
controls.<ShowGameEnd>c__AnonStorey13:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1232)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/view/player/CharacterControl.cs Line: 168)
Character showing emote - Laugh!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.player.CharacterControl:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/CharacterControl.cs:168)
view.PlayerGUI:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:484)
controls.<ShowGameEnd>c__AnonStorey13:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1231)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/view/player/CharacterControl.cs Line: 168)
Character showing emote - Sad!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
view.player.CharacterControl:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/CharacterControl.cs:168)
view.PlayerGUI:ShowEmote(EmoteType, Boolean) (at Assets/Scripts/view/player/PlayerGUI.cs:484)
controls.<ShowGameEnd>c__AnonStorey13:<>m__3() (at Assets/Scripts/controls/GameClientSide.cs:1232)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/view/player/CharacterControl.cs Line: 168)
120.3562 Sending request: user/ping userId=5a5cc74dc1e89628d5711377 userToken=491c819566804441dc71476e85de6f4135db22af clientVersion=1.2 minorClientVersion=1.2 interval=60
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
network.MetaGameServerManager:SendRequest(MetaGameNetworkRequestInfo, Boolean) (at Assets/Scripts/network/MetaGameNetworkManager.cs:468)
network.MetaGameServerManager:Ping() (at Assets/Scripts/network/MetaGameNetworkManager.cs:404)
(Filename: Assets/Scripts/network/MetaGameNetworkManager.cs Line: 468)
Response received for user/ping
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
network.MetaGameServerManager:OnRequestFinished(HTTPRequest, HTTPResponse) (at Assets/Scripts/network/MetaGameNetworkManager.cs:534)
BestHTTP.HTTPRequest:CallCallback() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/HTTPRequest.cs:1233)
BestHTTP.ConnectionBase:HandleCallback() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/Connections/ConnectionBase.cs:171)
BestHTTP.HTTPManager:OnUpdate() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:634)
BestHTTP.HTTPUpdateDelegator:Update() (at Assets/Libraries/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:166)
(Filename: Assets/Scripts/network/MetaGameNetworkManager.cs Line: 534)
Changing State [old:EndingGame, new:WaitingEndGame]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116)
controls.GameClientSide:<OnLocalGameEnd>m__8() (at Assets/Scripts/controls/GameClientSide.cs:1172)
controls.<ShowGameEnd>c__AnonStorey13:<>m__4() (at Assets/Scripts/controls/GameClientSide.cs:1237)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116)
OnRemoteGameEnd WaitingEndGame
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:OnRemoteGameEnd(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1134)
network.<OnEvent>c__AnonStorey6:<>m__1() (at Assets/Scripts/network/PhotonNetworkManager.cs:643)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 1134)
Changing State [old:WaitingEndGame, new:EndGame]
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
controls.GameClientSide:set_State(GameClientState) (at Assets/Scripts/controls/GameClientSide.cs:116)
controls.GameClientSide:EndGame(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1070)
controls.GameClientSide:OnRemoteGameEnd(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1138)
network.<OnEvent>c__AnonStorey6:<>m__1() (at Assets/Scripts/network/PhotonNetworkManager.cs:643)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 116)
GameClientSide.UnregisterFromPhotonControllerEvents
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:UnregisterFromPhotonControllerEvents() (at Assets/Scripts/controls/GameClientSide.cs:357)
controls.GameClientSide:FinalizeGame() (at Assets/Scripts/controls/GameClientSide.cs:220)
controls.GameClientSide:EndGame(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1071)
controls.GameClientSide:OnRemoteGameEnd(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1138)
network.<OnEvent>c__AnonStorey6:<>m__1() (at Assets/Scripts/network/PhotonNetworkManager.cs:643)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 357)
OnGameEnd
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.Match3Game:OnGameEnd(GameResultModel) (at Assets/Scripts/controls/Match3Game.cs:210)
controls.GameClientSide:EndGame(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1074)
controls.GameClientSide:OnRemoteGameEnd(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1138)
network.<OnEvent>c__AnonStorey6:<>m__1() (at Assets/Scripts/network/PhotonNetworkManager.cs:643)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/controls/Match3Game.cs Line: 210)
Updating from index 1,-1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
ui.screens.MatchEndLeagueChange:UpdateFromIndex(Int32) (at Assets/Scripts/ui/screens/MatchEndLeagueChange.cs:339)
controls.Match3Game:OnGameEnd(GameResultModel) (at Assets/Scripts/controls/Match3Game.cs:286)
controls.GameClientSide:EndGame(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1074)
controls.GameClientSide:OnRemoteGameEnd(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1138)
network.<OnEvent>c__AnonStorey6:<>m__1() (at Assets/Scripts/network/PhotonNetworkManager.cs:643)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/ui/screens/MatchEndLeagueChange.cs Line: 339)
Going to PopupMatchEnd
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
services.flow.RoomFlowManager:GoToPlace(AppPlace) (at Assets/Scripts/services/flow/RoomFlowManager.cs:118)
controls.Match3Game:OnGameEnd(GameResultModel) (at Assets/Scripts/controls/Match3Game.cs:288)
controls.GameClientSide:EndGame(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1074)
controls.GameClientSide:OnRemoteGameEnd(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1138)
network.<OnEvent>c__AnonStorey6:<>m__1() (at Assets/Scripts/network/PhotonNetworkManager.cs:643)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/services/flow/RoomFlowManager.cs Line: 118)
MOVED from Game to PopupMatchEnd
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
services.flow.RoomFlowTransitionsLogic:OnPlaceChanged(AppPlace, AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:38)
services.flow.RoomFlowManager:CheckIfPlaceChanged(Boolean) (at Assets/Scripts/services/flow/RoomFlowManager.cs:329)
services.flow.RoomFlowManager:ApplyFocusChanges(AppPlace, MenuItem) (at Assets/Scripts/services/flow/RoomFlowManager.cs:390)
services.flow.RoomFlowManager:GoToPopup(AppPlace) (at Assets/Scripts/services/flow/RoomFlowManager.cs:307)
services.flow.RoomFlowTransitionsLogic:GoTo(AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:67)
services.flow.RoomFlowManager:GoToPlace(AppPlace) (at Assets/Scripts/services/flow/RoomFlowManager.cs:122)
controls.Match3Game:OnGameEnd(GameResultModel) (at Assets/Scripts/controls/Match3Game.cs:288)
controls.GameClientSide:EndGame(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1074)
controls.GameClientSide:OnRemoteGameEnd(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1138)
network.<OnEvent>c__AnonStorey6:<>m__1() (at Assets/Scripts/network/PhotonNetworkManager.cs:643)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs Line: 38)
DisableAutoUpdate
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ui.screens.TopUIBar:DisableAutoUpdate() (at Assets/Scripts/ui/screens/TopUIBar.cs:138)
services.flow.RoomFlowTransitionsLogic:OnPlaceChanged(AppPlace, AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:51)
services.flow.RoomFlowManager:CheckIfPlaceChanged(Boolean) (at Assets/Scripts/services/flow/RoomFlowManager.cs:329)
services.flow.RoomFlowManager:ApplyFocusChanges(AppPlace, MenuItem) (at Assets/Scripts/services/flow/RoomFlowManager.cs:390)
services.flow.RoomFlowManager:GoToPopup(AppPlace) (at Assets/Scripts/services/flow/RoomFlowManager.cs:307)
services.flow.RoomFlowTransitionsLogic:GoTo(AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:67)
services.flow.RoomFlowManager:GoToPlace(AppPlace) (at Assets/Scripts/services/flow/RoomFlowManager.cs:122)
controls.Match3Game:OnGameEnd(GameResultModel) (at Assets/Scripts/controls/Match3Game.cs:288)
controls.GameClientSide:EndGame(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1074)
controls.GameClientSide:OnRemoteGameEnd(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1138)
network.<OnEvent>c__AnonStorey6:<>m__1() (at Assets/Scripts/network/PhotonNetworkManager.cs:643)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/ui/screens/TopUIBar.cs Line: 138)
True,601,30
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
ui.PopupMatchEnd:Init(MatchEndModel) (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:350)
controls.Match3Game:OnGameEnd(GameResultModel) (at Assets/Scripts/controls/Match3Game.cs:290)
controls.GameClientSide:EndGame(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1074)
controls.GameClientSide:OnRemoteGameEnd(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1138)
network.<OnEvent>c__AnonStorey6:<>m__1() (at Assets/Scripts/network/PhotonNetworkManager.cs:643)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs Line: 350)
coins earned5
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ui.PopupMatchEnd:PlayAnimationNew() (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:452)
ui.PopupMatchEnd:Init(MatchEndModel) (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:380)
controls.Match3Game:OnGameEnd(GameResultModel) (at Assets/Scripts/controls/Match3Game.cs:290)
controls.GameClientSide:EndGame(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1074)
controls.GameClientSide:OnRemoteGameEnd(GameResultModel) (at Assets/Scripts/controls/GameClientSide.cs:1138)
network.<OnEvent>c__AnonStorey6:<>m__1() (at Assets/Scripts/network/PhotonNetworkManager.cs:643)
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:229)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs Line: 452)
OnEvent : EvRematch
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:549)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/network/PhotonNetworkManager.cs Line: 549)
CancelClick
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ui.PopupMatchEnd:CancelClick() (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:704)
UnityEngine.Events.InvokableCall:Invoke(Object[]) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:154)
UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:637)
UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:773)
UnityEngine.Events.UnityEvent:Invoke() (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:52)
UnityEngine.UI.Button:Press() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35)
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:533)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:432)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:412)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:186)
UnityEngine.EventSystems.EventSystem:Update() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/EventSystem.cs:283)
(Filename: Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs Line: 704)
Finished Animationg
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ui.PopupMatchEnd:FinishedAnimation() (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:816)
ui.PopupMatchEnd:CancelClick() (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:711)
UnityEngine.Events.InvokableCall:Invoke(Object[]) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:154)
UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:637)
UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:773)
UnityEngine.Events.UnityEvent:Invoke() (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:52)
UnityEngine.UI.Button:Press() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35)
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:533)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:432)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:412)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:186)
UnityEngine.EventSystems.EventSystem:Update() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/EventSystem.cs:283)
(Filename: Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs Line: 816)
Going to Home
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
services.flow.RoomFlowManager:GoToPlace(AppPlace) (at Assets/Scripts/services/flow/RoomFlowManager.cs:118)
controls.AppManager:ReturnFromGame(GameResultModel) (at Assets/Scripts/controls/AppManager.cs:246)
controls.Match3Game:OnGameConcluded(GameResultModel) (at Assets/Scripts/controls/Match3Game.cs:307)
ui.PopupMatchEnd:ConcludeGame() (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:943)
ui.PopupMatchEnd:BeforeExiting() (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:831)
(Filename: Assets/Scripts/services/flow/RoomFlowManager.cs Line: 118)
MoveFromGameToMaster
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
network.PhotonNetworkManager:MoveFromGameToMaster() (at Assets/Scripts/network/PhotonNetworkManager.cs:950)
services.flow.RoomFlowManager:GoToSection(AppPlace) (at Assets/Scripts/services/flow/RoomFlowManager.cs:212)
services.flow.RoomFlowTransitionsLogic:GoTo(AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:70)
services.flow.RoomFlowManager:GoToPlace(AppPlace) (at Assets/Scripts/services/flow/RoomFlowManager.cs:122)
controls.AppManager:ReturnFromGame(GameResultModel) (at Assets/Scripts/controls/AppManager.cs:246)
controls.Match3Game:OnGameConcluded(GameResultModel) (at Assets/Scripts/controls/Match3Game.cs:307)
ui.PopupMatchEnd:ConcludeGame() (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:943)
ui.PopupMatchEnd:BeforeExiting() (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:831)
(Filename: Assets/Scripts/network/PhotonNetworkManager.cs Line: 950)
PhotonNetworkManager State = DisconnectingFromGameserver
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
ui.notifications.DisconnectionHandler:<Awake>m__0(ClientState) (at Assets/Scripts/ui/notifications/DisconnectionHandler.cs:57)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:set_State(ClientState) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:207)
network.PhotonNetworkManager:MoveFromGameToMaster() (at Assets/Scripts/network/PhotonNetworkManager.cs:951)
services.flow.RoomFlowManager:GoToSection(AppPlace) (at Assets/Scripts/services/flow/RoomFlowManager.cs:212)
services.flow.RoomFlowTransitionsLogic:GoTo(AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:70)
services.flow.RoomFlowManager:GoToPlace(AppPlace) (at Assets/Scripts/services/flow/RoomFlowManager.cs:122)
controls.AppManager:ReturnFromGame(GameResultModel) (at Assets/Scripts/controls/AppManager.cs:246)
controls.Match3Game:OnGameConcluded(GameResultModel) (at Assets/Scripts/controls/Match3Game.cs:307)
ui.PopupMatchEnd:ConcludeGame() (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:943)
ui.PopupMatchEnd:BeforeExiting() (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:831)
(Filename: Assets/Scripts/ui/notifications/DisconnectionHandler.cs Line: 57)
Game client destroyed
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:OnDestroy() (at Assets/Scripts/controls/GameClientSide.cs:148)
UnityEngine.Object:DestroyImmediate(Object, Boolean)
UnityEngine.Object:DestroyImmediate(Object) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineObjectBindings.gen.cs:93)
view.GameBuilder:Destroy() (at Assets/Scripts/view/GameBuilder.cs:49)
controls.Match3Game:StopCurrentGame() (at Assets/Scripts/controls/Match3Game.cs:79)
controls.Match3Game:Exit() (at Assets/Scripts/controls/Match3Game.cs:58)
services.flow.RoomFlowManager:GoToSection(AppPlace) (at Assets/Scripts/services/flow/RoomFlowManager.cs:249)
services.flow.RoomFlowTransitionsLogic:GoTo(AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:70)
services.flow.RoomFlowManager:GoToPlace(AppPlace) (at Assets/Scripts/services/flow/RoomFlowManager.cs:122)
controls.AppManager:ReturnFromGame(GameResultModel) (at Assets/Scripts/controls/AppManager.cs:246)
controls.Match3Game:OnGameConcluded(GameResultModel) (at Assets/Scripts/controls/Match3Game.cs:307)
ui.PopupMatchEnd:ConcludeGame() (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:943)
ui.PopupMatchEnd:BeforeExiting() (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:831)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 148)
GameClientSide.UnregisterFromPhotonControllerEvents
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
controls.GameClientSide:UnregisterFromPhotonControllerEvents() (at Assets/Scripts/controls/GameClientSide.cs:357)
controls.GameClientSide:OnDestroy() (at Assets/Scripts/controls/GameClientSide.cs:152)
UnityEngine.Object:DestroyImmediate(Object, Boolean)
UnityEngine.Object:DestroyImmediate(Object) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineObjectBindings.gen.cs:93)
view.GameBuilder:Destroy() (at Assets/Scripts/view/GameBuilder.cs:49)
controls.Match3Game:StopCurrentGame() (at Assets/Scripts/controls/Match3Game.cs:79)
controls.Match3Game:Exit() (at Assets/Scripts/controls/Match3Game.cs:58)
services.flow.RoomFlowManager:GoToSection(AppPlace) (at Assets/Scripts/services/flow/RoomFlowManager.cs:249)
services.flow.RoomFlowTransitionsLogic:GoTo(AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:70)
services.flow.RoomFlowManager:GoToPlace(AppPlace) (at Assets/Scripts/services/flow/RoomFlowManager.cs:122)
controls.AppManager:ReturnFromGame(GameResultModel) (at Assets/Scripts/controls/AppManager.cs:246)
controls.Match3Game:OnGameConcluded(GameResultModel) (at Assets/Scripts/controls/Match3Game.cs:307)
ui.PopupMatchEnd:ConcludeGame() (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:943)
ui.PopupMatchEnd:BeforeExiting() (at Assets/Scripts/ui/matchEnd/PopupMatchEnd.cs:831)
(Filename: Assets/Scripts/controls/GameClientSide.cs Line: 357)
OnStatusChanged: Disconnect
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1635)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnStatusChanged(StatusCode) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1731)
ExitGames.Client.Photon.<>c__DisplayClass148_0:<EnqueueStatusCallback>b__0()
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs Line: 1635)
EncryptionEstablished: didAuthenticate:True
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1635)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnStatusChanged(StatusCode) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1816)
ExitGames.Client.Photon.<>c__DisplayClass148_0:<EnqueueStatusCallback>b__0()
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs Line: 1635)
PhotonNetworkManager State = ConnectingToMasterserver
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
ui.notifications.DisconnectionHandler:<Awake>m__0(ClientState) (at Assets/Scripts/ui/notifications/DisconnectionHandler.cs:57)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:set_State(ClientState) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:207)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:Connect() (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:661)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnStatusChanged(StatusCode) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1835)
ExitGames.Client.Photon.<>c__DisplayClass148_0:<EnqueueStatusCallback>b__0()
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/ui/notifications/DisconnectionHandler.cs Line: 57)
EnterUndefined
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
services.flow.<GoToSection>c__AnonStorey0:<>m__1() (at Assets/Scripts/services/flow/RoomFlowManager.cs:250)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/services/flow/RoomFlowManager.cs Line: 250)
enter arena selectFalse
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ui.ArenaSelectView:Enter() (at Assets/Scripts/ui/arenaSelect/ArenaSelectView.cs:56)
services.flow.<GoToSection>c__AnonStorey0:<>m__1() (at Assets/Scripts/services/flow/RoomFlowManager.cs:251)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/ui/arenaSelect/ArenaSelectView.cs Line: 56)
Enable clicks True , external False
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
ui.ArenaSelectView:EnableClicks(Boolean, Boolean) (at Assets/Scripts/ui/arenaSelect/ArenaSelectView.cs:815)
ui.ArenaSelectView:Enter() (at Assets/Scripts/ui/arenaSelect/ArenaSelectView.cs:59)
services.flow.<GoToSection>c__AnonStorey0:<>m__1() (at Assets/Scripts/services/flow/RoomFlowManager.cs:251)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/ui/arenaSelect/ArenaSelectView.cs Line: 815)
Show top
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
ui.screens.TopUIBar:Show() (at Assets/Scripts/ui/screens/TopUIBar.cs:110)
ui.ArenaSelectView:Enter() (at Assets/Scripts/ui/arenaSelect/ArenaSelectView.cs:68)
services.flow.<GoToSection>c__AnonStorey0:<>m__1() (at Assets/Scripts/services/flow/RoomFlowManager.cs:251)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/ui/screens/TopUIBar.cs Line: 110)
MOVED from PopupMatchEnd to Home
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogWarningFormat(String, Object[])
services.flow.RoomFlowTransitionsLogic:OnPlaceChanged(AppPlace, AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:38)
services.flow.RoomFlowManager:CheckIfPlaceChanged(Boolean) (at Assets/Scripts/services/flow/RoomFlowManager.cs:329)
services.flow.RoomFlowManager:ApplyFocusChanges(AppPlace, MenuItem) (at Assets/Scripts/services/flow/RoomFlowManager.cs:390)
services.flow.<GoToSection>c__AnonStorey0:<>m__1() (at Assets/Scripts/services/flow/RoomFlowManager.cs:252)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs Line: 38)
Playing music MUSIC_MAIN_MENU MUSIC_NONE
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
services.SoundsManager:PlayMusic(Music, Single, Single) (at Assets/Scripts/services/SoundsManager.cs:115)
services.flow.RoomFlowTransitionsLogic:CheckMusicChanges(AppPlace, AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:293)
services.flow.RoomFlowTransitionsLogic:OnPlaceChanged(AppPlace, AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:47)
services.flow.RoomFlowManager:CheckIfPlaceChanged(Boolean) (at Assets/Scripts/services/flow/RoomFlowManager.cs:329)
services.flow.RoomFlowManager:ApplyFocusChanges(AppPlace, MenuItem) (at Assets/Scripts/services/flow/RoomFlowManager.cs:390)
services.flow.<GoToSection>c__AnonStorey0:<>m__1() (at Assets/Scripts/services/flow/RoomFlowManager.cs:252)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/services/SoundsManager.cs Line: 115)
EnableAutoUpdate
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ui.screens.TopUIBar:EnableAutoUpdate() (at Assets/Scripts/ui/screens/TopUIBar.cs:144)
services.flow.RoomFlowTransitionsLogic:OnPlaceChanged(AppPlace, AppPlace) (at Assets/Scripts/services/flow/RoomFlowTransitionsLogic.cs:54)
services.flow.RoomFlowManager:CheckIfPlaceChanged(Boolean) (at Assets/Scripts/services/flow/RoomFlowManager.cs:329)
services.flow.RoomFlowManager:ApplyFocusChanges(AppPlace, MenuItem) (at Assets/Scripts/services/flow/RoomFlowManager.cs:390)
services.flow.<GoToSection>c__AnonStorey0:<>m__1() (at Assets/Scripts/services/flow/RoomFlowManager.cs:252)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:251)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/ui/screens/TopUIBar.cs Line: 144)
OnStatusChanged: Connect
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1635)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnStatusChanged(StatusCode) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1731)
ExitGames.Client.Photon.PeerBase:InitCallback()
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs Line: 1635)
Pre IsAuthorizeSecretAvailable
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1635)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnStatusChanged(StatusCode) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1772)
ExitGames.Client.Photon.PeerBase:InitCallback()
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs Line: 1635)
OnStatusChanged: EncryptionEstablished
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1635)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnStatusChanged(StatusCode) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1731)
ExitGames.Client.Photon.<>c__DisplayClass148_0:<EnqueueStatusCallback>b__0()
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs Line: 1635)
EncryptionEstablished: didAuthenticate:False
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1635)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnStatusChanged(StatusCode) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1795)
ExitGames.Client.Photon.<>c__DisplayClass148_0:<EnqueueStatusCallback>b__0()
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs Line: 1635)
PhotonNetworkManager State = Authenticating
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
ui.notifications.DisconnectionHandler:<Awake>m__0(ClientState) (at Assets/Scripts/ui/notifications/DisconnectionHandler.cs:57)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:set_State(ClientState) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:207)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnStatusChanged(StatusCode) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1803)
ExitGames.Client.Photon.<>c__DisplayClass148_0:<EnqueueStatusCallback>b__0()
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/ui/notifications/DisconnectionHandler.cs Line: 57)
fading in MainMenu
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
services.<PlayMusic>c__AnonStorey0:<>m__0() (at Assets/Scripts/services/SoundsManager.cs:121)
DG.Tweening.Tween:OnTweenCallback(TweenCallback) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:267)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Tween.cs:248)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\TweenManager.cs:391)
DG.Tweening.Core.DOTweenComponent:Update() (at D:\DG\_Develop\__UNITY3_CLASSES\_Holoville\__DOTween\_DOTween.Assembly\DOTween\Core\DOTweenComponent.cs:50)
(Filename: Assets/Scripts/services/SoundsManager.cs Line: 121)
OnOperationResponse: OperationResponse 230: ReturnCode: 0 (). Parameters: {(Byte)202=(String)Guest88141, (Byte)225=(String)5a5cc74dc1e89628d5711377, (Byte)154=(String)2/14/2018 2:11:32 PM}
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1635)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1655)
network.PhotonNetworkManager:OnOperationResponse(OperationResponse) (at Assets/Scripts/network/PhotonNetworkManager.cs:675)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs Line: 1635)
OnConnectedToMaster: RoomID: CurrentPlace:Home Onboarding:False
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
ui.notifications.DisconnectionHandler:OnConnectedToMaster(String) (at Assets/Scripts/ui/notifications/DisconnectionHandler.cs:336)
network.PhotonNetworkManager:OnOperationResponse(OperationResponse) (at Assets/Scripts/network/PhotonNetworkManager.cs:702)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/ui/notifications/DisconnectionHandler.cs Line: 336)
Setting UserId sent by Server:5a5cc74dc1e89628d5711377
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1635)
network.PhotonNetworkManager:OnOperationResponse(OperationResponse) (at Assets/Scripts/network/PhotonNetworkManager.cs:737)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs Line: 1635)
Setting Nickname sent by Server:Guest88141
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1635)
network.PhotonNetworkManager:OnOperationResponse(OperationResponse) (at Assets/Scripts/network/PhotonNetworkManager.cs:744)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs Line: 1635)
PhotonNetworkManager State = ConnectedToMaster
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
ui.notifications.DisconnectionHandler:<Awake>m__0(ClientState) (at Assets/Scripts/ui/notifications/DisconnectionHandler.cs:57)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:set_State(ClientState) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:207)
network.PhotonNetworkManager:OnOperationResponse(OperationResponse) (at Assets/Scripts/network/PhotonNetworkManager.cs:758)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/ui/notifications/DisconnectionHandler.cs Line: 57)
OnOperationResponse: OperationResponse 229: ReturnCode: 0 (). Parameters: {}
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:DebugReturn(DebugLevel, String) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1635)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1655)
network.PhotonNetworkManager:OnOperationResponse(OperationResponse) (at Assets/Scripts/network/PhotonNetworkManager.cs:675)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs Line: 1635)
PhotonNetworkManager State = JoinedLobby
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
ui.notifications.DisconnectionHandler:<Awake>m__0(ClientState) (at Assets/Scripts/ui/notifications/DisconnectionHandler.cs:57)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:set_State(ClientState) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:207)
ExitGames.Client.Photon.LoadBalancing.LoadBalancingClient:OnOperationResponse(OperationResponse) (at Assets/Scripts/PhotonLoadbalancingApi/LoadBalancingClient.cs:1712)
network.PhotonNetworkManager:OnOperationResponse(OperationResponse) (at Assets/Scripts/network/PhotonNetworkManager.cs:675)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/ui/notifications/DisconnectionHandler.cs Line: 57)
OnEvent : GameList
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
network.PhotonNetworkManager:OnEvent(EventData) (at Assets/Scripts/network/PhotonNetworkManager.cs:549)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:Service()
network.PhotonNetworkManager:Service() (at Assets/Scripts/network/PhotonNetworkManager.cs:224)
controls.AppManager:Update() (at Assets/Scripts/controls/AppManager.cs:171)
(Filename: Assets/Scripts/network/PhotonNetworkManager.cs Line: 549)
OnExitClicked
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ui.screens.RateUs:OnExitClicked() (at Assets/Scripts/view/effects/RateUs.cs:132)
UnityEngine.Events.InvokableCall:Invoke(Object[]) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:154)
UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:637)
UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:773)
UnityEngine.Events.UnityEvent:Invoke() (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:52)
UnityEngine.UI.Button:Press() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35)
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:533)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:432)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:412)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:186)
UnityEngine.EventSystems.EventSystem:Update() (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/EventSystem.cs:283)
(Filename: Assets/Scripts/view/effects/RateUs.cs Line: 132)
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