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September 13, 2013 05:03
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PyCon 2013 チュートリアル 迷路問題その2
隣接マップで書き換えたもの
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#! /usr/bin/env python | |
# coding:utf-8 | |
class Maze(object): | |
def __init__(self, maze_map): | |
self.neighbor_node_map = dict() | |
self.build_neighbor_node_map(maze_map) | |
def is_floor(self, maze_map, x, y): | |
return True if maze_map[y][x]==0 else False | |
def build_neighbor_node_map(self, maze_map): | |
for j in range(1,7): | |
for i in range(1,7): | |
result = list() | |
for (dx, dy) in ((-1, 0), (0, -1), (1, 0), (0, 1)): | |
(mx, my) = (i + dx, j + dy) | |
if self.is_floor(maze_map, mx, my): | |
result.append((mx, my)) | |
self.neighbor_node_map[(i, j)] = result | |
print(self.neighbor_node_map) | |
def get_neighbors(self, x, y): | |
return self.neighbor_node_map[(x, y)] | |
class Walker(object): | |
def __init__(self, maze, x, y, goal_x, goal_y): | |
self.maze = maze | |
self.x = x | |
self.y = y | |
self.goal_x = goal_x | |
self.goal_y = goal_y | |
self.passed_positions = set() | |
self.trail_log = list() | |
def get_to_goal(self): | |
return (self.x == self.goal_x) and (self.y == self.goal_y) | |
def get_movable_positions(self): | |
for next_pos in self.maze.get_neighbors(self.x, self.y): | |
if next_pos not in self.passed_positions: | |
return next_pos | |
return None | |
def move_to(self, x, y): | |
print("Move from (%d, %d) to (%d, %d)" % (self.x, self.y, x, y)) | |
self.x = x | |
self.y = y | |
def solve(self): | |
while not self.get_to_goal(): | |
next_pos = self.get_movable_positions() | |
if next_pos != None: | |
self.passed_positions.add((self.x, self.y)) | |
self.trail_log.append((self.x, self.y)) | |
self.move_to(*next_pos) | |
else: | |
self.passed_positions.add((self.x, self.y)) | |
next_pos = self.trail_log.pop() | |
self.move_to(*next_pos) | |
print("I got goal!") | |
class Borad(object): | |
def __init__(self): | |
width = 0 | |
height = 0 | |
unit_xy = 0 | |
def calculation_unit(self): | |
lf = self.lifeboard | |
unitx = int(self.width / lf.xmax()) | |
unity = int(self.height / lf.ymax()) | |
self.unit_xy = unitx if unitx <= unity else unity | |
def main(): | |
maze_map = ( | |
(1,1,1,1,1,1,1,1), | |
(1,0,1,0,1,1,0,1), | |
(1,0,1,0,1,0,0,1), | |
(1,0,0,0,1,1,0,1), | |
(1,1,1,0,0,0,0,1), | |
(1,0,1,0,1,1,0,1), | |
(1,0,0,0,0,1,0,1), | |
(1,1,1,1,1,1,1,1)) | |
maze = Maze(maze_map) | |
walker = Walker(maze, 1, 1, 6, 6) | |
walker.solve() | |
if __name__ == "__main__": | |
main() | |
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