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@eiennohito
Last active September 7, 2019 00:12
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Initialize engine version: 2018.2.20f1 (cef3e6c0c622)
GfxDevice: creating device client; threaded=1
Boolean HIDBuildMultiDeviceList(const UInt32 *, const UInt32 *, int): Couldn’t open IOHIDManager.Renderer: AMD Radeon Pro 560 OpenGL Engine
Vendor: ATI Technologies Inc.
Version: 4.1 ATI-2.11.20
GLES: 0
GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable G
L_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier
OPENGL LOG: Creating OpenGL 4.1 graphics device ; Context level <OpenGL 4.1> ; Context handle -796239872
Begin MonoManager ReloadAssembly
- Completed reload, in 0.120 seconds
UnloadTime: 0.527451 ms
[23:47:50.456] [1] [INFO] Starting up with a resolution of 3360x2100 @60hz (fullscreen: True)
[23:47:50.543] [1] [INFO] Found player prefs resolution 3360x2100 @60hz (fullscreen: True)
[23:47:50.543] [1] [INFO] Applying resolution 3360x2100 @60hz (fullscreen: True)
[23:47:50.584] [1] [INFO] release Build: LU-365655
SYSTEM INFO:
Platform=OSXPlayer
OSname=Mac OS X 10.14.6
OSversion=18.7.0.0
CPUmodel=MacBookPro14,3
CPUdeviceType=Desktop
ProcBits=64
CPUcount=8
CPUtype=Intel(R) Core(TM) i7-7920HQ CPU @ 3.10GHz
SystemMemoryMegs=16384
GPUgraphicsDeviceID=26607
GPUname=AMD Radeon Pro 560 OpenGL Engine
GPUgraphicsDeviceType=OpenGLCore
GPUgraphicsDeviceVendor=ATI Technologies Inc.
GPUgraphicsDeviceVendorID=4098
GPUgraphicsDeviceVersion=OpenGL 4.1 ATI-2.11.20
GPUmemoryMegs=4096
GPUgraphicsMultiThreaded=False
GPUgraphicsShaderLevel=46
GPUmaxTextureSize=16384
GPUnpotSupport=Full
GPUsupportedRenderTargetCount=8
GPUsupports2DArrayTextures=True
GPUsupports3DTextures=True
GPUsupportsComputeShaders=False
GPUsupportsImageEffects=True
GPUsupportsInstancing=True
GPUsupportsRenderToCubemap=True
GPUsupportsShadows=True
GPUsupportsSparseTextures=False
System Language=English
[23:47:51.037] [1] [INFO] Initializing at 2019-09-05 23:47:51.036
[23:47:51.037] [1] [INFO] Save path: /Users/eiennohito/Library/Application Support/unity.Klei.Oxygen Not Included
[23:47:51.395] [1] [INFO] ModLoader.dll failed to load. Either it is not present or it encountered an error
[23:47:51.397] [1] [INFO] Loading MOD dll: CustomizeBuildings.dll
[23:47:51.450] [1] [INFO] Loading: /Users/eiennohito/Library/Application Support/unity.Klei.Oxygen Not Included/mods/CustomizeBuildings.json
[23:47:51.638] [1] [WARNING] Missing Anim: [HashedString]. You may have to run Collect Anim on the Assets prefab
Setting breakpad minidump AppID = 457140
Steam_SetMinidumpSteamID: Caching Steam ID: 76561197980000435 [API loaded no]
[23:47:51.734] [1] [INFO] Localization.Initialize!
[23:47:51.741] [1] [INFO] Logged into Steam with ID:76561197980000435, NAME:eiennohito
[23:47:51.742] [1] [INFO] [Account] Requesting auth ticket from Steam
[23:47:53.019] [2] [INFO] [Account] Got login for user KU_a-_1VbN8
[23:47:53.472] [1] [INFO] CheckConfig Apothecary resulted in False
[23:47:53.544] [1] [INFO] CheckConfig Textile Loom resulted in False
[23:47:53.584] [1] [INFO] CheckConfig Electric Grill resulted in False
[23:47:53.619] [1] [INFO] CheckConfig Egg Cracker resulted in False
[23:47:53.638] [1] [INFO] Multiplier: EthanolDistillery x4
[23:47:53.759] [1] [INFO] CheckConfig Glass Forge resulted in True
[23:47:53.768] [1] [INFO] CheckConfig Gas Range resulted in False
NullReferenceException: Object reference not set to an instance of an object
at CustomizeBuildings.LadderConfig_DoPostConfigureComplete.Prepare () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Quaternion&)
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, Vector3 position, Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0
at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original, Vector3 position, Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0
at Util.KInstantiate (UnityEngine.GameObject original, Vector3 position, Quaternion rotation, UnityEngine.GameObject parent, System.String name, Boolean initialize_id, Int32 gameLayer) [0x00000] in <filename unknown>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <filename unknown>:0
at LaunchInitializer.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Receiving unhandled NULL exception
Obtained 56 stack frames.
#0 0x000001113f4809 in mono_traverse_object_internal
#1 0x000001113f4c3c in mono_traverse_objects
#2 0x000001113f4bfd in mono_traverse_objects
#3 0x000001113f4bfd in mono_traverse_objects
#4 0x000001113f4bfd in mono_traverse_objects
#5 0x000001113f4ca6 in mono_traverse_objects
#6 0x000001113f4bfd in mono_traverse_objects
#7 0x000001113f4bfd in mono_traverse_objects
#8 0x000001113f4bfd in mono_traverse_objects
#9 0x000001113f4bfd in mono_traverse_objects
#10 0x000001113f4bfd in mono_traverse_objects
#11 0x000001113f4bfd in mono_traverse_objects
#12 0x000001113f4bfd in mono_traverse_objects
#13 0x000001113f4bfd in mono_traverse_objects
#14 0x000001113f4bfd in mono_traverse_objects
#15 0x000001113f4bfd in mono_traverse_objects
#16 0x000001113f4bfd in mono_traverse_objects
#17 0x000001113f468d in mono_unity_liveness_calculation_from_statics
#18 0x00000106d776b4 in GarbageCollectSharedAssets(bool, bool)
#19 0x00000106d903f5 in UnloadUnusedAssetsOperation::IntegrateMainThread()
#20 0x00000106d8f673 in PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int)
#21 0x00000106d8fb37 in PreloadManager::WaitForAllAsyncOperationsToComplete()
#22 0x00000106d7912e in ExecutePlayerLoop(NativePlayerLoopSystem*)
#23 0x00000106d79157 in ExecutePlayerLoop(NativePlayerLoopSystem*)
#24 0x00000106d79356 in PlayerLoop()
#25 0x0000010736bf08 in -[PlayerAppDelegate UpdatePlayer]
#26 0x0000010736e5fa in -[PlayerWindowView drawRect:]
#27 0x007fff37baf21e in _NSViewDrawRect
#28 0x007fff37b9a05e in -[NSView _drawRect:clip:]
#29 0x007fff37b97fe1 in -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:]
#30 0x007fff37b97798 in -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:]
#31 0x007fff37b96b8e in -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:]
#32 0x007fff37b94490 in -[NSView _oldDisplayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:]
#33 0x007fff37b93ac9 in -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:]
#34 0x007fff37b906be in -[NSView displayIfNeeded]
#35 0x007fff37b8d3ff in -[NSWindow displayIfNeeded]
#36 0x007fff37b8d240 in __NSWindowGetDisplayCycleObserverForDisplay_block_invoke
#37 0x007fff37b88334 in NSDisplayCycleObserverInvoke
#38 0x007fff37b87eb4 in NSDisplayCycleFlush
#39 0x007fff44ef954d in CA::Transaction::run_commit_handlers(CATransactionPhase)
#40 0x007fff44ef8d26 in CA::Transaction::commit()
#41 0x007fff37b8784d in __65+[CATransaction(NSCATransaction) NS_setFlushesWithDisplayRefresh]_block_invoke
#42 0x007fff3a4ecf28 in __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__
#43 0x007fff3a4ece5d in __CFRunLoopDoObservers
#44 0x007fff3a48f580 in __CFRunLoopRun
#45 0x007fff3a48eebe in CFRunLoopRunSpecific
#46 0x007fff396ee1ab in RunCurrentEventLoopInMode
#47 0x007fff396edded in ReceiveNextEventCommon
#48 0x007fff396edc76 in _BlockUntilNextEventMatchingListInModeWithFilter
#49 0x007fff37a8679d in _DPSNextEvent
#50 0x007fff37a8548b in -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
#51 0x0000010890e79f in -[NSApplication(SteamOverrideNextEvent) steamhooked_nextEventMatchingMask:untilDate:inMode:dequeue:]
#52 0x007fff37a7f5a8 in -[NSApplication run]
#53 0x007fff37a6eae8 in NSApplicationMain
#54 0x0000010737934f in PlayerMain(int, char const**)
#55 0x007fff663e53d5 in start
@Truinto
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Truinto commented Sep 6, 2019

Oh. I just noticed this line:

at CustomizeBuildings.LadderConfig_DoPostConfigureComplete.Prepare () [0x00000] in :0

Well, I can make a null check there. Not sure why that would be null, but OK. Still please check if it works with LadderCometInvincibility false.

@eiennohito
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eiennohito commented Sep 6, 2019

The game does not crash with LadderCometInvincibility: false. So seems related to that logic.

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