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Código para o primeiro post no blog sobre three.JS
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>Sistema solar three.js</title> | |
<style type="text/css"> | |
body { | |
margin: 0; | |
padding: 0; | |
} | |
</style> | |
</head> | |
<body> | |
<script type="text/javascript" src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r68/three.js"></script> | |
<script type="text/javascript"> | |
var ORIGEM = new THREE.Vector3(0, 0, 0); | |
var cena = new THREE.Scene(); | |
var fovy = 75, | |
aspectRatio = window.innerWidth / window.innerHeight, | |
near = 1, | |
far = 300; | |
var camera = new THREE.PerspectiveCamera(fovy, aspectRatio, near, far); | |
camera.position.set(75, 75, 75); | |
camera.lookAt(ORIGEM); | |
var renderer = new THREE.WebGLRenderer(); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
document.body.appendChild(renderer.domElement); | |
function criarSol() | |
{ | |
var geometriaSol = new THREE.SphereGeometry(20, 20, 20), | |
materialSol = new THREE.MeshBasicMaterial({color: 0xD6D637}), | |
sol = new THREE.Mesh(geometriaSol, materialSol); | |
cena.add(sol); | |
} | |
function criarTerra() | |
{ | |
var geometriaTerra = new THREE.SphereGeometry(5, 20, 20), | |
materialTerra = new THREE.MeshBasicMaterial({color: 0x0000FF}), | |
terra = new THREE.Mesh(geometriaTerra, materialTerra); | |
terra.translateZ(50); | |
cena.add(terra); | |
} | |
function criarLua() | |
{ | |
var geometriaLua = new THREE.SphereGeometry(1, 20, 20), | |
materialLua = new THREE.MeshBasicMaterial({color: 0x909090}), | |
lua = new THREE.Mesh(geometriaLua, materialLua); | |
lua.translateZ(60); | |
cena.add(lua); | |
} | |
criarLua(); | |
criarTerra(); | |
criarSol(); | |
renderer.render(cena, camera); | |
</script> | |
</body> | |
</html> |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>Sistema solar three.js</title> | |
<style type="text/css"> | |
body { | |
margin: 0; | |
padding: 0; | |
} | |
</style> | |
</head> | |
<body> | |
<script type="text/javascript" src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r68/three.js"></script> | |
<script type="text/javascript"> | |
var ORIGEM = new THREE.Vector3(0, 0, 0); | |
var cena = new THREE.Scene(); | |
var fovy = 75, | |
aspectRatio = window.innerWidth / window.innerHeight, | |
near = 1, | |
far = 300; | |
var camera = new THREE.PerspectiveCamera(fovy, aspectRatio, near, far); | |
camera.position.set(75, 75, 75); | |
camera.lookAt(ORIGEM); | |
var renderer = new THREE.WebGLRenderer(); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
document.body.appendChild(renderer.domElement); | |
function criarSol(objeto) | |
{ | |
var geometriaSol = new THREE.SphereGeometry(20, 20, 20), | |
materialSol = new THREE.MeshBasicMaterial({color: 0xD6D637}), | |
sol = new THREE.Mesh(geometriaSol, materialSol); | |
sol.add(objeto) | |
cena.add(sol); | |
return sol; | |
} | |
function criarTerra(objeto) | |
{ | |
var geometriaTerra = new THREE.SphereGeometry(5, 20, 20), | |
materialTerra = new THREE.MeshBasicMaterial({color: 0x0000FF}), | |
terra = new THREE.Mesh(geometriaTerra, materialTerra); | |
terra.add(objeto); | |
terra.translateZ(50); | |
cena.add(terra); | |
return terra; | |
} | |
function criarLua() | |
{ | |
var geometriaLua = new THREE.SphereGeometry(1, 20, 20), | |
materialLua = new THREE.MeshBasicMaterial({color: 0x909090}), | |
lua = new THREE.Mesh(geometriaLua, materialLua); | |
lua.translateZ(10); | |
cena.add(lua); | |
return lua; | |
} | |
var lua = criarLua(); | |
var terra = criarTerra(lua); | |
var sol = criarSol(terra); | |
renderer.render(cena, camera); | |
</script> | |
</body> | |
</html> |
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var ORIGEM = new THREE.Vector3(0, 0, 0); | |
var fovy = 75, | |
aspectRatio = window.innerWidth / window.innerHeight, | |
near = 1, | |
far = 300; | |
var cena = new THREE.Scene(); | |
var camera = new THREE.PerspectiveCamera(fovy, aspectRatio, near, far); | |
camera.position.set(75, 75, 75); | |
camera.lookAt(ORIGEM); | |
var renderer = new THREE.WebGLRenderer(); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
document.body.appendChild(renderer.domElement); | |
renderer.render(cena, camera); |
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function criarLua() | |
{ | |
var geometriaLua = new THREE.SphereGeometry(1, 20, 20), | |
materialLua = new THREE.MeshBasicMaterial({color: 0x909090}), | |
lua = new THREE.Mesh(geometriaLua, materialLua); | |
lua.translateZ(60); | |
cena.add(lua); | |
} | |
criarLua(); |
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function criarSol() | |
{ | |
var geometriaSol = new THREE.SphereGeometry(20, 20, 20), | |
materialSol = new THREE.MeshBasicMaterial({color: 0xD6D637}), | |
sol = new THREE.Mesh(geometriaSol, materialSol); | |
cena.add(sol); | |
} | |
criarSol(); |
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function criarTerra() | |
{ | |
var geometriaTerra = new THREE.SphereGeometry(5, 20, 20), | |
materialTerra = new THREE.MeshBasicMaterial({color: 0x0000FF}), | |
terra = new THREE.Mesh(geometriaTerra, materialTerra); | |
terra.translateZ(50); | |
cena.add(terra); | |
} | |
criarTerra(); |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>Sistema solar three.js</title> | |
<style type="text/css"> | |
body { | |
margin: 0; | |
padding: 0; | |
} | |
</style> | |
</head> | |
<body> | |
<script type="text/javascript" src="//cdnjs.cloudflare.com/ajax/libs/three.js/r68/three.js"></script> | |
<script type="text/javascript"> | |
// aqui vai o nosso código | |
</script> | |
</body> | |
</html> |
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