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Created July 7, 2012 14:17
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JavaScript: Background Sunburst
/* Try it out. */
$('div#example').pow({
rays: , // positive integer > 1
bgColorStart: , // any css color
rayColorStart: , // any css color
bgColorEnd: , // any css color
rayColorEnd: , // any css color
originX: , // percentage, e.g. '33%'
originY: , // percentage, e.g. '120%'
originEl: // any jQuery selector
});
/*
Copyright (c) 2012 Greg Reimer ( http://obadger.com/ )
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
(function(w, d, $){
// defaults
var defaultArgs = {
rays: 16,
originX: '50%',
originY: '50%',
bgColorStart: 'rgba(0,0,0,0.1)',
bgColorEnd: 'rgba(0,0,0,0.2)',
rayColorStart: 'hsla(0,0%,100%,0.2)',
rayColorEnd: 'hsla(0,0%,100%,0.3)',
sizingRatio: 1
};
$.fn.pow = (function(){
return function(args){
// bail if none
if (this.length === 0) { return; }
// set defaults
args = $.extend({}, defaultArgs, args);
// set vars and grab a few values to use later
var $el = this.eq(0);
var width = $el.outerWidth();
var height = $el.outerHeight();
var offset = $el.offset();
var originX = (parseFloat(args.originX) || 0) / 100;
var originY = (parseFloat(args.originY) || 0) / 100;
// center rays on a given element
if (args.originEl) {
var $oel = $(args.originEl);
if ($oel.length) {
var oOffset = $oel.offset();
var oWidth = $oel.outerWidth();
var oHeight = $oel.outerHeight();
originX = (((oOffset.left - offset.left) + (oWidth / 2)) / width);
originY = (((oOffset.top - offset.top) + (oHeight / 2)) / height);
}
}
// convert to absolute lengths
originX = width * originX;
originY = height * originY;
// find maximum distance to a corner
var radius = Math.max.apply(Math, [
{x:0,y:0},
{x:width,y:0},
{x:0,y:height},
{x:width,y:height}
].map(function(c){
// use the pythagorean theorem, luke
return Math.sqrt(Math.pow(c.x - originX, 2) + Math.pow(c.y - originY, 2));
}));
try{
var canvas = $('<canvas width="'+width+'" height="'+height+'" style="position:fixed;top:-999999px"></canvas>').appendTo(d.body).get(0);
var ctx = canvas.getContext('2d');
} catch(err) {
return;
}
// build the background gradient
var bgGrad = ctx.createRadialGradient(
originX, originY, 0, // inner circle, infinitely small
originX, originY, radius // outer circle, will just cover canvas area
);
bgGrad.addColorStop(0, args.bgColorStart);
bgGrad.addColorStop(1, args.bgColorEnd);
// build the foreground gradient
var rayGrad = ctx.createRadialGradient(
originX, originY, 0, // inner circle, infinitely small
originX, originY, radius // outer circle, will just cover canvas area
);
rayGrad.addColorStop(0, args.rayColorStart);
rayGrad.addColorStop(1, args.rayColorEnd);
// fill in bg
ctx.fillStyle = bgGrad;
ctx.fillRect(0,0,width,height);
// draw rays
ctx.fillStyle = rayGrad;
ctx.beginPath();
var spokeCount = args.rays * 2;
ctx.moveTo(originX, originY);
for (var i=0; i<args.rays; i++){
for (var j=0; j<2; j++) {
var thisSpoke = i * 2 + j;
var traversal = thisSpoke / spokeCount;
var ax = originX + radius * 1.5 * Math.cos(traversal * 2 * Math.PI);
var ay = originY + radius * 1.5 * Math.sin(traversal * 2 * Math.PI);
ctx.lineTo(ax,ay);
}
ctx.lineTo(originX, originY);
}
ctx.fill();
// set the data as css to the element
var data = canvas.toDataURL("image/png");
$(canvas).remove();
$el.css({
'background-image':'url("'+data+'")',
'background-repeat':'no-repeat',
'background-position':'50% 50%',
'background-size':'cover'
});
};
})();
})(window, document, jQuery);
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Configure with:

http://obadger.com/pow/

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