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Unity3DDetectImage.cs
string DetectImage(byte[] image, string imageUrl)
{
string body = string.Empty;
using (var request = UnityWebRequest.Post(imageUrl, ""))
{
request.SetRequestHeader("Content-Type", "application/octet-stream");
request.uploadHandler = new UploadHandlerRaw(image);
request.SendWebRequest();
while (request.isDone == false)
{
var wfs = new WaitForSeconds(1);
}
if (request.isNetworkError || request.isHttpError)
{
Debug.Log(request.error);
}
else
{
body = request.downloadHandler.text;
}
}
return body;
}
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