Created
June 10, 2014 22:11
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KinectSdk V2, be sure of lifecycle of objects
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static void _bodyFrameReader_FrameArrived(object sender, BodyFrameArrivedEventArgs e) | |
{ | |
var frame = e.FrameReference.AcquireFrame(); | |
if (null == frame) return; | |
using (frame) | |
{ | |
frame.GetAndRefreshBodyData(_bodies); | |
foreach (var body in _bodies) | |
{ | |
if (null != body && body.IsTracked) | |
{ | |
var msg = "Left:" + body.HandLeftState + " Right:" + body.HandRightState; | |
Console.WriteLine(msg); | |
} | |
} | |
} | |
} | |
static void _bodyFrameReader_FrameArrived(object sender, BodyFrameArrivedEventArgs e) | |
{ | |
var frame = e.FrameReference.AcquireFrame(); | |
if (null == frame) return; | |
frame.GetAndRefreshBodyData(_bodies); | |
foreach (var body in _bodies) | |
{ | |
if (null != body && body.IsTracked) | |
{ | |
var msg = "Left:" + body.HandLeftState + " Right:" + body.HandRightState; | |
Console.WriteLine(msg); | |
} | |
} | |
} |
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