This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
diff --git a/Default.html b/Default.html | |
index b1a9003..1b486f6 100644 | |
--- a/Default.html | |
+++ b/Default.html | |
@@ -31,14 +31,20 @@ | |
// ventimp.close(); | |
//} | |
function imprimirDiv(nombre) { | |
+ var altoVentana = 1; | |
+ var anchoVentana = 1; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
From d964454c2f349a7847237bcf615ff539ec2ee4a4 Mon Sep 17 00:00:00 2001 | |
From: elecyb <elecyb@hotmail.com> | |
Date: Sun, 10 Jan 2016 02:35:19 -0300 | |
Subject: [PATCH] Core/Script: Implemented Book "Soothsaying for dummies", | |
change of engineering and leatherworking specs possible! | |
Authors: @elecyb, @ariel- | |
--- | |
sql/updates/world/2016_MM_DD_NN_world.sql | 194 +++++++++++++++++++++++++++ | |
src/server/scripts/World/npc_professions.cpp | 100 +++++++++++++- |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
From eea7ba33d1823b922611085c4d237756cbc47c87 Mon Sep 17 00:00:00 2001 | |
From: elecyb <elecyb@hotmail.com> | |
Date: Mon, 12 Aug 2013 17:36:56 -0300 | |
Subject: [PATCH 006/402] (wa0003) Drop deprecated code and fix bug where a | |
player can have more than one profession specialization. | |
Signed-off-by: elecyb <elecyb@hotmail.com> | |
--- | |
src/server/game/Entities/Player/Player.cpp | 38 ++++-------------------------- | |
1 file changed, 4 insertions(+), 34 deletions(-) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp | |
index 8660b04..b7c00d5 100755 | |
--- a/src/server/game/Entities/Player/Player.cpp | |
+++ b/src/server/game/Entities/Player/Player.cpp | |
@@ -22354,47 +22354,16 @@ void Player::learnQuestRewardedSpells(Quest const* quest) | |
if (!found) | |
return; | |
- // prevent learn non first rank unknown profession and second specialization for same profession) | |
uint32 learned_0 = spellInfo->Effects[0].TriggerSpell; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
bool __thiscall ProcCheckReal(ProcCheckInfo *this) | |
{ | |
int procAddress; // eax@1 | |
unsigned int v2; // ecx@1 | |
ProcCheckInfo *v3; // ebx@1 | |
signed int v5; // eax@6 | |
int v6; // edx@6 | |
char *v7; // ecx@6 | |
int v8; // esi@6 | |
int v9; // esi@10 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
char __thiscall HandleDriverCheck(int this, LPCSTR lpDeviceName, char *hash, int seed) | |
{ | |
int v5; // eax@4 | |
char v6; // cl@5 | |
signed int v7; // eax@6 | |
int v8; // edx@6 | |
char *v9; // ecx@6 | |
int v10; // esi@10 | |
int v11; // eax@11 | |
int v12; // edx@11 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Linq; | |
using System.Text; | |
using System.Security.Cryptography; | |
using System.IO; | |
namespace shacalc | |
{ | |
class Program | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
diff --git a/src/server/game/Warden/WardenWin.cpp b/src/server/game/Warden/WardenWin.cpp | |
index 2eec20a..dadc08b 100644 | |
--- a/src/server/game/Warden/WardenWin.cpp | |
+++ b/src/server/game/Warden/WardenWin.cpp | |
@@ -431,7 +431,10 @@ void WardenWin::HandleData(ByteBuffer &buff) | |
if (memcmp(buff.contents() + buff.rpos(), rs->Result.AsByteArray(0, false), rd->Length) != 0) | |
{ | |
- sLog->outWarden("RESULT MEM_CHECK fail CheckId %u account Id %u", *itr, _session->GetAccountId()); | |
+ std::string sClientRes; |