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#version 150
uniform sampler2DRect tex0;
uniform float blurAmnt = 1.0;
uniform float fvert = 1.0;
out vec4 outputColor;
in vec2 texCoordVarying;
void main()
//all are /application/json
//Offering an item
// POST request to endpoint /api/postItem
{
itemName: String,
itemPrice: Number,
Description: String,
lockerCode: String,
image: String, //BASE64
//all are /application/json
//Offering an item
// POST request to endpoint /api/postItem
{
itemName: String,
itemPrice: Number,
Description: String,
lockerCode: String,
image: String, //BASE64