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using Microsoft.CodeAnalysis; | |
using Microsoft.CodeAnalysis.Text; | |
using Microsoft.CodeAnalysis.CSharp.Syntax; | |
using System; | |
using System.Text; | |
using System.Threading; | |
using System.Linq; | |
using System.Collections.ObjectModel; | |
using System.Collections.Generic; | |
using Microsoft.CodeAnalysis.CSharp; |
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#pragma once | |
#include <memory> | |
namespace impl { | |
template<class T> | |
struct enumerable_iterator_impl_base { | |
using value_type = T; | |
virtual const value_type& get() = 0; |
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using UnityEngine; | |
using UnityEditor; | |
using System.Linq; | |
[CreateAssetMenu(menuName ="CustomTextaure/GradientTexture")] | |
public class GradientTexture : ScriptableObject | |
{ | |
[SerializeField] | |
[GradientUsage(true)] | |
private Gradient _gradient; |
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#include <list> | |
#include <functional> | |
#include <memory> | |
#include <mutex> | |
#include <type_traits> | |
template<typename TSender, typename... TArgs> | |
class EventHandler { | |
friend TSender; | |
public: |