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// Copyright (c) 2017 - Élie Michel
// License: CC BY 3.0
// Please credit even if you are just re-using the particle system.
// Sync with 'Image' buffer
const float dt = 0.001;
mat3 particleSpaceMatrix(vec2 origin, vec2 velocity) {
vec3 O = vec3(origin, 1.);
vec3 X = normalize(vec3(velocity, 0.));
"""
autoRotate
==========
(Blender edition -- also available for Maya)
Align the selected edge to the world X axis of the scene by rotating the whole mesh.
Usage
-----
"""
autoRotate
==========
Align the selected edge to the world X axis of the scene by rotating the whole mesh.
Usage
-----
Select exactly one edge, then run the script.
@eliemichel
eliemichel / hscript
Last active July 16, 2018 13:07
Fade out offset
// Fade in
{
float x0 = ch("../PARAM/start_crossfade_frame");
float x1 = ch("../PARAM/end_crossfade_frame");
float a1 = 0.01;
float a0 = a1 / (2 * (x1 - x0));
float b1 = a0 * (x1 - x0) * (x1 - x0) - a1 * x1;
return if($FF < x0, 0, if($FF < x1, a0 * ($FF - x0) * ($FF - x0), a1 * $FF + b1));
}
// Fade out
import bpy
class IconPanel(bpy.types.Panel):
"""Creates a Panel width all possible icons"""
bl_label = "Icons"
bl_idname = "icons_panel"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "object"
"""
Transfer material data from active to selected objects.
If the active object is a group instance, recurse over its elements and match
destination by name (object selection is then ignored).
Copyright (c) 2018 -- Elie Michel
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the “Software”), to deal in
the Software without restriction, including without limitation the rights to
"""
Usage: blender.exe -b -P BlenderSurfRigMerge.py
Requires TransferMaterialsOperator.py in the same directory
Copyright (c) 2018 -- Elie Michel
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the “Software”), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
@eliemichel
eliemichel / marmoset.js
Created March 1, 2019 22:46
Marmoset viewer embedded code, as is
/*
(Built: Mon, Sep 24, 2018 4:38:25 PM)
Marmoset Viewer Code and Tools
Copyright (c) 2018 Marmoset LLC.
All rights reserved.
Redistribution and use of this software are permitted provided
that the software remains whole and unmodified and this copyright
notice remains attached. Use or inclusion of any portion of this
@eliemichel
eliemichel / list_marmoset_archive.py
Last active December 14, 2023 08:05
List the items contained in a Marmoset Viewer's .mview archive file
import struct
def readCString(f):
"""This is the most naive implementation possible, don't use in prod"""
str = ""
c = f.read(1)
while c != '\0':
str += c
c = f.read(1)
return str
@eliemichel
eliemichel / output
Last active March 2, 2019 11:20
Output of list_marmoset_archive on vivfox
$ python marmoset/marmoset_archive.py
Name MIME type Compressed Size Raw size
thumbnail.jpg image/jpeg False 0x1e5ca 0x1e5ca
sky.dat image/derp True 0x127a8e 0x200000
mesh0.dat model/mset False 0x43230 0x43230
mesh1.dat model/mset False 0xd86c 0xd86c
mat0_c.jpg image/jpeg False 0x2c055 0x2c055
mat0_r.jpg image/jpeg False 0xbc42 0xbc42
mat0_n.png image/png False 0x110666 0x110666
mat0_g.jpg image/jpeg False 0x415a8 0x415a8