This is a todo list for the FSP 1.9/1.10 port. I will add things as I make decisions and find new things.
-
Block Rendering
- CastingBlocks
- Crucible
- Nether Crucible
- Carving Table
- Mold
- MetalBlocks
- MiscellaneousBlocks (only Engineering Table)
- OreBlocks
- SteamMachineryBlocks
- Archimedes Screw
- Rock Smasher
- Rock Smasher Dummy
- Steam Heater
- Filling Pad
- Steam Filler
- Steam Hammer
- Item Mortar
- Thumper
- Thumper Dummy
- Fan
- Vacuum
- SteamNetworkBlocks
- Boiler
- Flash Boiler
- Pipe
- Valve Pipe
- Tank
- Steam Gauge
- Rupture Disc
- Steam Whistle
- Pressure Converter
- CastingBlocks
-
Item Rendering
- CraftingComponentItems
- FoodItems
- MetalcastingItems
- MetalItems
- Armor
- Brass Armor
- Gilded Iron Armor
- Exosuit
- Exosuit Upgrades
- Tools
- GadgetItems
- Brass Tools
- Gilded Iron Tools
- Steam Tools
- Firearms
- Ammo
- Firearms
- Firearm Upgrades
- Book
-
Bugs
- Steam Network only has pressure if you "make it" (so far I've only been able to by opening a boiler GUI)
- Boiler filled with water manually in creative mode takes the water out of the container, rather than keeping it like when placing it
- "ORE_BLOCK" replaced a lot of instances of "block" in the code. Both in strings and in comments.
- Forge bug: Submodel rotations are completely broken, and have been for about a year. This results in very strange item models for things like the Thumper and Vacuum.
- Some TESRs do not update until you force them (Filling Pad, Rock Smasher, etc)
Fix TESRs and stuff by
Paul Fulham - Today at 8:46 PM @SatanicSanta replace your getUpdatePacket body with:
return new SPacketUpdateTileEntity(pos, 0, getUpdateTag());
And add this method:
@Override
public NBTTagCompound getUpdateTag() {
return writeToNBT(new NBTTagCompound());
}