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import RealityKit | |
import SwiftUI | |
extension Entity { | |
/// Adds an image-based light. | |
/// | |
/// This method assumes that the project contains a folder called | |
/// `Environment.skybox` | |
/// | |
/// Tune the intensity parameter to get the brightness that you need. | |
/// Set the intensity to `nil` to remove the image-based light (IBL) | |
/// from the entity. | |
/// | |
/// - Parameter intensity: The strength of the sunlight. Tune | |
/// this value to get the brightness you want. Set a value of `nil` to | |
/// remove the image based light from the entity. | |
/// | |
/// - Parameter inheritsRotation: Ensure that the light rotates with its entity. | |
/// Set to false for a light that remains fixed relative to the surroundings. | |
func setLight(intensity: Float?, inheritsRotation: Bool = true) { | |
if let intensity { | |
Task { | |
guard let resource = try? await EnvironmentResource(named: "Environment") else { return } | |
var iblComponent = ImageBasedLightComponent( | |
source: .single(resource), | |
intensityExponent: intensity | |
) | |
iblComponent.inheritsRotation = inheritsRotation | |
components.set(iblComponent) | |
components.set(ImageBasedLightReceiverComponent(imageBasedLight: self)) | |
} | |
} else { | |
components.remove(ImageBasedLightComponent.self) | |
components.remove(ImageBasedLightReceiverComponent.self) | |
} | |
} | |
} |
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