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class Minimax | |
def choose_move(board, current_player, opponent) | |
copy_board = board.copy_board | |
find_best_move(copy_board, current_player, opponent) | |
end | |
private | |
def find_best_move(board, depth=0, current_player, opponent) | |
best_score = {} | |
available_squares = board.available_squares | |
return score_move(board, depth, current_player, opponent) if | |
board.stop_playing?(current_player, opponent) | |
available_squares.each do |square| | |
board.player_make_move(current_player, square) | |
best_score[square] = | |
-1 * find_best_move(board, depth + 1, opponent, current_player) | |
board.reset_square(square) | |
end | |
evaluate_move(depth, best_score) | |
end | |
def max_best_move(scores) | |
scores.max_by { |_key, value| value }[0] | |
end | |
def max_best_score(scores) | |
scores.max_by { |_key, value| value }[1] | |
end | |
def evaluate_move(depth, scores) | |
depth.zero? ? max_best_move(scores) : max_best_score(scores) | |
end | |
def score_move(board, depth, current_player, opponent) | |
if board.winning_line?(current_player) | |
10 - depth | |
elsif board.winning_line?(opponent) | |
depth - 10 | |
else | |
0 | |
end | |
end | |
end |
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