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Half-ton halftones Processing sketch
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PGraphics flatImg; | |
PImage img; | |
float rt3 = sqrt(3); | |
float res = 10; /* resolution */ | |
float radius = 2.1 * res / rt3; | |
float zoom = 1.0; | |
void setup() { | |
noLoop(); | |
smooth(); | |
img = loadImage("allison.jpg"); | |
size(floor(img.width*zoom), floor(img.height*zoom)); | |
} | |
void draw() { | |
noStroke(); | |
flatImg = createGraphics(width, height, P2D); | |
flatImg.beginDraw(); | |
flatImg.background(255); | |
flatImg.image(img, 0, 0); | |
flatImg.endDraw(); | |
flatImg.updatePixels(); | |
background(0); | |
renderMatrix( 0, 255, 0, 0 ); | |
renderMatrix( PI/12, 0, 255, 0 ); | |
renderMatrix( -PI/12, 0, 0, 255 ); | |
} | |
void renderMatrix( float theta, int r, int g, int b ) { | |
PGraphics buffer = createGraphics(width, height, P2D); | |
buffer.beginDraw(); | |
buffer.smooth(); | |
buffer.noStroke(); | |
buffer.background(0); | |
float xLen = width / res; | |
float yLen = height / ( res * rt3/2 ); | |
float diag = sqrt( width * width + height * height ) / res; | |
float size; | |
float x1, y1, x2, y2; | |
float hueValue; | |
float xc = width/(2*zoom); | |
float yc = height/(2*zoom); | |
for (int i = floor((xLen-diag)/2); i<diag; i++){ | |
for (int j = floor((yLen-diag * rt3)/2); j<diag*rt3; j++){ | |
x1 = ( i + (j%2)*0.5 + 0.25 ) * res; | |
y1 = ( j * (rt3/2) + 0.5 ) * res; | |
x2 = (x1 - xc) * cos(theta) - (y1 - yc) * sin(theta) + xc; | |
y2 = (x1 - xc) * sin(theta) + (y1 - yc) * cos(theta) + yc; | |
color pixel = flatImg.get( floor(x2), floor(y2) ); | |
// red | |
size = 0; | |
if ( r == 255 ) { | |
hueValue = red(pixel); | |
} else if ( g == 255 ) { | |
hueValue = green(pixel); | |
} else { | |
hueValue = blue(pixel); | |
} | |
size = ( hueValue / 255 ) * radius; | |
buffer.fill( r, g, b ); | |
buffer.ellipse( x2*zoom, y2*zoom, size*zoom, size*zoom ); | |
} | |
} | |
buffer.endDraw(); | |
blend( buffer, 0, 0, width, height, 0, 0, width, height, ADD); | |
} |
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