Skip to content

Instantly share code, notes, and snippets.

Embed
What would you like to do?
/*This source code copyrighted by Lazy Foo' Productions (2004-2020)
and may not be redistributed without written permission.*/
//Using SDL and standard IO
#include <SDL2/SDL.h>
#include <stdio.h>
//Screen dimension constants
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
int main(int argc, char *args[])
{
//The window we'll be rendering to
SDL_Window *window = NULL;
//The surface contained by the window
SDL_Surface *screenSurface = NULL;
//Initialize SDL
if (SDL_Init(SDL_INIT_VIDEO) < 0)
{
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
}
else
{
//Create window
window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if (window == NULL)
{
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
}
else
{
//Get window surface
screenSurface = SDL_GetWindowSurface(window);
//Fill the surface white
SDL_FillRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format, 0xFF, 0xFF, 0xFF));
//Update the surface
SDL_UpdateWindowSurface(window);
//Wait two seconds
SDL_Delay(10000);
}
}
//Destroy window
SDL_DestroyWindow(window);
//Quit SDL subsystems
SDL_Quit();
return 0;
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment