Created
March 25, 2018 03:54
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from mcpi.minecraft import Minecraft | |
from mcpi import block | |
mc = Minecraft.create() | |
for j in range(1, 100): | |
for i in range(1, 100): | |
mc.setBlock(i, 90, j, block.WOOD) | |
for j in range(-10, 10): | |
for i in range(-10, 10): | |
mc.setBlock(i, 90, j, block.IRON_BLOCK) | |
for j in range(-10, 10): | |
for i in range(-10, 10): | |
mc.setBlock(i, 10, j, block.IRON_BLOCK) | |
for j in range(20, 50): | |
for i in range(20, 50): | |
mc.setBlock(10, i, j, block.WOOL) | |
for j in range(20, 50): | |
for i in range(20, 50): | |
mc.setBlock(j, i, 10, block.WOOL) | |
for j in range(21, 50, 3): | |
for i in range(21, 50, 4): | |
for k in range(21, 50, 5): | |
mc.setBlock(j, i, k, block.DIRT) | |
for j in range(0, 30, 3): | |
mc.setBlock(j, j, j, block.GOLD_BLOCK) | |
for j in range(20, 50, 3): | |
mc.setBlock(j, 25, 10, block.TNT) | |
mc.player.setPos(0, 100, 0) | |
mc.player.getTilePos() | |
mc.player.setTilePos(0, 20, 0) | |
# human sun | |
for j in range(-50, 50): | |
for i in range(-50, 50): | |
for k in range(-50, 50): | |
if 40 < j * j + i * i + k * k < 60: | |
mc.setBlock(50 + j, 50 + i, 50 + k, block.GLASS) | |
for j in range(-50, 50): | |
for i in range(-50, 50): | |
for k in range(-50, 50): | |
if j * j + i * i + k * k < 40: | |
b = block.LAVA | |
elif j * j + i * i + k * k < 60: | |
b = block.GLASS | |
else: | |
continue | |
mc.setBlock(50 + j, 50 + i, 50 + k, b) | |
mc.player.setTilePos(50, 0, 0) | |
mc.player.setTilePos(0, 0, 0) | |
# 円錐 | |
for h in range(100): | |
r = 3 * (100 - h) / 10 | |
for i in range(-30, 30): | |
for j in range(-30, 30): | |
if i * i + j * j < r * r: | |
mc.setBlock(i - 50, h, j - 50, block.AIR) | |
# 円錐 | |
def make_elzup(x, y, z, r): | |
for h in range(r): | |
for i in range(-r, r): | |
for j in range(-r, r): | |
if i * i + j * j + h * h < r * r: | |
mc.setBlock(i + x, h + y, j + z, block.STONE) | |
hx = int(r * 1.66) | |
hy = int(r * 1.25) | |
hz = r | |
mc.setBlocks(x - hx, int(h * 0.8), z - hz, x + hx, int(h * 0.8) + hy, z + hz, block.STONE) | |
make_elzup(-50, 0, -50, 30) | |
make_elzup(-70, 0, -70, 10) | |
make_elzup() | |
mc.player.setTilePos(-70, 0, -70) | |
for i in range(5): | |
make_elzup(100, 10, 50 + i * 30, 10) | |
for i in range(5): | |
make_elzup(80, 30, 50 + i * 30, 5) | |
mc.player.setTilePos(100, 30, 50, 10) | |
mc.setBlock(i - 50, h, j - 50, block.STONE) | |
mc.setBlocks(-20, 20, -75, -80, 65, -25, block.STONE) | |
mc.setBlock(-80, 0, -80, 0, 100, 0, block.AIR) | |
mc.setBlock(-100, 0, -100, -50, 50, -50, block.AIR) | |
mc.player.setTilePos(-100, 0, -100) |
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