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@em92
Last active April 14, 2020 09:43
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#define BG_CANITEMBEGRABED 0x538F0
#define PMOVE 0x57EC0
#define CLIENTTHINK_REAL 0x59DF0
#define CA_ROUNDSTATETRANSITION 0x5FB00
#define CMD_CALLVOTE_F 0x6B160
#define TOSSCLIENTITEMS 0x6FC00
#define PLAYER_DIE 0x70310
#define G_DAMAGE 0x72010
#define TOUCH_ITEM 0x787C0
#define LAUNCHITEM 0x79AE0
#define DROP_ITEM 0x79D10
#define TELEPORTPLAYER 0x84EF0
#define G_EXPLODEMISSILE 0x859E0
#define G_RUNMISSILE 0x86350
// #define G_MISSILEIMPACT 0x86350
#define FIRE_ROCKET 0x87650
#define PICKUP_TEAM 0x96970
#define G_USETARGETS 0x97B50
#define G_SPAWN 0x97DB0
#define G_TEMPENTITY 0x980A0
#define KAMIKAZEDAMAGE 0x98C20
#define G_STARTKAMIKAZE 0x9BA30
@em92
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em92 commented Feb 24, 2020

Sorry, I tried to figure out, what is going on 0x739B0, but couldn't

@em92
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em92 commented Apr 10, 2020

Hey @agkr234!
If still you are interested, we have recently found out old address table
https://tjone270.org/games/quakelive/dev/qagamex64.so.symbols
In most cases, add +0x30 to match current ones.

@agkr234
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agkr234 commented Apr 11, 2020

Wow! This is awesome!
This must save me a lot of time. thanks!
It may be too much to ask, but does it happen to have old address table of qzeroded.x64?

@em92
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em92 commented Apr 12, 2020

No info about qzeroded unfortunately.

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agkr234 commented Apr 14, 2020

Oh that's unfortunate, but the address table of qagamex64 is really really helpful :)
Btw, I made a mod like Quake1 Midair and I'm testing it on the server named "Quake1-based Midair Mod"
Please take a look if you are interested. (I'm sorry but you may have high ping since it's on Japan.)

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