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The output of running `Battlecode Client.exe -- --help`
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Usage: Battlecode Client.exe -- [options] | |
Options: | |
-f <true or false>, --fullscreen <true or false> | |
Whether to try to run the game in full-screen [false] | |
-w <positive-number>, --width <positive-number> | |
The width dimension of the client window [600] | |
-h <positive-number>, --height <positive-number> | |
The height dimension of the client window [600] | |
-c <true or false>, --circles <true or false> | |
Whether or not to draw a circle under each robot [false] | |
-r <true or false>, --indicators <true or false> | |
Whether or not to display indicator dots and lines [true] | |
-b <true or false>, --bars <true or false> | |
Whether or not to show the health bars [true] | |
-k <GAME or HELP or MAPEDITOR or CONSOLE or QUEUE>, --mode <GAME or HELP or MAPEDITOR or CONSOLE or QUEUE> | |
What mode should the GUI window show when initialized [0] | |
-v <version-string>, --version <version-string> | |
The version of the game we are simulating [ANY] | |
-t <positive-number>, --turns <positive-number> | |
The number of turns to evaluate per second (not the same as FPS) [20] | |
-s <url>, --socket <url> | |
The URL to bind for the websocket used for communication between the server and client | |
-m <url>, --match <url> | |
A relative path to a match file which you want opened immediately upon starting (this does not work in the browser!) | |
-p <positive-number>, --pollrate <positive-number> | |
How often to poll the server via websocket in ms [500] | |
-i <true or false>, --interpolate <true or false> | |
Whether or not the client should interpolate between frames [true] | |
-g <true or false>, --sight <true or false> | |
Whether or not to display the sight radius [false] | |
-u <true or false>, --bulletsight <true or false> | |
Whether or not to display the bullet sight radius [false] |
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