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@emamd
Created January 10, 2018 03:09
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A simple three.js scene
<html>
<head>
<title>My first three.js app</title>
<style>
body { margin: 0; }
canvas { width: 100%; height: 100% }
</style>
</head>
<body>
<!-- This will be correct if you used npm to install three -->
<script src="node_modules/three/build/three.js"></script>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.BoxGeometry( 1, 1, 1 );
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
camera.position.z = 5;
var animate = function () {
requestAnimationFrame( animate );
mesh.rotation.x += 0.1;
mesh.rotation.y += 0.1;
renderer.render(scene, camera);
};
animate();
</script>
</body>
</html>
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