Created
January 10, 2018 03:09
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A simple three.js scene
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<html> | |
<head> | |
<title>My first three.js app</title> | |
<style> | |
body { margin: 0; } | |
canvas { width: 100%; height: 100% } | |
</style> | |
</head> | |
<body> | |
<!-- This will be correct if you used npm to install three --> | |
<script src="node_modules/three/build/three.js"></script> | |
<script> | |
var scene = new THREE.Scene(); | |
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 ); | |
var renderer = new THREE.WebGLRenderer(); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
document.body.appendChild( renderer.domElement ); | |
var geometry = new THREE.BoxGeometry( 1, 1, 1 ); | |
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); | |
var mesh = new THREE.Mesh( geometry, material ); | |
scene.add( mesh ); | |
camera.position.z = 5; | |
var animate = function () { | |
requestAnimationFrame( animate ); | |
mesh.rotation.x += 0.1; | |
mesh.rotation.y += 0.1; | |
renderer.render(scene, camera); | |
}; | |
animate(); | |
</script> | |
</body> | |
</html> |
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