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October 13, 2014 22:15
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Fadecandy "rings" Example modified for export to 32x32 GIF
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/* | |
* Fadecandy | |
* | |
* Copyright (c) 2013 Micah Elizabeth Scott | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy of | |
* this software and associated documentation files (the "Software"), to deal in | |
* the Software without restriction, including without limitation the rights to | |
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of | |
* the Software, and to permit persons to whom the Software is furnished to do so, | |
* subject to the following conditions: | |
* | |
* The above copyright notice and this permission notice shall be included in all | |
* copies or substantial portions of the Software. | |
* | |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS | |
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR | |
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER | |
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | |
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
*/ | |
// Fadecandy "rings" Example modified for export to 32x32 GIF by Louis Beaudoin | |
/***************************************************************** | |
Add this to your code to export GIFs: | |
First, Import the GifAnimation Library | |
(Sketch->Import Library->Add Library, search for "GifAnimation" | |
Add a call to setupGIF() from setup() | |
Add a call to exportGIF() right after updatePixels() | |
Set the size of the window to the size of your GIF: size(32, 32) | |
*****************************************************************/ | |
import gifAnimation.*; | |
GifMaker gifExport; | |
int frames = 0; | |
int totalFrames = 500; | |
void setupGIF() | |
{ | |
gifExport = new GifMaker(this, "export.gif", 1); | |
gifExport.setRepeat(0); // make it an "endless" animation | |
} | |
void exportGIF() { | |
if(frames < totalFrames) { | |
gifExport.setDelay((int)(1000/frameRate)); | |
gifExport.addFrame(); | |
frames++; | |
} else { | |
gifExport.finish(); | |
frames++; | |
println("gif saved"); | |
exit(); | |
} | |
} | |
/*****************************************************************/ | |
void setup() | |
{ | |
size(32, 32); | |
setupGIF(); | |
colorMode(HSB, 100); | |
} | |
float noiseScale=0.02; | |
float fractalNoise(float x, float y, float z) { | |
float r = 0; | |
float amp = 1.0; | |
for (int octave = 0; octave < 4; octave++) { | |
r += noise(x, y, z) * amp; | |
amp /= 2; | |
x *= 2; | |
y *= 2; | |
z *= 2; | |
} | |
return r; | |
} | |
float dx, dy, dz; | |
void draw() { | |
long now = millis(); | |
float speed = 0.002; | |
float zspeed = 0.1; | |
float angle = sin(now * 0.001); | |
float z = now * 0.00008; | |
float hue = now * 0.01; | |
float scale = 0.005; | |
float saturation = 100 * constrain(pow(1.15 * noise(now * 0.000122), 2.5), 0, 1); | |
float spacing = noise(now * 0.000124) * 0.1; | |
dx += cos(angle) * speed; | |
dy += sin(angle) * speed; | |
dz += (noise(now * 0.000014) - 0.5) * zspeed; | |
float centerx = noise(now * 0.000125) * 1.25 * width; | |
float centery = noise(now * -0.000125) * 1.25 * height; | |
loadPixels(); | |
for (int x=0; x < width; x++) { | |
for (int y=0; y < height; y++) { | |
float dist = sqrt(pow(x - centerx, 2) + pow(y - centery, 2)); | |
float pulse = (sin(dz + dist * spacing) - 0.3) * 0.3; | |
float n = fractalNoise(dx + x*scale + pulse, dy + y*scale, z) - 0.75; | |
float m = fractalNoise(dx + x*scale, dy + y*scale, z + 10.0) - 0.75; | |
color c = color( | |
(hue + 40.0 * m) % 100.0, | |
saturation, | |
100 * constrain(pow(3.0 * n, 1.5), 0, 0.9) | |
); | |
pixels[x + width*y] = c; | |
} | |
} | |
updatePixels(); | |
exportGIF(); | |
} |
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