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Simple use of pointers to member functions
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#include <iostream> | |
#include <vector> | |
#include <algorithm> | |
#include <functional> | |
using namespace std; | |
struct O | |
{ | |
void m(int n) const | |
{ | |
cout << n << "\n"; | |
} | |
void minus_one(int n) const | |
{ | |
cout << n-1 << "\n"; | |
} | |
}; | |
// This function takes an object of type O and a pointer to | |
// one of its methods, and calls the method on the object. | |
void f(const O &o, void (O::*action)(int) const, int n) | |
{ | |
// Maybe do a bunch of stuff... | |
(o .* action)(n); | |
// More stuff... | |
} | |
int main() | |
{ | |
O o; | |
// Cause 0 to be printed by binding m to o with the .* ("dot star") operator. | |
(o .* &O::m)(0); | |
// Cause 1 to be printed by using mem_fun to create and object that calls O::m | |
// (via its pointer) using an object of type O and an argument. | |
mem_fun(&O::m)(&o, 1); | |
// Cause 42 to be printed 16 times using the for_each algorithm, and O::m bound | |
// to o. | |
vector<int> c(16, 42); | |
for_each(c.begin(), c.end(), bind1st(mem_fun(&O::m), &o)); | |
// Call o's method m to print 100. | |
// This is equivalent to o.m(100), except that in practice, | |
// f will be doing more than just calling the method on the | |
// object. | |
f(o, &O::m, 100); | |
// Call o's method minus_one to print 99. | |
// This is equivalent to o.minus_one(100), with the same caveats | |
// as above. | |
f(o, &O::minus_one, 100); | |
return 0; | |
} |
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