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///Singleton audio manager | |
class AudioManager{ | |
constructor(){ | |
this.sounds = {}; | |
this.queue = []; | |
this.currentlyPlaying = null; | |
this.currentAudio = null; | |
this.paused = false; | |
} | |
//param object represents either a playlist or a single audio | |
__play(object){ | |
let {playlist, delay, name, onEnded} = object; | |
delay = (delay)? delay: 0; | |
let audio = playlist[object.index++]; | |
this.currentlyPlaying = object; | |
this.currentAudio = audio; | |
audio.onended = () => { | |
//current object done playing | |
if(playlist.length >= object.index){ | |
//run onEnded callback when done playing object | |
if(onEnded) | |
onEnded(); | |
//reset index so you can play it again later | |
object.index = 0; | |
this.play(); //play next enqueued sound | |
return ; | |
} | |
//play after delay | |
setTimeout(() => { | |
this.__play(object); | |
}, delay); | |
}; | |
audio.play(); | |
this.paused = false; | |
} | |
__getObject(data, onEnded){ | |
let {name, delay, playlist} = data; | |
let obj; | |
if(this.sounds.hasOwnProperty(name)){ | |
//fetch and update object | |
obj = this.sounds[name]; | |
obj.delay = (delay)? delay: obj.delay; | |
obj.onEnded = (onEnded)? onEnded: obj.onEnded; | |
obj.playlist = (playlist)? playlist.map(src => new Audio(src)): obj.playlist; | |
} else{ | |
//create new object | |
obj = { | |
name, | |
delay, | |
onEnded, | |
playlist: playlist.map(src => new Audio(src)) | |
}; | |
this.sounds[name] = obj; | |
} | |
return obj; | |
} | |
enqueue(data, onEnded=null){ | |
if(typeof data === 'string'){ | |
if(this.sounds.hasOwnProperty(data)){ | |
this.queue.push(this.sounds[data]); | |
}else{ | |
this.enqueue({ | |
name: data, | |
delay: 0, | |
playlist: [data], | |
onEnded | |
}); | |
} | |
return; | |
} | |
let obj = this.__getObject(data, onEnded); | |
this.queue.push(obj); | |
}; | |
clearQueue(){ | |
this.queue = []; | |
} | |
pause(){ | |
this.paused = true; | |
this.currentAudio.pause(); | |
} | |
play(data=null, onEnded = null){ | |
if(data === null){ | |
//play paused audio | |
if(this.paused && this.currentAudio) | |
this.currentAudio.play(); | |
//play next enqueued object | |
else if(this.queue.length > 0){ | |
let obj = this.queue[0]; | |
this.queue = this.queue.slice(1); | |
this.__play(obj); | |
} | |
return; | |
} | |
this.stop(); //stop playing what's playing | |
this.clearQueue(); //clear queue | |
//play sound | |
if(typeof data === 'string'){ | |
// if data is name of stored sound | |
if(this.sounds.hasOwnProperty(data)){ | |
//replace onEnded | |
if(onEnded) | |
this.sounds[data].onEnded = onEnded; | |
this.__play(this.sounds[data]); | |
}else{ | |
// if data is path to file | |
this.play({ | |
name: data, | |
playlist: [data], | |
delay: 0, | |
}, onEnded); | |
} | |
return; | |
} | |
let obj = this.__getObject(data, onEnded); | |
this.enqueue(obj); | |
this.play(); | |
} | |
stop(){ | |
this.paused = false; | |
this.currentAudio.stop(); | |
this.currentAudio = null; | |
this.currentlyPlaying.index = 0; | |
this.currentlyPlaying = null; | |
} | |
} |
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