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emerleite / dart.txt
Created October 13, 2011 00:46 — forked from paulmillr/dart.md
Leaked internal google dart email
---------- Forwarded message ----------
From: Mark S. Miller <erights@google.com>
Date: Tue, Nov 16, 2010 at 3:44 PM
Subject: "Future of Javascript" doc from our internal "JavaScript Summit"
last week
To: javascript-standard@google.com
On November 10th and 11th, a number of Google teams representing a variety
of viewpoints on client-side languages met to agree on a common vision for
the future of Javascript.
@emerleite
emerleite / HelloDartTest.dart
Created October 11, 2011 22:47
Dart Compilation
// Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
// Simple test program invoked with an option to eagerly
// compile all code that is loaded in the isolate.
// VMOptions=--compile_all
class HelloDartTest {
static testMain() {
print("Hello, Darter!");
@emerleite
emerleite / jsconf-eu-2011.md
Created October 7, 2011 19:50 — forked from mattpodwysocki/jsconf-eu-2011.md
JSConf.EU Slides
@emerleite
emerleite / gameengines.md
Created September 8, 2011 11:30 — forked from bebraw/gameengines.md
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out these pages: [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]].

Name Latest Release Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 1.3.1 (2011/05) 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
Aves Commer-cial Obsolete. Company bought by Zynga. [E3 2010 Aves Engine Prototype "Suburban World"](http://www.
"npm install socket-io" & you are ready to go
require.extensions[".json"] = function (module, filename) {
module.exports = JSON.parse(require("fs").readFileSync(filename, "utf8"))
}
#! /bin/sh
### BEGIN INIT INFO
# Provides: redis-server
# Required-Start: $syslog
# Required-Stop: $syslog
# Should-Start: $local_fs
# Should-Stop: $local_fs
# Default-Start: 2 3 4 5
# Default-Stop: 0 1 6
# Short-Description: redis-server - Persistent key-value db
// The main node process
// Will output to shell:
// {
// "test": "test"
// }
// "bam"
var worker = require('./webworker'),
sys = require('sys');
var sys = require ('sys');
module.exports = function(app) {
function NotFound(msg) {
this.name = 'NotFound';
Error.call(this, msg);
Error.captureStackTrace(this, arguments.callee);
}
@emerleite
emerleite / map.js
Created March 9, 2011 20:34 — forked from tj/map.js
/**
* Module dependencies.
*/
var express = require('express');
var app = express.createServer();
function params(req, res, next) {