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Shader "Custom/Glow" { | |
Properties { | |
_MainTex ("Base (RGB)", 2D) = "white" {} | |
_GlowColor ("Glow Color", Color ) = ( 1.0, 1.0, 1.0, 1.0 ) | |
_Frequency( "Glow Frequency", Float ) = 1.0 | |
_MinPulseVal( "Minimum Glow Multiplier", Range( 0, 1 ) ) = 0.5 | |
} | |
SubShader { | |
Tags { "RenderType"="Opaque" } | |
LOD 200 |
using UnityEngine; | |
using System; | |
public class DesktopCapture : MonoBehaviour | |
{ | |
[SerializeField] | |
uDesktopDuplication.Texture uddTexture; | |
public Light spotLight; | |
[Tooltip("Power of 2 to use for the texture size")] |