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@thallippoli
thallippoli / ShelfariToLibib.py
Created March 6, 2016 17:25
Migrate from Shelfari to Libib
# Run this to get output csv files that can be imported into Libib
# code quality is meh and isn't really robust; only to help get you started
#===============================================
# fill these up with the input Shelfari csv file and the output directory
outPath = FILL_ME_UP
shelfariFile = FILL_ME_UP
#===============================================
import csv
1. "പോളണ്ടിനെ കുറിച്ചൊരക്ഷരം മിണ്ടരുത്!"
2. എസ് എല്‍ പുരം (?)
3.
4. സംഗീതസംബന്ധിയായ നാഷണല്‍ അവാര്‍ഡ്
5. സ്റ്റാനിസ്ലാവ്സ്കി ("ഉദയനാണ്‌ താര"ത്തിലെ വിസ്കി)
6. ബൈരി (?)
7. ഓട്ടക്കാലണ
8.
9.
10. "ബോയിങ് ബോയിങ്" ലെ ജഗതി
@thallippoli
thallippoli / ConstFunc
Created July 14, 2014 13:20
The Other Side of Const
using namespace std;
#include <iostream>
class Foo
{
public:
void SetX( int x )
{
m_x = x;
}
@thallippoli
thallippoli / Coroutine.cs
Last active August 29, 2015 14:01
Jump as Update and as a coroutine
bool mJumping;
void JumpCo()
{
float jumpProgress = 0.0f;
Vector3 jumpStartPos = transform.position;
mJumping = True;
while( mJumping && jumpProgress < 1.0f )
{
@thallippoli
thallippoli / Pulse
Last active July 11, 2022 07:04
Pulsing shader in Unity
Shader "Custom/Glow" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
_GlowColor ("Glow Color", Color ) = ( 1.0, 1.0, 1.0, 1.0 )
_Frequency( "Glow Frequency", Float ) = 1.0
_MinPulseVal( "Minimum Glow Multiplier", Range( 0, 1 ) ) = 0.5
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 200
@thallippoli
thallippoli / gist:8506758
Created January 19, 2014 15:55
ReadOnlyProperty
using System;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
public abstract class ReadOnlyPropertyAttribute : PropertyAttribute
{
public string Displayname { get; private set; }
public ReadOnlyPropertyAttribute( string displayName )
{
@thallippoli
thallippoli / gist:8506757
Created January 19, 2014 15:55
ReadOnlyProperty
using System;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
public abstract class ReadOnlyPropertyAttribute : PropertyAttribute
{
public string Displayname { get; private set; }
public ReadOnlyPropertyAttribute( string displayName )
{
@thallippoli
thallippoli / BlinkShader
Created January 31, 2013 11:23
Simple parameter based blink shader in Unity
Shader "Custom/Blink" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
_Blink ( "Blink", Float ) = 0
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
@thallippoli
thallippoli / gist:4671282
Created January 30, 2013 06:52
For any enumeration with a non-trivial wrap where you need the current and prev and/or next index in the loop. (by @cmuratori )
for( i = 0, j = n - 1; i < n; j = i++ )
{
}
// first column has the gamename, the second has the metascore
var scores = File.ReadAllLines( filename )
.Skip( 1 )
.Select( x => x.Split( ',' ) )
.Select( x => new { Game = x[ 0 ], Metascore = x[ 1 ] } );
foreach( var score in scores )
Debug.Log( score.Game + " : " + score.Metascore );