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@emilisto
Created July 24, 2012 08:42
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(function(global) {
var silpUrl = '//s3-eu-west-1.amazonaws.com/silp.shootitlive.com/js/silp.min.js';
// Globals
if(!global.Silp) { global.Silp = {}; };
var Silp = global.Silp;
// To keep track of which embeds we have already processed
if(!Silp.foundEls) Silp.foundEls = [];
var foundEls = Silp.foundEls;
// This is read by silp.min.js and a player is created for each one
if(!Silp.settings) Silp.settings = [];
var settings = Silp.settings;
var els = document.getElementsByTagName('script');
var re = /.*shootitlive\.load\.([^/]+\.)?js/;
for(var i = 0; i < nEls; i++) {
var el = els[i];
if(el.src.match(re) && foundEls.indexOf(el) < 0) {
foundEls.push(el);
var info = utils.parseQueryString(el.src),
// Create container div
var d = document.createElement('div');
var container = document.createElement('div');
el.parentNode.insertBefore(container, el);
info['container'] = container;
settings.push(info);
}
}
// Load main javascript
var s = document.createElement('script');
s.async = true; s.src = silpUrl;
document.body.appendChild(s);
//
// Utility methods
//
var parseQueryString = function(url) {
var a = document.createElement('a');
a.href = url;
str = a.search.replace(/\?/, '');
return deparam(str, true /* coerce values, eg. 'false' into false */);
};
// deparam
//
// Inverse of $.param()
//
// Taken from jquery-bbq by Ben Alman
// https://github.com/cowboy/jquery-bbq/blob/master/jquery.ba-bbq.js
// FIXME: add isNaN() method used below
var isArray = Array.isArray || function(obj) {
return Object.prototype.toString.call(obj) == '[object Array]';
};
var deparam = function( params, coerce ) {
var obj = {},
coerce_types = { 'true': !0, 'false': !1, 'null': null };
// Iterate over all name=value pairs.
each( params.replace( /\+/g, ' ' ).split( '&' ), function(v, j){
var param = v.split( '=' ),
key = decodeURIComponent( param[0] ),
val,
cur = obj,
i = 0,
// If key is more complex than 'foo', like 'a[]' or 'a[b][c]', split it
// into its component parts.
keys = key.split( '][' ),
keys_last = keys.length - 1;
// If the first keys part contains [ and the last ends with ], then []
// are correctly balanced.
if ( /\[/.test( keys[0] ) && /\]$/.test( keys[ keys_last ] ) ) {
// Remove the trailing ] from the last keys part.
keys[ keys_last ] = keys[ keys_last ].replace( /\]$/, '' );
// Split first keys part into two parts on the [ and add them back onto
// the beginning of the keys array.
keys = keys.shift().split('[').concat( keys );
keys_last = keys.length - 1;
} else {
// Basic 'foo' style key.
keys_last = 0;
}
// Are we dealing with a name=value pair, or just a name?
if ( param.length === 2 ) {
val = decodeURIComponent( param[1] );
// Coerce values.
if ( coerce ) {
val = val && !isNaN(val) ? +val // number
: val === 'undefined' ? undefined // undefined
: coerce_types[val] !== undefined ? coerce_types[val] // true, false, null
: val; // string
}
if ( keys_last ) {
// Complex key, build deep object structure based on a few rules:
// * The 'cur' pointer starts at the object top-level.
// * [] = array push (n is set to array length), [n] = array if n is
// numeric, otherwise object.
// * If at the last keys part, set the value.
// * For each keys part, if the current level is undefined create an
// object or array based on the type of the next keys part.
// * Move the 'cur' pointer to the next level.
// * Rinse & repeat.
for ( ; i <= keys_last; i++ ) {
key = keys[i] === '' ? cur.length : keys[i];
cur = cur[key] = i < keys_last
? cur[key] || ( keys[i+1] && isNaN( keys[i+1] ) ? {} : [] )
: val;
}
} else {
// Simple key, even simpler rules, since only scalars and shallow
// arrays are allowed.
if ( isArray( obj[key] ) ) {
// val is already an array, so push on the next value.
obj[key].push( val );
} else if ( obj[key] !== undefined ) {
// val isn't an array, but since a second value has been specified,
// convert val into an array.
obj[key] = [ obj[key], val ];
} else {
// val is a scalar.
obj[key] = val;
}
}
} else if ( key ) {
// No value was defined, so set something meaningful.
obj[key] = coerce
? undefined
: '';
}
});
return obj;
};
}(this));
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